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Difference between revisions of "Lotr01243"
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{{LegacyCardInfoBox | {{LegacyCardInfoBox | ||
− | |SetNum=01 | + | | SetNum=01 |
− | |CardNum=243 | + | | CardNum=243 |
| SetName=The Fellowship of the Ring | | SetName=The Fellowship of the Ring | ||
− | |Side=Shadow | + | | Side=Shadow |
| Culture=Sauron | | Culture=Sauron | ||
− | |Twilight=2 | + | | Twilight=2 |
| FullCardType=Event | | FullCardType=Event | ||
− | | GameText=Maneuver: If the total number of burdens and companions in the dead pile is at least 12, spot a[SAURON] Orc to corrupt the Ring-bearer. | + | | GameText=Maneuver: If the total number of burdens and companions in the dead pile is at least 12, spot a [SAURON] Orc to corrupt the Ring-bearer. |
| Lore=''"'The Nameless Enemy has arisen again. Smoke rises once more from Orodruin that we call Mount Doom.'"'' | | Lore=''"'The Nameless Enemy has arisen again. Smoke rises once more from Orodruin that we call Mount Doom.'"'' | ||
| Rarity=R | | Rarity=R | ||
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= General Strategy = | = General Strategy = | ||
− | A "winner takes all" event, Despair creates an instant win when certain conditions are met by the Shadow player. Despair requires[2] twilight in the Maneuver phase, a[Sauron] Orc in play, and a combination of twelve burdens or companions in the dead pile. In theory, the event sounds reasonable enough--such a complete attack should have the opponent against the ropes. In practice, the card is not very playable. While the[2] twilight and Orc are easy enough spotting requirements, the combination of burdens and dead companions is remarkably high at 12. At even numbers, 6 burdens and 6 companions in the dead pile suggests the Shadow player is already incredibly close to winning the game in most cases. In fact, many decks--particularly in Fellowship Block format--do not contain more than 5 companions in total, meaning the Shadow player would need eight burdens and the four companions killed. | + | A "winner takes all" event, Despair creates an instant win when certain conditions are met by the Shadow player. Despair requires [2] twilight in the Maneuver phase, a [Sauron] Orc in play, and a combination of twelve burdens or companions in the dead pile. In theory, the event sounds reasonable enough--such a complete attack should have the opponent against the ropes. In practice, the card is not very playable. While the [2] twilight and Orc are easy enough spotting requirements, the combination of burdens and dead companions is remarkably high at 12. At even numbers, 6 burdens and 6 companions in the dead pile suggests the Shadow player is already incredibly close to winning the game in most cases. In fact, many decks--particularly in Fellowship Block format--do not contain more than 5 companions in total, meaning the Shadow player would need eight burdens and the four companions killed. |
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
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* Ulaire Enquea, Lieutenant of Morgul can spot burdens to weaken or kill companions | * Ulaire Enquea, Lieutenant of Morgul can spot burdens to weaken or kill companions | ||
− | * Desperate Defense of the Ring, Thin and Stretched, and The Ring Is Mine are solid[Sauron] burden cards | + | * Desperate Defense of the Ring, Thin and Stretched, and The Ring Is Mine are solid [Sauron] burden cards |
=== Weak Versus... === | === Weak Versus... === |
Revision as of 03:18, 5 August 2020
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Set: | The Fellowship of the Ring | ||
Kind: | Shadow | ||
Culture: | Sauron | ||
Twilight: | 2 | ||
Card Type: | Event | ||
Game Text: | Maneuver: If the total number of burdens and companions in the dead pile is at least 12, spot a [SAURON] Orc to corrupt the Ring-bearer. | ||
Lore: | "'The Nameless Enemy has arisen again. Smoke rises once more from Orodruin that we call Mount Doom.'" | ||
Rarity: | R | ||
The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.
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General Strategy
A "winner takes all" event, Despair creates an instant win when certain conditions are met by the Shadow player. Despair requires [2] twilight in the Maneuver phase, a [Sauron] Orc in play, and a combination of twelve burdens or companions in the dead pile. In theory, the event sounds reasonable enough--such a complete attack should have the opponent against the ropes. In practice, the card is not very playable. While the [2] twilight and Orc are easy enough spotting requirements, the combination of burdens and dead companions is remarkably high at 12. At even numbers, 6 burdens and 6 companions in the dead pile suggests the Shadow player is already incredibly close to winning the game in most cases. In fact, many decks--particularly in Fellowship Block format--do not contain more than 5 companions in total, meaning the Shadow player would need eight burdens and the four companions killed.
Strengths and Weaknesses
Strong Versus...
- Ulaire Enquea, Lieutenant of Morgul can spot burdens to weaken or kill companions
- Desperate Defense of the Ring, Thin and Stretched, and The Ring Is Mine are solid [Sauron] burden cards
Weak Versus...
- Hand clog early in the game
- Incredibly situational
- Alternate Ring-Bearers are often corrupted long before the card can be played