Heal

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Healing
**Healing** is the act of removing damage tokens from your characters, and thus restoring vitality. The word "heal" means to remove a single damage token, or in other words restore 1 vitality. Healing multiple times is always explicitly explained in a card's game text. The act of healing is usually the effect of explicit game text and so almost always has some sort of cost associated with it.

There are two exceptions to this general rule. One is the Fellowship action of "discarding to heal", which is done by discarding a unique character card from hand to heal a character with the same name. This action is always available to the Free Peoples player during the Fellowship phase. The other is healing at a Sanctuary, one of two sites along the adventure path (marked grey in Movie block). If the Free Peoples player ends his turn on a Sanctuary site, then at the start of his following turn 5 wounds may be healed.

The difference should be noted between healing a wound and healing a character. Text worded "heal a wound" or "heal X times" is a general action and can stack on the same character; for instance, at a Sanctuary ("heal up to 5 wounds from your companions"), all 5 of the wounds you heal could be on the same companion, or you could split it 3 on one and 2 on another, or 1 wound from 5 companions, or however you like. Healing a character is more limited; if a card says to "heal a character 3 times", you can only heal the chosen character up to three times, with no other combinations available with other characters. Healing a character with maximum vitality does nothing.

Most Free Peoples cultures have at least some ways of healing available; [Elf], [Gondor] and [Shire] in particular have the more varied and versatile means of healing (see Hobbit Hospital for a particularly effective, well-known setup). Shadow is more limited when it comes to healing, which is natural considering that Minions are not reused from turn to turn. Typically, any Shadow healing will be used to heal exertions to perform phase actions repeatedly. In some cases, such as with Enduring minions, healing can even be a negative thing.

See Also vitality, wound, exert, Sanctuary, discard to heal.

[[:lotr07346|Template:Cards:lotr07346.jpg]] //Sanctuaries such as this one allow the Free Peoples player a chance to rest and heal, and most movement in the game is based around reaching the two Sanctuaries at the right time. This one could allow the healing of 8 wounds in the same turn if used properly.//

**From the Comprehensive Rules 4.0:**

When a wound is removed from a character, this represents resting or healing. When you “heal a character,” you remove one wound.

If a card tells you to “heal 2 companions,” you must choose two different companions to heal one time each (you cannot heal one companion twice).

Once a wound token is placed, whether from exerting or wounding, it can be healed by any effect that heals a wound.

Generally, your fellowship only heals at a sanctuary you reach on the adventure path.

See also discard to heal, for each.

Cards That Prevent Healing

Gollum (Shadow)

Treacherous Little Toad

Sauron

You Bring Great Evil

Wraith

Black Dart
Spirit of Dread

Site

Steward's Tomb
Steward's Tomb

Cards That Heal

Dwarven

Dwarven Heart
Still Draws Breath
Till Durin Wakes Again
Mines of Khazad-Dum
A Royal Welcome
Courtesy of My Hall
Dark Ways
Linnar, Dwarven Lord
Ring of Fury
Sorrow Shared

Elven

Celeborn, Lord of Lorien
Elrond, Lord of Rivendell
Galadriel, Lady of Light
Shoulder to Shoulder
Elrond, Herald to Gil-galad
Galadriel, Lady of the Golden Wood
Master of Healing
Legolas' Sword
That Is No Orc Horn
Legolas, Archer of Mirkwood
Elrond, Keeper of Vilya
Galadriel, Keeper of Nenya
Bow of the Galadhrim, Gift of Galadriel
Elrond, Elven Lord
Shadow Between
A Grey Ship
Elrond, Venerable Lord
Elrond, Venerable Lord (T)
Farewell to Lorien
Legolas' Bow
Refuge
Asfaloth, Swift Blossom
Galadriel, Sorceress of the Hidden Land
Galadriel, Sorceress of the Hidden Land (F)
Galadriel, Sorceress of the Hidden Land (O)
Focus
Elven Guardian
The World Ahead
Miruvore

Gandalf

Have Patience
Treebeard, Oldest Living Thing
Citadel to Gate
Have Patience
Moment of Respite
Peace of Mind
Steadfast Champion
A Fool
Grimbeorn, Beorning Chieftain

Gollum (Free Peoples)

Not Listening

Gondor

Aragorn, Captain of Gondor (P)
Aragorn, Defender of Free Peoples (P)
Boromir, Hero of Osgiliath (P)
Aragorn's Pipe
Athelas
The Choice of Luthien
Aragorn, King in Exile
Citadel of Minas Tirith
Boromir, Defender of Minas Tirith
Forbidden Pool
Hard Choice
Alcarin, Warrior of Lamedon
Knight of Gondor
Aragorn, Defender of Free Peoples
Banner of Westernesse
Ring of Barahir
Trust
Faramir, Ithilien Ranger
Aragorn, Defender of Free Peoples (M)
Aragorn, Captain of Gondor
Duty of Two
Faramir, Wizard's Pupil
Ingold
Spectral Sword
Aragorn, Elessar Telcontar
Aragorn, Elessar Telcontar (T)
End of the Game
Boromir, Hero of Osgiliath
Boromir, Hero of Osgiliath (T)
Houses of Healing
Boromir, Defender of Minas Tirith
Invigorated
Away on the Wind
Kings' Legacy
Kingsfoil
Halbarad, Ranger of the North
Damrod, Dunadan of Gondor
Faramir, Captain of Ithilien
Faramir's Company
Isildur, Sword-Bearer
Ranger of the North

Isengard

Uruk Bloodlust
Uruk Shaman
Saruman, Master of Foul Folk
Scaling Ladder
Wolf-voices
Radagast Deceived

Moria

Goblin Reinforcements

Raider

Easterling Aggressor
Easterling Assailant
Easterling Veteran
Surging Up
Easterling Berserker

Rohan

Theoden, King of the Golden Hall (P)
Eomer, Forthwith Banished (D)
Brego
Eomer, Sister-son of Theoden
Guma, Plains Farmer
Supplies of the Mark
Weland, Smith of the Riddermark
Well Stored
Theoden, Lord of the Mark
I Am Here
Rohirrim Shield
Theoden, King of the Golden Hall
Thundering Host
Eowyn, Daughter of Eomund
Thundering Host (AI)
Guarded Fastness
Leowyn
Theoden, Rekindled King
With Strength to Fight

Shire

Goldberry, River-daughter (P)
Extraordinary Resilience
Farmer Maggot, Chaser of Rascals
Frodo, Old Bilbo's Heir
Frodo, Son of Drogo
The Gaffer, Sam's Father
Hobbit Appetite
Hobbit Party Guest
Rosie Cotton, Hobbiton Lass
Frodo's Pipe
The Shire Countryside
Frodo's Cloak
Light Shining Faintly
Sam's Pack
You Must Help Us
Merry, Impatient Hobbit
Merry, Impatient Hobbit (M)
Sam, Resolute Halfling
Goldberry, River-daughter
Flotsam and Jetsam
Home and Hearth
Pippin, Hobbit of Some Intelligence
Simple Living
Faith in Friendship
Fates Entwined
The Gaffer, Master Gardener
New Chapter
Sam, Innocent Traveler
Prized Lagan
Rabbit Stew

Uruk-hai

Saruman, Agent of the Dark Lord (P)
Saruman, Agent of the Dark Lord
Uruk-hai Healer
Defensive Rush
Saruman, Curunir
White Hand Warrior
Fury of the Evil Army
White Hand Exorciser

Wraith

Not Easily Destroyed
Ring of Rancor
Ulaire Enquea, Thrall of the One
Dark Temptation
Unending Life
Ulaire Enquea, Duplicitous Lieutenant

Site

Balin's Tomb (P)
Neekerbreekers' Bog (D)
Balin's Tomb
Pillars of the Kings
Valley of the Silverlode
Plains of Rohan Camp
Westemnet Hills
Beacon of Minas Tirith
Minas Tirith Fifth Circle
Minas Tirith Fourth Circle
Minas Tirith Second Circle
Minas Tirith Seventh Circle
Minas Tirith Sixth Circle
Minas Tirith Third Circle
Neekerbreekers' Bog
Old Forest Road
Valley of the Silverlode
Crossroads of the Fallen Kings
Mithlond