Lotr02008

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Golden Light on the Land (2U8)

{{description>Full card information and wiki for Golden Light on the Land (2U8) from LotR TCG}} <WRAP dbshell><WRAP 990px center>

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<WRAP 500px db rightalign>[[lotr02008|Template:Cards:lotr02008.jpg]]</WRAP> <WRAP 480px db2 leftalign> | Set:| Mines of Moria| | Kind:| Free People| | Culture:| Dwarven| | Twilight:| 0| | Card Type:| Condition| | Game Text:| To play, spot a Dwarf. Plays to your support area. At a site which is not underground, each ![MORIA] Orc's twilight cost is +2. Discard this condition during the regroup phase.| | Lore:| //"'The Orcs will not, maybe, come out till after dusk, but we must be far away before nightfall.'"//| | Rarity:| U| </WRAP>

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Golden Light on the Land (2U8) Wiki
General Strategy

Specific anti-[moria] card. Whether or not a deck should use Golden Light on the Land will likely depend a lot on the current meta: If [moria] decks are very common (Especially swarm) decks, then this card may be useful for decks that struggle to counter them. However, the card is useless against most !shadows, and is also hindered by its lack of function underground and the fact that it is a one-site effect. While some Dwarf decks do struggle with [moria] swarms, there are generally more versatile card choices to help with this, the main examples being Disquiet of Our People (Defender bonus) and Song of Durin (Anti-[Moria] Tale). Other [dwarf] anti-Orc options include Stairs of Khazad Dum and Here Lies Balin, Son of Fundin.

Strengths and Weaknesses

Strong Versus...

 * [moria] Orcs, especially ones with low twilight costs

Weak Versus...

 * Non-[moria] !shadows
 * Expensive [Moria] Orcs
 * Non-Orc [moria] minions such as the Balrog
 * Underground sites
 * Goblin Warrior