Difference between revisions of "Lotr01210"

From LotR TCG Wiki
(Created page with "====== Dark Whispers (1R210) ====== {{description>Full card information and wiki for Dark Whispers (1R210) from LotR TCG}} <WRAP dbshell><WRAP 990px center> <WRAP 240px cente...")
 
(IstariBot mass importing articles from the old DokuWiki instance.)
Line 1: Line 1:
====== Dark Whispers (1R210) ======
+
__NOTOC__
{{description>Full card information and wiki for Dark Whispers (1R210) from LotR TCG}}
 
<WRAP dbshell><WRAP 990px center>
 
  
<WRAP 240px center><WRAP 80px db centeralign>[[lotr01209|{{:previous.gif|Previous Card}}]]</WRAP>
+
{{NavBar|Set|Left|Right}}
<WRAP 80px db centeralign>[[set1|{{:home.gif|Go to The Fellowship of the Ring Index}}]]</WRAP>
 
<WRAP 80px db centeralign>[[lotr01211|{{:next.gif|Next Card}}]]</WRAP></WRAP>
 
  
<WRAP 500px db rightalign>[[lotr01210|{{cards:lotr01210.jpg|Dark Whispers (1R210) Card Image}}]]</WRAP>
+
{{LegacyCardInfoBox
<WRAP 480px db2 leftalign>
+
|SetNum=01
| Set:| The Fellowship of the Ring|
+
|CardNum=210
| [[Kinds_of_Cards|Kind]]:| Shadow|
+
| SetName=The Fellowship of the Ring
| Culture:| [[Wraith Culture|Wraith]]|
+
|Side=Shadow
| [[Twilight Cost|Twilight]]:| 0|
+
| Culture=Wraith
| Card Type:| Event|
+
|Twilight=0
| Game Text:| Skirmish: Spot 3 burdens to make a Nazgul strength +1 and damage +1, or spot 6 burdens to make a Nazgul strength +3 and damage +2.|
+
| FullCardType=Event
| Lore:| //"'The Ring... The Ring... The Ring....'"//|
+
| GameText=Skirmish: Spot 3 burdens to make a Nazgul strength +1 and damage +1, or spot 6 burdens to make a Nazgul strength +3 and damage +2.
| Rarity:| R|
+
| Lore=''"'The Ring... The Ring... The Ring....'"''
</WRAP>
+
| Rarity=R
 +
| Notes=
 +
}}
  
</WRAP></WRAP>
+
= General Strategy =
<WRAP clear></WRAP>
 
<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>
 
 
 
 
 
====== Dark Whispers (1R210) Wiki ======
 
 
 
===== General Strategy =====
 
  
 
Ever since the advent of LOTR TCG, one of the most common concepts of deck design has been about focus. Generally when designing a deck, a player must have a specific goal in mind; do they plan to corrupt the opponent's Ring-Bearer? Overwhelm them? Or just kill every other companion first and then defeat Frodo? Every card in the deck should support this goal; this helps to prevent decks from becoming too large and chaotic.
 
Ever since the advent of LOTR TCG, one of the most common concepts of deck design has been about focus. Generally when designing a deck, a player must have a specific goal in mind; do they plan to corrupt the opponent's Ring-Bearer? Overwhelm them? Or just kill every other companion first and then defeat Frodo? Every card in the deck should support this goal; this helps to prevent decks from becoming too large and chaotic.
  
One of the Nazgul's main themes in Fellowship Block is the idea of using burdens to enhance their aggression, a concept which suits them very well. This is difficult to pull off however, because it has two objectives instead of one, and this dilutes the strategy somewhat. Thankfully, Nazgul are equipped with quite a few interesting cards for this purpose, with !Dark Whispers at the forefront.
+
One of the Nazgul's main themes in Fellowship Block is the idea of using burdens to enhance their aggression, a concept which suits them very well. This is difficult to pull off however, because it has two objectives instead of one, and this dilutes the strategy somewhat. Thankfully, Nazgul are equipped with quite a few interesting cards for this purpose, with Dark Whispers at the forefront.
  
 
!Dark Whispers can be a very dangerous pump. It has no twilight cost, which makes it unpredictable, and it provides a damage bonus to minions which are already Fierce. It can frequently kill characters when played at the right moment with only three burdens, and its bonus for six burdens is terrifying. Its fatal weakness is that it cannot be played at all in the absence of three burdens, which especially weakens it at the beginning of the game or against dedicated burden removal.
 
!Dark Whispers can be a very dangerous pump. It has no twilight cost, which makes it unpredictable, and it provides a damage bonus to minions which are already Fierce. It can frequently kill characters when played at the right moment with only three burdens, and its bonus for six burdens is terrifying. Its fatal weakness is that it cannot be played at all in the absence of three burdens, which especially weakens it at the beginning of the game or against dedicated burden removal.
  
!Dark Whispers has strong synergy with Drawn to Its Power, which is another card that ties corruption and beatdown together. The two cards also feed off of one another: a character dies, which adds burdens, which enables !Dark Whispers, which kills another character, which adds more burdens etc.
+
!Dark Whispers has strong synergy with Drawn to Its Power, which is another card that ties corruption and beatdown together. The two cards also feed off of one another: a character dies, which adds burdens, which enables Dark Whispers, which kills another character, which adds more burdens etc.
  
Getting initial burdens to start that !engine can sometimes be the hardest part for corruption-beatdown builds. It Wants to be Found should be the best card for this purpose, but it requires Twilight Nazgul, which is not always desirable. Importing other !cultures' burden-adding combos, like Must Do Without Hope with Durin's Bane (and a good cycling Free Peoples side), or Thin and Stretched + Desperate Defense of the Ring with a bunch of cheap Sauron Orcs (like Orc Inquisitor or Morgul Skulker) are good ideas too. Eregion Hills can give you a much-needed push. High bids, especially for The Prancing Pony, can also potentially allow for an early !Dark Whispers.
+
Getting initial burdens to start that engine can sometimes be the hardest part for corruption-beatdown builds. It Wants to be Found should be the best card for this purpose, but it requires Twilight Nazgul, which is not always desirable. Importing other cultures' burden-adding combos, like Must Do Without Hope with Durin's Bane (and a good cycling Free Peoples side), or Thin and Stretched + Desperate Defense of the Ring with a bunch of cheap Sauron Orcs (like Orc Inquisitor or Morgul Skulker) are good ideas too. Eregion Hills can give you a much-needed push. High bids, especially for The Prancing Pony, can also potentially allow for an early Dark Whispers.
  
 
!Dark Whispers works well with the following similar cards: Nazgul Sword; Ulaire Toldea, Messenger of Morgul; Ulaire Enquea, Lieutenant of Morgul; The Ring Draws Them and They Will Find the Ring.
 
!Dark Whispers works well with the following similar cards: Nazgul Sword; Ulaire Toldea, Messenger of Morgul; Ulaire Enquea, Lieutenant of Morgul; The Ring Draws Them and They Will Find the Ring.

Revision as of 19:47, 3 August 2020


previous.gif Right home.gif Back to Left home.gif [{{fullurl:{{{4}}}}} next.gif]


https://lotrtcgwiki.com/images/{{{TLHHImage}}}.jpg

Set: The Fellowship of the Ring
Kind: Shadow
Culture: Wraith
Twilight: 0
Card Type: Event
Game Text: Skirmish: Spot 3 burdens to make a Nazgul strength +1 and damage +1, or spot 6 burdens to make a Nazgul strength +3 and damage +2.
Lore: "'The Ring... The Ring... The Ring....'"
Rarity: R




The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

Ever since the advent of LOTR TCG, one of the most common concepts of deck design has been about focus. Generally when designing a deck, a player must have a specific goal in mind; do they plan to corrupt the opponent's Ring-Bearer? Overwhelm them? Or just kill every other companion first and then defeat Frodo? Every card in the deck should support this goal; this helps to prevent decks from becoming too large and chaotic.

One of the Nazgul's main themes in Fellowship Block is the idea of using burdens to enhance their aggression, a concept which suits them very well. This is difficult to pull off however, because it has two objectives instead of one, and this dilutes the strategy somewhat. Thankfully, Nazgul are equipped with quite a few interesting cards for this purpose, with Dark Whispers at the forefront.

!Dark Whispers can be a very dangerous pump. It has no twilight cost, which makes it unpredictable, and it provides a damage bonus to minions which are already Fierce. It can frequently kill characters when played at the right moment with only three burdens, and its bonus for six burdens is terrifying. Its fatal weakness is that it cannot be played at all in the absence of three burdens, which especially weakens it at the beginning of the game or against dedicated burden removal.

!Dark Whispers has strong synergy with Drawn to Its Power, which is another card that ties corruption and beatdown together. The two cards also feed off of one another: a character dies, which adds burdens, which enables Dark Whispers, which kills another character, which adds more burdens etc.

Getting initial burdens to start that engine can sometimes be the hardest part for corruption-beatdown builds. It Wants to be Found should be the best card for this purpose, but it requires Twilight Nazgul, which is not always desirable. Importing other cultures' burden-adding combos, like Must Do Without Hope with Durin's Bane (and a good cycling Free Peoples side), or Thin and Stretched + Desperate Defense of the Ring with a bunch of cheap Sauron Orcs (like Orc Inquisitor or Morgul Skulker) are good ideas too. Eregion Hills can give you a much-needed push. High bids, especially for The Prancing Pony, can also potentially allow for an early Dark Whispers.

!Dark Whispers works well with the following similar cards: Nazgul Sword; Ulaire Toldea, Messenger of Morgul; Ulaire Enquea, Lieutenant of Morgul; The Ring Draws Them and They Will Find the Ring.