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Get Back (4U152)

{{description>Full card information and wiki for Get Back (4U152) from LotR TCG}} <WRAP dbshell><WRAP 990px center>

<WRAP 240px center><WRAP 80px db centeralign>[[lotr04151|Previous.gif]]</WRAP> <WRAP 80px db centeralign>[[set4|Home.gif]]</WRAP> <WRAP 80px db centeralign>[[lotr04153|Next.gif]]</WRAP></WRAP>

<WRAP 500px db rightalign>[[lotr04152|Template:Cards:lotr04152.jpg]]</WRAP> <WRAP 480px db2 leftalign> | Set:| The Two Towers| | Kind:| Shadow| | Culture:| Isengard| | Twilight:| 0| | Card Type:| Event| | Game Text:| Assignment: Prevent an ![ISENGARD] tracker from being assigned to a skirmish by any player.| | Lore:| //"'We do not answer to Mordor scum!'"//| | Rarity:| U| </WRAP>

</WRAP></WRAP> <WRAP clear></WRAP> <WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>


Get Back (4U152) Wiki
General Strategy

Primarily useful for [isengard] trackers that are stronger in fierce skirmishes (Uruk Plains Runner, Uruk Chaser, Uruk Runner), as this card allows them to avoid their first skirmish, where they are weakest. It can also be used to preserve [isengard] trackers so that they are still there during the Regroup phase (Especially Uruk Scout, the only [isengard] tracker who isn't fierce), which allows them to safely use regroup effects like Attack on Helm's Deep, or be a nuisance should the Free Peoples player make a double move. Get Back can also be useful for supporting Ugluk, Servant of Saruman, as it prevents the Free Peoples from killing weaker trackers via skirmishes prior to Ugluk's own skirmish.

Strengths and Weaknesses

Strong Versus...

 * Strong companions

Weak Versus...

 * Archery and other non-skirmish wounding
 * Cost-increasing effects, such as those of Legolas, Dauntless Hunter or Connected by Fate (Though these can be countered by Saruman's Ambition)
Rules and Clarifications
 * This card only affects the assignment phase it is played in, so a fierce minion will only be prevented from fighting in one of its skirmishes by this event, unless two copies are played.