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Author Topic: Larry5000 Questions  (Read 1455 times)
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Larry50001
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« Reply #60 on: January 11, 2020, 12:54:16 PM »

Yes. Exact same thing, just a slight change in presentation.

Thank you
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Larry50001
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« Reply #61 on: January 11, 2020, 01:19:31 PM »

How exactly does Ancient Blade work? it says: Bearer must be an Elven companion. Each minion gains this ability: 'Assignment: Assign this minion to bearer of Ancient Blade.' Regroup: Discard this condition to discard a minion and reconcile your hand.

So if there is 2 or more minions played and they all gain that text your opponent has no choice but to play all minions on the bearer of Ancient Blade, or if not your opponent you do. Sorry to be so confused on this card.
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Air Power
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« Reply #62 on: January 12, 2020, 05:08:09 AM »

How exactly does Ancient Blade work? it says: Bearer must be an Elven companion. Each minion gains this ability: 'Assignment: Assign this minion to bearer of Ancient Blade.' Regroup: Discard this condition to discard a minion and reconcile your hand.

So if there is 2 or more minions played and they all gain that text your opponent has no choice but to play all minions on the bearer of Ancient Blade, or if not your opponent you do. Sorry to be so confused on this card.

TLDR: the shadow players may assign any 1 minion to skirmish the bearer of ancient blade, then assignments happen as normal.

From the Comprehensive Rules: "Many assignment actions assign a minion to a companion. You cannot do this unless both of them are unassigned."

The way the assignment phase works in general is this:
1. Players take turns using assignment actions on their cards
2. FP player assigns unassigned minions  to unassigned companions (or allies at their home site).  If any character is defender +X, they can be assigned up to X additional minions beyond the first
3. The shadow player(s) assign any remaining unassigned minions to companions (or allies at their home site)

Special abilities are optional, so the shadow player could choose not to use the special ability that Ancient Blade gives their minions.  If the shadow player uses the ability on minion 1, then they can't use it on minion 2 because by that time the bearer of ancient blade is already assigned to a skirmish.  If the shadow player doesn't use an assignment action to assign a minion to the bearer (or if the bearer is defender +X), then the FP can assign that companion as normal.  If there are leftover minions after the FP player finishes assigning, then the shadow player can assign them wherever they want to, including ganging up on the ring-bearer or the bearer of Ancient Blade.
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Larry50001
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« Reply #63 on: January 12, 2020, 05:17:21 AM »

OK thank you so much Air Power.
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Larry50001
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« Reply #64 on: January 15, 2020, 03:01:32 AM »

Am I thinking right here, that a good combination of Gamling Warrior of Rohan and Surrendered weapons is a good combination. Say you give Gamling a Sword for a + 2 bonus which then becomes a total of + 4 because of the weapons bonus as well. Since you can only have one hand weapon at a time you use Surrendered Weapons 2nd half game text, play 1 and transfer that sword off of him to somebody else. Then play another 1 and either transfer that sword back to him or pick a different hand weapon like a spear and transfer that to him giving him again + 2 and ultimately + 4 so as the strength keeps climbing. Not to mention adding say a range weapons for +1 for another total of + 3 and so on?

To my knowledge there is no limit to how many times you can keep adding 1 to the twilight pool to keep transferring between Rohan men in one turn?
« Last Edit: January 15, 2020, 03:06:29 AM by Larry50001 » Logged
Larry50001
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« Reply #65 on: January 15, 2020, 03:22:27 AM »

Speaking of Gamling Warrior of Rohan The write up says that with the proper set up during the maneuver phase you can make him defender + 1, what card or cards can do this during the maneuver phase?
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Air Power
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« Reply #66 on: January 15, 2020, 03:30:18 AM »

This doesn't work as well as you're thinking.

1.  Transferring a possession is not playing a possession.
2.  Even if it was, actions happen 1 at a time.  Gamling Warrior of Rohan and Surrendered weapons each give you 2 separate skirmish actions.  You can't do both at the same time.

If you have a bunch of skirmish weapons in hand, the best you could do is use Gamling's ability to play a weapon on him, then use Surrendered weapons to transfer it to another eligible bearer, then use Gamling's ability to play a weapon on him, etc until you run out of weapons in hand
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« Reply #67 on: January 15, 2020, 03:36:14 AM »

Speaking of Gamling Warrior of Rohan The write up says that with the proper set up during the maneuver phase you can make him defender + 1, what card or cards can do this during the maneuver phase?

It probably means No Rest for the Weary, since that came from the same set as Gamling.

In the wiki, you can click on defender +1, and it takes you to a page that lists all cards that have or give defender bonuses.  There are other Rohan cards from later sets that could work too
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« Reply #68 on: January 15, 2020, 04:00:31 AM »

You can use Rohirrim Scout or Armory to get part of those possessions back into hand. The Scout is good for a regroup move, but if you won't move again those possessions will be clogging your hand so that must be considered.
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Larry50001
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« Reply #69 on: January 15, 2020, 07:07:06 AM »

Thanks guys for your answers.
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ket_the_jet
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« Reply #70 on: January 15, 2020, 08:07:24 AM »

Wielder of the Flame can also give Gamling, Warrior of Rohan the defender bonus in the Movie Block set of cards.

Outside of Movie Block, Protecting the Hall, Spear of the Mark, Rohirrim Mount, and Burial Mounds can also provide a defender bonus to Gamling, Warrior of Rohan.
-wtk
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« Reply #71 on: January 15, 2020, 08:59:48 AM »

Wielder of the Flame can also give Gamling, Warrior of Rohan the defender bonus in the Movie Block set of cards.

Outside of Movie Block, Protecting the Hall, Spear of the Mark, Rohirrim Mount, and Burial Mounds can also provide a defender bonus to Gamling, Warrior of Rohan.
-wtk
Thanks Ket, the first one in my case would not work because I am not using Gandalf to spot him, but the rest have merit.
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Larry50001
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« Reply #72 on: January 15, 2020, 09:05:11 AM »

How does Gamling Warrior of Rohan circumvent the one type of possession rule? Is it because you are playing the possession on him during the skirmish phase and not fellowship and the fact you can discard the possession after it is over ie: the helm and I suppose also the shield?
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Larry50001
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« Reply #73 on: January 15, 2020, 09:19:34 AM »

Without using Gandalf for cards like Grown Suddenly Tall Or Sleep, Caradhras or Gandor men for cards like Athelas, does the Rohan culture have anything that can remove or heal cards like Black Breath or Blade Tip or any other minion devastating cards of the like.

I think I may have found a card in answer to my question but if there are others please let me know. The card is: Let Us Be Swift.
« Last Edit: January 15, 2020, 09:55:24 AM by Larry50001 » Logged
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« Reply #74 on: January 15, 2020, 10:06:35 AM »

How does Gamling Warrior of Rohan circumvent the one type of possession rule?
You can transfer possessions the following Fellowship phase to appropriate companions or allies (if at that ally's home site). Surrendered Weapons allows you to do something similar, but in the skirmish phase.

Premise. Gamling, Warrior of Rohan and Elite Rider are in play with no possessions.
Step 1: Gamling is strength 6. Use his skirmish ability to play a Rider's Spear on Gamling. He is now strength 8 holding the spear, and strength +2 because of the ability, meaning he is strength 10.
Step 2: Use Surrendered Weapons to transfer the Rider's Spear to Elite Rider. Gamling is now strength 8 (because of the loss of the spear's +2) but still maintains the +2 from the previous use of the skirmish ability.
Step 3: Use Gamling's text again to play a second Rider's Spear from hand. Gamling, who was strength 8, is now strength 12. He is also damage +2.

As to your second question, Let Us Be Swift and Fortress Never Fallen are Rohan's best bets to remove conditions.
-wtk
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