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  • #REDIRECT [[Game Concepts Table]]
    33 bytes (4 words) - 03:34, 7 September 2020
  • ! Game Concepts !colspan="7"| Game Setup
    701 bytes (73 words) - 03:34, 7 September 2020

Page text matches

  • ==Important Concepts== ...rent aspects of [[Lord of the Rings TCG|The Lord of the Rings Trading Card Game]] can be found below, for quick reference or when trying to more deeply und
    668 bytes (93 words) - 04:49, 7 September 2020
  • #REDIRECT [[Game Concepts Table]]
    33 bytes (4 words) - 04:54, 7 September 2020
  • #REDIRECT [[Game Concepts Table]]
    33 bytes (4 words) - 03:34, 7 September 2020
  • ! Game Concepts !colspan="7"| Game Setup
    701 bytes (73 words) - 03:34, 7 September 2020
  • ...e. This redraw may be for any reason. Each player may redraw only once per game. A player who passes on the opportunity to redraw may not change his mind. {{:Game Concepts Table}}
    1 KB (180 words) - 04:52, 7 September 2020
  • ...ur starting companions will be 4 instead of 5. You may use “When you play” game text on a starting companion.'' {{:Game Concepts Table}}
    1 KB (242 words) - 04:52, 7 September 2020
  • Players place secret bids for the right to determine who goes first in the game. The bidding is done with black tokens, which will become burdens on your R {{:Game Concepts Table}}
    2 KB (257 words) - 04:52, 7 September 2020
  • {{:Game Concepts Table}}
    1 KB (222 words) - 04:52, 7 September 2020
  • ...or ally is killed additional copies may not be played for the rest of the game * In a multi-player game, only the first copy of a unique card closest to the Free People's Player's
    2 KB (402 words) - 04:52, 7 September 2020
  • ...t focused on individual "[[Legends Masterworks|Legendary]]" characters and concepts. ...2004 the new base set, ''[[Shadows]]'', ushered in numerous changes to the game. From that point on all sets would contain 60 common, 60 uncommon, and 60
    1 KB (191 words) - 04:02, 7 September 2020
  • ...f the Ring''. In ''!Fellowship'', Allies were a much bigger aspect of the game than they were in later sets, meant to represent the aid given to the Fello {{:Game Concepts Table}}
    5 KB (713 words) - 04:52, 7 September 2020
  • Ever since the advent of LOTR TCG, one of the most common concepts of deck design has been about focus. Generally when designing a deck, a pla ...ence of three burdens, which especially weakens it at the beginning of the game or against dedicated burden removal.
    3 KB (494 words) - 07:05, 23 August 2020
  • ...rd's rarity). Cards had two primary means of distribution for most of the game's run: booster packs and starter boxes. ...um (P) were the "standard" rarities that the vast majority of cards in the game were granted.
    8 KB (1,350 words) - 03:34, 5 August 2020
  • ...hat a reader can reference quickly and easily. For instance, refer to the Game Text article and see how at the bottom is the table for Card Layout, indica ...his wiki should focus on explaining and exploring different aspects of the game, and so shouldn't be limited to one- or two-line summaries.
    8 KB (1,457 words) - 03:34, 5 August 2020
  • ...could use an update. Organize a more inviting layout that summarizes the game, acts as a navigational entry point for browsing, and is built to draw peop | Incorporate the Hobbit Draft Game cards into the database
    17 KB (2,592 words) - 00:29, 8 September 2020
  • {{:Game Concepts Table}}
    8 KB (1,021 words) - 04:52, 7 September 2020
  • =The Lord of the Rings Trading Card Game Comprehensive Rules 4.0= ==If you have never played a trading card game...===
    152 KB (25,653 words) - 05:20, 7 September 2020