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Valor (4C87)
From LotR TCG Wiki
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Behold the White Rider (4U88) ![]() |
Set: | The Two Towers | ||
Kind: | Free Peoples | ||
Culture: | Elven | ||
Twilight: | 1 | ||
Card Type: | Event | ||
Game Text: | Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion). | ||
Lore: | An Elf avoids taking up arms, but once committed to the fray, his will is resolute. | ||
Rarity: | C | ||
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General Strategy
A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While Defiance and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.
Strengths and Weaknesses
Strong Versus...
- Wounded minions
Weak Versus...
- Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples
Example Decks
- Decklists or links to decks that use this card.
Rules and Clarifications
- As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.
Extra Information
- Add other information regarding printing, rarity, trivia, etc.