The Last Homely House

Middle-Earth => Bag End => Topic started by: Smeagollum on June 20, 2009, 02:54:05 AM

Title: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on June 20, 2009, 02:54:05 AM
Lotr Players Council: The Council of the white Tree

PC Members & Roles:
1.   The Returned king of Gondor (Sherman)
2.   The Steward of Gondor (Vice-Sherman)
3.   The White Wizard
4.   The Captain of the White Tree
5.   The Prince of Dol Amroth
6.             Secreatary
7.             Cashier

Responsabilities of the PC:
a.   Contact with the different playercommunities
b.   Maintanance, Checking & Updating Formats & CRD
c.   Maintanance, Checking & Updating Errata, X-, R-list
d.   Game development
e.   Designing New Virtual cards
f.   Playtesting
g.   Organizing Tournaments
h.   Judges
i.   PR + Finding sponsors

Roles PC members:
1)   The Returned king of Gondor:
a)   Sherman of the council
b)   Contact with the Webteam
c)   Representative
2)   The Steward of Gondor:
a)   Vice-Sherman of the council
b)   Contact with the Knights of the White Tree
c)    Representative
3)   The White Wizard:
a)   Game & Card design & development
b)   Maintain contact with the Istari
c)   Maintain contact with the playtestingteam
4)   The Captain of the White Tree:
a)   In charge of Tourneys and ratings system.
b)   Judges
c)   Main contact with knights of the white tree: to maintain and coordinate all events and reach out to all players' groups.
5)   The Prince of Dol Amroth:
a)   Contact with Knights of justice
b)   In charge of rules questions and leader of any councils called to resolve serious rules questions: erratas, bans, restrictions, etc. Develops CRD etc. Works with the tournament directors on rules questions.
c)   Online gamecoordinator: Works with Captain of the white tree.
Teams:
1)   Knights of justice: HawkeyeSPF, Olorin, Disco Stu, Elrohir, Elgar and temperary Elessar's Socks
a)   Maintanance, Checking & Updating Formats & CRD
b)   Maintanance, Checking & Updating Errata, X-, R-list
2)   Knights of the White Tree:
a)   Organizing Tournaments
b)   Judges
c)   Main contact of their playercommunity
3)   The Istari:
a)   (Graphic design team) -- Designs the templates and finishes the V-cards, errata slips, creates the pdf
                documents for the CRD, rules, etc.
b)   Design Team -- Designs V-Card sets and themes. Hopefully 3 sets a year.
c)   Gamedevelopment
4)   Playtesting Team -- Works with the design team to playtest V-Sets before they are released. Can be done
                in playgroups or via SdA, gccg, lackey, etc.
5)   Webteam:
a)   Moderators
b)   Techicians
c)   PR & advertising

 
Strategy & Plans

First step:

Fixing crd & cards:  First tackling the daunting task of making existing cards playable again and then look for the production of new cards.

Grow as a universal PC rather than just another splintered group.  Like the SWCCG PC, we will not be perfect, and we will get our fair share of criticism, but we will do a very good job creating a format and cards that everyone can play.  Like that committee, this committee is starting with players who have a background.  This will be mixed with many of you, rabid LOTR fans who just want to be a part of the solution and not part of the problem.  This can work with all types of opinions, compromises, and even differences of opinion.
1. Agree on the current set rotation, if any
2. Agree on an updated X-List, Restricted List and/or Errata to break the big loops, broken-ness etc.
3. Lets start by virtualizing Set 1 (about 20) of the old cards (from Blocks 1-3) and avoid making new images for awhile. This will warm people up.

Mass errata with V-Slips would probably be necessary. I'd rather see the errata's with printable slips than an X-List.

Plan a tournamentsystem and bring up a ratingsystem.

Second step:
Finding Advertisers and sponsors for maintaining web & support big tournaments. For that we would need to contact gameshops and others. Maybe even New Line Cinema and Decipher. Think also on the online game (like how WOW is using the cardgame and vice versa)

Work together with other parties for events and tournaments.

Make a plan so that we can:
1)   Create own virtual cards with new titles and new images. Using new templates and  images.
2)   Allow players to play with or without their new cards. That way the purists can still have their own pre-PC "standard" format unchanged, while the rest can experiments with new cards and new mechanics, trying to balance old card or make them playable again.

For this part we will need an accord with Decipher, NLC and heirs of Tolkien.

As you can see I stole a lot of your ideas  ;)
In the comming period I gonna plan chatsessions for the proposed teams )on Friday and saturday'. First will be on friday 25th of june. I´ll let you know within 2 days witch team will be on that chatsession. You can  give your opinion on plans, suggest new things and if enough support alter the plan or strategy.

I didn´t put names in. But I´ve got a list with people who want to be involved.

Kind Regards,

Jan Willem
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on June 21, 2009, 06:47:53 AM
Hi all,

As promised I would let you know about the first chatsession. I want to plan this comming friday 26th of june. This will be about:

)   Knights of justice:
a)   Maintanance, Checking & Updating Formats & CRD
b)   Maintanance, Checking & Updating Errata, X-, R-list

I think this is the thing that needs the most attention. Everybody who's interested in this part is welcome to join the discussion. Please note that it's not to discus a single card. This discussion will be about the strategy and goal. I like to plan this chat at 20.00 CET (Amsterdamtime). I like to have Hawkeyespf and Discostu to be part of this! Please inform me if the date or time is inconvinient!

Regards,

Jan Willem
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: MR. Lurtzy on June 21, 2009, 12:49:42 PM
Where at?
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on June 22, 2009, 07:29:08 AM
at the chatfuntion of tlhh ;)
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Gil-Estel on June 22, 2009, 09:25:04 AM
you'll run in to the problem that is most likely to happen. 8PM here means 2PM in the US and almost 4AM australian time. So I don't know whether it will be the most effective chat. You might want to consider to start a chattopic, where people can debate concerning this subject. This way people can react in their own time. You could start the topic with a short introduction and ask specific questions. Especially the short introduction is important.
Make sure people react in let's say the weekend. If it is important to people they will, or otherwise will let you know they can't make it.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: macheteman on June 22, 2009, 11:14:06 AM
maybe you should do both. a chat lets you talk in real time, which would be nice, but you don't get everyone involved because like gil said, the time difference. so maybe the best solution is to go ahead and have the chat, and also open up a thread here.

my 2 cents

-mm
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on June 23, 2009, 05:55:14 AM
god idea. dontknow how to that, but i am ure omebody dos and that everything will work out fine.

cheers, jw
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: HawkeyeSPF on June 24, 2009, 08:42:19 AM
I won't be able to make it, I'll be at work at that time.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Elessar's Socks on June 24, 2009, 05:09:25 PM
Agreed with Gil-Estel. Hopefully more people can contribute to a topic. I'm a bit concerned that we might lose some momentum from the community if too much happens behind the scenes, or have efforts brushed off if people feel they can't / don't have a chance to have their say.

In case I miss it, the questions I'd bring to the chat session are:

- Who has the final say on rulings?
- Who decides what makes it into rules documents?
- Who gets "write access" to rules documents?
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: MR. Lurtzy on June 26, 2009, 11:58:32 AM
Wasn't there supposed to a meeting today, about an hour ago?
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on June 26, 2009, 12:28:01 PM
Wasn't there supposed to a meeting today, about an hour ago?

No 22.00 cet amsterdam time is aprox about 33 minutes. I'm online now.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Olorin on June 26, 2009, 02:02:57 PM
hmmm... structure is a nice idea... but it is a bit blowed-up for my taste... I think it needs to be cut down to keep the structure clear... everyone should know how everything's going on... without always have to look on that tabel above... IMO
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: jdizzy001 on June 26, 2009, 04:28:23 PM
I hope this is in the right area, but if you begin to produce virtual cards, will you eventually branch out of LOTR and leek into other movies?  For example, what if there was a set of virtual cards using scense from the movie Willow which worked with LOTR TCG?  Or dragon heart? I know your working on fixing broken cards first, but this is just an idea to keep the ball rolling for awhile.  You could even come up with a few new cultures to stick them in so as not to disrupt the flow of the actual card game.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on June 27, 2009, 02:59:46 AM
I hope this is in the right area, but if you begin to produce virtual cards, will you eventually branch out of LOTR and leek into other movies?  For example, what if there was a set of virtual cards using scense from the movie Willow which worked with LOTR TCG?  Or dragon heart? I know your working on fixing broken cards first, but this is just an idea to keep the ball rolling for awhile.  You could even come up with a few new cultures to stick them in so as not to disrupt the flow of the actual card game.

I like the idea. I think Battlewarg allready mentioned this idea. But at this moment we are not ready for this. First we need to have everything organized. After that we can see if we can do this (new virtual sets with new images and cardtitles) legaly.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: jdizzy001 on June 29, 2009, 04:53:35 PM
If you can produce them legally, I would like to help.  I've been making VC's on my own for a while, including creating templates for new cultures.  It was a personal hobby.  I don't know what help I can be, if nothing more I can throw in some ideas now and again.  Anyway, thanks.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Elessar's Socks on July 02, 2009, 03:15:42 AM
It might help to throw in generic names to get a better handle on these positions. For example (and please correct me on any of this):

PC Members:

1. Chairman ----------------------- The Returned King of Gondor
2. Vice-Chairman ------------------ The Steward of Gondor
3. Game Development Coordinator --- NOLINKThe White Wizard
4. Tournament Coordinator --------- The Captain of the White Tree
5. Rules Coordinator -------------- The NOLINKPrince of Dol Amroth
6. Secretary
7. Treasurer

Associated Teams:

1. Rules Team --------------------- Knights of Justice
2. Tournament Team ---------------- Knights of the White Tree
3. Game Development Team ---------- The Istari
4. Playtesting Team
5. NOLINKWeb Team

In the other thread you mentioned that the PC will validate proposals from a team. I'm curious if this is done singlehandedly by the coordinator, as a group vote by the PC, or something else. For example, let's say the rules coordinator is dead set against using errata to fix overpowered cards. If the rules team suggests errata it will automatically be vetoed. Should this be allowed to happen? (Noting that this isn't necessarily bad.)
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on July 03, 2009, 05:32:28 AM

In the other thread you mentioned that the PC will validate proposals from a team. I'm curious if this is done singlehandedly by the coordinator, as a group vote by the PC, or something else. For example, let's say the rules coordinator is dead set against using errata to fix overpowered cards. If the rules team suggests errata it will automatically be vetoed. Should this be allowed to happen? (Noting that this isn't necessarily bad.)

I'll put in names soon.

Then 2nd question: The RT gives advise to the pc. That advise has to be represented by their (RT)coordinator. Even if he is against it. He's part of the team adn has to present it to the pc without his own thoughts. Just only the rt advise. Then in the pc the advice of the rt will be discussed and most propably sanctioned.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on July 04, 2009, 03:33:20 AM
At this moment I've got eight volunteers for the rulingsteam. Unfortunately I want to keep this team with just 5 members, so only 5 spaces are available. I mailed the volunteers and asked them to decide with eachother who'll gonna join the rulingsteam. If they are not able to do so within 7 days then I will apoint the members, because I want to keep me to my timeschedule for creating this pc.

Next chatsession will be saturday 1th july about 18.00 cet (Amsterdam time). I think it will be about 10.00 am in usa and about 24.00 in Australia. So I hope the americans, Brazilians and australians and others offcourse will be able to attend to this session. We gonna discuss the carddesignteam.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Thranduil on July 04, 2009, 03:18:15 PM
I very much doubt I will be able to make that chat session - I'm going on holiday on Monday. But for future reference, I wouldn't mind knowing what time it's occurring in British Standard Time ;)

Thranduil
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on July 06, 2009, 05:02:34 AM
You go on holliday... nice.

Well in UK-time it would be 17.00 am.

have a nice holliday!
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on July 11, 2009, 02:37:05 AM
People don't forget this chat this afternoon!!!
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Elessar's Socks on July 11, 2009, 04:22:14 AM
Amsterdam is UTC +1... the corresponding times in the US should be:

9:00 am Pacific Time (UTC -8)
10:00 am Mountain Time (UTC -7)
11:00 am Central Time (UTC -6)
12:00 pm Eastern Time (UTC -5)
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on July 11, 2009, 10:16:00 AM
Okay I'm already more then one hour in the chat now and nobody there. I think not everybody is as fanatic as I am.. about the pc. Do you people still want me to proceed with it?
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: jdizzy001 on July 11, 2009, 12:44:27 PM
I like the pc idea.  I just don't know all the ins and outs
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on July 13, 2009, 06:37:15 AM
Hi

The following people wil be in the Knights of justice: HawkeyeSPF, Olorin, Disco Stu, Elrohir, Elgar and temperary Elessar's Socks.

Regards,

Jan Willem
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: MR. Lurtzy on July 16, 2009, 10:30:53 AM
Who's Elgar?
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Thranduil on July 17, 2009, 11:11:26 AM
Did anything happen with this?

Thranduil
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on July 27, 2009, 06:37:55 AM
Hi dear all,

Well I gonna plan a new session. This time for carddesign and such. It gonna happen on tlhh-chat comming saturday at 18.00 CET.

Regards, Janwillem

Ps. I hope this time you'll join me, because I was very disappointed last time and I need your help with this!
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: MR. Lurtzy on July 27, 2009, 10:56:57 AM
I'll be there. :up:
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on August 01, 2009, 09:38:31 AM
well somebody said he wood be there, but he wasn't... actually there was nobody else but me.. :-S shame on you people.....   [-X

Well do you people still want a PC or not?

I still like to give it another chance, but please know that it cost me time as well and I really don't like it if my effort is for nothing.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: HawkeyeSPF on August 01, 2009, 12:17:57 PM
Look, I want the game "fixed" and back at conventions as much as anybody, but I just can't make any of these chat sessions. Posting on a forum just seems to work better, even if it takes a little longer because people aren't on at the same time or as much as other people.

What's the goal here anyway? Are we just trying to issue errata for the sake of it? How is our work supposed to transition into a revived player base and tournament scene? Everybody on this board alone seems to disagree as to what is acceptable in a non-NPE environment (I feel that has something to do with how many tournaments - local or championship level - each person was at or involved in), so how in the world are we supposed to create something that the "general public" is happy with?

Personally, I'd like to see some sort of increase in the number of players before I think of this PC as any kind of legitimate body. If there's nobody to bring the game back for but ourselves, and we're spread over the entire globe, what's the point?

Let's concentrate on taking care of obvious errata needs (and other rules clarifications we all agree on) and getting groups of players in each of our areas, all playing the same format. How about sets 4-16 for now? That allows Dunland and Rohan to at least be decent, while avoiding some interactions that Decipher didn't ever worry about because they were only legal in Open, which they never wasted time playtesting for anyway.

Once we can all say we've got a group of at least 4 players, we can start work on playtesting things we're not in agreement on.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Elessar's Socks on August 02, 2009, 03:12:05 AM
If chat sessions are proving to be inconvenient or unworkable, then why not start threads in the forum? Seems a shame that the PC would hang in the balance over something like this.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: jdizzy001 on August 02, 2009, 03:54:57 PM
Threads sound good to me, slower, but if that is what works, then go with what you feel.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on August 05, 2009, 04:43:50 AM
Fine, but why don't you people say that before? Because I really did spend a lot of time now...

Ok. Will star the threads comming weekend!
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: 5tein on August 07, 2009, 09:39:34 PM
Though I'm new to this forum, I've been actively playing LOTR since the beginning. I'd like to revive the player base in my state, but I think you guys need to focus on priorities and in the right order. If I were to lay out some priorities for a house/players committee, they would be:

1. list of regional leaders who will commit to organizing X number of local games and demos at local shops a month/year
2. a method of providing cards to new players
3. a web-based system for tracking player ratings, similar to Decipher's old tourney system

After these three steps were in place I would then support two additional steps:

1. a cautious evaluation of the constructed meta game by a committee which makes recommendations to the player base for x-list/errata that must be voted on.

(I want to emphasize that I do not think the game is "broken" as some have implied, though Decipher was sloppy in some of the later card designs. The last CRD helped a lot more than people give credit for.)

2. a v-card design team which makes card recommendations

A lot of the talk I've read seems to want to work this backwards, starting with errata and v-cards with the hopes that a player base will resume.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Kenddrick on August 09, 2009, 10:49:38 AM
Hi there!

I thought I would just offer my two cents worth and ask some questions. Here goes.

I agree with  5tein that we do need more, and I mean MORE players, if this game is going to continue and be around for  some time. Being a new player to LOTR: TCG (started slightly longer than a month ago), I would definitely love to see more players in this game. Be it newcomers or old-timers who have dropped it, I would love to see more players out there in the world.

But I find myself always ending up at this question. How are we going to revive the player base? What are we going to do to ensure that we will have a large player base, albeit not as large as the one we had when the game was at it's prime. If there's an answers, or a step-by-step guide to recruit new players to LOTR: TCG, I would love to do it.

Cheers,
Kenddrick

P.S: Maybe the Hobbit TCG would help to revive the player base. But that's almost 2 years away. And I hope Decipher does make the TCG for The Hobbit.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: jdizzy001 on August 10, 2009, 03:34:21 PM
If they do, I really hope it is compatible with lotr tcg
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on August 12, 2009, 03:42:25 AM
P.S: Maybe the Hobbit TCG would help to revive the player base. But that's almost 2 years away. And I hope Decipher does make the TCG for The Hobbit.

Hi Kendrick, That's what I'm thinking. But maybe we can play a part in this, but then we need a good plan and present that plan to Decipher, the heirs of Tolkien and to New Line Cinema (or its owners).
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Kenddrick on August 12, 2009, 07:47:36 AM
P.S: Maybe the Hobbit TCG would help to revive the player base. But that's almost 2 years away. And I hope Decipher does make the TCG for The Hobbit.

Hi Kendrick, That's what I'm thinking. But maybe we can play a part in this, but then we need a good plan and present that plan to Decipher, the heirs of Tolkien and to New Line Cinema (or its owners).

Then let's start to do so! I already have a plan in mind. If more people are up for, I'll show you guys the plan, and ask some questions, get some answers and ideas, and put together a final piece of work. If there's an unanimous/huge majority saying yes to it, then we'll do it! :D
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: jdizzy001 on August 12, 2009, 07:02:45 PM
I hope it sinks to be bluntly honest.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Kenddrick on August 12, 2009, 10:42:45 PM
P.S: Maybe the Hobbit TCG would help to revive the player base. But that's almost 2 years away. And I hope Decipher does make the TCG for The Hobbit.

Decipher holds the rights to the Hobbit as a playing card game; however, all signs point to them trying to build up Fight Klub. I think Fight Klub looks lame.
-wtk

Ok I'm wandering off topic. To me Fight Club seems a little..kiddy. Plus the fact that Decipher sells it only on its website causes it to suck. It kinds of limits the player base.
Hopefully, Big D will try and do both at the same time. If I'm not wrong, after getting LOTR released, they also released the .hack//ENEMY TCG, and WARS TCG as well. So hopefully The Hobbit TCG will we done by them.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Smeagollum on August 15, 2009, 02:38:08 AM
Then let's start to do so! I already have a plan in mind. If more people are up for, I'll show you guys the plan, and ask some questions, get some answers and ideas, and put together a final piece of work. If there's an unanimous/huge majority saying yes to it, then we'll do it! :D

This is not the most urgent issue. It's something for later concern. Founding a lotr pc and have a reviewed crd and errata-list has the highest priority. Unifiyng all playergroups is top priority. Organizing new tournament and tournamentsystem has priority.  Creating cards with old images have a lesser priority.
Making total new cards is something for the long term. Though something I feel inspired to.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: MR. Lurtzy on August 16, 2009, 04:01:33 PM
I really don't see many new players joining (at the very least in my area) until OP and broken cards are fixed.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: jdizzy001 on August 16, 2009, 04:11:12 PM
I increased the players base by 1, but then a different player moved away... sigh.  We're still sitting at 4 players here
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Kenddrick on August 18, 2009, 12:00:30 PM
This is not the most urgent issue. It's something for later concern. Founding a lotr pc and have a reviewed crd and errata-list has the highest priority. Unifiyng all playergroups is top priority. Organizing new tournament and tournamentsystem has priority.  Creating cards with old images have a lesser priority.
Making total new cards is something for the long term. Though something I feel inspired to.

I don't see how a reviewed CRD and errata-list should have the highest priority. I feel that getting new players in and reviving the LOTR: TCG playerbase should be more important. When I first played LOTR: TCG a month ago, the CRD and such didn't matter much to me. Getting to play this game and having fun with the cards was what counted.
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: Gil-Estel on November 06, 2009, 03:35:31 AM
Bump. for obvious reasons
Title: Re: Lotr committee: Plan + strategy The Council of the white Tree
Post by: chompers on November 06, 2009, 01:00:38 PM
Re: Virtual cards and Errata cards

If they were created - is there any reason why they cant be released in Beta form for everyone to play test over the course of a month or more - all the time getting feedback on the forums. Feedback would include players feelings about the cards, but more importantly identify issues with the cards. This process would need to be repeated for cards that the community are not satisfied with.

During this time they would not be tournament legal.

This would involve the whole community in the process and negate the need for a playtesting team. A design team would still need to modify the cards as required.

Steps for Errata
1) Community identifies cards needing errata (via forum) - this needs to be a permanent forum where the community notifies current and future problems and a judge will need to decide if they really do need errata.
2) Design team create modified game text on selected cards.
3) Release beta version for play testing.
4) Community comments on card in general and problems encountered (via forum).
5) Design team redesign cards that encountered notable opposition or encountered problems.
6) Rerelease beta cards - repeat step 3-6 UNTIL
7) Card/s is accepted by judge (noting that there may always be some opposition) as there are no identified problems AND
8) Card/s is released for use by the public (in tournaments) noting that in the future they may end up back at step one if new problems are encountered.

Steps for Virtual cards OR updating text on useless cards
1) Similar to above

It's just my own feelings on this but the more you involve the community the more success you will have in the long run. Only issue i can see is the amount of feedback may become overwhelming.