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Difference between revisions of "Lotr05126"
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{{LegacyCardInfoBox | {{LegacyCardInfoBox | ||
− | |SetNum=05 | + | | SetNum=05 |
− | |CardNum=126 | + | | CardNum=126 |
| SetName=Battle of Helm's Deep | | SetName=Battle of Helm's Deep | ||
− | |Side=Shadow | + | | Side=Shadow |
| Culture=Raider | | Culture=Raider | ||
− | |Twilight=7 | + | | Twilight=7 |
− | | FullCardType=Minion | + | | FullCardType=Minion • Man |
| Stat1Name=Strength | | Stat1Name=Strength | ||
− | |Stat1=14 | + | | Stat1=14 |
| Stat2Name=Vitality | | Stat2Name=Vitality | ||
− | |Stat2=4 | + | | Stat2=4 |
| Stat3Name=Site | | Stat3Name=Site | ||
− | |Stat3=4 | + | | Stat3=4 |
− | | GameText=Southron. Skirmish: Remove (3) to play a[RAIDER] mount from your discard pile. | + | | GameText=Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. |
| Lore=''Lacking shields and armor, Southron forces rely on speed and numbers.'' | | Lore=''Lacking shields and armor, Southron forces rely on speed and numbers.'' | ||
| Rarity=R | | Rarity=R | ||
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== Other Prints of Army of Haradrim (AI) == | == Other Prints of Army of Haradrim (AI) == | ||
− | [[lotr05070|Battle of Helm's Deep]] | + | * [[lotr05070|Battle of Helm's Deep]] |
Revision as of 03:22, 5 August 2020
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Set: | Battle of Helm's Deep | ||
Kind: | Shadow | ||
Culture: | Raider | ||
Twilight: | 7 | ||
Card Type: | Minion • Man | ||
Strength: | 14 | ||
Vitality: | 4 | ||
Site: | 4 | ||
Game Text: | Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. | ||
Lore: | Lacking shields and armor, Southron forces rely on speed and numbers. | ||
Rarity: | R | ||
Notes: | Alternate image. | ||
The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.
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This card is an alternate image of Army of Haradrim. Please refer to that card for strategy and clarifications.
Extra Information
For the Battle of Helm's Deep and Ents of Fangorn releases, Decipher tried something new. Instead of packaging three random rares in each starter pack, they selected beforehand three rare cards that actually fit the culture and strategy of the deck they were a part of, and gave the selected cards an alternative image. This move was not very popular as it made starter packs next to worthless (except, of course, to actual newbies) and killed the value of those rares (their alternate versions included). Fortunately, starting with Return of the King, Decipher went back to the old distribution model.