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====== War Club (4U36) ======
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{{description>Full card information and wiki for War Club (4U36) from LotR TCG}}
 
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<WRAP 240px center><WRAP 80px db centeralign>[[lotr04035|{{:previous.gif|Previous Card}}]]</WRAP>
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{{NavBar|Set|Left|Right}}
<WRAP 80px db centeralign>[[set4|{{:home.gif|Go to The Two Towers Index}}]]</WRAP>
 
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<WRAP 500px db rightalign>[[lotr04036|{{cards:lotr04036.jpg|War Club (4U36) Card Image}}]]</WRAP>
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|SetNum=04
| Set:| The Two Towers|
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|CardNum=036
| [[Kinds_of_Cards|Kind]]:| Shadow|
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| SetName=The Two Towers
| Culture:| [[Dunland Culture|Dunland]]|
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|Side=Shadow
| [[Twilight Cost|Twilight]]:| 0|
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| Culture=Dunland
| Card Type:| Possession &#149; Hand Weapon|
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|Twilight=0
| Strength:| +2|
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| FullCardType=Possession &#149; Hand Weapon
| Game Text:| Bearer must be a ![DUNLAND] Man. Each time bearer wins a skirmish, you may discard 2 Free Peoples possessions.|
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| Strength=+2
| Lore:| //The wooden weapons of the wild men slew scores of unarmed villagers.//|
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| GameText=Bearer must be a[DUNLAND] Man. Each time bearer wins a skirmish, you may discard 2 Free Peoples possessions.
| Rarity:| U|
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| Lore=''The wooden weapons of the wild men slew scores of unarmed villagers.''
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| Rarity=U
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| Notes=
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= General Strategy =
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<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>
 
 
 
 
 
====== War Club (4U36) Wiki ======
 
 
 
===== General Strategy =====
 
  
 
We've all seen them mocking us from across the table, making themselves known every time our Dunlendings try to stop the fellowship. You know what I'm talking about: Aragorn's Bow, Flaming Brand, Eomer's Spear, Bow of the Galadhrim, Sting, or any other Free Peoples possession that permanently thwarts your best efforts to kill companions. The War Club is our salvation.
 
We've all seen them mocking us from across the table, making themselves known every time our Dunlendings try to stop the fellowship. You know what I'm talking about: Aragorn's Bow, Flaming Brand, Eomer's Spear, Bow of the Galadhrim, Sting, or any other Free Peoples possession that permanently thwarts your best efforts to kill companions. The War Club is our salvation.
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The War Club is the best friend of any Dunlending player due to its low cost, high versatility and its ability to strip the Free Peoples of its permanent strength enhancement and utility possessions.  
 
The War Club is the best friend of any Dunlending player due to its low cost, high versatility and its ability to strip the Free Peoples of its permanent strength enhancement and utility possessions.  
  
===== Strengths and Weaknesses =====
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= Strengths and Weaknesses =
  
 
=== Strong Versus... ===
 
=== Strong Versus... ===
  
  * Add cards and explanations here.
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* Add cards and explanations here.
  
 
=== Weak Versus... ===
 
=== Weak Versus... ===
  
  * Add cards and explanations here.
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* Add cards and explanations here.
  
===== Example Decks =====
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= Example Decks =
  
  * Decklists or links to decks that use this card.
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* Decklists or links to decks that use this card.
  
===== Rules and Clarifications =====
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= Rules and Clarifications =
  
  * Clarify existing rules if needed.
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* Clarify existing rules if needed.
  * Link to rules discussions on TLHH.
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* Link to rules discussions on TLHH.
  
===== Extra Information =====
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= Extra Information =
  
  * Add other information regarding printing, rarity, trivia, etc.
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* Add other information regarding printing, rarity, trivia, etc.

Revision as of 20:26, 3 August 2020


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Set: The Two Towers
Kind: Shadow
Culture: Dunland
Twilight: 0
Card Type: Possession &#149; Hand Weapon
Game Text: Bearer must be a[DUNLAND] Man. Each time bearer wins a skirmish, you may discard 2 Free Peoples possessions.
Lore: The wooden weapons of the wild men slew scores of unarmed villagers.
Rarity: U




The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

We've all seen them mocking us from across the table, making themselves known every time our Dunlendings try to stop the fellowship. You know what I'm talking about: Aragorn's Bow, Flaming Brand, Eomer's Spear, Bow of the Galadhrim, Sting, or any other Free Peoples possession that permanently thwarts your best efforts to kill companions. The War Club is our salvation.

The War Club is a great equalizer, with its low cost (0 - doesn't get much lower), its nice strength bonus (+2 is nothing to thumb your nose at) and its way, way cool special ability. Most Free Peoples strategies rely on a combination of permanent strength enhancers and event based boosts to kill minions, making that precious double move a reality. The War Club can disrupt this strategy in a grand fashion allowing your shadow side to run rampant over your opponent - which is just what Dunlendings like to do.

When you combine War Club with minions that are naturally fierce, such as Wulf, you can snag up to 4 free peoples possessions. While there are some Free Peoples strategies for which possessions aren't overly important, this disrupts a large number of strategies, such as Archery, Choke, or Horn of Boromir that rely on either massed possessions or the regular use of one particular possession. Upsetting these strategies will often lead to your opponent's Free Peoples side slowing its advance, making it correspondingly easier for your Free Peoples side to win.

The War Club is the best friend of any Dunlending player due to its low cost, high versatility and its ability to strip the Free Peoples of its permanent strength enhancement and utility possessions.

Strengths and Weaknesses

Strong Versus...

  • Add cards and explanations here.

Weak Versus...

  • Add cards and explanations here.

Example Decks

  • Decklists or links to decks that use this card.

Rules and Clarifications

  • Clarify existing rules if needed.
  • Link to rules discussions on TLHH.

Extra Information

  • Add other information regarding printing, rarity, trivia, etc.