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Author Topic: Mono Green Ramp - M12 only  (Read 540 times)
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TheJord
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« on: August 03, 2011, 09:16:28 PM »
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23 Forests

Garruk, Primal Hunter
Llanowar Elves x4
Greater Basilisk x3
Cudgel Troll x3
Stingerfling Spider x3
Rampant Growth x4
Rites of Flourishing x2
Runeclaw Bears x2
Acidic Slime x2
Dungrove Elder
Manalith x2

I should mention all these are RL builds, please bear that in mind.

Slam out the lands with Rites of Flourishing and Rampant Growth, then drop some big beasties. Garruk can bring lots of juicy Wurm's to the table.

http://gamescobra.com/forums/index.php?topic=20.0
« Last Edit: August 03, 2011, 09:22:26 PM by TheJord » Logged

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How can you say "no"?

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« Reply #1 on: August 05, 2011, 05:37:05 AM »
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I strongly dislike Ramp Decks, mainly because they seem like 2 bad decks that, when put together and played in the right order, might be good, but mathematically speaking (roughly, of course), chances are you're getting the wrong half more often than not, so you're either drawing ramp spells in the late game, or ramping into nothing because you didn't draw anything after they dealt with the first big thing, or you're drawing huge things on turns 3-4 and stalling on mana development. Acidic Slime is awesome, though not something I'm too keen on ramping up too. You see, right now you're "ramping up" to 5 mana. And that's it. Your curve simply stops there, so, what do you need ramping anyway? You could just play more lands instead of the ramp spells and still have room for more utilitarian spells. Ramp decks should take you over the top to net a huge advantage, like a turn 5 Bogardan Hellkite or something, otherwise it's just no worth it.
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