The adventure path is the collection of sites that have been played so far in the game. It will usually consist of a mix of all players' sites. In the first three blocks of the game (The Fellowship of the Ring, The Two Towers, and The Return of the King), each site had a particular number and had to be played in that position in the adventure path. Starting with Shadows, sites did not have numbers printed on them, but could be played at any time. When played, they gained the appropriate site number (so the first site was site 1, the second site 2, etc.)
A few sites have special properties:
 Site 1 is only active during 
fellowship phases on the first turn of the game, and so it is not beneficial for it to have any text that references 
minions or shadow players.
 
 
 Site 2 often had at least one version that give an increase to the move limit (
Bree Gate and 
Derndingle, for example), to encourage players to try to race and skip the first 
sanctuary at site 3.
 
 
 Sites 3 and 6 are 
sanctuaries. During the movie years, they often had beneficial 
effects to reflect this.
 
 
 In a two-player game, only one player ever makes it to site 9; if they survive all 
skirmish phases, they win, and if they don't, they lose. Since a shadow player plays site 9, it almost always has text that is beneficial to the shadow side.
 
 
 
In the first three blocks, there were often even stronger themes in the sites, which are mentioned below by block.