Difference between revisions of "Lotr04087"

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{{LegacyCardInfoBox
 
{{LegacyCardInfoBox
|SetNum=04
+
| SetNum=04
|CardNum=087
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| CardNum=087
 
| SetName=The Two Towers
 
| SetName=The Two Towers
|Side=Free People
+
| Side=Free People
 
| Culture=Elven
 
| Culture=Elven
|Twilight=1
+
| Twilight=1
 
| FullCardType=Event
 
| FullCardType=Event
 
| GameText=Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).
 
| GameText=Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).
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= General Strategy =
 
= General Strategy =
  
A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier[Elven] skirmish events, Valor costs[1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While[[lotr01037|Defiance]] and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.
+
A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While [[lotr01037|Defiance]] and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.
  
 
= Strengths and Weaknesses =
 
= Strengths and Weaknesses =

Revision as of 03:20, 5 August 2020


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Set: The Two Towers
Kind: Free People
Culture: Elven
Twilight: 1
Card Type: Event
Game Text: Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).
Lore: An Elf avoids taking up arms, but once committed to the fray, his will is resolute.
Rarity: C




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General Strategy

A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While Defiance and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.

Strengths and Weaknesses

Strong Versus...

  • Wounded minions

Weak Versus...

  • Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples

Example Decks

  • Decklists or links to decks that use this card.

Rules and Clarifications

  • As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.

Extra Information

  • Add other information regarding printing, rarity, trivia, etc.