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Gollum, Threatening Guide (19P10)
From LotR TCG Wiki
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Smeagol, Pitiable Guide (19P11) ![]() |
Set: | Age's End | ||
Kind: | Shadow | ||
Culture: | Gollum | ||
Twilight: | 2 | ||
Card Type: | Minion | ||
Strength: | 5 | ||
Vitality: | 4 | ||
Site Number: | 3 | ||
Game Text: | Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. | ||
Lore: | “‘But if we was master, then we could help ourselfs, yes...'” | ||
Rarity: | P | ||
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General Strategy
In this section, describe:
- Deck design strategy.
- Gameplay considerations.
Strengths and Weaknesses
Strong Versus...
- Add cards and explanations here.
Weak Versus...
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Example Decks
- Decklists or links to decks that use this card.
Rules and Clarifications
If Gollum kills a companion in a skirmish, the Free Peoples player must assign threat wounds before Gollum's ability adds a threat. This is because assigning threat wounds after a companion is killed is mandatory, and Gollum's ability is optional. In particular, if Gollum kills a companion while there are threats equal to the number of companions, those threats will no longer be there when his ability resolves, and so you may add a threat.
- http://lotrtcgwiki.com/forums/index.php/topic,1249.0.html
- http://lotrtcgwiki.com/forums/index.php/topic,755.0.html