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Author Topic: Let's write some cards to perhaps balance the meta.  (Read 2965 times)
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Durin's Heir
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« Reply #30 on: January 24, 2020, 10:21:31 PM »

Added erratas to Cirdan and Glorfindel to my previous post.


The main problem of Aragorn, Hurried towards the Water Closet is that he lets no twilight at all most of the times... with NSttS he actually removes 3, add Sting, the Gaffer's Pipe, Bill the Pony and ATfNBS, and the NPE effect cannot be borne. If he said "spot 4 to remove 2" it'd be much more acceptable. But that's too wordy for your standards, and I agree with them for that goal. In such case, besides R-listing NSttS, I'd choose option #1 (since cannot pile upon NSttS + Bill + ATfNBS + Gimli DotMR so easily).

(Also, most Pipes should need to "add X" or "add 2", except the Gaffer's, Gimli's and perhaps Bilbo's. That way, you'd need pipeweed to remove burdens/wounds, and then again more pipeweed if you want that without adding twilight.)


About Lady Redeemed, if we're going to change only 1 thing, removing the free-at-starting part will make her too different. So I'd stick with my version of the discarding skill (making her vitality both a concern and a limit), and keep everything else as Decipher did.
« Last Edit: January 24, 2020, 10:29:30 PM by Durin's Heir » Logged


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« Reply #31 on: January 25, 2020, 12:17:25 AM »

That all being said, I think we're looooong overdue for some Ring-centric Freeps characters. It would be awesome to get your version of GLR into the game (along with a similarly-themed Elrond and Gandalf [and Cirdan?]). I could see an effect like "For each Free Peoples character bearing a Ring, this character is strength +1" or something making its way onto characters.
Lots of potential here!

4Gandalf, Fire that Kindles Gandalf
Companion • Wizard
Strength 7  Vitality 4  Frodo Signet-
For each Ring artifact you may spot, Gandalf is strength +1 (limit +5).
While you can spot 3 Rings of different cultures, Gandalf is defender +1.
"...for he was the enemy of Sauron, opposing the fire that devours..."

Meant for Set 10 (if possible), a King block Frodo signet companion like Elessar Telcontar. Can be defender +1, but risking being hit by Grima CC. Wraith Rings boost him too (and Barahir's).


4Gil-galad, Keeper of Rings Elven
Companion • Elf
Strength 9  Vitality 4
Second Age. (Whatever it might mean.)
Gil-galad may bear up to 2 Rings (and you may play Narya or Vilya on him).
Regroup: Exert Gil-galad and transfer an artifact he bears to another eligible bearer to remove a burden or free a site.
"...but the Red Ring he kept, until he gave it to Círdan..."

"You may play Narya or Vilya on him" doesn't make him an eligible bearer, so Narya cannot be transferred back to him next turn to repeat the cycle (nor Vilya if is the Set 3 version).


----


3Thrór, Dwindled King Dwarven
Companion • Dwarf
Strength 7  Vitality 4
While bearing a Dwarven Ring, Thrór is vitality +1 and damage +1.
Regroup: Spot X wounds on Thrór and transfer a Ring he bears to play X Dwarven cards from your draw deck. Discard Thrór.
"...now old, poor, and desperate, gave to his son Thráin the one great treasure he still possessed..."

If used when exhausted, you'll pull 4+ cards from your deck, but Thror will die instead of just walking into the sunset.

1Nár, Thrór's Companion Dwarven
Companion • Dwarf
Strength 5  Vitality 3
While you can spot Thrór, each mountain or underground site is Shadow number -2.
While Thrór is in the dead pile, each Dwarf is strength +1 and damage +1.
"From Dunland, where he was then dwelling, he went north with Nár, and they crossed the Redhorn Pass and came down into Azanulbizar."

So you have a Thrór with 2 different profiles: he can be the protagonist sneaking his way towards underground and mountain sites, or pass his Ring and protagonism to his son Thráin to pull cards a la SFtF (and boost everyone if dead).

3Thráin, Son of Thrór Dwarven
Companion • Dwarf
Strength 8  Vitality 3
Damage +1.
While bearing a Dwarven Ring, Thráin is defender +1.
While Thrór is in the dead pile, each time you play a Dwarven card, you may draw a card or exert a minion.
"Then he stood up and said: 'This cannot be borne!'"

Thráin's full potential is unleashed only when having the urge to muster an army and avenge his father (1 Baruk Khazad = 2 wounds = goodbye Wormtongue). While wielding his father's Ring of Power.


----


4Saruman, Master of Ring-lore Isengard
Minion • Wizard
Strength 8  Vitality 4  Site Number 3
When you play Saruman, you may play an Isengard artifact from your draw deck.
While bearing an artifact, Saruman is fierce and ambush 1.
Each companion bearing an artifact is strength -1 (or -2 if is a Ring).
"'He wore a ring on his finger.'"


0Saruman's Ring, New Power Isengard
Artifact • Ring
Vitality +1
Bearer must be Saruman. He is enduring.
Skirmish: Remove 1 to exert Saruman.
Response: If Saruman is about to be discarded, return him to your hand and exert a companion.
"...for his pride believed that he could use them, or It, in defiance of any other will."
« Last Edit: January 25, 2020, 11:03:52 AM by Durin's Heir » Logged


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menace64
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« Reply #32 on: January 25, 2020, 11:43:48 PM »

Quote from: DH
4Gandalf, Fire that Kindles Gandalf
Companion • Wizard
Strength 7  Vitality 4  Frodo Signet-
For each Ring artifact you may spot, Gandalf is strength +1 (limit +5).
While you can spot 3 Rings of different cultures, Gandalf is defender +1.
"...for he was the enemy of Sauron, opposing the fire that devours..."

Meant for Set 10 (if possible), a King block Frodo signet companion like Elessar Telcontar. Can be defender +1, but risking being hit by Grima CC. Wraith Rings boost him too (and Barahir's).

This Gandalf is my jaaaaaaam. Feels like FotSF but cares about rings. And I like how you've written it to exclude The One Ring - I probably wouldn't have done that but I like your take so much more.

"Meant for Set 10" conjures a new thought in my brain - what do you think of our hypothetical sets releasing as "supplements" to existing sets? If Gandalf, Fire That Kindles were to become legal for play, his collector info might read "10V15", putting him in Mount Doom (and King Block) but only in formats allowing for Virtual cards. It's slick and gives any creative team the ability to insert new cards into any format without much additional headache.

Quote from: DH
4Gil-galad, Keeper of Rings Elven
Companion • Elf
Strength 9  Vitality 4
Second Age. (Whatever it might mean.)
Gil-galad may bear up to 2 Rings (and you may play Narya or Vilya on him).
Regroup: Exert Gil-galad and transfer an artifact he bears to another eligible bearer to remove a burden or free a site.
"...but the Red Ring he kept, until he gave it to Círdan..."

"You may play Narya or Vilya on him" doesn't make him an eligible bearer, so Narya cannot be transferred back to him next turn to repeat the cycle (nor Vilya if is the Set 3 version).

Decipher had such a good track record for differentiating characters of various eras among all of their card games that it physically hurts me how we never got the same treatment in LotR. I'm okay with mixing Ages, but I also want a way of divorcing Second from Third, or even Fourth, and adding a keyword or icon signifying a character's Age only gives card designers more room to play in.

Maybe: Gil-galad may bear Narya or Vilya, even if he already bears a Ring. Also, "free" should be "liberate".

I love this Gil-galad more than the two we got.

----

Quote from: DH
3Thrór, Dwindled King Dwarven
Companion • Dwarf
Strength 7  Vitality 4
While bearing a Dwarven Ring, Thrór is vitality +1 and damage +1.
Regroup: Spot X wounds on Thrór and transfer a Ring he bears to play X Dwarven cards from your draw deck. Discard Thrór.
"...now old, poor, and desperate, gave to his son Thráin the one great treasure he still possessed..."

If used when exhausted, you'll pull 4+ cards from your deck, but Thror will die instead of just walking into the sunset.

And we'd have access to images we could use, too! YES!

I think Thror, being dwindled, should have subpar stats. Maybe 7/2? Then he would emerge average once you slap a Ring on him, giving the Freeps player that much added incentive to do so. This would also limit his baseline utility (with a Ring) to 2 or 3 Dwarven cards, which is already a lot, especially since the ultimate cost is merely discarding him. If you feel his stats should stay at 7/4, I'd suggest changing the ability to "Kill Thror" to make it a true once-off.

Quote from: DH
1Nár, Thrór's Companion Dwarven
Companion • Dwarf
Strength 5  Vitality 3
While you can spot Thrór, each mountain or underground site is Shadow number -2.
While Thrór is in the dead pile, each Dwarf is strength +1 and damage +1.
"From Dunland, where he was then dwelling, he went north with Nár, and they crossed the Redhorn Pass and came down into Azanulbizar."

So you have a Thrór with 2 different profiles: he can be the protagonist sneaking his way towards underground and mountain sites, or pass his Ring and protagonism to his son Thráin to pull cards a la SFtF (and boost everyone if dead).

I think I might like Nar with only the second line, but that might be dependent on what formats you envision Nar to appear in. In expanded he's probably busted.

Quote from: DH
3Thráin, Son of Thrór Dwarven
Companion • Dwarf
Strength 8  Vitality 3
Damage +1.
While bearing a Dwarven Ring, Thráin is defender +1.
While Thrór is in the dead pile, each time you play a Dwarven card, you may draw a card or exert a minion.
"Then he stood up and said: 'This cannot be borne!'"

Thráin's full potential is unleashed only when having the urge to muster an army and avenge his father (1 Baruk Khazad = 2 wounds = goodbye Wormtongue). While wielding his father's Ring of Power.

Or was it Thrain we saw in The Hobbit? I honestly don't remember.
I think Thrain is too much for 3. Something's gotta go. 8/3 is fun and Damage+1 is intuitive. While I really like the flavor of needing certain companions to get killed, it'd be too easy for a Freeps player to make it happen, and this might lead to NPE abuse - dead companions is supposed to be a bad thing LOL!
Perhaps a compromise: "While Thrain bears a Dwarven Ring, he is defender +1 for each Dwarf in the dead pile (limit +2)." or something.
In any case, I do recommend dropping the minion-exerting bit. Dwarves don't need help in that department.

Quote from: DH
4Saruman, Master of Ring-lore Isengard
Minion • Wizard
Strength 8  Vitality 4  Site Number 3
When you play Saruman, you may play an Isengard artifact from your draw deck.
While bearing an artifact, Saruman is fierce and ambush 1.
Each companion bearing an artifact is strength -1 (or -2 if is a Ring).
"'He wore a ring on his finger.'"

I'm all turned around on Saruman cards now. (Thanks LOL!) An Isengard artifact engine makes me happy but now you've converted me into the "Saruman as a condition" camp and I'm having trouble agreeing with turning him into any sort of skirmisher. It does feel wrong.

Quote from: DH
0Saruman's Ring, New Power Isengard
Artifact • Ring
Vitality +1
Bearer must be Saruman. He is enduring.
Skirmish: Remove 1 to exert Saruman.
Response: If Saruman is about to be discarded, return him to your hand and exert a companion.
"...for his pride believed that he could use them, or It, in defiance of any other will."

Saruman's Ring should have a twilight cost > 0 to set it apart from all the others. His is imperfect, a trial, a copy.
Vitality +1 is cool, but enduring wouldn't fit into the format I see this card most-likely appearing in (Fellowship block). Here's an impulsive idea:
"Shadow: Replace the first sentence of Saruman's game text with the first sentence of another Isengard minion's game text until the regroup phase. End your shadow phase."
I have nooooo idea how/if that would break the game, but it's similar to Saruman's Staff and would certainly lead to some interesting Saruman-fighters.

Quote from: DH
The main problem of Aragorn, Hurried towards the Water Closet is that he lets no twilight at all most of the times... with NSttS he actually removes 3, add Sting, the Gaffer's Pipe, Bill the Pony and ATfNBS, and the NPE effect cannot be borne. If he said "spot 4 to remove 2" it'd be much more acceptable. But that's too wordy for your standards, and I agree with them for that goal. In such case, besides R-listing NSttS, I'd choose option #1 (since cannot pile upon NSttS + Bill + ATfNBS + Gimli DotMR so easily).

Actually, I think "Spot 4 to remove 2" might be a perfect solution. My "replace one word" concept is just a starting point in my brain. Decipher issued a few erratas just as you suggest doing with HttWC, and yours might be the simplest way to ensure the presence of twilight going into a Shadow phase without altering the card overmuch. I'd certainly like to see this tested!

Quote from: DH
(Also, most Pipes should need to "add X" or "add 2", except the Gaffer's, Gimli's and perhaps Bilbo's. That way, you'd need pipeweed to remove burdens/wounds, and then again more pipeweed if you want that without adding twilight.)

Until pipeweed decks start wrecking formats I'd say leave them be.

Quote from: DH
About Lady Redeemed, if we're going to change only 1 thing, removing the free-at-starting part will make her too different. So I'd stick with my version of the discarding skill (making her vitality both a concern and a limit), and keep everything else as Decipher did.

Any version that brought her card into balance would be the best move. I'm down for any option.
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« Reply #33 on: January 26, 2020, 11:02:54 PM »

Here's where it gets tricky for me. Engage Rant Mode.

I Hate Hunter. As a keyword it served only to introduce further power creep into the game, as not a single Hunter keyword seemed influenced by twilight cost, merely being tacked on to artificially inflate a character's strength. Set 15 was when I functionally retired from the game for this reason alone. A lot of feedback I've been getting ultimately revolves around the creep from 15+, and honestly - seriously - I can't for the life of me think of a simple solution that doesn't involve A) issuing erratum to dozens of cards or B) rewriting the hunter keyword.

2 Namárië Elven
Condition • Support Area
When you play this, add an Elven token here for each hunter you can spot.
Maneuver: Discard this or remove a token from here and spot an Elven hunter to discard a condition.
"We shall not meet again, Elessar."

That's the card, as-is. Namarie is pushed in any format allowing for hunter characters, further pedestaling hunters as the top of the power tier. My initial - and simplest - recommendation is to toss a unique dot onto it. And perhaps that's all that would be necessary to bring Namarie into balance.

But the card still bothers me. I can't do anything about the lack of Site6[F] allies in The Hunters block, which issues a Flavor Rating of F to Namarie since it should be targeting those allies instead of hunters. I dunno; this card is a mess of sloppy and undertested design.

I just hate Hunter. There's no way around it for me. Elven Guardian is a stupid card and so is Orophin, Silvan Elf. Every hunter is overpowered by design and that makes every card in 15-onward a serious problem in expanded formats. (It's why I won't play Expanded. I want to enjoy the entire card pool but the broken nature of the post-Bloodlines environment is woefully apparent.)

If every Hunter character is problematic, might we change the Hunter keyword?

Hunter. (While skirmishing a non-hunter character, this character wins tied skirmishes.)

That's a hot-take, and a bad one. Minions already win skirmish-ties, and there are (and should be!) plenty of Hunter Minions.

Hunter X. (If this character wins a skirmish against a non-hunter character, shuffle X [culture] cards from your discard pile into your draw deck.)

This feels a little better since we can keep the scalar element of the keyword... but it's totally different now, uncoupled from flat strength bonuses. I'm not keen on advocating radical changes but Hunter is just so mind-numbingly stupid that I can't figure any other solution here but to alter the keyword itself.

Argh. All of this barely scratches the surface of the most-problematic cards in the game. Followers are pretty awful too, guilty of their own unfair share of NPEs. But now I'm all frustrated from thinking about Hunter this long and I just want a hug.
« Last Edit: January 26, 2020, 11:04:31 PM by menace64 » Logged
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« Reply #34 on: January 28, 2020, 09:48:33 AM »

Why do we need to play with Second Age characters anyways? Elendil has been long dead--there is no reason to have him traveling the path to Mount Doom with Frodo, Reluctant Adventurer and his great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-great-grandson, Aragorn, Ellesar Telcontar.
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« Reply #35 on: January 28, 2020, 10:55:49 AM »

I think Second Age characters should be playable without penalty as long as there is no (unique) FP Third Age character also in play (or dead pile). Elendil and his sons, the Dwarven Lords, Gil-galad, agree that they shouldn't take the protagonism of the late Third Age. So as far as Isildur or Galadriel (or a new ARB Elrond) carries the Ring instead of Smeagol or Frodo, they should be playable.

Third Age should be an implicit keyword in absence of Second Age, just like Unbound is in absence of Ring-bound. We know some characters were part of but trascended the Second Age: the Eldar (Galadriel, Elrond, Cirdan, Gildor Inglorion and all the Elven councilors; Glorfindel, who was sent back with the Istari), the Wizards (in Tolkien's latest revision, the Istari were sent in the middle Second Age), Bombadil and Goldberry, the Ents, the Ringwraiths, Mouth of Sauron, Watcher in the Water, the Balrog, Shelob, and Sauron himself. (And the Great Goblin, an Orc chieftain who survived the Fall of Gondolin just to die to Gondolin's king's sword many millennia later!) Those I would separate with an implicit new keyword: Ageless. All versions of those characters would implicitly have such keyword (just like all versions of Frodo and Sam are Ring-bound). You can have Ageless characters in play/dead pile without blocking/affecting Second Age ones. (Some benefits might even target only Ageless characters.)



But since Reflections itself is a big What-if, why should they be completely excluded instead of just punished? If we are going to become fussy, Movie Block decks should NOT be able to pack Boromir or The Balrog in first place ("wait... weren't you dead already?"). Between King book and Fellowship book there are just months of difference instead of three thousands years, I know, so it's no big deal. But we know that some mortals managed to survive many centuries longer (Smeagol, who wasn't even senile), or even millennia like the Mouth of Sauron (who was still a mortal Numenorean Man, that extended his life via black sorcery) or the Nazgul (who became immortal but lifeless). Elves weren't mortal (by age), so Gil-galad might have survived Sauron's first downfall, though scarred and diminished... (what if?)

All in all, I think (non-Ageless) Second Age characters should be always playable, but if a single unique FP Third Age character hits play, dead pile or discard pile, all Second Agers should be punished with -3 strength and -2 resistance. Or "strength -X, where X is that character's printed vitality" = Durin III and Gil-galad -4 str, Elendil -5 str, Isildur and Anarion -3 str. Isildur RB would still be playable with unique Knights, but crazed, weakened and, well, "lean and withered." Gollumized. Or completely sound with non-unique soldiers, along with his father and brother (and Ageless Elf allies).


That's to keep What-ifs rolling. Feels a bit like Star Wars, were too many characters fell into the abyss in one film/book, just to be cliff-hanging (or cloned) actually in a subsequent one. But in this case wouldn't be without a severe penalty.


EDIT: Added Watcher in the Water to the list of Ageless characters.
« Last Edit: February 06, 2020, 06:26:02 PM by Durin's Heir » Logged


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« Reply #36 on: February 06, 2020, 06:06:17 PM »

I'm okay with mixing Ages, but I also want a way of divorcing Second from Third, or even Fourth, and adding a keyword or icon signifying a character's Age only gives card designers more room to play in.
What about this: if a player goes full Second Age, why not declare it by having The One Ring rotated 90 degrees counter-clockwise (with the title and stat bonuses below the Ring-bearer)? It'd be simple and easy to recognize. If you do so, you can play no 3A FP unique character; otherwise you lose immediately (illegal deck). If you don't (One Ring attached normally), 2A companions are str -3 and resistance -2 (or any penalty the community finds proper for Gollumized 2A survivors). It'd be simple.

I also believe that playing Second Age should impact not only your FP side, but also a bit your opponent's Shadow one: in previous ages, Balrogs, Maiar and such Ageless things were more common, so each Ageless minion should cost -2 or so.


Actually, I think "Spot 4 to remove 2" might be a perfect solution. My "replace one word" concept is just a starting point in my brain. Decipher issued a few erratas just as you suggest doing with HttWC, and yours might be the simplest way to ensure the presence of twilight going into a Shadow phase without altering the card overmuch. I'd certainly like to see this tested!
Hmmm, been rethinking this approach and I believe that spotting 4 won't happen too often in FOTR block (too much twilight remotion already). So players might then prefer to replace him with another Aragorn that can trigger at will, which is not what we're looking for. Therefore, a slightly more versatile version would be better: "each time the fellowship moves, spot 2 to remove 1 (or spot 4 to remove 2)." In any case wouldn't erase all the twilight, removing the NPE factor.


Until pipeweed decks start wrecking formats I'd say leave them be.
Pipeweed decks do too much for too little. They can pack a sanctuary or more + fresh Sam SoH to be used at any site... add vitality dependant OP skills (Greenleaf, Gandalf's Staff, Aragorn's Bow) and becomes really abusive. If they had a limit and/or an additional cost (like "spot X pipes and add X" for burden/wound remotion), there'd be a drawback. Burnt tobacco can be both smelt and seen, it's not as stealthy as Decipher depicted! 

Enola realized that basing FP strategies on too much staying power cards destroyed the fun of the game, and so we made the Hobbit Game with not a single FP condition at all (instead, events and followers-with-considerable-costs took their role).


On a related subject, Gimli's Pipe should do something by itself. I like the heavy smoker flavor of the skill, but having another skill like "Spot X pipes and discard a pipeweed possession to draw X cards" would put it in a similar level as the rest of the pipes (play Old Toby, spot 2 pipes and discard it to draw 3 cards, like Delving). Unlike the other pipes, would have a limit by the Rule of 4.


I Hate Hunter...
Hunter... ugh, enough said! Angry Awful keyword, maimed the previous sets beyond measure...

Here's my try to redefine the Hunter keyword: "At the start of the Assignment Phase, each player sums the total value of Hunter of his or her characters. The Free Peoples player compares his or her number with the one of the Shadow player with the highest value; of them, the player with the highest value may reveal X cards at random from an opponent's hand, or look at the top X cards of any player's draw deck, where X is the difference between those values."

Not strength anymore, but information! The player with more total Hunter will be able to discover cards in opponent's hand that might hinder his/her efforts, or learn if a desired character or trick is soon to arrive for an opponent, or even for oneself. Seeking, tracking and surprising your enemy is a better way of portraying intelligent skills than brute force, I believe.

Ring of Doom then would need to be errata'd to be put on during Maneuver (and probably, give +1 str and only hunter 2).


Still, Namarie won't be fixed by such change. That card, in my opinion, should require to remove 2 tokens per use like Traveler's Homestead or Gladden Homestead (and tokens only, not discarding itself, to thwart the cycle with Gil-galad HKotN). Besides being unique (again, like all Set 13 Homesteads).
« Last Edit: February 07, 2020, 11:07:55 AM by Durin's Heir » Logged


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« Reply #37 on: February 07, 2020, 05:42:57 PM »

Pipeweed decks do too much for too little. They can pack a sanctuary or more + fresh Sam SoH to be used at any site... add vitality dependant OP skills (Greenleaf, Gandalf's Staff, Aragorn's Bow) and becomes really abusive. If they had a limit and/or an additional cost (like "spot X pipes and add X" for burden/wound remotion), there'd be a drawback. Burnt tobacco can be both smelt and seen, it's not as stealthy as Decipher depicted! 

You're looking at the benefit of Pipeweed decks, but not the cost. Even just looking at Fellowship Block, Pipeweed decks are slow to set up, subject to bad draws, and generally either don't skirmish well, don't choke, or don't handle swarm. They are capable of doing anything, but not of doing everything. I don't mind these types of decks at all: powerhouses that take a while to build up. Sort of the opposite of choke decks, which are strongest in the first 6 sites and struggle towards the end. After Fellowship Block the deck almost falls off completely, a testament to it's lack of power. I agree it loses some potency with Grima keeping tabs on the number of cards and cultures, but I'm somewhat surprised so few people play them in Towers/King Standard. Movie has plenty of possession hate, so that makes sense.

Here's my try to redefine the Hunter keyword: "At the start of the Assignment Phase, each player sums the total value of Hunter of his or her characters. The Free Peoples player compares his or her number with the one of the Shadow player with the highest value; of them, the player with the highest value may reveal X cards at random from an opponent's hand, or look at the top X cards of any player's draw deck, where X is the difference between those values."

Not strength anymore, but information! The player with more total Hunter will be able to discover cards in opponent's hand that might hinder his/her efforts, or learn if a desired character or trick is soon to arrive for an opponent, or even for oneself. Seeking, tracking and surprising your enemy is a better way of portraying intelligent skills than brute force, I believe.

Ring of Doom then would need to be errata'd to be put on during Maneuver (and probably, give +1 str and only hunter 2).

You'll also need to errata Run Until Found and For Death and Glory. I really like the direction, though it's hard to imagine the impact. It seems that this would favor companions since they don't need to skirmish and stay on the table, but there's a bit of a natural contradiction since you wouldn't want to invest heavily in the keyword and wouldn't get much benefit from having a Hunter total of just 1 or 2. Madril decks might benefit most?
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