Inspiration and stolen ideas from NK! (Man, the more I look at it, it's more of the same...

)
So I was just going to add on to the previous thread I had on Gimli, which I did anyway, but I didn't want to bump it since the main post was getting congested with three different deck ideas, and it was really more for myself to spit out my ideas, so I decided to post the latest one here.
v.3.0 Gimli + Hobbits:
(41)
Isildur, Bearer of HeirloomsThe One Ring, AtaRFellowship:
1x
Gimli, Skilled Defender (starting)
1x
Merry, Friend to Sam (starting)
1x
Pippin, Hobbit of Some Intelligence (starting)
1x
Smeagol, Always Helps (starting)
3x
Sam, Resolute Halfling3x
Boromir, Son of Denethor3x
Bilbo, Retired Adventurer2x
A Light In His Mind3x
Shadowplay3x
Red Book of Westmarch3x
Birthday Present4x
NFFATROD4x
The Shire Countryside3x
Hardy Garrison1x
Gimli's Helm2x
Slaked Thirsts2x
PreparationsShadow:
4x
Goblin Runner4x
Goblin Sneak4x
Goblin Backstabber3x
Goblin Scrabbler 3x
They Are Coming4x
Uruk Captain4x
Orthanc Warrior3x
Uruk Lieutenant 4x
Hate and Anger3x
Saruman's Ambition3x
Abandoning Reason for Madness1x
Saruman's PowerSo I decided to skip the whole
Preparations+
Slaked Thirsts route (though I may just integrate that in), and decided to try to implement
Red Book of Westmarch to completely maximize my skirmish phase output. Try to get Boromir out asap for
Hardy Garrison. The ideal set up is Bilbo, Red Book,
Birthday Present,
Hardy Garrison, and any number of
NFFATROD in your hand, while having exactly four cards in hand by the skirmish phase (4
NFFATROD = 4x the fun). Play a
NFFATROD, use whichever ability, get rid of burdens with
A Light in his Mind, lose initiative, and regain initiative with
RBoW! Losing and gaining intiative will trigger
Hardy Garrison, which in turn will (as many times as need be used) kill whoever Gimli is skirmishing, in turn triggering his effect for further damage.
Counts But One seems awesome, and threats go away with
NFFATROD.
This deck is huge right now at 41, so I need help on what to cut, but I feel like Sam will just toss cards left and right to cycle wonderfully. Corsairs would probably be perfect in this deck, eh NK? I'm also still struggling to find the best starting fellowship; even debating about the Ringbearer right now (is Isildur that necessary?), though, Smeagol's ability rocks with
Hardy Garrison, and Gimli kills whoever Boromir or the Hobbits are skirmishing.
This deck is also VERY susceptible to early corruption, so I'm looking for some help; I could start Frodo, but to get
Hardy garrison out would be more difficult imo; It's just an idea I want to get working properly haha. I could probably throw in
The Shire Countryside, buttt I dunno. I want to see if this deck works without it. Though, having all that trigger in the skirmish phase would be hilarious. It would pretty much be NK's idea though...so I don't want to harp on that.
Paired it with a
Hate and Anger swarm/draw build to get out my cards that much faster. Do I need more minions for that? Or it is wiser to add those support cards? Anyway, thoughts and thanks in advance!
EDIT: Ugh, I totally forgot Gimli's ability only works for UNbound companions, so I had to replace my initial choice of
Faramir, SoD with
Boromir, SoD because otherwise everyone would be ringbound hahah. I also changed my starting from Gimli+Sam+Smeagol to what I have now because, again, the whole Ringbound thing was bothering me, and I figured Pippin peels Smeagol's burden, and he can die once I draw Sam. I don't know if the deck is still as versatile as I thought it would be, but it still looks fun!