Difference between revisions of "Lotr01203"

From LotR TCG Wiki
(IstariBot mass importing articles from the old DokuWiki instance.)
(IstariBot mass importing articles from the old DokuWiki instance.)
Line 4: Line 4:
  
 
{{LegacyCardInfoBox
 
{{LegacyCardInfoBox
|SetNum=01
+
| SetNum=01
|CardNum=203
+
| CardNum=203
 
| SetName=The Fellowship of the Ring
 
| SetName=The Fellowship of the Ring
|Side=Shadow
+
| Side=Shadow
 
| Culture=Wraith
 
| Culture=Wraith
|Twilight=0
+
| Twilight=0
 
| FullCardType=Event
 
| FullCardType=Event
 
| GameText=Response: If a Nazgul is about to take a wound, prevent that wound.
 
| GameText=Response: If a Nazgul is about to take a wound, prevent that wound.
Line 19: Line 19:
 
= General Strategy =
 
= General Strategy =
  
A versatile[wraith] event, All Blades Perish serves a number of purposes: It can help Nazgul survive the archery phase, prevent mid-skirmish wounding, and prevent Nazgul from being killed when they lose skirmishes, making double moves easier. The card also can be a nasty surprise for Free Peoples players who attempt to kill Nazgul via Legolas, Greenleaf or Aragorn's Bow, as, the Nazgul's survival will make their exertions a waste and could potentially lead to a dead companion. The card works particularly well with Enduring Nazgul, as the Shadow player often wants these to exert for the extra strength (Or to use their abilities), but this leaves them easily slain by wounding cards. All Blades Perish also helps Nazgul with Regroup abilities (Such as Ulaire Lemenya, Winged Hunter) survive through the archery and skirmish phases.
+
A versatile [wraith] event, All Blades Perish serves a number of purposes: It can help Nazgul survive the archery phase, prevent mid-skirmish wounding, and prevent Nazgul from being killed when they lose skirmishes, making double moves easier. The card also can be a nasty surprise for Free Peoples players who attempt to kill Nazgul via Legolas, Greenleaf or Aragorn's Bow, as, the Nazgul's survival will make their exertions a waste and could potentially lead to a dead companion. The card works particularly well with Enduring Nazgul, as the Shadow player often wants these to exert for the extra strength (Or to use their abilities), but this leaves them easily slain by wounding cards. All Blades Perish also helps Nazgul with Regroup abilities (Such as Ulaire Lemenya, Winged Hunter) survive through the archery and skirmish phases.
  
 
= Strengths and Weaknesses =
 
= Strengths and Weaknesses =

Revision as of 03:18, 5 August 2020


previous.gif Right home.gif Back to Left home.gif [{{fullurl:{{{4}}}}} next.gif]


https://lotrtcgwiki.com/images/{{{TLHHImage}}}.jpg

Set: The Fellowship of the Ring
Kind: Shadow
Culture: Wraith
Twilight: 0
Card Type: Event
Game Text: Response: If a Nazgul is about to take a wound, prevent that wound.
Lore: "'...all blades perish that pierce that dreadful King. More deadly to him was the name of Elbereth.'"
Rarity: U




The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

A versatile [wraith] event, All Blades Perish serves a number of purposes: It can help Nazgul survive the archery phase, prevent mid-skirmish wounding, and prevent Nazgul from being killed when they lose skirmishes, making double moves easier. The card also can be a nasty surprise for Free Peoples players who attempt to kill Nazgul via Legolas, Greenleaf or Aragorn's Bow, as, the Nazgul's survival will make their exertions a waste and could potentially lead to a dead companion. The card works particularly well with Enduring Nazgul, as the Shadow player often wants these to exert for the extra strength (Or to use their abilities), but this leaves them easily slain by wounding cards. All Blades Perish also helps Nazgul with Regroup abilities (Such as Ulaire Lemenya, Winged Hunter) survive through the archery and skirmish phases.

Strengths and Weaknesses

Strong Versus...

  • Archery (Especially directed archery)
  • Wounding (Ranger's Bow; Eowyn, LoI; Quick as May Be)
  • Damage bonuses

Weak Versus...

  • Legolas, Dauntless Hunter, who severely damages the versatility of this card
  • Some Hobbit variants, which rarely wound minions
  • Some Elf variants, which usually overwhelm minions

Example Decks