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Difference between revisions of "Lotr01175"
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− | + | __NOTOC__ | |
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− | + | {{NavBar|Set|Left|Right}} | |
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− | + | {{LegacyCardInfoBox | |
− | + | |SetNum=01 | |
− | | | + | |CardNum=175 |
− | | | + | | SetName=The Fellowship of the Ring |
− | | Culture | + | |Side=Shadow |
− | + | | Culture=Moria | |
− | | | + | |Twilight=1 |
− | | | + | | FullCardType=Condition |
− | | Lore | + | | GameText=Search. To play, spot a[MORIA] minion. Plays to your support area. Each time a companion is played to site 4 or higher, that companion comes into play exhausted. |
− | | Rarity | + | | Lore=''The once beautiful kingdom of Khazadd�m has become Moria, the black pit.'' |
− | + | | Rarity=R | |
+ | | Notes= | ||
+ | }} | ||
− | + | = General Strategy = | |
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− | + | Best in[Moria] archery decks, Goblin Domain punishes a Free Peoples for not getting set up quickly enough. Goblin Domain also presents a set-up for Frenzy and can prevent powerful companion special abilities from being accessed, particularly at the underground sites where Moria thrives. Culturally enforced with a spotting requirement to play, Goblin Domain does not benefit by having multiple copies in play despite being non-unique. | |
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− | Best in [Moria] archery decks, Goblin Domain punishes a Free Peoples for not getting set up quickly enough. Goblin Domain also presents a set-up for Frenzy and can prevent powerful companion special abilities from being accessed, particularly at the underground sites where Moria thrives. Culturally enforced with a spotting requirement to play, Goblin Domain does not benefit by having multiple copies in play despite being non-unique. | ||
Due to the sitepath rules described in the CRD, Goblin Domain only affects sites on The Fellowship of the Ring site path. | Due to the sitepath rules described in the CRD, Goblin Domain only affects sites on The Fellowship of the Ring site path. | ||
− | + | = Strengths and Weaknesses = | |
=== Strong Versus... === | === Strong Versus... === | ||
− | + | * Companions with exertion special abilties | |
− | + | * Decks with many companions | |
− | + | * Works well with[Moria] archery decks | |
− | + | * Somewhat useful with Frenzy | |
=== Weak Versus... === | === Weak Versus... === | ||
− | + | * Small, or quickly set up Fellowships | |
− | + | * Healing Fellowships | |
− | + | = Rules and Clarifications = | |
− | + | * Due to the sitepath rules described in the CRD, Goblin Domain only affects sites on The Fellowship of the Ring site path. |
Revision as of 19:44, 3 August 2020
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Set: | The Fellowship of the Ring | ||
Kind: | Shadow | ||
Culture: | Moria | ||
Twilight: | 1 | ||
Card Type: | Condition | ||
Game Text: | Search. To play, spot a[MORIA] minion. Plays to your support area. Each time a companion is played to site 4 or higher, that companion comes into play exhausted. | ||
Lore: | The once beautiful kingdom of Khazadd�m has become Moria, the black pit. | ||
Rarity: | R | ||
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General Strategy
Best in[Moria] archery decks, Goblin Domain punishes a Free Peoples for not getting set up quickly enough. Goblin Domain also presents a set-up for Frenzy and can prevent powerful companion special abilities from being accessed, particularly at the underground sites where Moria thrives. Culturally enforced with a spotting requirement to play, Goblin Domain does not benefit by having multiple copies in play despite being non-unique.
Due to the sitepath rules described in the CRD, Goblin Domain only affects sites on The Fellowship of the Ring site path.
Strengths and Weaknesses
Strong Versus...
- Companions with exertion special abilties
- Decks with many companions
- Works well with[Moria] archery decks
- Somewhat useful with Frenzy
Weak Versus...
- Small, or quickly set up Fellowships
- Healing Fellowships
Rules and Clarifications
- Due to the sitepath rules described in the CRD, Goblin Domain only affects sites on The Fellowship of the Ring site path.