The Last Homely House

Middle-Earth => Chamber of Mazarbul => Topic started by: Thranduil on November 12, 2008, 02:30:50 PM

Title: Thranduil's Virtual DC Contest #2 (Contest finished!)
Post by: Thranduil on November 12, 2008, 02:30:50 PM
Since this board has been so quiet recently, I decided it was time to liven it up with a good ol' DC contest. And since I enjoyed my first virtual DC contest (even if you didn't! ;) ) I decided that I'd do another. And so it makes sense that, given last time we did the Fellowship of the Ring, this time we'll do the Two Towers! :uh-huh:

So anyway, I'll restate all the normal rules and introductions below and stuff, and we'll get started as soon as we have enough people or Wednesday November 19th whichever comes first. To join, just let me know by either posting below or sending me a PM. If you have any problems with the above deadline or any questions about the contest etc., don't hesitate to PM me. :up:


Introduction to the Concept

Those who once played Star Wars CCG when it died a horrible death may remember that the Players’ Committee continued making ‘Virtual’ cards. This would involve taking old cards that nobody used (because they were totally useless – a big issue with the early SW and LOTR cards) and making alternate texts so that they’d be useful.

A classic example of this is the SW card ‘Tarkin’. The original version had a text like this:



That’s right – it was totally blank! :o

The Virtual card, with the title ‘Tarkin (V)’ had a text like this:

‘Adds one battle destiny with Vader (or against a Rebel at a mobile site). Spies and Jar Jar may not deploy to Death Star. May subtract 2 from the Force retrieved from On The Edge or Off The Edge. Once per game, may download Put All Sections On Alert, Hyperwave Scan, or an ISB agent.’

Even if you don’t know anything about the game itself, it’s clear which of the two was more useful, and they also changed his stats, deploy cost and forfeit value, to make in the end, a pretty decent card, which I in fact use in one of my decks. They did this with a whole load of other cards, not just ones without game text.

As another example, the card ‘Stormtrooper’ had this text:

‘Deploys free to same site as one of your Imperials with ability > 2.’

‘Stormtrooper (V)’ had this text:

‘Destiny +2 when drawn for weapon or battle destiny. While armed with a Blaster Rifle, forfeit +2 and draws one battle destiny if not able to otherwise.’

These two cards do completely different things, and though it’s clear the second is more useful, you could make an argument to use either.

What the SWCCGPC did was make printable versions of the bottom half of the cards covering up stats and game texts but leaving the picture, title and lore text the same. Imagine this is working in the same way, except because the lore is at the bottom it’s being covered as well.


Tasks and Rules


In this contest, there will be a series of cards which nobody uses which will be from Towers Block. Your task will be to make a Virtual version of these cards which I will specify in each round. It should:

1) Have the same title (with a (V) attached to the end)
2) Have the same twilight cost, culture, type and sub-type
3) Have whatever attributes or attribute modifiers you think appropriate
4) Have a different text, maybe similar, but could also be on completely different lines
5) Have a lore which you want, it’s really up to you - you can keep the same lore or put in your own, it doesn’t really matter.


(Bad) Example

So, say I choose ‘Legolas, Dauntless Hunter’. Then your card might look like this:

[2] •Legolas, Dauntless Hunter (V) [Elven]
Companion • Elf
Str: 13
Vit: 21
Res: 99
Archer. Hunter 3000. Damage +13.
Maneuver: Make Legolas a god until the regroup phase.
As if noone uses this Legolas, even though he's on the X-list!
4 V 73

Obviously you’d lose because it’s ridiculously unfair and totally unoriginal (Legolas is already a god :P ) but you get the general idea.


Format

This will be a cumulative contest without eliminations so that there is maximum participation and the widest possible range of cards. Voting is compulsory for participants.

The number of rounds depends on the amount of enthusiasm, but I’m hoping we can keep it going for 10 rounds.

There will also be some prizes which will be decided upon later for at least first place.


Contestants
Thranduil
EL
menace64
lem0nhead
mm
GT
SoP
ML
GoG
Anvar
DI
NK
AP

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2
Post by: Elf_Lvr on November 12, 2008, 02:40:35 PM
I'm in.
Title: Re: Thranduil's Virtual DC Contest #2
Post by: menace64 on November 12, 2008, 08:09:58 PM
I'll dance the dance of champions.
Title: Re: Thranduil's Virtual DC Contest #2
Post by: lem0nhead on November 13, 2008, 12:53:07 AM
I'm in but im not dancing for you. I dont wanna look as daft as menace does.
Title: Re: Thranduil's Virtual DC Contest #2
Post by: macheteman on November 13, 2008, 06:48:37 AM
Hail Thranduil, we who are about to die, salute you!
Title: Re: Thranduil's Virtual DC Contest #2
Post by: Gate Troll on November 13, 2008, 07:28:55 AM
I'm in. :up:
Title: Re: Thranduil's Virtual DC Contest #2
Post by: sickofpalantirs on November 13, 2008, 08:05:37 AM
meh. why not?
Title: Re: Thranduil's Virtual DC Contest #2
Post by: MR. Lurtzy on November 13, 2008, 11:06:14 AM
Alas, I'm in.
Title: Re: Thranduil's Virtual DC Contest #2
Post by: Thranduil on November 13, 2008, 11:52:12 AM
Good turn out so far! :up: We could certainly have a few more though.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2
Post by: GarrisonofGondor on November 13, 2008, 07:11:08 PM
I'm in!
Title: Re: Thranduil's Virtual DC Contest #2
Post by: Anvar on November 16, 2008, 04:20:00 PM
Me too.

Anvar
Title: Re: Thranduil's Virtual DC Contest #2
Post by: menace64 on November 16, 2008, 07:17:24 PM
I would like to participate twice.
Title: Re: Thranduil's Virtual DC Contest #2
Post by: Thranduil on November 17, 2008, 11:02:46 AM
I would like to participate twice.
Fair enough. But I'd expect double cards from your each round! :mrgreen:

Anyone else around? 10 is a good number, but I'm betting we can hit the 12 we started my last contest with!

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2
Post by: DáinIronfoot on November 17, 2008, 12:20:38 PM
Now that I've returned to a semi-normal forum schedule, count me in. :up:
Title: Re: Thranduil's Virtual DC Contest #2
Post by: macheteman on November 18, 2008, 01:29:29 PM
i'm hoping we get to do weight of a legacy  ;)
Title: Re: Thranduil's Virtual DC Contest #2
Post by: Thranduil on November 18, 2008, 02:44:22 PM
i'm hoping we get to do weight of a legacy  ;)
You can feel free to do Weight of a Legacy - I won't stop you. You might not get any votes... :mrgreen:

We'll be starting by tomorrow evening (GMT) when I will post the first round, so anyone who still wants to join aught to let me know ASAP.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2
Post by: Gate Troll on November 18, 2008, 03:51:06 PM
i'm hoping we get to do weight of a legacy  ;)

Nah, we way overdid WoaL, it deserves to die.
Title: Re: Thranduil's Virtual DC Contest #2
Post by: Thranduil on November 19, 2008, 12:28:24 PM
Alright, so now it's time to begin the first round! =D> \:D/

So, for this round I want you guys to design 1 of the following cards:

(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR04238.jpg&hash=ef90095fbc627186f577ee0715f1b4fe72db3d79)(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR04239.jpg&hash=26b139210fb4a35b1678e809efa6a642e6752174)

So either Men of Harad or Men of Rhûn is fine. Just to restate the rules, you card should:

1) Have the same title (with a (V) attached to the end)
2) Have the same twilight cost and culture - the card you make this round should be either an event or a condition. If you really want to make it into another type (like minion or follower) then fair enough - it's all cool!
3) Have whatever attributes or attribute modifiers you think appropriate
4) Have a different text, maybe similar, but could also be on completely different lines - in fact, you should try to make it as original as possible because this might be more popular than just redoing the stated ability. Making a card that works with the [Men] culture is fine as well - it's not a requirement, nor is it forbidden.
5) Have a lore which you want, it’s really up to you - you can keep the same lore or put in your own, it doesn’t really matter.

Cards will be posted each round anonymously, so the card which you send me should follow this format to avoid possible identification (obviously omit bits that you don't need):

[X] Title (V) [Culture]
Type • Sub-type
Str: +A
Vit: +B
Res/Sit: +C
Text
Lore
4 V XXX

Your entries should be PMed to me before Wednesday 26th, so you've got just under a week.

I also follow a rather different policy for my contests than most. The card which you send me I will look over and then, if I can think of anything, I will send it back to you with any comments I might have. You are then free to re-send it to me with any changes at any later date before the deadline. You can do this as many times as you'd like. The reason for this is that I don't want any cards losing out on votes because they're over- or underpowered, badly formatted, riddled with bad grammar and/or spelling errors, or if their text doesn't do exactly what it's supposed to do.

So there we go. Another contest. Happy DCing, and good luck! :up:

This is also an open contest, by the way, so as long as you send me your card by the deadline, you will have entered the contest and I will post your card with the others.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2
Post by: NappyKorn on November 20, 2008, 09:54:57 AM
DC sent :up:.
Title: Re: Thranduil's Virtual DC Contest #2
Post by: sickofpalantirs on November 21, 2008, 10:47:11 AM
I wuv how men of rhun is so much more USEFUL than men or harad...
Title: Re: Thranduil's Virtual DC Contest #2
Post by: Thranduil on November 24, 2008, 09:40:27 AM
Come on guys! I have 5 entries (one of them mine) and 13 people signed up. The deadline is THIS WEDNESDAY! The earlier you get them in, the more I have a chance to think about them and give you good comments. If there isn't time for me to send you feedback before I post them, then I simply won't! :twisted:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2
Post by: macheteman on November 24, 2008, 02:10:55 PM
The earlier you get them in, the more I have a chance to think about them and give you good comments.

but some times, of course, you can be the first person to send an entry and get really bad comments.  ;)

no, thran's advice is always helpful, as long as he is paying attention to whether or not it's a condition or an event.

i like it this way, because i forgot a little phrase that would have made my ability useless!!!

thanks thran for the cool contest  8-)
Title: Re: Thranduil's Virtual DC Contest #2
Post by: Thranduil on November 24, 2008, 03:05:23 PM
but some times, of course, you can be the first person to send an entry and get really bad comments.  ;)

no, thran's advice is always helpful, as long as he is paying attention to whether or not it's a condition or an event.
I have no idea what you're talking about... :ninja:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2
Post by: Thranduil on November 26, 2008, 04:57:58 PM
Well, Wednesday is now over and Thursday has begun. This can mean only one thing: it's time to post the cards! :mrgreen:

Out of 13 people signed up for this contest, I got 10 entries. It's not bad, but we can certainly do better. That said, this is an open contest - anyone is welcome to drop in and out as they see fit. It is also a cumulative contest, so the more rounds you enter the higher your total will be at the end when determining the winner (remembering that there will be prizes floating around! :uh-huh:).

As always with these contests, please vote for your favourite 3 in order and try to vote for concepts over balance - 1 or even 2 people cannot be a design and development team at the same time so try to allow some leeway in that respect.

The deadline for voting will be in about a week's time, so Wednesday 3rd December. Remember that ALL participants are required to vote and they can't vote for themselves, even though the cards are anonymous (I'll know! :ninja:). Other voters are of course welcome and encouraged.

Now enough ramblings: let's have the cards! =D>

mm
[2] Men of Rhûn (V) [Raider]
Event • Assignment
Play an Easterling from hand (or from your draw deck if you can spot 4 burdens). That Easterling is damage +1 until the regroup phase.
Sudden war came upon Gondor out of Rhûn, land of the east.
4 V 239

NK
(0) Men of Harad (V) [raider]
Condition
Vit: +1
Bearer must be a Southron. Bearer is fierce.
Assignment: Exert bearer twice to assign bearer to an unbound companion. The Free Peoples player may add a threat to prevent this.
...and the men of harad were a constant threat to the Fellowship of the Ring.
4 V 238

Anvar
[2] Men of Rhûn (V) [Raider]
Condition • Support Area
To play spot an Easterling.
Shadow: Spot 2 Easterlings and remove 2 burdens to play an Easterling from your discard pile.
Sudden war came upon Gondor out of Rhûn, land of the east.
4 V 239

Thranduil
[2] Men of Rhûn (V) [Raider]
Condition • Support Area
While you can spot a [Raider] Easterling, each [Men] Man gains Easterling.
Regroup: Exert an Easterling to add a burden. Discard this condition.
Sudden war came upon Gondor out of Rhûn, land of the east.
4 V 239

AP
[2] Men of Rhûn (V) [Raider]
Event • Maneuver
Spot a [Raider] Man to play a [Raider] possession from your discard pile (and draw a card if you can spot 5 or more companions).
“…but the Mûmak of Harad was indeed a beast of vast bulk, and the like of him does not walk now in Middle-earth….”
4 V 239

GT
[2] Men of Rhûn (V) [Raider]
Condition • Support Area
To play, spot an Easterling.
Shadow: Play an Easterling to add a [Raider] token here.
Shadow: Remove 2 [Raider] tokens from here and exert a [Sauron] or [Raider] minion to play an Easterling; that Easterling is twilight cost -6 and comes into play exhausted.
Sudden war came upon Gondor out of Rhun, land of the East.
4 V 239

SoP
[2] Men of Rhûn (V) [Men]
Condition • Support Area
To play, spot an Easterling.
Regroup: Spot 2 burdens, an Easterling and remove [2] to draw a card and make the free peoples player discard a condition (limit once per turn).
Sudden War came upon Gondor out of Rhun, land of the East.
4 V 239

m64
(0) Men of Harad (V) [Raider]
Condition • Support Area
Each mounted Southron gains ambush [2].
Regroup: Exert your mounted Southron and remove [6] to take control of a site. Discard this condition.
The savage Haradrim, men from the kingdom south of Gondor and Mordor, were called Southrons.
4 V 238

EL
(0) Men of Harad (V) [Raider]
Condition • Support Area
Skirmish: Discard this condition to make a [Raider] minion strength +1 for each of the following that is true: it is a Southron, it is mounted, you can spot 3 threats, you can spot a companion in the dead pile.
The savage Haradrim, men from the kingdoms south of Gondor and Mordor, were called Southrons.
4 V 238

Lem0nhead
(0) Men of Harad (V) [Raider]
Condition • Support Area
Shadow: Play a [Raider] Man to place a [Raider] token here.
Shadow: Remove X [Raider] tokens from here to play a [Raider] Man with twilight cost X. That man is strength + X and gains ambush [1] until the regroup phase.
The savage Haradrim, men from kingdoms south of Gondor and Mordor, were called Southrons.
4 V 238
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 1)
Post by: Elf_Lvr on November 26, 2008, 05:13:42 PM
Not a lot of these really caught my eye. Oh well.

1
8
2
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 1)
Post by: macheteman on November 26, 2008, 08:14:36 PM
8
10
5
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 1)
Post by: lem0nhead on November 27, 2008, 12:40:02 AM
9
1
3
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 1)
Post by: Anonymous Prodigy on November 27, 2008, 03:49:48 PM
3
9
10
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 1)
Post by: macheteman on December 01, 2008, 07:34:01 AM
we need at least 6 more votes. methinks.
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 1)
Post by: sickofpalantirs on December 01, 2008, 08:04:25 AM
10
9
3
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 1)
Post by: Thranduil on December 01, 2008, 08:10:14 AM
Yes we do, mm. Sorry - I was away for the weekend.

Guys I need your votes! [-X

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 1)
Post by: NappyKorn on December 01, 2008, 08:20:37 AM
10
3
9
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 1)
Post by: Gate Troll on December 01, 2008, 09:02:16 AM
10
8
2

I love #10. :up:
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 1)
Post by: Anvar on December 02, 2008, 11:30:22 AM
4
8
6
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 1)
Post by: menace64 on December 02, 2008, 01:58:09 PM
1
3
10
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: Thranduil on December 03, 2008, 01:12:32 AM
And my votes go to:

1) 8
2) 3
3) 6

Which means our winners for this round are:

1) Lem0nhead
2) Anvar
3) Menace64


So congrats to them and I encourage all contestants to give them a :gp: in recognition of their achievement! :mrgreen: (The entries in the last post should now have names instead of numbers).

And now it's time to start the next round, and we're going to remake some FP possessions, being 1 of the following:

(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR04063.jpg&hash=9bf50f6190147d908d3f8815c8d5410737b802d0)(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR04112.jpg&hash=fce682d8e04e97d31ca9eb90e3873fc3b00e3afe)

Just to restate the rules, you card should:

1) Have the same title (with a (V) attached to the end)
2) Have the same twilight cost and culture - type for this round is up for grabs; the card you make does not have to be a possession.
3) Have whatever attributes or attribute modifiers you think appropriate
4) Have a different text, maybe similar, but could also be on completely different lines
5) Have a lore which you want, it’s really up to you - you can keep the same lore or put in your own, it doesn’t really matter.

So your card should look a bit like this:

[X] Title (V) [Culture]
Type • Sub-type
Str: +A
Vit: +B
Res/Sit: +C
Text
Lore
4 V XXX

Your entries should be PMed to me before Wednesday 10th, so you've got just under a week.

Remember this is still an open contest, so as long as you send me your card by the deadline (regardless of how many rounds you have entered in the past), you will have entered the contest and I will post your card with the others.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: menace64 on December 03, 2008, 01:22:44 AM
Huzzah! Entry away!
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: lem0nhead on December 03, 2008, 02:31:53 AM
Double Huzzah! A punctual entry for the first time in a while!
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: macheteman on December 03, 2008, 08:25:52 AM
Triple Huzzah! DC sent!

@ thran, this doesn't bother me really, but i was just thinking, when you vote, you know what cards are whose...
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: NappyKorn on December 03, 2008, 09:07:15 AM
DC sent :up:.
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: Thranduil on December 03, 2008, 10:12:01 AM
Triple Huzzah! DC sent!

@ thran, this doesn't bother me really, but i was just thinking, when you vote, you know what cards are whose...
This is true and it bothers me, but I try my best to ignore it.

I always try to make my card before seeing any others.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: macheteman on December 03, 2008, 10:24:20 AM
yeah, no problem, :up:
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: Gate Troll on December 03, 2008, 10:41:16 AM
DC sent. :up:
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: Thranduil on December 09, 2008, 12:03:56 PM
I've had a request for a short extension. The new deadline will be Friday.

And all of those who said they were going to enter the last round and then didn't, it's really not too late to enter the contest - after all, there will be 10 rounds - and so I expect you all to send in entries as soon as possible! :twisted:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: macheteman on December 12, 2008, 09:31:22 AM
yay! deadline day!
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: Gate Troll on December 12, 2008, 09:35:25 AM
Let's see those entries.  :P
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: macheteman on December 13, 2008, 03:30:33 PM
so... i'm assuming you'll post the cards as soon as you get the chance. 

:gah:
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: Gate Troll on December 13, 2008, 03:34:21 PM
Let's see those entries.  :P

Or not...  :-S
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: macheteman on December 13, 2008, 03:46:44 PM
haha, we gotta give thran a break, he hasn't even been on TLHH for a couple days.
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 2)
Post by: Thranduil on December 14, 2008, 04:56:10 AM
Sorry, a little bit swamped. Hopefully the cards will get up later today.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: Thranduil on December 15, 2008, 12:56:50 AM
Sorry for the delay. Impressively, it seems we have a full compliment of entries this time.

Just a quick point, something which completely failed my notice until someone explained it to me, and which a few cards have used below: the picture on Boromir's Gauntlet's is Aragorn who had put on Boromir's gauntlets at the end of the Fellowship of the Ring.

Voting deadline is Monday 22nd, and vote for your favourite 3 as usual.

And now, enjoy! :mrgreen:

menace64
[1] Elven Brooch (V) [Elven]
Possession • Brooch
Res: +1
To play, spot an Elf. Bearer must be a companion.
Each time bearer is assigned to skirmish a minion of higher strength, make another companion gain hunter 1 until the start of the regroup phase.
"'Not idly do the leaves of Lorien fall.'"
4 V 63

lem0nhead
[1] Elven Brooch (V) [Elven]
Possession • Brooch
Bearer must be a fellowship companion.
Maneuver: Discard another possession borne by bearer to heal bearer.
Skirmish: Exert bearer to make a minion lose hunter.
"'Not idly do the leaves of Lorien fall.'"
4 V 63

macheteman
[1] Elven Brooch (V) [Elven]
Possession • Brooch
Res: +1
To play, spot an Elf. Bearer must be a companion.
Maneuver: Discard this possession to reinforce a culture token of the same culture as bearer.
"Not idly do the leaves of Lorien fall."
4 V 63

NappyKorn
[1] Elven Brooch (V) [elven]
Possession • Brooch
To play, spot an Elf. Bearer must be an unbound companion.
Each time bearer is about to take a wound you may add a threat to prevent that wound.
"Not idly do the leaves of Lorien Fall."
4 V 63

Gate Troll
[1] •Boromir's Gauntlets (V) [Gondor]
Possession • Gauntlets
Str: +1
Bearer must be [Gondor] Man.
If bearer is Boromir, at the start of the fellowship phase you may add [3] to make bearer
take no more than 1 wound until the regroup phase.
"'...now Boromir has taken his road, and we must make haste to choose our own.'"
4 V 112

Thranduil
[1] •Boromir’s Gauntlets (V) [Gondor]
Possession • Support Area
To play, spot 2 [Gondor] Men.
Each time a [Gondor] Man is about to take a wound, you must add a [Gondor] token here and prevent that wound.
If there are 4 tokens here, discard this possession and place a companion in the dead pile.
"'...now Boromir has taken his road, and we must make haste to choose our own.'"
4 V 112

Anonymous Prodigy
[1] •Boromir’s Gauntlets (V) [Gondor]
Possession • Gauntlets
Res: +1
Bearer must be a [Gondor] Man.
Skirmish: If bearer is Boromir, exert him and discard this possession to make another [Gondor] Man strength +2 and reinforce a [Gondor] token.
“He was cloaked and booted as if for a journey on horseback; and indeed though his garments were rich, and his cloak was lined with fur, they were stained with long travel.”
4 V 112

Mr Lurtzy
[1] Elven Brooch (V) [Elven]
Possession • Brooch
Res: +1
To play, spot an Elf. Bearer must be a companion with resistance 6 or more (except the Ring-bearer).
Fellowship or Regroup: If you cannot spot a minion, discard this possession to draw a card for each threat.
"'Not idly do the leaves of Lorien fall.'"
4 V 63

Anvar
[1] •Boromir's Gauntlets [Gondor]
Possession • Gauntlets
Bearer must be a [Gondor] Man.
While bearer is Boromir or Aragorn, he is strength +1.
Response:If bearer is about to killed in a skirmish, transfer this possession to another eligible bearer to make the move limit +1.
"...now Boromir has taken his road, and we must make haste to choose our own."
4 V 112

elf_lvr
[1] •Boromir's Gauntlets (V) [gondor]
Possession • Gauntlets
Bearer must be a ranger.
If bearer is Aragorn, he is damage +1.
If bearer is Boromir, he takes no more than 1 wound in each skirmish.
Skirmish: Discard this possession to make bearer strength +2.
"'...now Boromir has taken his road, and we must make haste to choose our own.'"
4 V 112

GarrisonofGondor
[1] •Boromir's Gauntlets [Gondor]
Possesion  • Gauntlets
Vit: +1
Bearer must be a [Gondor] Man.
Skirmish: If another companion is about to take a wound, exert bearer to prevent that wound.
"'...now Boromir has taken his road, and we must make haste to choose our own."'
4 V 112

sickofpalantirs
[1] •Boromir's Gauntlets [Gondor]
Possession • Gauntlets
Str: +1
Bearer must be a [gondor] Man.
Response  If bearer is Aragorn or Boromir and about to take a wound, discard this possession to prevent that wound. Any shadow player may wound a minion to prevent this.
"'....Now Boromir has taken his road and we must make haste to choose our own" 
4 V 112

DáinIronfoot
[1]•Boromir's Gauntlets (V) [Gondor]
Possession • Gauntlets
Bearer must be a [Gondor] Man.
If bearer is Boromir, Faramir, or Aragorn, each time you exert him to play a [Gondor] event, you may heal him (limit once per phase).
Response: If bearer is about to take a wound, discard this possession to prevent that wound.
“‘...now Boromir has taken his road, and we must make haste to choose our own.’”
4 V 112
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: lem0nhead on December 15, 2008, 01:34:46 AM
4
10
12
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: NappyKorn on December 15, 2008, 06:03:09 AM
5
11
10
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: Gate Troll on December 15, 2008, 09:11:04 AM
3
13
2
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: Elf_Lvr on December 15, 2008, 12:34:03 PM
12
3
11
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: Thranduil on December 15, 2008, 03:09:17 PM
1) 2
2) 9
3) 10
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: sickofpalantirs on December 15, 2008, 06:48:57 PM
10
2
3
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: Anvar on December 16, 2008, 11:24:18 AM
3
7
12
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: FM on December 16, 2008, 12:09:27 PM
Well, if I'll vote in this, I'll PARTICIPATE in it a bit, so instead of simple votes, you each get a small review on the card you submited! Nice huh? ;) Ok, not really, I know. But I felt like doing so, so here goes (and you deal with it. :P).

#1
[1] Elven Brooch (V) [Elven]
Possession • Brooch
Res: +1
To play, spot an Elf. Bearer must be a companion.
Each time bearer is assigned to skirmish a minion of higher strength, make another companion gain hunter 1 until the start of the regroup phase.
"'Not idly do the leaves of Lorien fall.'"
4 V 63

At first, I read this card and thought: wth? But now, analyzing it, it makes PERFECT - and I mean REALLY PERFECT - sense! The big guy grabs you, you drop the brooch, a friend comes buy and finds it, and it helps that friend hunt in search for you! Amazing really. But then, the lore ended up messing it a bit. Sure, the lore is a given, but THIS brooch simply DOESN'T "fall off" for a reason. And ends up being really abusable this way.

#2
[1] Elven Brooch (V) [Elven]
Possession • Brooch
Bearer must be a fellowship companion.
Maneuver: Discard another possession borne by bearer to heal bearer.
Skirmish: Exert bearer to make a minion lose hunter.
"'Not idly do the leaves of Lorien fall.'"
4 V 63

Kinda meh. Useful - and not REALLY due to the bearing requirements -, but not flavorful. And again, messed up with the lore for the very same reason.

#3
[1] Elven Brooch (V) [Elven]
Possession • Brooch
Res: +1
To play, spot an Elf. Bearer must be a companion.
Maneuver: Discard this possession to reinforce a culture token of the same culture as bearer.
"Not idly do the leaves of Lorien fall."
4 V 63

What the...? I'm not even sure this is better than the FIRST Lorien Brooch. Really? Spotting requirement and a card slot for a token? Perhaps if it had built-in recursion...

#4
[1] Elven Brooch (V) [elven]
Possession • Brooch
To play, spot an Elf. Bearer must be an unbound companion.
Each time bearer is about to take a wound you may add a threat to prevent that wound.
"Not idly do the leaves of Lorien Fall."
4 V 63

And now it's OVERpowered. Not to mention, why the heck limit to unbound? Frodo had one! On a related note, this DOES dodge a bullet that the others didn't, which is allowing Smeagol to bear the Elven Brooch. That's completely unflavorful, it'd probably sear his neck so badly that he'd choke to death!

#5
[1] •Boromir's Gauntlets (V) [Gondor]
Possession • Gauntlets
Str: +1
Bearer must be [Gondor] Man.
If bearer is Boromir, at the start of the fellowship phase you may add [3] to make bearer
take no more than 1 wound until the regroup phase.
"'...now Boromir has taken his road, and we must make haste to choose our own.'"
4 V 112

I won't lie, I like it. However, I think it's unflavorful it protects Boromir. I think it should boost Boromir (because he DID put up a fight before snuffing it) and protect the bearer if NOT Boromir, after all, it protected Aragorn pretty well, but it didn't work out quite that good with poor old Boromir, now did it? ;)

#6
[1] •Boromir’s Gauntlets (V) [Gondor]
Possession • Support Area
To play, spot 2 [Gondor] Men.
Each time a [Gondor] Man is about to take a wound, you must add a [Gondor] token here and prevent that wound.
If there are 4 tokens here, discard this possession and place a companion in the dead pile.
"'...now Boromir has taken his road, and we must make haste to choose our own.'"
4 V 112

Gauntlets played to the support area? I'm not so sure... I like where it's going, though. However, I think this is really underpowered right now, with hefty spotting requirements, but I think it might be an ok card. However, as I said, I'm all for flavor when designing, and I REALLY don't see gauntlets in the group's stash protecting them from harm.

#7
[1] •Boromir’s Gauntlets (V) [Gondor]
Possession • Gauntlets
Res: +1
Bearer must be a [Gondor] Man.
Skirmish: If bearer is Boromir, exert him and discard this possession to make another [Gondor] Man strength +2 and reinforce a [Gondor] token.
“He was cloaked and booted as if for a journey on horseback; and indeed though his garments were rich, and his cloak was lined with fur, they were stained with long travel.”
4 V 112

Most cards that can be borne bu more than one companion have SOME use, they are just MORE useful when borne by their namesake companion. I'm not sure a simple +1 resistance would make for it being "useful", but I liked the design.

#8
[1] Elven Brooch (V) [Elven]
Possession • Brooch
Res: +1
To play, spot an Elf. Bearer must be a companion with resistance 6 or more (except the Ring-bearer).
Fellowship or Regroup: If you cannot spot a minion, discard this possession to draw a card for each threat.
"'Not idly do the leaves of Lorien fall.'"
4 V 63

Again, not sure why the Ring-bearer can't bear it, I'd simply lose the resistance bonus. It'd be fine.

#9
[1] •Boromir's Gauntlets [Gondor]
Possession • Gauntlets
Bearer must be a [Gondor] Man.
While bearer is Boromir or Aragorn, he is strength +1.
Response:If bearer is about to killed in a skirmish, transfer this possession to another eligible bearer to make the move limit +1.
"...now Boromir has taken his road, and we must make haste to choose our own."
4 V 112

Downright absurd. Flavorful, but broken. You see, you could roast 3 random dudes and simply make a triple move AFTER a double move! I'd make it only bearable by Boromir or Aragorn, so transferring would be somewhat limited, and call it a day.

#10
[1] •Boromir's Gauntlets (V) [gondor]
Possession • Gauntlets
Bearer must be a ranger.
If bearer is Aragorn, he is damage +1.
If bearer is Boromir, he takes no more than 1 wound in each skirmish.
Skirmish: Discard this possession to make bearer strength +2.
"'...now Boromir has taken his road, and we must make haste to choose our own.'"
4 V 112

Again, I think the design was messed up in that the abilities should be inverted, protection for Aragorn, boosting for Boromir. Other than that, it's a fine design.

#11
[1] •Boromir's Gauntlets [Gondor]
Possesion  • Gauntlets
Vit: +1
Bearer must be a [Gondor] Man.
Skirmish: If another companion is about to take a wound, exert bearer to prevent that wound.
"'...now Boromir has taken his road, and we must make haste to choose our own."'
4 V 112

Simple, yet beautiful! Cards do not have to be utterly complicated to be nice. Check, for instance, MtG's Isamaru, Hound of Konda. Or Savannah Lions. They are as vanilla as it goes, yet they ROCK!

#12
[1] •Boromir's Gauntlets [Gondor]
Possession • Gauntlets
Str: +1
Bearer must be a [gondor] Man.
Response  If bearer is Aragorn or Boromir and about to take a wound, discard this possession to prevent that wound. Any shadow player may wound a minion to prevent this.
"'....Now Boromir has taken his road and we must make haste to choose our own" 
4 V 112

Clean design again, I like this one. I'd not allow the Shadow to stop it, though, see Dwarven Bracers.

#13
[1]•Boromir's Gauntlets (V) [Gondor]
Possession • Gauntlets
Bearer must be a [Gondor] Man.
If bearer is Boromir, Faramir, or Aragorn, each time you exert him to play a [Gondor] event, you may heal him (limit once per phase).
Response: If bearer is about to take a wound, discard this possession to prevent that wound.
“‘...now Boromir has taken his road, and we must make haste to choose our own.’”
4 V 112

Now THIS is awesome! I think it's nice REALLY nice!


Soooo, after all this rambling, my votes go to... drum roll:

11, 13 and 1, respectively!
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: GarrisonofGondor on December 16, 2008, 05:53:47 PM
7
9
10
 :up:
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: Anonymous Prodigy on December 22, 2008, 05:37:41 PM
12
10
11
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: sickofpalantirs on December 23, 2008, 10:56:07 AM
11
3
10
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: Thranduil on December 24, 2008, 09:01:27 AM
11
3
10
Um... SoP, you have already voted! And differently! :lol:

I still want votes from m64, ML, DI and mm. Once those are done, I can post the next round. :up:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: Gate Troll on December 28, 2008, 06:42:43 AM
10
2
3
11
3
10

Hahahaha! That's hilarious. :lol:
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: sickofpalantirs on December 29, 2008, 06:02:34 AM
weally? I thought I hadn't...I guess I looked at the cards differently...
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: DáinIronfoot on December 29, 2008, 07:55:35 AM
Hmmm. :-k I vote:

11
10
2
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: menace64 on January 04, 2009, 01:08:03 PM
5
7
13
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: Anonymous Prodigy on January 05, 2009, 08:28:51 AM
Quote from: Thranduil
I still want votes from m64, ML, DI and mm. Once those are done, I can post the next round. :up:

mm has departed. (http://lotrtcgdb.com/forums/index.php?topic=1408.0)
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: Thranduil on January 07, 2009, 09:01:12 AM
Quote from: Thranduil
I still want votes from m64, ML, DI and mm. Once those are done, I can post the next round. :up:

mm has departed. (http://lotrtcgdb.com/forums/index.php?topic=1408.0)
Fair enough. Thanks! :gp:

Nevertheless, I need Lurtzy's vote because it's too close to call the winners or losers this round without it.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: MR. Lurtzy on January 07, 2009, 12:05:55 PM
9
3
1
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 2)
Post by: Thranduil on January 07, 2009, 12:40:37 PM
Right, now we can move on, thank you all who voted. First, lets announce our winners from last round (the names are now up in that post):

1) elf_lvr (#10)
2) macheteman (#3)
3) GarrisonofGondor (#11)


SoP (#12) was also very close to being third. So I would encourage anyone in the contest to give those three a :gp: as we move onto the exciting next round (I'm excited! 8-) ).

Now it's always a shame when there's a version of a really cool character that just sucks and is never worth playing (especially with a cool lore). Well, here is one of those:

(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR06122.jpg&hash=71361b73026acb7403daaf02378ae495cae04aed)

Just to restate the rules, you card should:

1) Have the same title (with a (V) attached to the end)
2) Have the same twilight cost and culture
3) Have whatever attributes or attribute modifiers you think appropriate
4) Have a different text, maybe similar, but could also be on completely different lines
5) Have a lore which you want, it’s really up to you - you can keep the same lore or put in your own, it doesn’t really matter.

So your card should look a bit like this:

[8] •The Witch-King, Deathless Lord (V) [Wraith]
Type • Sub-type
Str: +A
Vit: +B
Res/Sit: +C
Text
Lore
6 V 122

Your entries should be PMed to me before Wednesday 14th, so you've got just under a week.

Remember this is still an open contest, so as long as you send me your card by the deadline (regardless of how many rounds you have entered in the past), you will have entered the contest and I will post your card with the others.

Good luck! :mrgreen:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 3 - Deathless Lord)
Post by: DáinIronfoot on January 07, 2009, 01:20:31 PM
Uncle Dáin's entry is in! Does that make me first for once?! :o

Next: Hades freezes over. And hey, is that a pig buzzing around outside?
Title: Re: Thranduil's Virtual DC Contest #2 (Round 3 - Deathless Lord)
Post by: Thranduil on January 07, 2009, 01:23:19 PM
Uncle Dáin's entry is in! Does that make me first for once?! :o

Next: Hades freezes over. And hey, is that a pig buzzing around outside?
Nope! Sorry but both me and AP got in before you! :lol:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 3 - Deathless Lord)
Post by: DáinIronfoot on January 07, 2009, 01:24:29 PM
.

.

.


Blast you both. >:(

Can anyone tell me what that pigs's up to, then? :suspect:
Title: Re: Thranduil's Virtual DC Contest #2 (Round 3 - Deathless Lord)
Post by: lem0nhead on January 08, 2009, 12:59:12 AM
Lay off those things your wife tells you are vitamins!
Title: Re: Thranduil's Virtual DC Contest #2 (Round 3 - Deathless Lord)
Post by: Anonymous Prodigy on January 08, 2009, 04:52:43 AM
A little sleep-deprived induced hysteria, I imagine. :P
Title: Re: Thranduil's Virtual DC Contest #2 (Round 3 - Deathless Lord)
Post by: Thranduil on January 12, 2009, 04:48:28 AM
Remember to get all your entries in for Wednesday. :up:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 3 - Deathless Lord)
Post by: DáinIronfoot on January 14, 2009, 07:33:09 AM
Everybody got 'em in yet? Let's move move move! :mrgreen:

I'm not used to submitting early and then having to wait this long to see results. :roll:
Title: Re: Thranduil's Virtual DC Contest #2 (Round 3 - Deathless Lord)
Post by: menace64 on January 14, 2009, 07:41:02 AM
Mine's forthcoming. I'll make the deadline.
Title: Re: Thranduil's Virtual DC Contest #2 (Round 3 - Deathless Lord)
Post by: lem0nhead on January 14, 2009, 07:46:24 AM
How many are you waiting on Thran?
Title: Re: Thranduil's Virtual DC Contest #2 (Round 3 - Deathless Lord)
Post by: Thranduil on January 14, 2009, 09:49:44 AM
Well I have 8 entries, which is enough to run with. However, that makes 4 missing and if you could get them in before midnight (GMT), I would be most grateful.

I am missing:

NK
Anvar
AD
m64

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: Thranduil on January 15, 2009, 05:32:14 AM
Apologies for the slight delay but I was travelling quite a lot yesterday and did not have time to sort this out.

As always, vote for your favourite 3 in order of preference and consider flavour and design over balance - no single person can act as both design and development.

Voting deadline is next Wednesday 21st.

Thranduil
[8] •The Witch-King, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Enduring.
Each time The Witch-King is killed, shuffle him into your draw deck.
“‘Dead? No, you cannot kill them.’”
6 V 122

Anonymous Prodigy
[8] •The Witch-king, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce. Lurker.
While The Witch-king is the only minion you can spot, he is strength +2.
Response: If the Free Peoples player removes a burden or a threat, you may exert The Witch-king to exert an unbound companion for each wound you can spot on the Ring-bearer.
“There some paces from him sat the great beast, and all seemed dark about it, and above it loomed the Nazgûl Lord like a shadow of despair.”
6 V 122

DáinIronfoot
[8]•The Witch-king, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Fierce.
Shadow: Discard this minion from play or from hand to play another Nazgûl or [Wraith] mount from your discard pile.
Shadow or Regroup: Remove [X], where X is the current region number, to play this minion from your discard pile.
“‘Dead? No, you cannot kill them.’”
6 V 122

Mr. Lurtzy
[8] •The Witch-King, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Enduring.
Each time the Ring-bearer puts on The One Ring, you may discard 2 [Wraith] cards from hand to exert a Ring-bound companion.
At the start of the regroup phase, you may place this minion on the bottom of your draw deck to take a Nazgûl into hand from you discard pile.
"'Dead? No, you cannot kill them.'"
6 V 122

Garrison of Gondor
[8] •The Witch-king, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit:3
Fierce.
If The Witch-king is about to take a wound, you may remove [2] to prevent that wound.
Regroup: Exert The Witch-king twice to play a Nazgûl from your discard pile.
"'Dead? No, you cannot kill them"'
6 V 122

Sickofpalantirs
[8] •The Witch-King, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce. Damage +1.
Shadow Exert 2 [wraith] minions to play The Witch-King from your discard pile. The free peoples player may wound the Ring-Bearer to prevent this.
""Dead? No you cannot kill them""
6 V 122

Gate Troll
[8] •The Witch-King, Deathless Lord (V) [Ringwraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce.
Response: If the Witch-King is exhausted, and is about to take a wound, you may discard a Nazgûl to prevent that wound and make the Witch-King strength +2 for each wound on that Nazgûl.
"‘Dead? No, you cannot kill them.’"
6 V 122

elf_lvr
[8] • The Witch-King, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce.
Shadow: If you have initiative, remove [1] play The Witch-King from your discard pile.
"'Dead? No, you cannot kill them.'"
6 V 122

Anvar
[8] •The Witch-king, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce.
While you can spot a companion with resistance 2 or less, The Witch-king cannot take wounds.
While you can spot a companion with resistance 0, Nazgûl cannot take wounds.
"'Dead? No, you cannot kill them.'"
6 V 122

mencace64
[8] •The Witch-king, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce.
While bearing a [Wraith] artifact, The Witch-king is enduring.
Skirmish: Exert The Witch-king twice to make the Free Peoples player exert a companion twice.
"'Dead? No, you cannot kill them.'"
6 V 122

Lem0nhead
[8] •The Witch-King, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce.
The Witch king is strength +1 for each other unique Nazgûl you can spot.
If you can spot another Nazgûl and 3 burdens during the Shadow phase, you may play this minion from your discard pile.
"'Dead? No, you cannot kill them.'"
6 V 122
Title: Re: Thranduil's Virtual DC Contest #2 (Round 3 - Deathless Lord)
Post by: Elf_Lvr on January 15, 2009, 05:38:44 AM
10
5
1
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: Anonymous Prodigy on January 15, 2009, 06:10:10 AM
4
11
3
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: GarrisonofGondor on January 15, 2009, 06:21:45 AM
 4  :up:
 7  :up:
 9  :up:
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: Gate Troll on January 15, 2009, 06:54:54 AM
9
8
1
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: lem0nhead on January 16, 2009, 12:49:19 AM
5
6
8
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: Thranduil on January 19, 2009, 05:47:53 AM
Come on guys! Vote! Vote! Vote!

Vote for change! Oh wait, that happened already didn't it... :roll:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: FM on January 19, 2009, 06:49:53 AM
Aaaaaaan here I come again, annoying the #$&*@! out of you DC'ers! :D

#1
[8] •The Witch-King, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Enduring.
Each time The Witch-King is killed, shuffle him into your draw deck.
“‘Dead? No, you cannot kill them.’”
6 V 122

Great flavor, I think this card is really well-designed, AND useful, being an enduring nazgul that CAN be exerted freely, so even though you might not get to use the shuffling ability all that much, it's still great (although you COULD soak up heavy archery , for instance... ;)).

#2
[8] •The Witch-king, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce. Lurker.
While The Witch-king is the only minion you can spot, he is strength +2.
Response: If the Free Peoples player removes a burden or a threat, you may exert The Witch-king to exert an unbound companion for each wound you can spot on the Ring-bearer.
“There some paces from him sat the great beast, and all seemed dark about it, and above it loomed the Nazgûl Lord like a shadow of despair.”
6 V 122

This one is cool, but I'm just not sure WK and lurker add up, I mean, he's always there, up front, leading the charge, so I think a lurker WK would have to do something "crazier" to justify it. Also, a lot of burden-removing takes place during the Fellowship phase anyway, so I think I'd lose the "Free Peoples player" part in order to let him go off of sites and other stuff that let YOU remove burdens.

#3
[8]•The Witch-king, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Strength: 14
Vitality: 4
Site: 3
Fierce.
Shadow: Discard this minion from play or from hand to play another Nazgûl or [Wraith] mount from your discard pile.
Shadow or Regroup: Remove [X], where X is the current region number, to play this minion from your discard pile.
“‘Dead? No, you cannot kill them.’”
6 V 122

This one greatly captures the title. However, I think it might be a bit too much, be too annoying, actually, it may even be too powerful as well. Right now, I'm torn. I'd have to see this in playtesting to know if it IS too powerful or not, but I still think it's awesome design, it could probably be properly toned down (or up?) as necessary easily, and make for one of the greatest versions of WK all around, allowing you to build around HIM instead of ADDING him to a strategy.

#4
[8] •The Witch-King, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Enduring.
Each time the Ring-bearer puts on The One Ring, you may discard 2 [Wraith] cards from hand to exert a Ring-bound companion.
At the start of the regroup phase, you may place this minion on the bottom of your draw deck to take a Nazgûl into hand from you discard pile.
"'Dead? No, you cannot kill them.'"
6 V 122

It "should" be "wear The One Ring", so I count this as porr formatting, knocking this one down a bit. Also, I think the first ability is not very good, but I like how it combines with the second, meaning you actually discard a single card, since the other one will be getting back to your hand for next turn. I personally liked it. However, I think the payoff might be too small, considering you're clogging your hand AND revelaing what you have, not to mention effectively discarding a [Wraith] card.

#5
[8] •The Witch-king, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit:3
Fierce.
If The Witch-king is about to take a wound, you may remove [2] to prevent that wound.
Regroup: Exert The Witch-king twice to play a Nazgûl from your discard pile.
"'Dead? No, you cannot kill them"'
6 V 122

I think a Shadow ability would make it cooler, but it really IS fine, though. Simple, straightforward, nice tie-in with title and useful.

#6
[8] •The Witch-King, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce. Damage +1.
Shadow Exert 2 [wraith] minions to play The Witch-King from your discard pile. The free peoples player may wound the Ring-Bearer to prevent this.
""Dead? No you cannot kill them""
6 V 122

THIS one is nice! Also, nice tie-in with the whole "force the R-b to wear the Ring" strategy, and a nice version all around. I liked it.

#7
[8] •The Witch-King, Deathless Lord (V) [Ringwraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce.
Response: If the Witch-King is exhausted, and is about to take a wound, you may discard a Nazgûl to prevent that wound and make the Witch-King strength +2 for each wound on that Nazgûl.
"‘Dead? No, you cannot kill them.’"
6 V 122

THIS WK would be nice as a lurker! :D Too bad it isn't.

#8
[8] • The Witch-King, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce.
Shadow: If you have initiative, remove [1] play The Witch-King from your discard pile.
"'Dead? No, you cannot kill them.'"
6 V 122

Another elegant design, but has poor formatting, there should be a "to" after the [1].

#9
[8] •The Witch-king, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce.
While you can spot a companion with resistance 2 or less, The Witch-king cannot take wounds.
While you can spot a companion with resistance 0, Nazgûl cannot take wounds.
"'Dead? No, you cannot kill them.'"
6 V 122

Seems nice, not sure how nice, though. But nice design, although I think the others capture the title essence a slightly bit better.

#10
[8] •The Witch-king, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce.
While bearing a [Wraith] artifact, The Witch-king is enduring.
Skirmish: Exert The Witch-king twice to make the Free Peoples player exert a companion twice.
"'Dead? No, you cannot kill them.'"
6 V 122

Nice design, but absolutely no tie-in with his title, it just seems you conceived a great WK and decided to just go with it regardless of the title.

#11
[8] •The Witch-King, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Fierce.
The Witch king is strength +1 for each other unique Nazgûl you can spot.
If you can spot another Nazgûl and 3 burdens during the Shadow phase, you may play this minion from your discard pile.
"'Dead? No, you cannot kill them.'"
6 V 122

Poorly worded, the second part should just be a shadow action on the card. Also, I think the first line is "overkill handicap", I mean, Lord of Angmar gets a bigger bonus, and there are not that many non-unique nazgul anyway.

So, after consideration, my votes will go, this time in no particular order, to the ones that I thought designed nice, clean, balanced AND flavorful cards, which are: 1, 3 and 6!
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: Thranduil on January 19, 2009, 07:03:46 AM
Another elegant design, but has poor formatting, there should be a "to" after the [1].
Just to make things clear, I correct any mistakes in formatting so that it should have no influence on voting. So, if there's a formatting error, it's essentially my fault for not spotting it.

It "should" be "wear The One Ring", so I count this as porr formatting, knocking this one down a bit.
This is one thing I actually changed myself because I thought "put on" was more correct; the entry said "wear". If I'm wrong, I apologise, but again this is my fault and should not reflect badly on the entry itself.

Poorly worded, the second part should just be a shadow action on the card.
I would also stand by this decision to keep the entry like Plotting Deceiver.

So, after consideration, my votes will go, this time in no particular order, to the ones that I thought designed nice, clean, balanced AND flavorful cards, which are: 1, 3 and 6!
And I'm afraid I need an order because that's how I assign the points! ;)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: FM on January 19, 2009, 07:08:33 AM
Then make it 1, 6 and 3. ;) Also, I did not know you corrected them, but since I already "judged" these ones, I'll keep it in mind for next round. However, I didn't disregard any card based solely on this anyway, so I'll stand by my votes. :D
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: Thranduil on January 19, 2009, 07:13:15 AM
While I'm here, I'll put forward my votes:

1) 5
2) 8
3) 9
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: sickofpalantirs on January 19, 2009, 09:19:08 AM
8
3
1
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: Anvar on January 20, 2009, 11:27:48 AM
1
11
6
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: Thranduil on January 20, 2009, 11:36:14 AM
I still need votes from:

DI
ML
m64
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: menace64 on January 20, 2009, 09:25:41 PM
3
9
8
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 3)
Post by: DáinIronfoot on January 21, 2009, 06:51:14 PM
1
9
6

Sorry for the delay. Been a busy week with orientation at my new job and my wife and I fighting over my computer in the evenings (hers is in the shop but should be back in a day or two). @-/
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - Hunters)
Post by: Thranduil on January 22, 2009, 05:50:14 AM
Well unfortunately I can't yet tell you who has won this round because Mr. Lurtzy has not voted yet. That said, I want to post the next round, so ML can vote at a later date and I will post round 3's winners (though I will not accept an entry from him for this round until he votes in the last).

One of the key story lines in the Two Towers was obviously the Three Hunters, a theme which remained almost completely underdeveloped until Hunters block. Well, here are the original Three Hunters:

(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR04048.jpg&hash=607dfd1e92557a8fe73258ddc80eb1dcf9411b32)(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR04073.jpg&hash=b381a4cc01a72e28336395830a49f170002f41e9)(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR04364.jpg&hash=5372f7fbcec10a92c72d747e060f61755fcc2c74)

For this round, you should make 1 of those 3 companions and on that companion should be an implication on how your 3 hunters might work as a trio and a strategy (you can add author's notes if you want).

Just to restate the rules, your chosen card should:

1) Have the same title (with a (V) attached to the end)
2) Have the same twilight cost and culture
3) Have whatever attributes or attribute modifiers you think appropriate
4) Have a different text, maybe similar, but could also be on completely different lines but as I said above, your card needs to imply a strategy for the Three Hunters
5) Have a lore which you want, it’s really up to you - you can keep the same lore or put in your own, it doesn’t really matter.

So your card should look a bit like this:

[X] •Card Title, Sub-title (V) [Culture]
Type • Sub-type
Str: +A
Vit: +B
Res/Sit: +C
Text
Lore
4 V XXX

Your entries should be PMed to me before Thursday 29th, so you've got just under a week.

Remember this is still an open contest, so as long as you send me your card by the deadline (regardless of how many rounds you have entered in the past), you will have entered the contest and I will post your card with the others.

Good luck! :mrgreen:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: GarrisonofGondor on January 22, 2009, 05:52:46 AM
 The 19th?
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: Thranduil on January 22, 2009, 05:53:26 AM
The 19th?
Sorry, I changed it while you were posting. 29th. :up:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: MR. Lurtzy on January 22, 2009, 01:24:30 PM
3
11
2
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: Thranduil on January 22, 2009, 03:27:02 PM
Okay, I can now announce last round's winners.

1) Thranduil (#1)
2) DáinIronfoot (#3)
3) elf_lvr (#8) and Anvar (#9)

I would encourage everyone to give them a congratulatory :gp: (especially that first guy, apparently he's amazing! :uh-huh: :roll: )

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: Anonymous Prodigy on January 23, 2009, 11:23:21 AM
I was sandwiched between first and second. :P
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: Thranduil on January 27, 2009, 04:39:16 PM
Okay, I think I've got 3 or 4 entries. But I need your entries by Thursday. Seriously, I need to post the cards on Friday morning at the latest so that you guys can get voting; otherwise, I won't be able to do anything until Monday.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: Thranduil on January 30, 2009, 01:46:48 AM
Right, we're good to go. Not much preamble. I think this was a hard round, so let's see what wonders you guys have produced! 8-)

As normal, vote for your favourite 3 in order.

Voting deadline is Saturday 7th February.

Anonymous Prodigy
[2] •Gimli, Lockbearer (V) [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. While you can spot 3 Free Peoples cultures, Gimli gains muster.
Skirmish: Exert Gimli twice to make another companion strength +1 for each possession Gimli bears (or +2 for each if that companion is Aragorn or Legolas).
“‘Come, you shall sit behind me, friend Gimli,’ said Legolas.”
4 V 48

GarrisonofGondor
[2] •Legolas, Dauntless Hunter (V) [Elven]
Companion • Man
Strength: 6
Vitality: 3
Signet: Aragorn
Archer
While you can spot Gimli and Aragorn, Legolas gains hunter 2
Skirmish: Exert Legolas to make a minion skirmishing Gimli strength -1.
"'They are far, far away... I know in my heart that they have not rested this night."'
4 V 73

MR. Lurtzy
[2] •Gimli, Lockbearer (V) [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Hunter 1.
When you play Gimli, if you can spot Legolas, draw a card.
At the start of the regroup phase, if Gimli and Aragorn's combined vitality is the same as the amount of cards in your hand, you may reinforce a [Dwarven] token for each culture you can spot.
"'You speak evil of that which is fair beyond the reach of your thought, and only little wit can excuse you.'"
4 V 48

chompers
[4] •Aragorn, Wingfoot (V) [Gondor]
Companion • Man
Strength: 8
Vitality: 4
Resistance: 7
Ranger. Hunter 2.
Skirmish: Play a [Gondor] skirmish event to make Gimli strength +2 until the regroup phase.
Maneuver: Play a  [Gondor] maneuver event and spot Legolas to exert a minion.
"Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil!"
4 V 364

lem0nhead
[4] •Aragorn, Wingfoot (V) [Gondor]
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
If an opponent is ahead of you on the site path, Aragorn gains hunter 3 and at the start of the maneuver phase you may wound a minion.
"'Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil"'"
4 V 364

Anvar
[4] •Aragorn, Wingfoot (V) [Gondor]
Companion • Man
Strength: 8
Vitality: 4
Resistance: 7
Ranger.
Aragorn, Gimli and Legolas each gain the Aragorn signet.
Regroup: Exert Aragorn to play Merry or Pippin from your discard pile.
"It was not long before Aragorn found fresh signs. At one point, near the bank of the Entwash, he came upon footprints: hobbit-prints..."

m64
[2] •Gimli, Lockbearer [Dwarven]
Companion • Dwarf
Strength 6
Vitality 3
Aragorn Signet
Damage +1.
Each time the fellowship moves during the regroup phase, you may spot a companion of another culture to take a Free Peoples card of the same culture into hand from your discard pile.
"'You speak evil of that which is fair beyond the reach of your thought, and only little wit can excuse you.'"
4 V 48

NOTES: This new 3 Hunters strategy is - as I felt it should have been to begin with - all about the regroup phase. They ran in the books, and they should run in the game. There wouldn't be a mess of "make the move limit +1" cards since that would have abuse written all over it, but a lot of the strategy would revolve around double-moving. This Gimli reinforces your other companions for sticking to the path, for surging forward in pursuit of the little Shirefolk.

sickofpalantirs
[4] •Aragorn, Wingfoot (V) [Gondor]
Companion • Man
Strength : 8
Vitality :4
Resistance: 8
Ranger, Hunter 1
Fellowship:
Exert Aragorn to heal another hunter for each unbound Hobbit you can spot. 
""Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil!""
4 V 364

elf_lvr
[4] •Aragorn, Wingfoot (V) [gondor]
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
While you can spot Legolas, Aragorn is an archer.
While you can spot Gimli, Aragorn gains hunter 1.
While you can spot 2 unbound Hobbits, the move limit is +1.
"'Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil!'"
4 V 364

Thranduil
[4] •Aragorn, Wingfoot (V) [Gondor]
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
While you have 3 sites on the adventure path, the move limit is +1.
Regroup: Exert Aragorn and spot Legolas and Gimli to play the fellowship’s next site.
"'Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil!'"
4 V 364
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: lem0nhead on January 30, 2009, 02:04:34 AM
7
10
9
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: chompers on January 30, 2009, 04:11:11 AM
7
5
6
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: Anonymous Prodigy on January 30, 2009, 07:13:53 AM
7, 5, and 10 respectively.
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: GarrisonofGondor on January 30, 2009, 08:18:00 PM
 8
 6
 4
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: Thranduil on February 02, 2009, 10:16:18 AM
1) 5 (I LOVE the flavour of this card, I just think it's so AWESOME and the person that made this card made me green with envy!)
2) 3 (I think it's a fantastically fun strategy to build a deck around. Not sure about the flavour, but I think the concept is seriously cool.)
2) 7 (again great flavour, but it just didn't jump at me like the others did.)

There were others pretty close as well. I quite like some of these cards! ;)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: sickofpalantirs on February 02, 2009, 10:22:56 AM
5
1
9
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: Braler on February 05, 2009, 09:53:42 AM
1st - 7 (Love the way it captures the feel of relentless persuit while reinforcing the cross culture element)
2nd - 5 (Solid card like the way it helps you 'catch up' which was the whole theme of the 3 hunters in the story.)
3rd - 9 (Good card, gets quite good if you meet all the requirements)

Since im new to the boards i just found this contest but i enjoyed reading it.  Might even try to submit something myself next round if thats alright.
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: Thranduil on February 05, 2009, 10:14:54 AM
1st - 7 (Love the way it captures the feel of relentless persuit while reinforcing the cross culture element)
2nd - 5 (Solid card like the way it helps you 'catch up' which was the whole theme of the 3 hunters in the story.)
3rd - 9 (Good card, gets quite good if you meet all the requirements)

Since im new to the boards i just found this contest but i enjoyed reading it.  Might even try to submit something myself next round if thats alright.
Great! Joining the contest is no problem, just send me your card before the deadline! This is an open contest, you can drop in and out any time. But the winner at the end will be decided by cumulative point-scoring.

Thanks for your vote! :gp:

As for the rest of you slackers, you've only got 2 days left to submit 4 votes between you! :P

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: Elf_Lvr on February 06, 2009, 08:41:51 PM
1
6
10
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: Thranduil on February 07, 2009, 10:26:39 AM
I need votes from m64, Anvar and MR Lurtzy. You have about 6 hours! ;)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: MR. Lurtzy on February 07, 2009, 03:01:46 PM
7
9
2
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: Anvar on February 09, 2009, 10:33:33 AM
5
4
7
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: menace64 on February 10, 2009, 10:52:46 PM
Sorry... this time my delay was justifiable! My access to ye ole Interweb has been severed.

5
9
10
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: lem0nhead on February 11, 2009, 05:11:20 AM
Is that all the votes then? Next round?
Title: Re: Thranduil's Virtual DC Contest #2 (Round 4 - The Three Hunters)
Post by: Thranduil on February 11, 2009, 05:30:32 AM
Yes, yes, lem0n, I was just getting to it! :P

First things first. The winners of the last round were:

1) lem0nhead (#5)
2) m64 (#7)
3) elf_lvr (#9)

So I encourage everyone to give them some :gp: as we move into the next round.

I was really not sure which cards to post for this round. I knew that we were going to touch on [Isengard] Men, but I couldn't decide which part of the strategy was worse, the useless minions or the overly specific conditions. In the end, I decided on conditions (as you can see) but I couldn't decide which one to make the subject of the round because a lot of them are not great. So I'm giving you a choice of 2 and you can make 1 of them. Your choice is between:

(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR04139.jpg&hash=43756b0da53129cf29cdb5cb2dcf9c029b127630)(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR04157.jpg&hash=29629bd5f916412dfb6fe8cee797718f103e037e)

Just to restate the rules, your chosen card should:

1) Have the same title (with a (V) attached to the end)
2) Have the same twilight cost and culture
3) Have whatever attributes or attribute modifiers you think appropriate
4) Have a different text, maybe similar, but could also be on completely different lines. These cards can obviously be events or conditions and I don't want to tie you down to any specific strategy so [Isengard] Men are not necessary. They don't have to play on companions, just let your imagination flow! 8-) One thing I will be specific about, though, is that these cards should NOT be limited to Men (or any other race for that matter) as the originals were.
5) Have a lore which you want, it’s really up to you - you can keep the same lore or put in your own, it doesn’t really matter.

So your card should look a bit like this:

(0) Card Title (V) [Isengard]
Type • Sub-type
Str: +A
Vit: +B
Res/Sit: +C
Text
Lore
4 V XXX

Your entries should be PMed to me before Wednesday 18th, so you've got just under a week.

Remember this is still an open contest, so as long as you send me your card by the deadline (regardless of how many rounds you have entered in the past), you will have entered the contest and I will post your card with the others.

Good luck! :mrgreen:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 5 - Banished/Leechcraft)
Post by: lem0nhead on February 11, 2009, 06:57:18 AM
Is there gonna be an overall winner Thran like total points or what?
Title: Re: Thranduil's Virtual DC Contest #2 (Round 5 - Banished/Leechcraft)
Post by: Thranduil on February 11, 2009, 07:04:30 AM
Is there gonna be an overall winner Thran like total points or what?
Yep. Exactly that. But after 10 rounds! ;)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 5 - Banished/Leechcraft)
Post by: Anonymous Prodigy on February 11, 2009, 08:05:58 AM
Can you do us a big favor and show a current tally? I'd really like to see how things are looking. :up:
Title: Re: Thranduil's Virtual DC Contest #2 (Round 5 - Banished/Leechcraft)
Post by: Thranduil on February 11, 2009, 08:26:42 AM
I'm not going to do anything complete, I'm afraid - the way I do it makes it really impractical to add them all up before the end - but I'll give you the winners of each round and how many points each got:

Round 1
1) lem0nhead (19 pts)
2) Anvar (18 pts)
3) menace64 (17 pts)

Round 2
1) elf_lvr (18 pts)
2) macheteman (16 pts)
3) GarrisonofGondor (15 pts)

Round 3
1) Thranduil (18 pts)
2) DáinIronfoot (15 pts)
3) elf_lvr and Anvar (14 pts)

Round 4
1) lem0nhead (25 pts)
2) menace64 (24 pts)
3) elf_lvr (12 pts)
Title: Re: Thranduil's Virtual DC Contest #2 (Round 5 - Banished/Leechcraft)
Post by: Anonymous Prodigy on February 11, 2009, 08:49:53 AM
Good enough. Thanks! :gp:
Title: Re: Thranduil's Virtual DC Contest #2 (Round 5 - Banished/Leechcraft)
Post by: Thranduil on February 18, 2009, 05:50:59 AM
Deadline is the end of today, and I only have 5 entries (including my own!) :twisted:

Get them in, guys!

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 5 - Banished/Leechcraft)
Post by: lem0nhead on February 19, 2009, 12:43:05 AM
Dude i need an extension or something if u want my card, u know im only online at work and im having a major problem at work with my machine so i wont have time to come up with one today either, can i have til 2mrw maybe?

Cheers
Title: Re: Thranduil's Virtual DC Contest #2 (Round 5 - Banished/Leechcraft)
Post by: Thranduil on February 19, 2009, 03:28:43 PM
Yeah, no problem. This also stands for everyone else who wants to enter but hasn't (I think I now have 6 entries which is pretty poor given that we've averaged 10 so far!). The revised deadline is going to be Friday 20th at 2359! :mrgreen:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 5 - Banished/Leechcraft)
Post by: lem0nhead on February 20, 2009, 05:40:49 AM
Wahoo, no one need panic, its ok, my entry is in. You may resume the competition   ;)
Title: Re: Thranduil's Virtual DC Contest #2 (Round 5 - Banished/Leechcraft)
Post by: lem0nhead on February 23, 2009, 12:46:04 AM
Bah! I rush to get it in for the extension and its not up still, i couldve had the entire weekend to produce some masterpiece. If i fail in this round im blaming some silly woodland elf king!
Title: Re: Thranduil's Virtual DC Contest #2 (Round 5 - Banished/Leechcraft)
Post by: Thranduil on February 23, 2009, 05:43:26 AM
Bah! I rush to get it in for the extension and its not up still, i couldve had the entire weekend to produce some masterpiece. If i fail in this round im blaming some silly woodland elf king!
Yeah, stupid woodand elf king! :twisted:

To be fair, I was going to accept no entries after the deadline. It happens that I didn't get any after the deadline, so it's all cool! :mrgreen:

I will get this round posted this afternoon, I promise! Sorry for the delay but I've been pretty darn busy.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 5 - Banished/Leechcraft)
Post by: lem0nhead on February 23, 2009, 07:20:54 AM
Yeah, stupid woodand elf king! :twisted:

#$&*@! your imperviousness to hints and sarcasm!
Title: Re: Thranduil's Virtual DC Contest #2 (Round 5 - Banished/Leechcraft)
Post by: Thranduil on February 23, 2009, 03:07:37 PM
Much much later than advertised and I apologise profusely and I give you all permission to slap me if you see me within the next 15 minutes... :ninja:

Right, so on with the cards I say. As per usual, we're voting for our favourite 3 in order and the voting deadline will be just under a week from now, so Monday 2nd March. Good luck!

GarrisonofGondor
(0) Leachcraft (V) [Isengard]
Condition
Strength: -2
Spell.
To play, exert Grima or an [Isengard] Man. Plays on an unbound Man
While bearer is skirmishing an [Isengard] Man, bearer cannot use skirmish special abilities
At the start of each turn while bearer is Théoden, he must exert.
"'Your leechcraft ere long would have had me walking on all fours like a beast.'"
4 V 157

Braler
(0) Banished [Isengard]
Condition
Spell.
To play exert Saruman or an [Isengard] Man. Bearer must be an unbound companion.
Bearer may not participate in archery fire or skirmishes.
Maneuver: Exert bearer to allow bearer to participate in archery fire and skirmishes untill the regroup phase.
"'Oh, but this is not from me - it comes from the King. He signed it this morning.'"
4 V 139

MR. Lurtzy
(0) Banished (V) [Isengard]
Condition
Resistance: -2
Bearer must be an unbound companion.
While bearer is skirmishing an [Isengard] Man, the Free Peoples player may not play skirmish events.
Response: If bearer loses a skirmish involving an [Isengard] Man, return bearer to its owner's hand.
"'Oh, but this is not from me - it comes from the King. He signed it this morning.'"
4 V 139

Anonymous Prodigy
(0) Leechcraft (V) [Isengard]
Condition
Spell. To play, exert !Gríma or Saruman. Bearer must be an unbound companion. Limit 1 per bearer.
At the start of each skirmish involving bearer, the Free Peoples player must choose to either make bearer strength -4 until the regroup phase or discard a Free Peoples condition.
“‘But do not weary yourself, or tax too heavily your strength. Let others deal with these irksome guests.’”
4 V 157

Thranduil
(0) Banished (V) [Isengard]
Event • Maneuver
Exert your Man or Wizard to return a companion (except the Ring-bearer) to its owner’s hand. The Free Peoples player may add 2 burdens to prevent this.
"'Oh, but this is not from me - it comes from the King. He signed it this morning.'"
4 V 139

Anvar
(0) Leechcraft (V) [Isengard]
Condition
To play spot !Gríma or exert an [Isengard] minion. Bearer must be a companion. Limit 1 per companion.
Each time bearer wins a skirmish, exert bearer.
Bearer is strength -1 for each wound on them.
"'Your leechcraft ere long would have had me walking on all fours like a beast.'"
4 V 157

elf_lvr
(0) Banished (V) [Isengard]
Condition • Support Area
While skirmishing an [isengard] Man, bearer is strength -2 and resistance -2.
Response: If you play an [Isengard] Man, you may transfer this condition from your support area to an unbound companion. Limit 1 per bearer.
"'Oh, but this is not from me - it comes from the King. He signed it this morning.'"
4 V 139

lem0nhead
(0) Banished (V) [Isengard]
Event • Regroup
Discard 2 [Isengard] Men and spot a companion (except the Ring-bearer) with resistance 4 or less to remove that companion from the game.
"'Oh but this is not from me -  it comes from the King. he signed it this morning.'"
4 V 139

sickofpalantirs
(0) Banished (V) [Isengard]
Event • Maneuver
Exert two [isengard] Men (or spot !Gríma) to spot a companion. Until the regroup phase, that companion cannot participate in archery fire or skirmishes. The Free Peoples player may discard a companion to prevent this.
"'Oh but this is not from me- it comes from the King. He signed it this morning"'
4 V 139
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: lem0nhead on February 24, 2009, 01:38:44 AM
6
2
4
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: GarrisonofGondor on February 24, 2009, 06:34:22 AM
 9
 7
 5
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: Braler on February 24, 2009, 08:21:51 AM
1- I like how it matches the flavor of the card
9- Again, very flavorful but also pretty powerful if you have Grima
5- Not quite as strong but still very good i would say
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: ElvenSpearman21 on February 24, 2009, 09:09:46 AM
 Can we vote if we didn't submit one? If we can, here is my vote.

 1
 9
 7
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: Anvar on February 24, 2009, 03:10:20 PM
1 - Far too specific, which was, I believe, against the rules for this round. What do you do when your playing an Elf deck or a Hobbit deck? The idea was to make these general cards.

2 - Great banishment flavour.

3 - a 0 cost condition with no spotting requirements with no limit per bearer and -2 resistance? No cultural enforcement there. Otherwise the flavour of losing a fight leading to banishment is quite good. I might have preferred this as a response event.

4 - a drain on resources is good flavour but I'm not sure about the condition discard.

5 - a bit too painful perhaps. I'd prefer this as a regroup action. Otherwise I really like the flavour of it.

6 - Good flavour of strength draining away.

7 - A bit boring.

8 - Ouch! Now this is a card you could build a deck around. Might be a bit good but I suppose keeping two Isengard men to the regroup could be hard.

9 - the idea is good but the cost in terms of exertions and the cost to prevent it both seem a bit too high.


So all in all:

5
2
8
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: Thranduil on February 24, 2009, 04:47:15 PM
Can we vote if we didn't submit one? If we can, here is my vote.
Of course you can! In fact, I'd love it if you did now and often in the future! :)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: Gate Troll on February 25, 2009, 07:08:55 AM
#1
(0) Leechcraft (V) [Isengard]
Condition
Strength: -2
Spell.
To play, exert Grima or an [Isengard] Man. Plays on an unbound Man
While bearer is skirmishing an [Isengard] Man, bearer cannot use skirmish special abilities
At the start of each turn while bearer is Théoden, he must exert.
"'Your !leechcraft ere long would have had me walking on all fours like a beast.'"
4 V 157

Where is the 'limit one per bearer'? Way too OP and cheap. Stack 4 on anybody and they're worse than useless.  >:( :down:

#2
(0) Banished [Isengard]
Condition
Spell.
To play exert Saruman or an [Isengard] Man. Bearer must be an unbound companion.
Bearer may not participate in archery fire or skirmishes.
Maneuver: Exert bearer to allow bearer to participate in archery fire and skirmishes untill the regroup phase. 
"'Oh, but this is not from me - it comes from the King. He signed it this morning.'"
4 V 139

I like this one. Not too powerful, though I don't think it should be a spell ;D :up: :up:

#3
(0) Banished (V) [Isengard]
Condition
Resistance: -2
Bearer must be an unbound companion.
While bearer is skirmishing an [Isengard] Man, the Free Peoples player may not play skirmish events.
Response: If bearer loses a skirmish involving an [Isengard] Man, return bearer to its owner's hand.
"'Oh, but this is not from me - it comes from the King. He signed it this morning.'"
4 V 139

A bit unwieldy, but I like it. The skirmish events part probably should have been written something like:
'Bearer may not affected by free people's skirmish events.' I do like it though.  ;)  :up:

#4
(0) Leechcraft (V) [Isengard]
Condition
Spell. To play, exert !Gríma or Saruman. Bearer must be an unbound companion. Limit 1 per bearer.
At the start of each skirmish involving bearer, the Free Peoples player must choose to either make bearer strength -4 until the regroup phase or discard a Free Peoples condition.
“‘But do not weary yourself, or tax too heavily your strength. Let others deal with these irksome guests.’”
4 V 157

It should be more expensive. I like the idea, but it needs to be toned down.  :-|  :down::up:

#5
(0) Banished (V) [Isengard]
Event • Maneuver
Exert your Man or Wizard to return a companion (except the Ring-bearer) to its owner’s hand. The Free Peoples player may add 2 burdens to prevent this.
"'Oh, but this is not from me - it comes from the King. He signed it this morning.'"
4 V 139

Finally, a banished that isn't a condition. I really like this one, flavorful and cool.  =D> :up: :up:

#6
(0) Leechcraft (V) [Isengard]
Condition
To play spot !Gríma or exert an [Isengard] minion. Bearer must be a companion. Limit 1 per companion.
Each time bearer wins a skirmish, exert bearer.
Bearer is strength -1 for each wound on them.
"'Your !leechcraft ere long would have had me walking on all fours like a beast.'"
4 V 157

I like it but I think it should be a Spell. Nice card.  8-)  :up:

#7
(0) Banished (V) [Isengard]
Condition • Support Area
While skirmishing an [isengard] Man, bearer is strength -2 and resistance -2.
Response: If you play an [Isengard] Man, you may transfer this condition from your support area to an unbound companion. Limit 1 per bearer.
"'Oh, but this is not from me - it comes from the King. He signed it this morning.'"
4 V 139

I really don't like this one. It doesn't fit at all with the idea of banishment, me dislikey. :-X :down::down:

#8
(0) Banished (V) [Isengard]
Event • Regroup
Discard 2 [Isengard] Men and spot a companion (except the Ring-bearer) with resistance 4 or less to remove that companion from the game.
"'Oh but this is not from me -  it comes from the King. he signed it this morning.'"
4 V 139

I don't quite get the point of this one; why not discard it instead?   :-k  :up: :down:

#9
(0) Banished (V) [Isengard]
Event • Maneuver
Exert two [isengard] Men (or spot !Gríma) to spot a companion. Until the regroup phase, that companion cannot participate in archery fire or skirmishes. The Free Peoples player may discard a companion to prevent this.
"'Oh but this is not from me- it comes from the King. He signed it this morning"'
4 V 139

I think this one is not as good as the previous Banished event but I still like it.   :)  :up:

So, my vote is:
2
5
6
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: chompers on February 25, 2009, 12:26:20 PM
9
2
5
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: MR. Lurtzy on February 25, 2009, 12:42:37 PM
8
5
9
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: Gate Troll on February 25, 2009, 12:43:55 PM
What's your third choice? :D
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: MR. Lurtzy on February 25, 2009, 12:44:47 PM
Honestly, I didn't like any other ones.
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: Thranduil on February 25, 2009, 12:46:54 PM
Honestly, I didn't like any other ones.
I'd quite like a 3rd choice, even if it's only the one you dislike the least! :)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: MR. Lurtzy on February 25, 2009, 12:48:52 PM
Updated my above post then. :up:
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: Thranduil on March 02, 2009, 12:13:01 PM
I just realised that the voting deadline is the end of today! I need votes from AP, EL and SoP!

Speaking of which... :whistle:

1) 2 - a cool way to represent banishment. I think making it a spell overeager though... ;)
2) 6 - definitely feeling the leeching! :mrgreen:
3) 3 - I think a so far undervalued card which has excellent ideas and well represents banishment in my mind. Needs to lose some power level, but I think the potential is there for a cool card. :up:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: sickofpalantirs on March 02, 2009, 01:07:31 PM
3
5
2
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: Elf_Lvr on March 02, 2009, 05:47:22 PM
2
5
9
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: Anonymous Prodigy on March 03, 2009, 05:06:58 AM
2
6
3
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: Thranduil on March 03, 2009, 02:24:35 PM
Okay, so now we have the results for round 5! =D>

1) Braler (No. 2)
2) Thranduil (No. 5)
3) sickofpalantirs (No. 9)

So great stuff guys! Now onto the next round after giving all those fantastic winners some well-earned :gp:

Now there were several strategies which Decipher did not support particularly from the onset, especially in Towers block. One of those is Ents who, thanks to unhasty and a lack of support cards, never got going until Ents of Fangorn. So, here we are to think of a new version of Fangorn himself!

(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR04103.jpg&hash=e2b57d05c85d1608daa5c078c0c43eeb473fed8c)(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR04104.jpg&hash=ec6e67827eca0a2cfd2c19b900cd5fc1c9c44656)

So, I want you to make a version of 1 of the above Treebeards. Be sure to check the rules for this round below because there will be some caveats.

Your chosen card should:

1) Have the same title (with a (V) attached to the end)
2) Have the same twilight cost and culture Just a word of warning: recent Treebeards have had twilight cost [5], these are [4] which could make a big difference if you make a companion (see below)
3) Have whatever attributes or attribute modifiers you think appropriate
4) Have a different text, maybe similar, but could also be on completely different lines. Card type I'm going to be particularly specific about for this round: I do not want allies, but companions and followers (and any other card-type, for that matter!) are fair game. I'm not dictating a strategy, but you might want to make your Treebeard in the theme of unbound Hobbits or perhaps closer to what the Ents from Hunters block were doing, or indeed anything else that you think fits the flavour. The only other thing I'm going to insist on is that I don't want Treebeard to be unhasty.
5) Have a lore which you want, it’s really up to you - you can keep the same lore or put in your own, it doesn’t really matter.

So your card should look a bit like this:

[4] Treebeard, _______ (V) [Gandalf]
Type • Sub-type
Str: +A
Vit: +B
Res/Sit: +C
Text
Lore
4 V 103/104

Okay, submission deadline is Wednesday 11th March. Good luck, and I look forward to seeing those fantastic entries! ;)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 5 - Banished/Leechcraft)
Post by: Thranduil on March 09, 2009, 03:42:27 PM
Come on, where is everybody? I have 3 entries (one of them my own). Where are the others? ??? Deadline is WEDNESDAY.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: MR. Lurtzy on March 09, 2009, 05:21:31 PM
Well, honestly, making a [4] cost Treebeard just isn't right.
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: Braler on March 12, 2009, 01:40:31 PM
Hey Thran, have you still not gotten everyone's entries? Kinda anxious to see what people have come up with.
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: Thranduil on March 12, 2009, 04:31:41 PM
Hey Thran, have you still not gotten everyone's entries? Kinda anxious to see what people have come up with.
I have 5 entries, but I think we can do better. I'm going to postpone the deadline until Sunday 15th. On Sunday, I will post the cards regardless of how many I have.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: sickofpalantirs on March 12, 2009, 07:23:11 PM
I'm not gonna make it, leaving for spring break!
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: Thranduil on March 16, 2009, 02:18:11 PM
Well another deadline has passed and I still have not received any more cards. What do those who have submitted think? Would you rather we just went ahead, or would you prefer to have a more participatory round?

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: MR. Lurtzy on March 16, 2009, 02:23:26 PM
How many do you have?
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: Thranduil on March 16, 2009, 02:36:44 PM
How many do you have?
Still 5 entries.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: MR. Lurtzy on March 16, 2009, 02:57:29 PM
Hmmm... with only 5 entries, we'd be voting for nearly every one except our own card which may not be desirable... I say wait.
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: Anvar on March 16, 2009, 03:49:08 PM
There's no point waiting if there is no hope in getting any more entries. Do you think that an extension will gain more DCs?

Anvar
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: Thranduil on March 16, 2009, 04:00:19 PM
There's no point waiting if there is no hope in getting any more entries. Do you think that an extension will gain more DCs?
I don't know. It depends on whether there are people that would have entered but just haven't been around. And I obviously don't know. Given that we've had a minimum of 9 in the past, the potential is there.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: Not a Zombie on March 16, 2009, 10:12:44 PM
Is it to late for me to join?
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: lem0nhead on March 17, 2009, 01:46:45 AM
Send Thran a DC and im sure youll be in mate!

I can guess youre missing DI and SoP, Thran but who else?
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: Thranduil on March 17, 2009, 02:19:38 AM
I normally get cards from AP, EL, GoG, chompers, m64, SoP and DI, none of which I've received this time round.

Is it to late for me to join?
Send me a card, and depending on when we decide to continue, you'll be in! :up:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: MR. Lurtzy on March 25, 2009, 12:04:14 PM
I don't think anyone else is gonna submit... you may as well post them.
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: Thranduil on March 25, 2009, 05:19:23 PM
I'll post them later today, one way or another. I have 6 entries now, I might get a 7th before the end of the day.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: Not a Zombie on March 26, 2009, 12:12:28 AM
I just put one in, but I want to change one little thing, can I still do that? (I just want to add some spotting requirements)
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: Aragorn_Ellessar on March 26, 2009, 12:13:24 AM
How late can we put one in. If we can still, I sent you one.
Title: Re: Thranduil's Virtual DC Contest #2 (Round 6 - Treebeard)
Post by: Thranduil on March 26, 2009, 03:47:47 AM
I just put one in, but I want to change one little thing, can I still do that? (I just want to add some spotting requirements)
Yes! :)

How late can we put one in. If we can still, I sent you one.
Well, now is fine!

I'll send you guys some quick comments and then post the round later today. Thanks! ;D

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: Thranduil on March 27, 2009, 09:49:35 AM
I do apologise for the unprecedented delay in posting this round - I try to do everything on time to keep interest in the contest high but for some reason this time the entries seriously dried up around the deadline, but I've since received several more so it's all go! ;)

So as per usual everyone should vote for their favourite 3 in order. Voting deadline will be 1 week from today, so Friday 3rd.

lem0nhead
[4] •Treebeard, Earthborn (V) [Gandalf]
Follower
Str: +4
Aid - Exert a companion.
Skirmish: Transfer this follower to your support area to prevent bearer from being overwhelmed unless his or her strength is tripled.
Skirmish: If bearer is an unbound hobbit, transfer this follower to your support area to cancel a skirmish involving bearer.
"'Do not be hasty, that is my motto.'"
4 V 103

Thranduil
[4] •Treebeard, Oldest Living Thing (V) [Gandalf]
Companion • Ent
Str: 12
Vit: 4
Res: 8
Enduring.
To play, exert 2 [Shire] or [Gandalf] companions.
Treebeard cannot take more than 1 wound per phase.
"’No, I am not tired. I do not easily get tired. And I do not sit down. I am not very, hm, bendable.'"
4 V 104

Braler
[4] •Treebeard, Earthborn (V) [Gandalf]
Companion • Ent
Str: 10
Vit: 4
Res: 6
Skirmish: Exert Treebeard to make him strength +1 for each forest site on the adventure path.
"'Do not be hasty, that is my motto.'"
4 V 103

MR. Lurtzy
[4] •Treebeard, Oldest Living Thing (V) [Gandalf]
Companion • Ent
Str: 10
Vit: 4
Res: 6
While you can spot 2 unbound hobbits, Treebeard is strength +2 and gains muster.
Skirmish: Exert Treebeard twice to have him replace an unbound hobbit in a skirmish. Each Shadow player may draw a card.
"’No, I am not tired. I do not easily get tired. And I do not sit down. I am not very, hm, bendable.'"
4 V 104

Anvar
[4] •Treebeard, Oldest Living Thing (V) [Gandalf]
Follower
Str: +3
Aid - exert an unbound Hobbit.
At the start of each skirmish involving an unbound Hobbit you may transfer Treebeard from another companion to that Hobbit.
"'No, I am not tired. I do not easily get tired. And I do not sit down. I am not very, hm, bendable.'"
4 V 104

Anonymous Prodigy
[4] •Treebeard, Earthborn (V) [Gandalf]
Companion • Ent
Str: 6
Vit: 5
Res: 7
When you play Treebeard, you may draw a card for each [Gandalf] companion you can spot.
At the start of each regroup phase, you may exert Treebeard twice to make a Shadow player choose to either discard a minion or remove [5].
“‘Do not be hasty, that is my motto.’”
4 V 103

sickofpalantirs
[4] •Treebeard, Oldest Living Thing (V) [Gandalf]
Companion • Ent
Str: 12
Vit: 4
Res: 6
Enduring
At the start of each skirmish involving Treebeard, exert an unbound Hobbit, or transfer a [gandalf] follower from him to your support area.
"'No, I am not tired.  I do not easily get tired.  And I do not sit down.  I am not very, hm, bendable.'"
4 V 104

Sweet_Stuff
[4] •Treebeard, Earthborn (V) [Gandalf]
Companion • Ent
Str: 12
Vit: 4
Res: 7
To play, spot 2 Ents, or Gandalf and an unbound Hobbit.
Each time an unbound hobbit is discarded, you may heal a companion and draw a card.
"'But the Ents could say more to their side, if they had time!'"
4 V 103

Aragorn_Elessar
[4] •Treebeard, Earthborn (V) [Gandalf]
Companion • Ent
Str: 10
Vit: 5
Sig: Gandalf
To play Treebeard, exert an unbound companion.
Skirmish: Exert Treebeard twice to wound a minion he is skirmishing.
“‘Do not be hasty, that is my motto.’”
4 V 103
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: Aragorn_Ellessar on March 27, 2009, 09:53:39 AM
8
1
4
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: Not a Zombie on March 27, 2009, 09:57:32 AM
In order:
#5
#2
#7
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: Aragorn_Ellessar on March 28, 2009, 09:48:29 AM
Are there any more voters?
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: Thranduil on March 28, 2009, 12:39:04 PM
Are there any more voters?
Hey don't worry, people will vote in their own time, as long as it's before the deadline! :twisted:

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: Aragorn_Ellessar on March 28, 2009, 03:35:47 PM
When's the deadline?
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: Gate Troll on March 28, 2009, 06:48:03 PM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: Braler on March 30, 2009, 05:50:35 AM
here we go

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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: lem0nhead on March 30, 2009, 07:15:14 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: sickofpalantirs on March 30, 2009, 02:47:34 PM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: MR. Lurtzy on March 30, 2009, 03:19:16 PM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: Anonymous Prodigy on March 31, 2009, 06:35:27 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: Anvar on April 01, 2009, 10:38:17 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: Thranduil on April 01, 2009, 11:28:46 AM
Looking at my sheet of paper, it looks like I'm the only contestant who has yet to vote! :whistle:

So, let's go for:

1) 3
2) 7
3) 5

And this leaves us with a very close round. So I said the deadline was Friday, so I'd prefer to wait until then just in case another person puts a vote that might break the ties.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: Olorin on April 01, 2009, 12:53:31 PM
bump!
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: MR. Lurtzy on April 01, 2009, 12:57:42 PM
I believe you are mistaken.
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 6 - Treebeard)
Post by: NappyKorn on April 01, 2009, 02:15:06 PM
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Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 7 - Wraiths)
Post by: Thranduil on April 05, 2009, 05:23:00 AM
Right then, let's get down to business!

The winners from the last round are:

1) MR. Lurtzy (#4)
2) lem0nhead (#1)
3) Braler/Anvar/Sweet_Stuff (#3/#5/#8)

So :gp: to all of those excellent souls, and then on with the next round! \:D/

One of the most disappointing subcultures of all time. No it's not [Isengard] Men which we dealt with a while back, it's of course [Sauron] Wraiths! :roll:

(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR06099.jpg&hash=a554a14196c77b3d91167b5daae8d5b63cba8648)(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR06100.jpg&hash=2c7ff3bf125e334f072a5720e46a1f1396688853)(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR06108.jpg&hash=7d505483b1df1c864760e458b6091ef2a6543354)

So, your task for this round is to make a virtual version of 1 of those Wraiths. As a reminder of the rules, your card should:

1) Have the same title (with a (V) attached to the end)
2) Have the same twilight cost and culture
3) Have whatever attributes or attribute modifiers you think appropriate
4) Have a different text, maybe similar, but could also be on completely different lines. Card type is particularly open for this round - I could easily see these titles on conditions or followers or even events. Of course, they could also be minions if you wanted.
5) Have a lore which you want, it’s really up to you - you can keep the same lore or put in your own, it doesn’t really matter.

So your card should look a bit like this:

[X] Title (V) [Sauron]
Type • Sub-type
Str: +A
Vit: +B
Res/Sit: +C
Text
Lore
6 V XXX

Deadline is going to be Monday 13th April, so get your entries in before then.

Good luck! :)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 7 - Wraiths)
Post by: Thranduil on April 10, 2009, 07:27:52 AM
I have hardly any entries and I understand this could be because this is a hard round. So I would just like to add what I think might be angles to take. The first thing I would note is that I don't think you should be dealing only with [Sauron] Wraiths because there are only 3 of them and 3 minions make for a very uninspiring sub-culture! I think that there are probably 3 main avenues for design on these guys:

- I would try to make them work with The Wraith Collection or [Wraith] minions in general. In this case, I might suggest thinking about them as [Wraith] cards more than [Sauron] cards and do stuff that the [Wraith] culture does (like twilight and all its trappings (wearing the One Ring, for example), enduring with skirmish healing abilities, corruption, wounds on the Ring-bearer, controlling assignment etc.).

- Another angle would be to deal with "Wraithly themes" rather than any particular culture. Instead of thinking of the cards as [Sauron] or [Wraith] cards, think of them as part of the "wraith tribe". Think about resistance, enduring, burdens, being unkillable, threats and other things which feel suitably wraithly.

- Another thought might be to think about the Last Alliance where these Wraiths come from and deal with the [Sauron] culture and [Sauron] themes. After all, many of them are fallen soldiers of Sauron. Maybe you could be taking inspiration from classic [Sauron] stuff like Sauron grind (direct wounding from Fellowship block), Enduring Evil, DDotR, Sauron mill (discarding the FP player's draw deck) etc.

I hope these brief thoughts of mine encourage you to send me lots of juicy entries!

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 7 - Wraiths)
Post by: Anvar on April 12, 2009, 01:49:05 PM
Have you considered that people might be away and/or otherwise busy with easter holidays and such like? Perhaps you need a week extension - I could certainly do with it.

Anvar
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 7 - Wraiths)
Post by: MR. Lurtzy on April 12, 2009, 01:52:46 PM
Yeah, I can't submit today, as I am busy with easter and such.
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 7 - Wraiths)
Post by: Thranduil on April 13, 2009, 03:42:28 AM
That's no problem, I had not considered Easter and such. Let's extend the deadline another week, then, as you suggest. New deadline will be Monday 20th.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 7 - Wraiths)
Post by: lem0nhead on April 14, 2009, 01:17:34 AM
Thanks, i havent been on since last thursday cos of easter!
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 7 - Wraiths)
Post by: Thranduil on April 20, 2009, 09:41:36 AM
This seems a really quiet time. I've got only 5 entries. Luckily, there's 7 hours left, and I'm sure I can make allowances if people tell me they're submitting. So I'm going to do something I haven't done in a while (probably a mistake!) and PM the #$&*@! out of all those latent contestants! That's what you get for not sending me your entries in good time! ;)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 7 - Wraiths)
Post by: lem0nhead on April 21, 2009, 01:39:34 AM
Did it work? :P
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 7 - Wraiths)
Post by: Thranduil on April 22, 2009, 06:35:49 AM
Okay, sorry for the delay, but we now have 10 entries, and so I will post them! As usual, please vote for you favourite 3 in order, and let's have the voting done by Wednesday 29th.

Aragorn_Elessar
[1] Dead Ones (V) [Sauron]
Minion • Wraith
Strength: 5
Vitality: 1
Site: 5
When you play this minion, spot another Wraith to shuffle two cards from your discard pile into your draw deck.
"'The Dead can't really be there! Is it some devilry hatched in the Dark Land?'"
6 V 100

GarrisonofGondor
[1] Dead Ones (V) [Sauron]
Minion • Wraith
Strength: 5
Vitality: 1
Site: 4
Twilight.
This minion is strength +1 for each other Wraith you can spot.
Each time this minion wins a skirmish, the free peoples must add a burden or exert a companion.
 ''The Dead can't really be there! Is it some devilry hatched in the Dark Land?'"
6 V 100

Lem0nhead
[3] Wisp of Pale Sheen (V) [Sauron]
Minion • Wraith
Strength: 8
Vitality: 1
Site: 4
Twilight.
This minion is strength +1 for each burden you can spot.
Regroup: Discard a twilight minion to add burden.
"'The Dead can't really be there! Is it some devilry hatched in the Dark Land?'"
6 V 108

Thranduil
[1] Dead Ones (V) [Sauron]
Condition • Support Area
Each time you play a Wraith, you may make a companion (except the Ring-bearer) resistance -1 until the regroup phase.
Skirmish: Discard this condition to heal a Wraith.
"'The Dead can't really be there! Is it some devilry hatched in the Dark Land?'"
6 V 100

Anvar
[1] Dead Ones (V) [Sauron]
Minion • Elf Wraith
Strength: 5
Vitality: 1
Site: 3
Twilight. Damage +1.
To play, spot a Wraith or twilight minion.
This minion is strength +2 for each card in the dead pile.
"'The Dead can't really be there!'"
6 V 100

sickofpalantirs
[3] Wisp of Pale Sheen (V) [Sauron]
Minion • Wraith
Strength: 8
Vitality: 2
Site: 4
Twilight
Assignment:
Exert this minion to assign it to the Ring-bearer. The Free Peoples player may add a burden to prevent this.
"'They do not see what lies ahead/ When sun has failed and Moon is dead."'
6 V 108

Olórin
[3] Corpse Lights (V) [Sauron]
Minion • Wraith
Strength: 6
Vitality: 2
Site: 4
Twilight. Damage +1.
When you play this minion, you may spot another Wraith to make the Free Peoples player wound a companion for each burden over 2.
When they saw the dead faces in the marsh fear and threatening thoughts come over them, like they could remember participating the battle.
6 V 99

Sweet_Stuff
[1] Dead Ones (V)  [Sauron]
Condition • Support Area
Maneuver: Discard a [Sauron] orc, spot 6 companions (or 5 burdens), and remove [2] to wound each companion of a culture that matches a culture in the dead pile.
“‘Very carefully! Or hobbits go down to join the !dead ones and light little candles...’”
6 V 100

Anonymous Prodigy
[1] Dead Ones (V) [Sauron]
Minion • Wraith
Strength: 4
Vitality: 2
Site: 4
Enduring. Twilight. To play, spot a [Sauron] minion.
At the end of the maneuver phase, you may discard this minion to add a burden (or 2 burdens if the Ring-bearer is wearing The One Ring).
“‘The Dead can’t really be there! Is it some devilry hatched in the Dark Land?’”
6 V 100

MR. Lurtzy
[1] Dead Ones (V) [Sauron]
Minion • Wraith
Strength: 4
Vitality: 1
Site: 4
Twilight.
Each time the Ring-bearer wears The One Ring, you may discard the top 3 cards from the Free Peoples player’s draw deck.
“‘The Dead can’t really be there! Is it some devilry hatched in the Dark Land?’”
6 V 100
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 7 - Wraiths)
Post by: Not a Zombie on April 22, 2009, 07:17:07 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 7 - Wraiths)
Post by: Aragorn_Ellessar on April 22, 2009, 12:45:17 PM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 7 - Wraiths)
Post by: MR. Lurtzy on April 23, 2009, 05:46:53 PM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 7 - Wraiths)
Post by: Thranduil on April 27, 2009, 03:47:44 PM
Deadline is on Wednesday. Come on people, vote vote vote! ;)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 7 - Wraiths)
Post by: sickofpalantirs on April 27, 2009, 04:27:56 PM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 7 - Wraiths)
Post by: lem0nhead on April 28, 2009, 03:08:49 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 7 - Wraiths)
Post by: Anonymous Prodigy on April 28, 2009, 04:34:50 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 7 - Wraiths)
Post by: Anvar on April 28, 2009, 09:35:43 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 7 - Wraiths)
Post by: GarrisonofGondor on April 28, 2009, 06:38:32 PM
 4
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 10
Title: Re: Thranduil's Virtual DC Contest #2 (Starting on Round 8 - Villagers)
Post by: Thranduil on May 01, 2009, 02:04:58 AM
Unfortunately, we still need 2 more people to vote. Luckily, one of them is me! :mrgreen:

1) No. 1 - I love the simplicity and elegance of this card, combined with a very Wraithly ability, and just an all around well designed [1] cost minion. :up:
2) No. 5 - Elf Wraith - hilarious! Moria Scout for the win! :lol:
3) No. 3 - Solid, coherent and synergistic card.

But unfortunately this round is still too close to call (I was hoping that by waiting a bit, the last person would have voted) and so I can't post the winners of this round yet. I will, however, post the next round.

(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR04262.jpg&hash=f3f1f3d246db90cbede9247eb2cc772d69f548e4)

I knew I wanted to do villagers this round, and I knew I wanted to choose only one of them to give you for a card, and I also knew it didn't much matter which one given they all cost [1] and do similar things. But in the end, I opted for the only rare [Rohan] ally which I found, even though he's not technically a villager, because there's very things worse than having a completely useless rare in your collection.

As a reminder, your card should:

1) Have the same title (with a (V) attached to the end)
2) Have the same twilight cost and culture
3) Have whatever attributes or attribute modifiers you think appropriate
4) Have a different text, maybe similar, but could also be on completely different lines. Card type is the main point of this round - I don't want this guy as an ally, I want him as a follower. He can have the keyword villager if you choose, or not, I don't really care. He should support a [Rohan] (or multicultural - think Helm's Deep with Aragorn, Elves and Gimli if you like) strategy, but it's up to you which strategy that is.
5) Have a lore which you want, it’s really up to you - you can keep the same lore or put in your own, it doesn’t really matter.

So your card should look a bit like this:

[1] •Aldor, Soldier of Edoras (V) [Rohan]
Follower (• Sub-type)
Str: (+)A
Vit: (+)B
Res/Sit: (+)C
Text.
Lore.
4 V 262

Deadline is going to be Saturday 9th May, so get your entries in before then. I don't want to have to pester you again! ;)

Good luck! :)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: DáinIronfoot on May 02, 2009, 07:20:34 AM
Count me back in, finally. :up:
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: sickofpalantirs on May 04, 2009, 10:42:36 AM
I disagree, he's quite useful generating 1 archery a turn with well-stored or sister son of theoden, and with coif and wellstored and sister-son of theoden, 2 archery a turn.  But i'll make him anyway ;)
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 8 - Villagers)
Post by: lem0nhead on May 05, 2009, 02:08:57 AM
Whose vote are we waiting for, i dont feel inspired for the next round until i know how i did last time :D
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 8 - Villagers)
Post by: Thranduil on May 05, 2009, 04:39:14 AM
No worries, I've now got Olorin's vote by PM. So I can post the winners:

1) AP (#9)
2) GoG (#2)
3) lem0n (#3)


With special mention to Anvar and SoP that were 1 vote behind lem0n. :gp: to all those winners!

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 8 - Villagers)
Post by: Anonymous Prodigy on May 05, 2009, 10:27:16 AM
*goes limp and begins to drool*

I finally won a round!
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 8 - Villagers)
Post by: Thranduil on May 06, 2009, 04:11:20 PM
The deadline is on Saturday people, get going and get your entries in! I currently have a total of:

(drumroll)
1


This is pitiful. Don't make me PM you again! ;)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 8 - Villagers)
Post by: MR. Lurtzy on May 06, 2009, 07:17:53 PM
I have three days.
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 8 - Villagers)
Post by: sickofpalantirs on May 08, 2009, 09:58:25 AM
dude this is like finals week, and crazy open house week.. I have just enough time to get on and review cards...now I have to check over my science test, mow a lawn, practice instruments and so on. Tomorrow is busy with open houses from start to finish.  I can probably cook something up now, but others might not be able too.
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 8 - Villagers)
Post by: DáinIronfoot on May 08, 2009, 11:26:13 AM
You know me. I'll have it in at like 11:56 on Saturday night, but it'll be there. :P
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: Thranduil on May 11, 2009, 01:58:12 AM
Okay, I only have 7 entries, but I don't want to wait around, so I'm going to run with them, given that it's past the deadline and all. So, voting deadline will be Monday 18th. Good luck!

Anonymous Prodigy
[1] •Aldor, Soldier of Edoras (V) [Rohan]
Follower
Strength: +1
Aid – [1]. To play, spot 2 [Rohan] companions.
Each time you transfer this follower to a companion, you may discard 2 [Rohan] cards from hand to wound a minion.
“‘Had I known that the strength of Isengard was grown so great, maybe I should not so rashly have ridden forth to meet it….’”
4 V 262

Aragorn_Elessar
[1] •Aldor, Soldier of Edoras (V) [Rohan]
Follower
Strength: +1
Aid - exert a [Rohan] companion
Bearer is considered to be mounted.
At the start of each skirmish involving bearer, each minion he or she is skirmishing must exert.
At the start of the regroup phase, exert bearer to wound a minion.
Fighting to defend his people, Aldor found courage to replace his youth.
4 V 262

Lem0nhead
[1] •Aldor, Soldier of Edoras (V) [Rohan]
Follower
Aid - [1]
Bearer must be a [Rohan] Man.
Archery: Transfer this follower to your support area to exert a minion.
Response: If bearer is about to take a wound, discard this follower to prevent that wound.
Fighting to defend his people, Aldor found courage to replace his youth.
4 V 262

Anvar
[1] •Aldor, Soldier of Edoras (V) [Rohan]
Follower
Strength: +1
Aid -discard a [Rohan] possession from play.
Each time you transfer Aldor to a companion, you may play a Free Peoples possession from your draw deck.
Courage over youth.
4 V 262

sickofpalantirs
[1] •Aldor, Soldier of Edoras (V) [Rohan]
Follower
Aid - [2]
While bearer is an [elven] companion, the fellowship archery total is +1.
While bearer is a [dwarven] companion, bearer gains damage +1
While bearer is a Man, bearer is strength +2.
Fighting to defend his people, Aldor found courage to replace his youth.
4 V 262

MR. Lurtzy
[1] •Aldor, Soldier of Edoras (V) [Rohan]
Follower
Strength: +2
Aid - [3]
Bearer must be a unique companion.
Response: If bearer is about to be killed in a skirmish, discard Aldor to wound every minion.
"'If this is to be our end, then I would have them make such an end, as to be worthy of remembrance.'"
4 V 262

Thranduil
[1] •Aldor, Soldier of Edoras (V) [Rohan]
Follower
Aid - exert a [Rohan] companion.
While bearer is skirmishing a wounded minion, bearer is strength +2.
Skirmish: Discard a fortification to exert a minion skirmishing bearer.
Fighting to defend his people, Aldor found courage to replace his youth.
4 V 262
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: lem0nhead on May 11, 2009, 02:07:14 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: macheteman on May 11, 2009, 06:22:04 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: sickofpalantirs on May 11, 2009, 10:31:41 AM
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Air five mm!
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: DáinIronfoot on May 11, 2009, 11:11:46 AM
...yeah, we ended up having unexpected company much of Saturday, so I didn't get a chance to finish. :( I had an idea for it, too! :cry:

7
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: Anonymous Prodigy on May 11, 2009, 11:32:55 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: Thranduil on May 12, 2009, 11:56:27 AM
1) 4 (this one just speaks [Rohan] to me, and it's awesome that you can fetch non- [Rohan] possessions - I basically just love this card!)
2) 5 (I'm a sucker for burritos, and this one captures very nicely the flavour of Helm's Deep.
3) 2 (I like the idea of a follower that is really a transferable mount, but I would have liked it better if it was more focussed ie. had only the mount ability)
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: Gerontius on May 12, 2009, 05:34:01 PM
What? None of them are allies? :)
Can I submit one? (Or vote?)
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: sickofpalantirs on May 12, 2009, 06:41:53 PM
to late to submit, you can submit in later rounds methinks though.  And thran said no allies, just followers.
and I'm sure he would appreciate your vote.
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: Thranduil on May 12, 2009, 11:54:42 PM
to late to submit, you can submit in later rounds methinks though.  And thran said no allies, just followers.
and I'm sure he would appreciate your vote.
SoP is most correct on all counts! ;) Kind of makes myself a bit redundant doesn't it? ;D

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: Anvar on May 17, 2009, 09:17:00 AM
3 - I love the idea that Aldor should be to do with archery. Just look at the card.
7 - Nice to have something with fortifications
5 - Like the 3 hunter idea.

Anvar
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: sickofpalantirs on May 17, 2009, 10:49:58 AM
to late to submit, you can submit in later rounds methinks though.  And thran said no allies, just followers.
and I'm sure he would appreciate your vote.
SoP is most correct on all counts! ;) Kind of makes myself a bit redundant doesn't it? ;D

Thranduil

I get that feeling a lot...
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: Thranduil on May 18, 2009, 07:44:54 AM
I just need votes from MR. Lurtzy and Aragorn_Ellessar to move on. Please vote as soon as possible!

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: MR. Lurtzy on May 18, 2009, 02:46:09 PM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 8 - Villagers)
Post by: Aragorn_Ellessar on May 20, 2009, 06:46:57 PM
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Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 9 - Naith)
Post by: Thranduil on May 21, 2009, 03:12:36 AM
Right, so we now have all the votes, and I can now announce the winners for this round:

1) Thranduil (#7)
2) Lem0nhead (#3)
3) Anvar (#4)


So :gp: to all of those honourable people (except for that Thranduil, nobody likes him anyway! ;) ), and it was a close round with some great ideas.

Now we move onto yet another undeveloped strategy (who knew there were so many? :roll: ) for the PENULTIMATE ROUND! This time, we are dealing with the Naith.

(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR04086.jpg&hash=daf855bdcf4003adcfa7844bc51ffeab253e7c80)

Now my choice of which Naith we'll be doing is fairly random, but not completely. I chose Thonnas because, while he is not the worst, he has a cool picture, and also an interesting subtitle that I thought we could do something with!

So, as a reminder of the rules of this contest, your card should:

1) Have the same title (with a (V) attached to the end)
2) Have the same twilight cost and culture
3) Have whatever attributes or attribute modifiers you think appropriate
4) Have a different text, maybe similar, but could also be on completely different lines. I make no requirements that you have to do anything with ranged weapons or anything about telepathy or any of the themes of the old Naith - this is you re-imagining what those Elves at Helm's Deep could be about. This guy could be a follower or a companion, depending on the strategy you are going for.
5) Have a lore which you want, it’s really up to you - you can keep the same lore or put in your own, it doesn’t really matter.

So your card should look a bit like this:

[2] •Thónnas, !Naith Captain (V) [Elven]
Type • Sub-type
Str: (+)A
Vit: (+)B
Res/Sit: (+)C
Text.
Lore.
4 V 86

Deadline is going to be Sunday 31st May, so get your entries in before then. I don't want to have to pester you again! ;)

Good luck! :)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 9 - Naith)
Post by: Thranduil on May 28, 2009, 08:26:15 AM
A REMINDER: I want your entries by the end of the month. So far I have a total of 2 (including my own!).

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 9 - Naith)
Post by: Aragorn_Ellessar on June 02, 2009, 07:57:48 AM
Ok, I believe you have mine, and it is June 2nd.
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 9 - Naith)
Post by: Thranduil on June 02, 2009, 09:52:05 AM
Ok, I believe you have mine, and it is June 2nd.
You are right on both counts! I've been a bit busy with work, but I will soon be sending PM's to those who have not submitted, given that I only have 5 entries. The extended deadline will be June 4th (or as soon as possible).

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 9 - Naith)
Post by: Aragorn_Ellessar on June 03, 2009, 06:33:22 AM
Ok, thanks
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 9 - Naith)
Post by: Aragorn_Ellessar on June 05, 2009, 08:14:38 AM
Are we voting starting today?
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 9 - Naith)
Post by: lem0nhead on June 05, 2009, 08:48:31 AM
Thran has to list the entires first which for some reason he's a day late in doing. Where has that elf got to?
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 9 - Naith)
Post by: Thranduil on June 05, 2009, 12:17:54 PM
Thran has to list the entires first which for some reason he's a day late in doing. Where has that elf got to?
Sorry, been very busy recently. I don't think I have time to organise the entries today, but I will do it tomorrow night or Sunday.

Sorry for the delay and thanks for your patience.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 9 - Naith)
Post by: sickofpalantirs on June 07, 2009, 11:21:54 AM
Are we voting starting today?
We vote when he puts the cards up...
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 9 - Naith)
Post by: Thranduil on June 08, 2009, 02:30:54 AM
I am so sorry for all the delays, it has been a very busy few days for me. But now I've finally got organised enough to get the entries together, and now we can vote! :up:

As usual I want you to vote for your favourite 3 (obviously not your own) and I want all the votes done with certainly by Monday 15th.

Good luck!

Aragorn_Ellessar
[2] • Thónnas, Naith Captain (V) [Elven]
Follower • Elf
Strength: +1
Aid - [1]
When you transfer Thónnas to a companion, if you can spot two Elf companions, each Elf is strength +1(and damage +1 if you can spot an Elf with resistance 7 or more).
Elves of Lorien hone their knife-work fighting Goblin raiders.
4 V 86

lem0nhead
[2] •Thónnas, Naith Captain (V) [Elf]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
While you can spot 3 Elves, the fellowship archery total is +1.
Archery: Discard a ranged weapon Thónnas bears to wound a minion.
Elves of Lorien hone their knife-work fighting Goblin raiders.
4 V 86

Anvar
[2] •Thónnas, Naith Captain (V) [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
While Thónnas bears a ranged weapon, each minion skirmishing an Elf is strength -1.
Archery: Exert Thónnas and make the archery total -X (to a minimum of 0) to make a minion strength -X until the regroup phase.
4 V 86

sickofpalantirs
[2] •Thónnas, Naith Captain (V) [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
To play, spot an Elf.
At the start of each skirmish involving Thónnas, you may exert him to make a minion he is skirmishing -X, where X is the number of other Elves you can spot.
A strong line of command kept the elves discipline, even in the disorder of battle.
4 V 86

Thranduil
[2] •Thónnas, Naith Captain (V) [Elven]
Follower
Aid - [2].
Bearer is strength +1 for each Free Peoples culture.
While bearer is an Elf, [Elven] followers may not be discarded by Shadow cards.
“We are proud to fight alongside men once more.”
4 V 86

Olórin
[2] •Thónnas, Naith Captain (V) [Elven]
Follower
Vitality: +1
Aid - exert a companion.
To play, spot Elrond.
Bearer is strength + X where X is equal to bearer’s vitality.
...there was an alliance between Men and elves…
4 V 86

GarrisonofGondor
[2] •Thónnas, Naith Captain (V) [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
To play, spot an Elf.
Each minion skirmishing Thónnas is strength -1 for each Elf you can spot (limit -3).
Elves of Lórien hone their knife-work fighting Goblin raiders.
4 V 86

MR. Lurtzy
[2] •Thónnas, Naith Captain (V) [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Each time you play a ranged weapon on Thónnas, you may add a threat to draw a card.
Skirmish: Exert Thónnas twice to make each wounded minion strength -2.
Elves of Lorien hone their knife-work fighting goblin raiders.
4 V 86
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 9 - Naith)
Post by: sickofpalantirs on June 08, 2009, 10:40:21 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 9 - Naith)
Post by: Aragorn_Ellessar on June 09, 2009, 04:32:34 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 9 - Naith)
Post by: Thranduil on June 13, 2009, 03:22:13 PM
Come on guys, I need your votes for MONDAY!

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 9 - Naith)
Post by: Anvar on June 14, 2009, 02:30:14 PM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 9 - Naith)
Post by: MR. Lurtzy on June 14, 2009, 03:06:03 PM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 9 - Naith)
Post by: lem0nhead on June 15, 2009, 01:35:34 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 9 - Naith)
Post by: FM on June 15, 2009, 06:15:51 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 9 - Naith)
Post by: Olorin on June 16, 2009, 09:27:25 AM
2 (though it is a bit OP)
7
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 9 - Naith)
Post by: Anonymous Prodigy on June 16, 2009, 10:17:28 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 9 - Naith)
Post by: GarrisonofGondor on June 16, 2009, 10:33:41 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: Thranduil on June 16, 2009, 04:27:01 PM
1) #3 (I love that the Naith could be about those archery reduction cards - it's cool to have 2 underdeveloped themes coming together)
2) #2 (just a swish and simple archery Elf - nothing wrong with that!)
3) #6 (I like this as a build for a follower - the way it makes the vitality bonus matter - even though it doesn't feel particularly Naith to me)

Well, with that last vote, we seem to have a whole bunch of ties, which means 5 of us end up in the top 3 of this round! And lets give all these excellent people some :gp:

1) lem0n (#2) and sickofpalantirs (#4)
2) Anvar (#3) and GarrisonofGondor (#7)
3) MR. Lurtzy (#8)


Which means we now move into the final round for this second virtual contest. I hope this round is going to really get those creative juices flowing, because I have a very cool cycle for us to retouch:

(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR06014.jpg&hash=99558c106ffd9488cb7d7d07bf6b2eb33c838ced)(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR06051.jpg&hash=5863b02b7bd8b661267ef09b23614829724a7e5a)(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR06059.jpg&hash=cb15baf7ab827129754cbf54dcff90610b11df6d)(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR06090.jpg&hash=ee1472a1ccc28ed57eb0ea5edf615645f8f481e2)(https://lotrtcgwiki.com/forums/proxy.php?request=http%3A%2F%2Flotrtcgdb.com%2Fimages%2FLOTR06098.jpg&hash=da48d71ede64a64a43b94982d0487b5e5376ce48)

For this round I want you to make 2 cards, 1 Free Peoples banner and 1 Shadow banner. So, as a reminder of the rules of this contest, your cards should:

1) Have the same titles (with a (V) attached to the end)
2) Have the same twilight cost and culture note that the Free Peoples one will cost [1], and the Shadow one will cost (0)
3) Have whatever attribute modifiers you think appropriate
4) Have a different text, maybe similar, but could also be on completely different lines. Card type is completely open to debate here - I can see these as possessions, conditions or events - though with a quick word of advice: one of the reasons the originals were not used was because they were hand weapons and there were much better hand weapons you'd want to use instead, ones that gave you strength bonuses, for example. So, if you do decide to make a possession, I would counsel on either making it not a hand weapon or make it worthwhile to be used instead of just straight swords. Other than that, both cards should feel part of the cycle and so their mechanics and card type and such things should be very similar.
5) Have a lore which you want, it’s really up to you - you can keep the same lore or put in your own, it doesn’t really matter.

So your FP card should look a bit like this:

[1] Banner of _______ (V) [Culture]
Type • Sub-type
Strength: (+)A
Vitality: (+)B
Resistance/Site: (+)C
Text.
Lore.
6 V XX

and your Shadow card should look a bit like this:

(0) Banner of _______ (V) [Culture]
Type • Sub-type
Strength: (+)A
Vitality: (+)B
Resistance/Site: (+)C
Text.
Lore.
6 V XX

Deadline is going to be Wednesday 24th June, so get your entries in before then. I don't want to have to pester you again! ;) And also remember that there will be prizes for at least the top 2 of the overall contest, so votes in this final round really could count a great deal. 8-)

Good luck! :)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: GarrisonofGondor on June 18, 2009, 05:11:13 PM
Why remake Banner of Westernesse? I love that + Gondor bow!
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: Thranduil on June 19, 2009, 04:17:57 AM
Why remake Banner of Westernesse? I love that + Gondor bow!

Yeah, that's the only one I like as well because knights win skirmishes without strength, and it just makes all your guys into Hero of Osgiliath! Still, there's always room for creativity.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: Thranduil on June 24, 2009, 02:59:40 AM
I don't call 3 entries a particularly good turnout. PLEASE get me your entries before the end of today.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: lem0nhead on June 24, 2009, 04:30:50 AM
Oooooorr, he'll start pm-ing and you dont want that! ;)
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: Thranduil on June 25, 2009, 01:18:07 PM
Oooooorr, he'll start pm-ing and you dont want that! ;)
Well yeah, I think that time has come!

I now have 4 entries, and I am going to extend the deadline to Monday 29th and start one of my PM sprees (mwahahahahahaha! :twisted: )

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: lem0nhead on June 25, 2009, 02:18:12 PM
For the love of bacon people! Get those entries in, so we can wrap up this competition, im dying to see where I came overall!  =P~
Title: Re: Thranduil's Virtual DC Contest #2 (Voting on Round 10 - Banners)
Post by: Thranduil on July 02, 2009, 03:58:59 AM
Sorry for continuous delays, but I am now ready to post the entries. I imagine quite a lot of people are away, explaining why there are so few entries this round, but thank you all those who did participate for doing so.

Once the voting for this round is over, I will tally up all the points and then let you guys know where you stand, and then there will be some Towers cards coming the way of the best scorers.

So enough forewords, here are the cards! Vote for your favourite 3 as normal (and yes I realise you're then voting for half the entries, but I think if I changed the numbers it would skew this round compared to others).

So, good luck! :up:


lem0nhead
[1] Banner of Westernesse (V) [Gondor]
Possession • Support Area
At the start of the manuever phase add [1] or discard this possession.
Each time a [Gondor] companion wins a skirmish place a [Gondor] token here.
Maneuver: Discard X tokens from here and spot a minion with twilight cost X. That minion cannot be assigned to a skirmish until the end of the regroup phase.
"'What brought they from the foundered land / Over the flowing sea?... / and one white tree.'"
6 V 51

(0) Banner of the Eye (V) [Sauron]
Possession • Support Area
At the start of the shadow phase remove [1] or discard this possession.
Each time a [Sauron] minion wins a skirmish place a [Sauron] token here.
Assignment: Remove X [Sauron] tokens from here to assign a minion with twilight cost X to a companion (except the Ring-bearer).
"Stony-faced they were, with dark window-holes staring north and east and west, and each window was full of sleepless eyes."
6 V 98

Thranduil
[1] Banner of Elbereth (V) [Elven]
Event • Response
Tale.
If an [Elven] companion wins a skirmish, wound a minion.
"'First name the four, the free peoples: / Eldest of all, the elf-children...'"
6 V 14

(0) Banner of the Eye (V) [Sauron]
Event • Response
Engine.
If a [Sauron] minion wins a skirmish, add a burden.
"Stony-faced they were, with dark window-holes staring north and east and west, and each window was full of sleepless eyes."
6 V 98

MR. Lurtzy
[1] Banner of the Mark (V) [Rohan]
Possession • Banner
Resistance: +1
Bearer must be a [Rohan] companion.
Each time you bearer wins a skirmish, you may place a follower from your discard pile on the top of your draw deck.
"'!Fell deeds awake. Now for wrath. Now for ruin, and the red dawn.'"
6 V 90

(0) Banner of Isengard (V) [Isengard]
Possession • Banner
Strength: +1
Bearer must be an Uruk-hai.
Each time bearer wins a skirmish, you may remove a threat to take control of a site.
"... blazoned upon every helm and shield the ghastly hand of Isengard was seen."
6 V 59

DáinIronfoot
[1] Banner of Elbereth (V) [Elven]
Possession • Hand Weapon
Strength +1
Bearer must be an Elf companion. This weapon may be borne in addition to 1 other hand weapon.
Each time bearer wins a skirmish, you may spot another Elf and a minion to remove a threat.
Response: If bearer wins a skirmish, discard this possession to liberate a site.
“‘First name the four, the free peoples: / Eldest of all, the elf-children...’”
6 V 14

(0) Banner of the Eye (V) [Sauron]
Possession • Hand Weapon
Strength +1
Bearer must be a [Sauron] Orc. This weapon may be borne in addition to 1 other hand weapon.
Each time bearer wins a skirmish, you may spot another [Sauron] Orc to add a threat.
Response: If bearer wins a skirmish, discard this possession to take control of a site.
“Stony-faced they were, with dark window-holes staring north and east and west, and each window was full of sleepless eyes.”
6 V 98

sickofpalantirs
[1] Banner of Westernesse (V) [Rohan]
Possession • Hand Weapon
Strength: +1
Bearer must be a [gondor] Man.
Each minion skirmishing bearer is site number +X, where X is the number of fortifications you can spot.
"'What brought they from the foundered land / Over the flowing sea?... / and one white tree.'"
6 V 51

(0) Banner of The Eye (V) [Sauron]
Possession • Hand Weapon
Strength: +1
Bearer must be a [Sauron] Orc.
Each companion skirmishing bearer is resistance -X, where X is the number of engines you can spot.
“Stony-faced they were, with dark window-holes staring north and east and west, and each window was full of sleepless eyes.”
6 V 98

Anvar
[1] Banner of Westernesse (V) [Gondor]
Possession • Banner
Strength: +1
Bearer must be a [Gondor] Man.
Skirmish: Exert bearer to make each Free Peoples Man strength +1 until the regroup phase.
"'What brought they from the foundered land / Over the flowing sea?... / and one white tree.'"
6 V 51

(0) Banner of the Eye (V) [Isengard]
Possession • Banner
Strength: +1
Bearer must be a [Sauron] minion.
Skirmish: Exert bearer twice to make each companion strength -1 until the regroup phase.
“Stony-faced they were, with dark window-holes staring north and east and west, and each window was full of sleepless eyes.”
6 V 98
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: lem0nhead on July 02, 2009, 04:51:14 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: DáinIronfoot on July 02, 2009, 07:57:57 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: Anvar on July 03, 2009, 07:25:46 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: chompers on July 04, 2009, 05:05:19 PM
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Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: sickofpalantirs on July 07, 2009, 07:54:58 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: Elf_Lvr on July 07, 2009, 08:59:41 AM
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Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: lem0nhead on July 21, 2009, 05:01:02 AM
Thran??
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: Thranduil on July 21, 2009, 08:51:06 AM
Thran??
Sorry sorry sorry. Really really busy.

1
5
6

Now I just need a vote from MR. Lurtzy and I can post the results hopefully tomorrow, because then I'm going to be away for two weeks.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: MR. Lurtzy on July 22, 2009, 08:52:41 PM
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Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: sickofpalantirs on July 25, 2009, 07:06:11 PM
Thran??
Sorry sorry sorry. Really really busy.

1
5
6

Now I just need a vote from MR. Lurtzy and I can post the results hopefully tomorrow, because then I'm going to be away for two weeks.

Thranduil

What no delightful feedback reasons? for shame... ;)
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: Thranduil on August 09, 2009, 09:50:12 AM
I will therefore post the results for this contest (finally) probably on Wednesday.

Thank you everyone for your patience and participation.

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: macheteman on August 18, 2009, 10:06:03 PM
dc contests fail all the time, but they don't usually fail after all the rounds have been played and before the results have been posted...
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: lem0nhead on August 19, 2009, 12:32:16 AM
lol im glad to see someone else is awaiting this with baited breath and thinking what the #$&*@! happened!?
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: Thranduil on August 19, 2009, 06:03:15 AM
Yeah... ahem... :whistle:

Well, let's get movin'! (finally... :roll:)

First things first, the winners from round 10 were:

1) sickofpalantirs (#5)
2) lem0nhead (#1)
3) Anvar (#6)


So well done and a :gp: to each of them!

As for the contest winners, let's drag it out by reposting the winning card(s) from each round, so that we can see what our virtual set looks like:

ROUND 1

lem0nhead - round winner
(0) Men of Harad (V) [Raider]
Condition • Support Area
Shadow: Play a [Raider] Man to place a [Raider] token here.
Shadow: Remove X [Raider] tokens from here to play a [Raider] Man with twilight cost X. That man is strength +X and gains ambush [1] until the regroup phase.
The savage Haradrim, men from kingdoms south of Gondor and Mordor, were called Southrons.
4 V 238

Anvar - highest scoring Men of Rhûn
[2] Men of Rhun (V) [Raider]
Condition • Support Area
To play, spot an Easterling.
Shadow: Spot 2 Easterlings and remove 2 burdens to play an Easterling from your discard pile.
Sudden war came upon Gondor out of Rhûn, land of the east.
4 V 239

ROUND 2

elf_lvr - round winner
[1] •Boromir's Gauntlets (V) [gondor]
Possession • Gauntlets
Bearer must be a ranger.
If bearer is Aragorn, he is damage +1.
If bearer is Boromir, he takes no more than 1 wound in each skirmish.
Skirmish: Discard this possession to make bearer strength +2.
"'...now Boromir has taken his road, and we must make haste to choose our own.'"
4 V 112

macheteman - highest scoring Elven Brooch
[1] Elven Brooch (V) [Elven]
Possession • Brooch
Res: +1
To play, spot an Elf. Bearer must be a companion.
Maneuver: Discard this possession to reinforce a culture token of the same culture as bearer.
"Not idly do the leaves of Lorien fall."
4 V 63

ROUND 3

Thranduil
[8] •The Witch-King, Deathless Lord (V) [Wraith]
Minion • Nazgûl
Str: 14
Vit: 4
Sit: 3
Enduring.
Each time The Witch-King is killed, shuffle him into your draw deck.
“‘Dead? No, you cannot kill them.’”
6 V 122

ROUND 4

lem0nhead
[4] •Aragorn, Wingfoot (V) [Gondor]
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
If an opponent is ahead of you on the site path, Aragorn gains hunter 3 and at the start of the maneuver phase you may wound a minion.
"'Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil"'"
4 V 364

There was also Lockbearer and Dauntless Hunter available for this round, but I'm not going to post them - any versions of them in this virtual set would be based upon lem0n's winning template.

ROUND 5

Braler - round winner
(0) Banished (V) [Isengard]
Condition
Spell.
To play exert Saruman or an [Isengard] Man. Bearer must be an unbound companion.
Bearer may not participate in archery fire or skirmishes.
Maneuver: Exert bearer to allow bearer to participate in archery fire and skirmishes untill the regroup phase.
"'Oh, but this is not from me - it comes from the King. He signed it this morning.'"
4 V 139

Anvar - highest scoring Leechcraft
(0) Leechcraft (V) [Isengard]
Condition
To play spot !Gríma or exert an [Isengard] minion. Bearer must be a companion. Limit 1 per companion.
Each time bearer wins a skirmish, exert bearer.
Bearer is strength -1 for each wound on them.
"'Your leechcraft ere long would have had me walking on all fours like a beast.'"
4 V 157

ROUND 6

MR. Lurtzy - round winner
[4] •Treebeard, Oldest Living Thing (V) [Gandalf]
Companion • Ent
Str: 10
Vit: 4
Res: 6
While you can spot 2 unbound hobbits, Treebeard is strength +2 and gains muster.
Skirmish: Exert Treebeard twice to have him replace an unbound hobbit in a skirmish. Each Shadow player may draw a card.
"’No, I am not tired. I do not easily get tired. And I do not sit down. I am not very, hm, bendable.'"
4 V 104

lem0nhead - highest scoring Treebeard, Earthborn
[4] •Treebeard, Earthborn (V) [Gandalf]
Follower
Str: +4
Aid - Exert a companion.
Skirmish: Transfer this follower to your support area to prevent bearer from being overwhelmed unless his or her strength is tripled.
Skirmish: If bearer is an unbound hobbit, transfer this follower to your support area to cancel a skirmish involving bearer.
"'Do not be hasty, that is my motto.'"
4 V 103

ROUND 7

Anonymous Prodigy
[1] Dead Ones (V) [Sauron]
Minion • Wraith
Strength: 4
Vitality: 2
Site: 4
Enduring. Twilight. To play, spot a [Sauron] minion.
At the end of the maneuver phase, you may discard this minion to add a burden (or 2 burdens if the Ring-bearer is wearing The One Ring).
“‘The Dead can’t really be there! Is it some devilry hatched in the Dark Land?’”
6 V 100

ROUND 8

Thranduil
[1] •Aldor, Soldier of Edoras (V) [Rohan]
Follower
Aid - exert a [Rohan] companion.
While bearer is skirmishing a wounded minion, bearer is strength +2.
Skirmish: Discard a fortification to exert a minion skirmishing bearer.
Fighting to defend his people, Aldor found courage to replace his youth.
4 V 262

ROUND 9

lem0nhead - joint round winner
[2] •Thónnas, Naith Captain (V) [Elf]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
While you can spot 3 Elves, the fellowship archery total is +1.
Archery: Discard a ranged weapon Thónnas bears to wound a minion.
Elves of Lorien hone their knife-work fighting Goblin raiders.
4 V 86

sickofpalantirs - joint round winner
[2] •Thónnas, Naith Captain (V) [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
To play, spot an Elf.
At the start of each skirmish involving Thónnas, you may exert him to make a minion he is skirmishing -X, where X is the number of other Elves you can spot.
A strong line of command kept the elves' discipline, even in the disorder of battle.
4 V 86

ROUND 10

sickofpalantirs
[1] Banner of Westernesse (V) [Rohan]
Possession • Hand Weapon
Strength: +1
Bearer must be a [gondor] Man.
Each minion skirmishing bearer is site number +X, where X is the number of fortifications you can spot.
"'What brought they from the foundered land / Over the flowing sea?... / and one white tree.'"
6 V 51

(0) Banner of The Eye (V) [Sauron]
Possession • Hand Weapon
Strength: +1
Bearer must be a [Sauron] Orc.
Each companion skirmishing bearer is resistance -X, where X is the number of engines you can spot.
“Stony-faced they were, with dark window-holes staring north and east and west, and each window was full of sleepless eyes.”
6 V 98

AND NOW THE CONCLUSION...

Totalling the votes, I find that there were 4 people who entered every round of the contest. Unsurprisingly, they comprise the top 4.

And so, our winners for the Two Towers Virtual Contest are...

3) sickofpalantirs


2) Anvar


AND

 
1) lem0nhead

<:D~

So, you three, I will be PMing you with some options of Two Towers cards for you to take home as your prizes. I will let lem0n have first choice, and so on.

And so all that remains for me to say, I thank you all who participated, take my hat off to the great quality which we saw (and you can review by looking back over this thread) and apologise profusely for the incredible delay in posting the winners!

Honourable mentions to elf_lvr, MR. Lurzty and GarrisonofGondor who would have been next on this list, and also Braler whose Banished won the most votes of any single card in the whole contest!
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: lem0nhead on August 19, 2009, 06:50:14 AM
Cool i won and for that i get.... a happy birthday?  :-?
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: Thranduil on August 19, 2009, 07:14:20 AM
Cool i won and for that i get.... a happy birthday?  :-?
It was the only celebratory smiley I could find! ;)

Thranduil
Title: Re: Thranduil's Virtual DC Contest #2 (Starting Round 10 - Banners)
Post by: lem0nhead on August 19, 2009, 07:33:20 AM
Haha ok thanks dude!