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The Lord of the Rings TCG Wiki: Get On and Get Away (4R304)

Get On and Get Away (4R304)

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Get On and Get Away (4R304) Card Image

Set: The Two Towers
Kind: Free People
Culture: Shire
Twilight: 0
Card Type: Event
Game Text: Fellowship: Add 2 burdens to play the fellowship's next 2 sites (replacing opponent's sites if necessary).
Lore: ”'The Dead can't be really there! Is it some devilry hatched in the Dark Land?'”
Rarity: R
Notes: Lists: ERL

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Get On and Get Away (4R304) Wiki

General Strategy

Get On and Get Away is notable for playing two sites in a row, rather than the more standard one. It is also the only Shire card other than Thror's Map or Pressing On that can manipulate the site path. In Towers Block, this card is particularly useful at site 6, allowing the Free Peoples player to avoid deadly sites like Cavern Entrance and Valley of Saruman. This card can be useful at any site however, although a cost of two burdens is quite high. Cards such as Sam, Son of Hamfast; Narya or Songs of the Blessed Realm would allow the Free Peoples player to shed such burdens quite quickly.

In Reflections, the addition of Alternate Ring-Bearers put this card in a position where it lacks cultural reinforcement; it can be played in any deck (Since previous sets always required Frodo, there was always at least one Shire card this card synergises with). This eventually places it on the R-List of Expanded format, since site manipulation cards have more value post-shadows. In spite of this, Get On and Get Away can still be pulled from deck via Saved from the Fire and recycled via Bilbo, Retired Adventurer; Daddy Twofoot or Fireworks.

Strengths and Weaknesses

Strong Versus...

  • Undesirable sites

Weak Versus...

  • Corruption

Extra Information

  • This card requires no Shire presence to play.

DO NOT EDIT OR REMOVE THIS LINE.

This page has been moved, the new location is Get On and Get Away (4R304).
lotr04304wiki.txt · Last modified: 2017/07/30 19:44 (external edit)

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