Smeagol, Scout and Guide (11R51)

From LotR TCG Wiki


previous.gif Safe Passage (11R50) home.gif Back to Shadows Index home.gif Strange and Terrible (11U52) next.gif


LOTR11051.jpg

Set: Shadows
Kind: Free Peoples
Culture: Gollum
Twilight: 0
Card Type: Companion
Strength: 3
Vitality: 4
Resistance: 5
Game Text: Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him.
Lore: “They would have foundered in the Dead Marshes but for Gollum.”
Rarity: R

The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.


General Strategy

In this section, describe:

  • Deck design strategy.
  • Gameplay considerations.

Strengths and Weaknesses

Strong Versus...

  • Add cards and explanations here.

Weak Versus...

  • Add cards and explanations here.

Example Decks

  • Decklists or links to decks that use this card.

Rules and Clarifications

  • Clarify existing rules if needed.
  • Link to rules discussions on TLHH.

Extra Information

Other Versions of Smeagol

Other Prints of Smeagol, Scout and Guide