Lotr01243
Despair (1R243)
{{description>Full card information and wiki for Despair (1R243) from LotR TCG}} <WRAP dbshell><WRAP 990px center>
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<WRAP 500px db rightalign>[[lotr01243|Template:Cards:lotr01243.jpg]]</WRAP> <WRAP 480px db2 leftalign> | Set:| The Fellowship of the Ring| | Kind:| Shadow| | Culture:| Sauron| | Twilight:| 2| | Card Type:| Event| | Game Text:| Maneuver: If the total number of burdens and companions in the dead pile is at least 12, spot a ![SAURON] Orc to corrupt the Ring-bearer.| | Lore:| //"'The Nameless Enemy has arisen again. Smoke rises once more from Orodruin that we call Mount Doom.'"//| | Rarity:| R| </WRAP>
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Despair (1R243) Wiki
General Strategy
A "winner takes all" event, Despair creates an instant win when certain !conditions are met by the !Shadow player. Despair requires [2] !twilight in the Maneuver phase, a [Sauron] Orc in play, and a combination of twelve burdens or companions in the dead pile. In theory, the !event sounds reasonable enough--such a complete attack should have the opponent against the ropes. In practice, the card is not very playable. While the [2] twilight and Orc are easy enough spotting requirements, the combination of burdens and dead companions is remarkably high at 12. At even numbers, 6 burdens and 6 companions in the dead pile suggests the !Shadow player is already incredibly close to winning the game in most cases. In fact, many decks--particularly in Fellowship Block format--do not contain more than 5 companions in total, meaning the !Shadow player would need eight burdens and the four companions killed.
Strengths and Weaknesses
Strong Versus...
* Ulaire Enquea, Lieutenant of Morgul can spot burdens to weaken or kill companions * Desperate Defense of the Ring, Thin and Stretched, and The Ring Is Mine are solid [Sauron] burden cards
Weak Versus...
* Hand clog early in the game * Incredibly situational * Alternate Ring-Bearers are often corrupted long before the card can be played