Minas Tirith First Circle (7U347)
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Minas Tirith Fourth Circle (7U348) ![]() |
Set: | Return of the King | ||
Kind: | None | ||
Twilight: | 3 | ||
Card Type: | Site | ||
Game Text: | Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion. | ||
Rarity: | U | ||
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General Strategy
Minas Tirith First Circle eschews the site six strategy from Return of the King/Movie Block and, instead of healing each companion of a particular culture, wounds each companion in play. With most Free Peoples strategies, Minas Tirith First Circle is enough to "force" a companion to stop at the sanctuary. In decks that focus on Ring-Bearer wounding or archery, Minas Tirith is a guaranteed stop against an exhausted ring-bearer unless bearing a response action version of The One Ring.
Minas Tirith First Circle is almost exclusively seen in Dunland site control strategies employing No Retreat, but also has a place in swarm or bomb Shadow strategies, where an extra turn to build a hand of minions would be beneficial moving into the late game. Additionally, it is worth noting that the site 7 theme of Return of the King/Movie block punishes large fellowships of six or more companions; forcing a move to Osgiliath Crossing or Osgiliath Channel (with additional move limit modifiers) can result in brutal Shadow strikes.
Strengths and Weaknesses
Strong Versus...
- Forced movement from cards such as No Retreat or Forced March (in an unofficial format) devastate many free peoples strategies
- Even when hampered by a weak shadow hand, Minas Tirith First Circle often is enough to stop a double move
- Exhausted Ring-Bearer with any copy of the One Ring besides the One Ring, Isildur's Bane or The One Ring, Ring of Rings (unofficial format)
- Best played in swarm or bomb Shadow strategies, where an extra turn to sculpt a hand of minions is beneficial
- Devastating in concordance with Wizard Storm, Under the Watching Eye, and other exert-when-moving cards
Weak Versus...
- Unwounded companions, or fellowships with large vitality characters (such as Ents)
- The Shire Countryside healing engines, or with cards that heal companions between the following maneuver and regroup phase (such as Might of Numenor or A Grey Ship)