Difference between revisions of "Lotr01186"

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====== Guard Commander (1R186) ======
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__NOTOC__
{{description>Full card information and wiki for Guard Commander (1R186) from LotR TCG}}
 
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<WRAP 240px center><WRAP 80px db centeralign>[[lotr01185|{{:previous.gif|Previous Card}}]]</WRAP>
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{{NavBar|Set|Left|Right}}
<WRAP 80px db centeralign>[[set1|{{:home.gif|Go to The Fellowship of the Ring Index}}]]</WRAP>
 
<WRAP 80px db centeralign>[[lotr01187|{{:next.gif|Next Card}}]]</WRAP></WRAP>
 
  
<WRAP 500px db rightalign>[[lotr01186|{{cards:lotr01186.jpg|Guard Commander (1R186) Card Image}}]]</WRAP>
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{{LegacyCardInfoBox
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|SetNum=01
| Set:| The Fellowship of the Ring|
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|CardNum=186
| [[Kinds_of_Cards|Kind]]:| Shadow|
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| SetName=The Fellowship of the Ring
| Culture:| [[Moria Culture|Moria]]|
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|Side=Shadow
| [[Twilight Cost|Twilight]]:| 3|
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| Culture=Moria
| Card Type:| Minion &#149; Orc|
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|Twilight=3
| Strength:| 7|
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| FullCardType=Minion &#149; Orc
| Vitality:| 2|
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| Stat1Name=Strength
| Site:| 4|
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|Stat1=7
| Game Text:| Skirmish: Remove (3) to make a ![MORIA] Orc strength +2.|
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| Stat2Name=Vitality
| Lore:| //"His broad flat face was swart, his eyes were like coals, and his tongue was red...."//|
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|Stat2=2
| Rarity:| R|
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| Stat3Name=Site
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|Stat3=4
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| GameText=Skirmish: Remove (3) to make a[MORIA] Orc strength +2.
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| Lore=''"His broad flat face was swart, his eyes were like coals, and his tongue was red...."''
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| Rarity=R
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| Notes=
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}}
  
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= General Strategy =
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<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>
 
 
 
 
 
====== Guard Commander (1R186) Wiki ======
 
 
 
===== General Strategy =====
 
  
 
!Guard Commander is a useful minion for when the shadow player makes too much twilight via Goblin Armory,  Goblin Runner or Moria Scout. Since Moria swarms tend to use cheap minions, this can happen quite frequently, depending on how much twilight the Free Peoples player makes. Guard Commander is effective against larger Fellowships and against cards that make extra twilight after the shadow phase, such as expensive pumps like Mysterious Wizard.
 
!Guard Commander is a useful minion for when the shadow player makes too much twilight via Goblin Armory,  Goblin Runner or Moria Scout. Since Moria swarms tend to use cheap minions, this can happen quite frequently, depending on how much twilight the Free Peoples player makes. Guard Commander is effective against larger Fellowships and against cards that make extra twilight after the shadow phase, such as expensive pumps like Mysterious Wizard.
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!Guard Commander can help minions to win their skirmishes so that they can stack themselves on Goblin Swarms or so that they persist and prevent double moving.  If there is a lot of twilight,  he can also help to overwhelm companions.
 
!Guard Commander can help minions to win their skirmishes so that they can stack themselves on Goblin Swarms or so that they persist and prevent double moving.  If there is a lot of twilight,  he can also help to overwhelm companions.
  
!Guard Commander is unique and only one is required to do the damage. This does make him somewhat vulnerable to being picked off by targeted wounding. He can be recalled via the usual [Moria] methods, They are Coming and Host of Thousands.
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!Guard Commander is unique and only one is required to do the damage. This does make him somewhat vulnerable to being picked off by targeted wounding. He can be recalled via the usual[Moria] methods, They are Coming and Host of Thousands.
  
===== Strengths and Weaknesses =====
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= Strengths and Weaknesses =
  
 
=== Strong Versus... ===
 
=== Strong Versus... ===
  
  * Large Fellowships
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* Large Fellowships
  * Free Peoples cards that add twilight post-shadow phase, such as Shoulder to Shoulder
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* Free Peoples cards that add twilight post-shadow phase, such as Shoulder to Shoulder
  
 
=== Weak Versus... ===
 
=== Weak Versus... ===
  
  * Sniping (Stone Tower, Greenleaf etc.)
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* Sniping (Stone Tower, Greenleaf etc.)

Revision as of 19:45, 3 August 2020


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Set: The Fellowship of the Ring
Kind: Shadow
Culture: Moria
Twilight: 3
Card Type: Minion &#149; Orc
Strength: 7
Vitality: 2
Site: 4
Game Text: Skirmish: Remove (3) to make a[MORIA] Orc strength +2.
Lore: "His broad flat face was swart, his eyes were like coals, and his tongue was red...."
Rarity: R

The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

!Guard Commander is a useful minion for when the shadow player makes too much twilight via Goblin Armory, Goblin Runner or Moria Scout. Since Moria swarms tend to use cheap minions, this can happen quite frequently, depending on how much twilight the Free Peoples player makes. Guard Commander is effective against larger Fellowships and against cards that make extra twilight after the shadow phase, such as expensive pumps like Mysterious Wizard.

!Guard Commander can help minions to win their skirmishes so that they can stack themselves on Goblin Swarms or so that they persist and prevent double moving. If there is a lot of twilight, he can also help to overwhelm companions.

!Guard Commander is unique and only one is required to do the damage. This does make him somewhat vulnerable to being picked off by targeted wounding. He can be recalled via the usual[Moria] methods, They are Coming and Host of Thousands.

Strengths and Weaknesses

Strong Versus...

  • Large Fellowships
  • Free Peoples cards that add twilight post-shadow phase, such as Shoulder to Shoulder

Weak Versus...

  • Sniping (Stone Tower, Greenleaf etc.)