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====== Valor (4C87) ======
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__NOTOC__
{{description>Full card information and wiki for Valor (4C87) from LotR TCG}}
 
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<WRAP 240px center><WRAP 80px db centeralign>[[lotr04086|{{:previous.gif|Previous Card}}]]</WRAP>
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{{NavBar|Set|Left|Right}}
<WRAP 80px db centeralign>[[set4|{{:home.gif|Go to The Two Towers Index}}]]</WRAP>
 
<WRAP 80px db centeralign>[[lotr04088|{{:next.gif|Next Card}}]]</WRAP></WRAP>
 
  
<WRAP 500px db rightalign>[[lotr04087|{{cards:lotr04087.jpg|Valor (4C87) Card Image}}]]</WRAP>
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|SetNum=04
| Set:| The Two Towers|
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|CardNum=087
| [[Kinds_of_Cards|Kind]]:| Free People|
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| SetName=The Two Towers
| Culture:| [[Elven Culture|Elven]]|
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|Side=Free People
| [[Twilight Cost|Twilight]]:| 1|
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| Culture=Elven
| Card Type:| Event|
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|Twilight=1
| Game Text:| Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).|
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| FullCardType=Event
| Lore:| //An Elf avoids taking up arms, but once committed to the fray, his will is resolute.//|
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| GameText=Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).
| Rarity:| C|
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| Lore=''An Elf avoids taking up arms, but once committed to the fray, his will is resolute.''
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| Rarity=C
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| Notes=
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= General Strategy =
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<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>
 
  
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A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier[Elven] skirmish events, Valor costs[1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While[[lotr01037|Defiance]] and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.
  
====== Valor (4C87) Wiki ======
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= Strengths and Weaknesses =
 
 
===== General Strategy =====
 
 
 
A straightforward event, !Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, !Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While [[lotr01037|Defiance]] and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes !Valor's +3 easier to attain and more universally useful.
 
 
 
===== Strengths and Weaknesses =====
 
  
 
=== Strong Versus... ===
 
=== Strong Versus... ===
  
  * Wounded minions
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* Wounded minions
  
 
=== Weak Versus... ===
 
=== Weak Versus... ===
  
  * Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples
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* Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples
  
===== Example Decks =====
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= Example Decks =
  
  * Decklists or links to decks that use this card.
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* Decklists or links to decks that use this card.
  
===== Rules and Clarifications =====
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= Rules and Clarifications =
  
  * As with most events, !Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after !Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after !Valor is played, the Elf will only be strength +2.
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* As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.
  
===== Extra Information =====
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= Extra Information =
  
  * Add other information regarding printing, rarity, trivia, etc.
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* Add other information regarding printing, rarity, trivia, etc.

Revision as of 20:31, 3 August 2020


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Set: The Two Towers
Kind: Free People
Culture: Elven
Twilight: 1
Card Type: Event
Game Text: Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).
Lore: An Elf avoids taking up arms, but once committed to the fray, his will is resolute.
Rarity: C




The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier[Elven] skirmish events, Valor costs[1] twilight and will always give at least 2 strength, with a bonus if a condition is met. WhileDefiance and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.

Strengths and Weaknesses

Strong Versus...

  • Wounded minions

Weak Versus...

  • Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples

Example Decks

  • Decklists or links to decks that use this card.

Rules and Clarifications

  • As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.

Extra Information

  • Add other information regarding printing, rarity, trivia, etc.