Lotr01144

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Uruk Bloodlust (1C144)

{{description>Full card information and wiki for Uruk Bloodlust (1C144) from LotR TCG}} <WRAP dbshell><WRAP 990px center>

<WRAP 240px center><WRAP 80px db centeralign>[[lotr01143|Previous.gif]]</WRAP> <WRAP 80px db centeralign>[[set1|Home.gif]]</WRAP> <WRAP 80px db centeralign>[[lotr01145|Next.gif]]</WRAP></WRAP>

<WRAP 500px db rightalign>[[lotr01144|Template:Cards:lotr01144.jpg]]</WRAP> <WRAP 480px db2 leftalign> | Set:| The Fellowship of the Ring| | Kind:| Shadow| | Culture:| Isengard| | Twilight:| 3| | Card Type:| Condition| | Game Text:| Plays to your support area. Response: If your Uruk-hai wins a skirmish, remove (1) to heal him.| | Lore:| //"'Take them alive!'"//| | Rarity:| C| </WRAP>

</WRAP></WRAP> <WRAP clear></WRAP> <WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>


Uruk Bloodlust (1C144) Wiki
General Strategy

Expensive condition with a powerful response that plays better in future formats. Few Uruk-Hai have exerting regroup actions, so healing after winning a skirmish might only serve the purpose of avoiding regroup phase wounding like Pursuit Just Behind or Aragorn, Wingfoot.

As Saruman, Keeper of Isengard's wound prevention became available in Realms of the Elf Lords, Uruk Bloodlust had even less cause for play; however, exert-for-effect minions from The Two Towers (such as Uruk Defender or Uruk Rear Guard) and Battle of Helms Deep (Berserk minions) may give this condition new purpose; however, as the minion needs to win the skirmish and have the available twilight to heal, it is uncommonly played in competitive formats.

Strengths and Weaknesses

Strong Versus...

 * Response action text means it can be used as many times as there is twilight to remove.
 * Aragorn, Wingfoot, and regroup phase wounding

Weak Versus...

 * Choke