Difference between revisions of "Lotr01293"

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{{LegacyCardInfoBox
 
{{LegacyCardInfoBox
|SetNum=01
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| SetNum=01
|CardNum=293
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| CardNum=293
 
| SetName=The Fellowship of the Ring
 
| SetName=The Fellowship of the Ring
|Side=Free People
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| Side=Free People
 
| Culture=Shire
 
| Culture=Shire
|Twilight=0
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| Twilight=0
 
| FullCardType=Event
 
| FullCardType=Event
 
| GameText=Skirmish: Exert a Hobbit to make him strength +3.
 
| GameText=Skirmish: Exert a Hobbit to make him strength +3.
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= General Strategy =
 
= General Strategy =
  
A simple skirmish pump, Halfling Deftness provides a strength +3 bonus at the cost of an exertion. Hobbit Intuition and Hobbit Stealth, the most common[Shire] skirmish events in Fellowship block, provide a strength bonus for[1] after sites 4 or 5 (or at any site outside of Fellowship block).
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A simple skirmish pump, Halfling Deftness provides a strength +3 bonus at the cost of an exertion. Hobbit Intuition and Hobbit Stealth, the most common [Shire] skirmish events in Fellowship block, provide a strength bonus for [1] after sites 4 or 5 (or at any site outside of Fellowship block).
  
 
= Strengths and Weaknesses =
 
= Strengths and Weaknesses =

Revision as of 03:18, 5 August 2020


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Set: The Fellowship of the Ring
Kind: Free People
Culture: Shire
Twilight: 0
Card Type: Event
Game Text: Skirmish: Exert a Hobbit to make him strength +3.
Lore: "...though they are inclined to be fat and do not hurry unnecessarily, they are nonetheless nimble and deft in their movements."
Rarity: U




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General Strategy

A simple skirmish pump, Halfling Deftness provides a strength +3 bonus at the cost of an exertion. Hobbit Intuition and Hobbit Stealth, the most common [Shire] skirmish events in Fellowship block, provide a strength bonus for [1] after sites 4 or 5 (or at any site outside of Fellowship block).

Strengths and Weaknesses

Strong Versus...

  • Somewhat beneficial backup to the most common stealth events (due to Wariness, Relentless, Seeking It Always)

Weak Versus...

  • Minions with damage bonuses
  • Direct wounding or exhausting

Example Decks

Rules and Clarifications

Extra Information