Gollum, Mad Thing (10R21)

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Set: Mount Doom
Kind: Shadow
Culture: Gollum
Twilight: 2
Card Type: Minion
Strength: 5
Vitality: 4
Site Number: 3
Game Text: To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden.
Lore: “...swiftly but warily, creeping on behind, a slinking shadow among the stones.”
Rarity: R
Notes: Gollum's game text does not apply if a Shadow player assigns him to a skirmish.
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General Strategy

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  • Gameplay considerations.

Strengths and Weaknesses

Strong Versus...

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Weak Versus...

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Example Decks

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Rules and Clarifications

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Extra Information

Other Versions of Gollum