Smeagol, Scout and Guide (11RF6)
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Aragorn, Strider (11RF7) ![]() |
Set: | Shadows | ||
Kind: | Free Peoples | ||
Culture: | Gollum | ||
Twilight: | 0 | ||
Card Type: | Companion | ||
Strength: | 3 | ||
Vitality: | 4 | ||
Resistance: | 5 | ||
Game Text: | Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him. | ||
Lore: | “They would have foundered in the Dead Marshes but for Gollum.” | ||
Rarity: | RF | ||
Notes: | Legends Series. | ||
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General Strategy
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- Deck design strategy.
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Strengths and Weaknesses
Strong Versus...
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Weak Versus...
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Example Decks
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Rules and Clarifications
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Extra Information
Other Versions of Smeagol
- Old Noser (P)
- Old Noser
- Slinker
- Slinker (T)
- Poor Creature
- Always Helps
- Hurried Guide
- Slippery Sneak
- Bearer of Great Secrets
- Simple Stoor
- Wretched and Hungry
- Wretched and Hungry (F)
- Pitiable Guide