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^ Game Concepts ^^^^^^^^^^^

Play Area
Piles Draw Deck Adventure Deck Discard Pile Dead Pile
Other Fellowship Support Area Twilight Pool Adventure Path
The Turn Sequence
Fellowship Phase Shadow Phase Maneuver Phase Archery Phase Assignment Phase Skirmish Phase

^ ^^^^^^^ ^ Game Setup ^^^^^^^ ^ Starting the Game | Starting Fellowship | Bidding | Mulligan ^ Deck Building Considerations | Uniqueness | X-List | R-List | Errata ^ ^^^^^^^ ^ Rules | Rule of 4 | Rule of 9 ^ Mechanics | Bearer | Initiative | Move Limit | Roaming | Site Control | Threats | ^ ^^^^^^^