I've decided to document, as comprehensively as possible, every Expanded Format strategy I see on a regular basis. I'm also documenting statistics on frequency of encounters, ratings, descriptions, weaknesses, links to deck lists, you name it. If you are seeking to understand the meta of Expanded Format, I hope to make this thread the go-to reference for you! And the more people who participate, the better this information will be, so your assistance and suggestions are greatly appreciated! Here we go...
DECK STRATEGIESFREE PEOPLES
Powerful Guide-Normally sets up with
Saved from the Fire. Very tough, once established.
-Weaknesses: Skipping Maneuver,
Cavern Entrance,
Too Great and Terrible, site manipulation, direct wounding, and minions with lots of vitality.
-Link:
Powerful Guide Revisited-Encounters: //////6
-Rating: *********`9.67
Bearer of Obligation-Can be tricky to do effectively, but can also be surprisingly strong.
-Weaknesses: Corruption
-Link:
Bearer of Obligation/Northmen Rohan-Encounters: ///3
-Rating: ******`6.33
SFTF Tanks-Normally sets up with
Saved from the Fire, often uses
G for Grand,
Gandalf, Leader of the Company,
Grimbeorn, and Treebeard, but may also be done with other cultures. Big powerful fellowship.
-Weaknesses: Big twilight pool, condition hate.
-Link:
SFTF Tanks/Fierce Nazgul-Encounters: /////////9
-Rating: *****`5.33
Snuffler Support-Setup designed primarily to support the
Little Snuffler Shadow strategy, to get a Shadow win by site 3. Often uses
Saved from the Fire to burn Smeagol and take Gollum and 2x
Little Snuffler into hand.
-Weaknesses: Everything. Other than setting up a
Little Snuffler strategy, it's not much good at anything.
-Encounters: /1
-Rating: **2
Ent Horde-Starts a huge Ent fellowship with
Merry, In the Bloom of Health,
Pippin, In the Bloom of Health,
Fredegar Bolger, Fatty (or
Farmer Maggot, Hobbit of the Marish),
Quickbeam, Bregalad,
Skinbark, Fladrif,
Host of Fangorn, and
Ent Horde. May discard hobbits to play more companions later. May use
Mellon! to keep opponent off guard.
-Weaknesses: Condition hate,
Ulaire Enquea, Sixth of the Nine Riders,
Ulaire Enquea, Lieutenant of Morgul,
Morgul Squealer,
Rapid Reload.
-Link:
Ents Swarming Across the Battlefield w/ Evil Men Archery-Encounters: //2
-Rating: *******7
Telepathy-Generally combined with at least one other Elf strategy.
-Weaknesses: Any strategy which skips the maneuver phase, when most of the telepathy occurs.
-Link:
Telepathy Rapetrain-Encounters: /1
-Rating: ******6
Archery-Generally combined with at least one other Elf strategy, sometimes mixed with Gondor and/or
Lady of Ithilien.
-Weaknesses: Condition hate, and any strategy which skips the archery phase.
-Encounters: ////////8
-Rating: ***`3.67
Gil-galad Looping-Uses
Gil-galad, High King of the Noldor to loop events and conditions endlessly. Generally combined with at least one other Elf strategy.
-Weaknesses: Direct wounding. Little healing. Slightly prone to condition hate. Tends to be slow-moving.
-Link:
High King loop/telepathy - Nazgul-Encounters: ///////7
-Rating: *********`9.33
The Twins-Elladan,
Elrohir, and a bunch of skirmish events. Often paired with Gil-galad looping and
Cirdan.
-Weaknesses: Archery and other forms of direct wounding.
Dark Horseman.
-Encounters: ///3
-Rating: *****`5.67
Elf Discard-Uses
Gil-galad, High King of the Noldor to recycle
Ancient Enmity to discard cards from opponent's hand. Often paired with Sauron Discard.
-Weaknesses: Opponents with large decks. Fellowship is also often slow-moving, with a relatively weak Shadow, so outrunning them is possible.
-Encounters: 0
-Rating: *******7
Token Tanks-Often sets up with
Saved from the Fire. Gears up about 5 super-strong companions, and runs.
-Weaknesses: Condition hate,
Dark Horseman, direct wounding.
-Link:
1st Tier deck gondor - evil men archery-Encounters: ////4
-Rating: *****`5.33
Madril-Uses
Madril, Defender of Osgiliath and
Ithilien Blade to discard minions.
-Weaknesses:
Ships of Great Draught,
Ulaire Enquea, Sixth of the Nine Riders.
-Link:
The Ultimate Madril-Encounters: ////////8
-Rating: *********`9.33
Three Hunters-Tanks up Legolas, Gimli, and Aragorn with gear and conditions.
-Condition hate, archery.
-Encounters: ///////7
-Rating: *`1.33
Wraiths-Uses
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
Wraiths and their various conditions to power through.
-Weaknesses: Condition hate, Archery.
-Encounters: //2
-Rating: **`2.33
Knights-Recycles fortifications and tanks up Gondor Knights.
-Weaknesses: Condition hate.
-Encounters: //////6
-Rating: *****`5.33
Last Ruling Steward-Removes
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
possessions with
Denethor, Last Ruling Steward to exert minions, then finishes them off with Archery or direct wounding.
-Weaknesses: Skipping Maneuver. Killing Denethor.
-Encounters: //2
-Rating: *******`7.5
Driven by Need-Features
Aragorn, Driven by Need,
Aragorn's Bow, Ranger's Longbow, and
Sting, Elven Long Knife to manipulate threats and Archery.
-Weaknesses: Condition hate, skipping maneuver.
-Encounters: /1
-Rating: ******6
Gondor Choke-Similar to Smeagol Choke, but without Smeagol. Usually runs a
![Shire [Shire]](https://lotrtcgdb.com/forums/Smileys/classic/shire.png)
Ring-bearer with 1 or 2 Gondor guys, often
Faramir, Son of Denethor,
Aragorn, Strider, or
Aragorn, Well-traveled Guide.
-Weaknesses:
Grima, Wormtongue, Condition hate, swarm, archery,
Ulaire Nertea, Dark Horseman, etc.
-Encounters: ///3
-Rating: *****5
Anarion-Usually a fairly small fellowship with lots of events to tank up
Anarion, Lord of Anorien.
-Weaknesses: Archery, swarm,
Grima, Wormtongue.
-Encounters: /1
-Rating: ******6
Merry Men-Uses
Merry's Sword,
Sword Rack, and
Lady of Ithilien to recycle archery, exertions, and direct wounding.
-Weaknesses: Condition hate, possession hate, direct wounding.
-Encounters: /1
-Rating: *****`5.33
Horn Filter-Uses
Gamling, Defender of the Hornburg,
Erkenbrand's Horn, and
New Chapter to play a bunch of Followers. Sometimes paired with
The Number Must Be Few Tentacles,
Fool of a Took!, or
Lost to the Goblins.
-Weaknesses: Archery,
Rapid Reload,
Grima, Wormtongue, and skipping the maneuver phase.
-Link:
Horn Filter - Lost To The Goblins-Encounters: ///3
-Rating: ******`6.33
Rohan Hunters-Tanks up Rohan Hunters with gear and conditions.
-Weaknesses: Twilight generation, condition hate.
-Link:
Bearer of Obligation/Northmen Rohan-Encounters: //2
-Rating: *****`5.33
Rohan Archery-Recycles
Riddermark Javelin and/or other possessions that increase Archery, teams up with Gondor for more Archery, kills with
Lady of Ithilien, may also incorporate
Leowyn and
Aldor.
-Weaknesses:
Grima, Wormtongue,
Shelob, Her Ladyship,
Corsair Marauder.
-Encounters: /1
-Rating: ****4
Dwarf Choke-Plays just a few Dwarfs, and generates almost no twilight.
-Weaknesses:
Dark Horseman,
Grima, Wormtongue.
-Encounters: //////6
-Rating: *******`7.67
Dwarf Discard-Often paired with Sauron Discard. Lots of
Nobody Tosses a Dwarf,
Dwarven Warrior, and
Dwarven Axe.
-Weaknesses:
Dark Horseman,
Grima, Wormtongue, and
Shotgun Enquea.
-Encounters: /////5
-Rating: ******6
Condition Dwarfs-Tank up characters and use conditions to heal and become stronger. Often employ
Dain Ironfoot, King Under the Mountain for doubling, may employ
Gimli, Feared Axeman to protect conditions.
-Weaknesses: Condition hate.
-Encounters: /////5
-Rating: ******`6.67
Counter of Foes-Centers on turning
Gimli, Counter of Foes into a berserker. Often paired with
Legolas, Companion of the Ring. Uses battlegrounds.
-Weaknesses: Condition hate,
Grima, Wormtongue-Encounters: //2
-Rating: *1
Lively Combatant-Tanks up
Gimli, Lively Combatant and draws cards.
-Weaknesses:
Grima, Wormtongue.
-Encounters: /1
-Rating: ****4
Dwarf Tanks-Tanks up a number of Dwarfs with things like
Axe of Khazad-dum to be high strength, high damage.
-Weaknesses: Puts out more twilight than traditional dwarf decks.
-Encounters: /1
-Rating: *****5
Hobbit Hospital-Uses
Scouring of the Shire and lots of conditions to actually get
stronger whenever you play minions.
-Weaknesses:
Ulaire Nertea, Dark Horseman,
Saruman's Power. Massive condition hate is important for defeating this deck.
-Encounters: ////////////12
-Rating: *******`7.33
Brave Decoy-Pumps up
Pippin, Brave Decoy to massive proportions, and has him fight
everybody, or else cancels the skirmish. Sometimes uses the new pipeweed cards.
-Weaknesses: Condition hate,
Cavern Entrance.
-Link:
Pacifistic Pippin-Encounters: //2
-Rating: *****5
Hobbit Alliance-Similar setup to Hobbit Hospital, but uses lots of allies, and either
Frodo, Old Bilbo's Heir or
Sam, Bearer of Great Need.
-Weaknesses:
Ulaire Nertea, Dark Horseman,
Mauhur, Relentless Hunter,
Cavern Entrance, Ally hate.
-Encounters: //////6
-Rating: ****`4.67
Shadowplay-Uses cards like
Shadowplay,
Home and Hearth,
No Visitors, and
Unheeded to kill minions, remove burdens, and cancel skirmishes.
-Weaknesses: Condition hate, minions with 1 vitality.
-Link:
Unheeded Tentacles-Encounters: //2
-Rating: *****`5.33
No Visitors-Recycles
No Visitors with
Daddy Twofoot, Next-door Neighbor, cancels skirmishes, and removes burdens by various means.
-Weaknesses: Skipping Maneuver.
-Encounters: //2
-Rating: *****`5.33
Pipeweed-Multicultural deck that uses lots of Pipes and Pipeweed to heal, remove burdens, and other things.
-Weaknesses:
Grima, Wormtongue.
-Encounters: /1
-Rating: ***3
Bilbo Choke-Uses
Bilbo, Bearer of Things Burgled,
Consorting with Wizards, and
Sudden Fury to create a situation where Bilbo loses skirmishes but can't be killed.
-Weaknesses: Condition bombs.
-Encounters: /1
-Rating: *****5
Bearer of Great Secrets-Tanks up Smeagol, then chokes. Often paired with some version of Ninja Gollum.
-Weaknesses: Archery, condition hate,
Cavern Entrance.
-Link:
Smeagol Morgul Orc-Encounters: ////4
-Rating: *******`7.33
Smeagol Choke-Runs a Sam or Frodo Ring-bearer, with Smeagol and usually either
Faramir, Son of Denethor or
Aragorn, Heir to the Throne of Gondor. Often employs followers, and lots of sneaky events.
-Weaknesses: Archery, condition hate,
Cavern Entrance.
-Encounters: ///3
-Rating: *******`7.67
Smeagol Ents-A clever variant of solo Smeagol that starts
Bearer of Great Secrets and 7 unbound companions:
Merry, In the Bloom of Health,
Pippin, In the Bloom of Health,
Fredegar Bolger, Fatty (or
Farmer Maggot, Hobbit of the Marish),
Quickbeam, Bregalad,
Skinbark, Fladrif,
Host of Fangorn, and
Ent Horde. May start Prancing Pony or another site which plays a 9th companion right away. All the extra companions are simply meat shields which allow Smeagol to move very quickly.
-Weaknesses: Threat-adding. Since Smeagol will kill a companion with every move, adding threats means more wounds. Once Smeagol is the only one left, he is weak to archery.
-Encounters: /1
-Rating: ********8
SHADOW
Condition Ninja Gollum-Uses a bunch of conditions, Gollum, Shelob, and a few events to kill your guys.
-Weaknesses:
Gladden Homestead and condition hate.
-Encounters: /////////9
-Rating: ********8
Event Ninja Gollum-Uses a bunch of events (especially
Little Snuffler), Gollum, Shelob, a few conditions, and extreme site manipulation to kill your guys (preferably in Region 1).
-Weaknesses:
Wise Guide, and the ability to heal the Ring-bearer in Region 1.
-Encounters: ///3
-Rating: ******`6.67
Sudden Strike-Uses Gollum,
Sudden Strike, and
Evil-smelling Fens to unleash and recycle a rainbow of magic bullet minions to counter any FP strategy. The Swiss Army Knife of Shadows.
-Weaknesses: Twilight choke,
Wise Guide, condition hate,
Shadowplay.
-Encounters: //2
-Rating: **********10
Little Snuffler-Unlike Event Ninja Gollum, this deck is VERY focused on using
Little Snuffler and
Gollum, Dark as Darkness to kill the Ring-bearer by site 3. If they fail, the deck tends to be weak after that.
-Weaknesses: This deck needs at least 10 twilight to kill at site 2, and at least 8 twilight to kill at site 3, so the best defense is often to just play nothing for those first two sites. Also auto-fail against any deck that uses
The Ring of Rings or
Isildur's Bane.
-Encounters: /1
-Rating: *****5
Freca Site Control-Controls sites, uses
Hides, and beats down your guys.
-Weaknesses: Many. Prone to condition hate and possession hate.
-Encounters: ///3
-Rating: ***3
Constantly Threatening-Cycles minions out as fast as possible, to set up for a
Constantly Threatening bomb whenever the Fellowship doubles. May incorporate
Dunlending Rampager to gain initiative to play
Gollum, Plotting Deceiver to activate
Evil-smelling Fens, and/or
Black Sails of Umbar as a one-shot swarm increaser for late in the game.
-Weaknesses: Doesn't swarm as well as some other strategies. Condition hate.
-Encounters: 0
-Rating: ******6
Forest Nazgul-Uses
Dark Approach, conditions like
Lost in the Woods, and key Nazgul to wreck your guys.
-Weaknesses: Choke, small tank fellowships, condition hate.
-Encounters: ////////////12
-Rating: *********9
Enduring Nazgul-Stars
Ulaire Enquea, Thrall of the One, often with
Morgul Destroyer,
Morgul Brute,
Morgul Squealer, and
Between Nazgul and Prey. Sometimes paired with a version of Ninja Gollum.
-Weaknesses: Condition hate,
Stewards' Legacy,
Cavern Entrance,
Steward's Tomb-Encounters: /1
-Rating: ******`6.67
Twilight Nazgul-Normally win through corruption, or direct-wounding the Ring-bearer to death.
-Weaknesses: Burden removal, most Twilight Nazgul are not fierce.
-Encounters: //2
-Rating: ***`3.5
Fierce Nazgul-Similar to Forest Nazgul, but not reliant on Forests.
-Weaknesses: Condition hate,
flaming brand.
-Links:
Gondor + Nazguls,
SFTF Tanks/Fierce Nazgul-Encounters: ///////7
-Rating: *******7
Assignment Nazgul-Centers on using
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
cards with assignment actions or limitations, such as
Ulaire Toldea, Messenger of Morgul, Morgul Vangard,
Ulaire Nertea, Dark Horseman,
Sense of Obligation, etc. May have support from other cultures that also do things in assignment.
-Weaknesses: Burden removal, since much of the assignment stuff is connected to spotting burdens or adding burdens.
-Encounters: /1
-Ratting: *******7
Morcs-Combined with one of the other Nazgul strategies. Centered around
Morgul Brute,
Morgul Destroyer, and wounding the Ring-bearer.
-Weaknesses: Canceling special abilities, direct wounding, condition hate.
-Link:
Smeagol Morgul Orc-Encounters: ////4
-Rating: *****5
Goblin Armory-Recycles possessions to add twilight and swarm you.
-Weaknesses: Condition hate.
-Link:
powerful guide pipeweed - moria-Encounters: /////////9
-Rating: *****5
Fool of a Took!-Uses
Fool of a Took!,
Ted Sandyman, and some filtering to set up a massive Moria Orc bomb.
-Weaknesses:
Wise Guide,
Power According to His Stature, discarding.
-Link:
An Idea with Fool of a Took-Encounters: 0
-Rating: *******7
Tentacles-Uses Tentacles often in conjunction with
The Number Must Be Few to reduce your move limit to 1, and/or swarm you with Tentacles.
-Weaknesses: Choke, small fellowships, or the ability to kill off down to 6 companions without any skirmishing (
SFTF, etc.).
-Link:
Unheeded Tentacles-Encounters: ///3
-Rating: ******6
Lost to the Goblins-Uses fast cycling and filtering to set up a corruption bomb with
Lost to the Goblins.
-Weaknesses:
Wise Guide, a Ring-bearer with high resistance.
-Link:
Horn Filter - Lost To The Goblins-Encounters: 0
-Rating: ******`6.33
The Balrog-Centers around playing The Balrog over and over, usually
The Balrog, Demon of Might. Recycles with
Evil-smelling Fens, adds twilight with
Goblin Runner and
Led Astray, may manipulate sites and/or use minions to add the "Underground" keyword.
-Weaknesses: Twilight choke, direct wounding, counter-site manipulation w/
Mount Doom.
-Encounters: //2
-Rating: ******`6.5
Demoralized Bomb-Uses
Demoralized,
Mountain-troll, and various minions to exert all your guys, add lots of twilight, and play every minion they've got.
-Weaknesses: Condition hate,
A New Light,
Traveled Leader.
-Link:
The Ultimate BOMB Deck-Encounters: ////4
-Rating: *********`9.33
Warg Super Swarm-Uses
Orkish Scout,
Orkish Runner,
Mountain-troll, and a bunch of Wargs to add lots of twilight, and play every minion they've got. May employ direct wounding.
-Weaknesses: Possession hate, Condition hate,
A New Light,
Traveled Leader.
-Encounters: ///3
-Rating: *********9
Troll Swarm-Uses
Orkish Scout,
Orkish Runner, and Troll's Keward,
Keeper of the Beast to add lots of twilight to play lots of trolls.
-Weaknesses: Condition hate, Faithful Stone.
-Encounters: ///3
-Rating: ******6
Bound to Its Fate-Recycles
Bound to Its Fate endlessly with
Isengard Underling and
Goblin Hordes. Often paired with one of the Super Swarm strategies.
-Weaknesses: Burden removal, condition hate.
-Encounters: /1
-Rating: *******`7.67
Orc Direct Wounding-Recycles
Pitiless Orc and other direct wounding or archery minions.
-Weaknesses: Condition hate, super healing.
-Encounters: //2
-Rating: ******`6.67
Goblin Hordes-Uses
Goblin Hordes to recycle Orcs that work underground, especially
Frenzied Orc-Weaknesses: Condition hate, site manipulation.
-Encounters: //2
-Rating: *****`5.5
Demoralized Rapid Reload-A hybrid of
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
and
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
that uses
Rapid Reload in conjunction with 4x
Demoralized to exhaust your entire fellowship.
-Weaknesses: Condition hate, super healing.
-Encounters: 0
-Rating: *****`5.5
Corsairs-Uses support area possessions to play
Castamir and
Corsair Marauder over and over. Watch for
Fierce in Despair and recycling
Wind That Sped Ships.
-Weaknesses: Possession hate and direct wounding.
-Link:
Elven Telepathy - Corsairs-Encounters: /////5
-Rating: *******`7.67
Southron Direct Wounding-Gains initiative via
Ships of Great Draught and
Corsair War Galley, then plays Southrons that wound with initiative.
-Weaknesses: Possession hate, super healing.
-Encounters: /1
-Rating: ********8
Beasterlings-Recycles
Easterling Captain,
Easterling Lieutenant,
Easterling Guard, and
Easterling Pillager to burden and kill you.
-Weaknesses: Burden removal, Archery, direct wounding, possession hate.
-Encounters: //////6
-Rating: ******`6.67
Easterling Corsairs-A hybrid that discards your possessions with
Corsair Marauder and then recycles the worst Easterlings to corrupt and kill you.
-Weaknesses: Burden removal, super possession discard.
-Encounters: /1
-Rating: ****`4.67
Skull Men Super Archery-Uses
The Mouth of Sauron, Messenger of Mordor,
Howdah,
Rapid Reload,
Precision Targeting, and
Elevated Fire to blast your guys with absurd amounts of archery.
-Weaknesses: Healing, condition hate, and bouncing Hobbits back and forth from your hand.
-Link:
1st Tier deck gondor - evil men archery-Encounters: //////6
-Rating: *******7
Lurker Men-Combines
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
Lurkers with
Stragglers to do some damage.
-Weaknesses: Condition hate.
-Encounters: //2
-Rating: ****4
Hard Core Site Control-Controls sites very quickly with
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
minions like
Engrossed Hillman,
Rapt Hillman, and
Wandering Hillman, then takes advantage with cards like
Southron Archer,
White Hand Invader, and
Gothmog, Lieutenant of Morgul.
-Weaknesses: Super site liberation, super healing.
-Link:
Hard Core Site Control-Encounters: /1
-Rating: ********8
Stacking Men-Revolves around using
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
minions that discard in Maneuver and stack on cards like
Ceremonial Armor.
-Weaknesses: Possession hate, condition hate.
-Encounters: /1
-Rating: ***3
Wizard Conditions-Uses Saruman paired with conditions that temporarily turn into minions. Often paired with Uruk Hunters.
-Weaknesses: Condition hate.
-Link:
the men of Wizards-Encounters: ////4
-Rating: *****5
Uruk Site Control-Often a mix of
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
and
![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
minions and conditions to gain advantage via controlling sites.
-Weaknesses: Condition hate.
-Encounters: //2
-Rating: ****4
Uruk Swarm-Uses Uruks that make each other cheaper as you play them.
-Weaknesses: Large fellowships.
-Link:
Uruk-Hai Swarm-Encounters: //2
-Rating: ****4
Isengard Wargs-Uses the
warg-riders of
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
to cancel skirmish special abilities, recycles wargs with
Saruman, Master of Foul Folk and other minions.
-Weaknesses: Possession hate, requires multiple card combos, can be costly.
-Encounters: /1
-Rating: **`2.5
Uruk Hunters-Uses Saruman and key powerful Uruk Hunters to beat down your guys. Likes
Broken in Defeat. Often includes
Greed for good measure.
-Weaknesses: Condition hate,
Wise Guide.
-Encounters: //////6
-Rating: *******7
Assignment Uruks-Uses Uruks who have assignment special abilities, in conjunction with other minions who have similar abilities.
-Weaknesses: Condition hate.
-Encounters: /1
-Rating: ******6
Uruk Tanks-Plays a variety of large damage + Uruks, often with weapons, that have various special abilities.
-Weaknesses: Choke.
-Encounters: /1
-Rating: ******6
Besiegers-Controls sites, then uses key conditions and minions to completely kick your arse.
-Weaknesses: Condition hate, site liberation, other site control decks.
-Link:
Sauron Besiegers-Encounters: ///3
-Rating: ******`6.67
Tracker Orcs-Stars
Grishnakh, Orc Captain,
Orc Cutthroat, and various Orcs who do things with threats, roaming, and card drawing. Will also
Hate your guys to death.
-Weaknesses:
Wise Guide, wound prevention,
Stewards' Legacy.
-Encounters: /1
-Rating: ******`6.67
Sauron Discard-Aims to deck you out using various conditions and events. Often paired with Discarding Dwarfs.
-Weaknesses: Condition hate, burden removal, moving quickly.
-Encounters: //////6
-Rating: ****4
Orc Bowmen Direct Wounding-Ups Archery with
Orc Bowmen, exerts your guys with
Under the Watching Eye, direct wounds with skirmish special abilities.
-Weaknesses: Condition hate, Steward's Legacy, cards that exert minions.
-Encounters: /////5
-Rating: ****`4.67
Sauron Tank Maneuver Wounding-Plays powerful
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
minions like
Orc Slaughterer to overwhelm guys, and uses
Hate and/or
A Host Avails Little to wound companions in Maneuver.
-Weaknesses:
Gandalf, Wise Guide, twilight choke.
-Encounters: /1
-Rating: *******7
DECK STRATEGY PAIRING STATISTICSThis section shows how often I encounter one strategy paired with a particular other strategy.
Archery/Assignment Uruks
-/1
Archery/Demoralized Bomb
-/1
Archery/Forest Nazgul
-/1
Archery/Lurker Men
-/1
Archery/Morcs
-/1
Archery/Orc Bowmen Direct Wounding
-//2
Archery/Wizard Conditions
-/1
Bearer of Great Secrets/Condition Ninja Gollum
-//2
Bearer of Great Secrets/Event Ninja Gollum
-/1
Bearer of Great Secrets/Freca Site Control
-/1
Bearer of Obligation/Corsairs
-/1
Bearer of Obligation/Forest Nazgul
-/1
Bearer of Obligation/The Balrog
-/1
Bilbo Choke/Fierce Nazgul
-/1
Brave Decoy/Beasterlings
-/1
Condition Dwarfs/Besiegers
-/1
Condition Dwarfs/Bound to Its Fate
-/1
Condition Dwarfs/Demoralized Bomb
-/1
Condition Dwarfs/Fierce Nazgul
-/1
Condition Dwarfs/Troll Swarm
-/1
Counter of Foes/Corsairs
-/1
Counter of Foes/Uruk Site Control
-/1
Driven by Need/Goblin
Armory-/1
Dwarf Choke/Condition Ninja Gollum
-/1
Dwarf Choke/Demoralized Bomb
-/1
Dwarf Choke/Enduring Nazgul
-/1
Dwarf Choke/Freca Site Control
-/1
Dwarf Choke/Goblin
Armory-/1
Dwarf Choke/Morcs
-/1
Dwarf Discard/Sauron Discard
-/////5
Dwarf Tanks/Fierce Nazgul
-/1
Ent Horde/Hard Core Site Control*
-/1
Ent Horde/Skull Men Super Archery
-/1
Gil-galad Looping/Beasterlings
-/1
Gil-galad Looping/Threat Orcs
-/1
Gil-galad Looping Archery/Condition Ninja Gollum
-/1
Gil-galad Looping Archery/Forest Nazgul
-//2
Gil-galad Looping Archery/Orc Bowmen Direct Wounding
-/1
Gil-galad Looping Archery/Warg Super Swarm
-/1
Gondor Choke/Orc Direct Wounding
-/1
Hobbit Alliance/Condition Ninja Gollum
-/1
Hobbit Alliance/Event Ninja Gollum
-/1
Hobbit Alliance/Goblin
Armory-//2
Hobbit Alliance/Morcs
-/1
Hobbit Hospital/Condition Ninja Gollum
-//2
Hobbit Hospital/Corsairs
-/1
Hobbit Hospital/Fierce Nazgul
-/1
Hobbit Hospital/Forest Nazgul
-//2
Hobbit Hospital/Goblin
Armory-/1
Hobbit Hospital/Skull Men Super Archery
-//2
Hobbit Hospital/Stacking Men
-/1
Horn Filter/Besiegers
-/1
Horn Filter/Goblin Hordes
-/1
Horn Filter/Troll Swarm
-/1
Knights/Evil Men Lurkers
-/1
Knights/Golbin
Armory-/1
Knights/Sauron Discard
-/1
Knights/Twilight Nazgul
-/1
Knights/Wizard Conditions
-/1
Last Ruling Steward/Fierce Nazgul
-/1
Last Ruling Steward/Twilight Nazgul
-/1
Lively Combatant/Besiegers
-/1
Madril/Corsairs
-/1
Madril/Fierce Nazgul
-/1
Madril/Goblin
Armory-//2
Madril/Morcs
-/1
Madril/Uruk Hunters
-/1
Madril/Sudden Strike
-/1
Merry Men/Uruk Hunters
-/1
No Visitors/Easterling Corsairs
-/1
No Visitors/Goblin Hordes
-/1
Pipeweed/Forest Nazgul
-/1
Powerful Guide/Forest Nazgul
-//2
Powerful Guide/Orc Bowmen Direct Wounding
-/1
Powerful Guide/Sauron Tank Maneuver Wounding
-/1
Powerful Guide/Sudden Strike
-/1
Powerful Guide/The Balrog
-/1
Rohan Archery/Tentacles
-/1
Rohan Hunters/Uruk Hunters
-/1
Rohan Hunters/Uruk Swarm
-/1
SFTF Tanks/Beasterlings
-/1
SFTF Tanks/Corsairs
-/1
SFTF Tanks/Fierce Nazgul
-/1
SFTF Tanks/Forest Nazgul
-/1
SFTF Tanks/Orc Bowmen Direct Wounding
-//2
SFTF Tanks/Warg Super Swarm
-/1
Shadowplay/Freca Site Control
-/1
Shadowplay/Southron Direct Wounding
-/1
Smeagol Choke/Beasterlings
-/1
Smeagol Choke/Event Ninja Gollum
-/1
Smeagol Choke/Tentacles
-/1
Smeagol Ents/Uruk Tanks
-/1
Snuffler Support/Little Snuffler
-/1
Telepathy/Forest Nazgul
-/1
The Twins/Condition Ninja Gollum
-/1
The Twins/Isengard Wargs
-/1
The Twins/Uruk Hunters
-/1
Three Hunters/Demoralized Bomb
-/1
Three Hunters/Skull Men Super Archery
-/1
Three Hunters/Tentacles
-/1
Three Hunters/Troll Swarm
-/1
Three Hunters/Uruk Hunters
-/2
Three Hunters/Wizard Conditions
-/1
Token Tanks/Condition Ninja Gollum
-/1
Token Tanks/Skull Men Super Archery
-/1
Token Tanks/Uruk Site Control
-/1
Token Tanks/Wizard Conditions
-/1
Wraiths/Assignment Nazgul
-/1
Wraiths/Forest Nazgul
-/1
STATISTICS BY PREDOMINANT CULTUREThis section shows how often I encounter each culture. I determine the culture of a deck by whatever culture they use the most of, and/or whatever culture is central to the deck's strategy. These statistics are for distinct decks; if I play the same player's same deck more than once, it still only gets counted one time.
![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
-///////////////////19
![Elven [Elven]](https://lotrtcgdb.com/forums/Smileys/classic/elven.png)
-///////////////////19
![Gondor [Gondor]](https://lotrtcgdb.com/forums/Smileys/classic/gondor.png)
-///////////////////////////////////35
![Rohan [Rohan]](https://lotrtcgdb.com/forums/Smileys/classic/rohan.png)
-//////////10
![Dwarven [Dwarven]](https://lotrtcgdb.com/forums/Smileys/classic/dwarven.png)
-////////////////////20
![Shire [Shire]](https://lotrtcgdb.com/forums/Smileys/classic/shire.png)
-///////////////////////////27
![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
(Free Peoples)
-////////8
![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
(Shadow)
-///////////////15
![Dunland [Dunland]](https://lotrtcgdb.com/forums/Smileys/classic/dunland.png)
-///3
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
-///////////////////////////27
![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
-//////////////14
![Orc [Orc]](https://lotrtcgdb.com/forums/Smileys/classic/orc.png)
-////////////////16
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
-/////////////13
![Evil Men [Men]](https://lotrtcgdb.com/forums/Smileys/classic/men.png)
-///////////11
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
-//////////10
![Uruk-hai [Uruk]](https://lotrtcgdb.com/forums/Smileys/classic/uruk.png)
-////////8
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
-////////////////16
STRATEGY RATINGS You can now submit ratings for each deck strategy, using a scale 1 to 10 stars (10 being strongest, 1 being weakest). No fractions please, that makes it too complicated! Each person to submit ratings will receive 1 gold. The average rating of each deck strategy can be found in the DECK STRATEGIES section. To submit your ratings, simply copy and paste this current ratings card with your rating listed for each strategy:
GANDALF
Powerful Guide Bearer of Obligation SFTF Tanks
Snuffler Support
Ent HordeELF
Telepathy
Archery
Gil-galad Looping
The Twins
Elf Discard
GONDOR
Token Tanks
Madril
Three Hunters
Wraiths
Knights
Last Ruling StewardDriven by NeedGondor Choke
AnarionROHAN
Merry Men
Horn Filter
Rohan Hunters
Rohan Archery
DWARF
Dwarf Choke
Dwarf Discard
Condition Dwarfs
Counter of FoesLively CombatantDwarf Tanks
SHIRE
Hobbit Hospital
Brave Decoy Hobbit Alliance
Shadowplay No VisitorsPipeweed
Bilbo Choke
GOLLUM (Free Peoples)
Bearer of Great Secrets Smeagol Choke
Smeagol Ents
GOLLUM (Shadow)
Condition Ninja Gollum
Event Ninja Gollum
Sudden StrikeLittle SnufflerDUNLAND
Freca Site Control
Constantly ThreateningNAZGUL
Forest Nazgul
Enduring Nazgul
Twilight Nazgul
Fierce Nazgul
Assignment Nazgul
Morcs
MORIA
Goblin Armory Fool of a Took! Tentacles
Lost to the Goblins The Balrog
ORC
Demoralized Bomb
Warg Super Swarm
Troll Swarm
Bound to Its Fate Orc Direct Wounding
Goblin Hordes Demoralized Rapid ReloadRAIDER
Corsairs
Southron Direct Wounding
Beasterlings
Easterling Corsairs
EVIL MEN
Skull Men Super Archery
Lurker Men
Hard Core Site Control
Stacking Men
ISENGARD
Wizard Conditions
Uruk Site Control
Uruk Swarm
Isengard Wargs
URUK
Uruk Hunters
Assignment Uruks
Uruk Tanks
SAURON
Besiegers
Tracker Orcs
Sauron Discard
Orc Bowmen Direct Wounding
Sauron Tank Maneuver Wounding
Just copy and paste this ratings card into your post, and type your rating next to each deck strategy. Thanks!
OTHER RESOURCESExpanded Format Gemp Players List-A constantly-updated list of players I encounter, and the deck strategies they use!
Currently updated through: 11/15/2014STRATEGY TOTALS
Total FP Strategies: 39
Total Shadow Strategies: 44
Total Strategies: 83