After the Hobbit will be on gemp, we will discuss of all this. After all, maybe there will be no necessary changes.
Sorry but I don't like ths ability:
"At the start of the archery phase, the Free Peoples player may add a doubt to make the minion archery total -1."
It will lengthen the duration of the game. If you give the FP player a choice on important abilities, it will always make the Shadow too weak and it will be harder to test it.
Once we will test these new cards a lot of cards will change, so we only need the "spirit" of the cards. The Swarm Pack 3 and Beadown Pack 3 look like that at the moment:
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Shadow Sauron Swarm
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3×
Orc Ambusher Minion. Orc.
Strength 5. Vitality 2. Site 5.
The site number of each Orc is -1.
When you play this minion, you may discard a Shadow condition to draw 2 cards.
4×
Orc Sentinel
Minion. Orc.
Strength 5. Vitality 2. Site 5.
The site number of each Orc is -1.
When you play this minion, you may spot 4 Shadow conditions to draw 2 cards.
4×
Malevolent Orc
Minion. Orc.
Strength 7. Vitality 2. Site 5.
When you play this minion, you may remove (1) to play an Orc or a
minion from your discard pile.
3x
Hidden
Condition.
Bearer must be an Orc.
Skirmish: Exert bearer to wound a character he is skirmishing once (or twice if you spot 4 Shadow conditions). Discard this condition.
3x
•Rise of the Necromancer
Condition • Support Area
Each
minion is strength +1.
Shadow: Play up to 2
conditions from your discard pile. Discard this condition.
3x
Dark Sorcery
Condition • Support Area
To play, spot a
card.
At the start of the maneuver phase, you may exert a minion to play a Shadow condition from your discard pile.
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Shadow Goblin Archery
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3x
•The Great Goblin, Goblin-King
Minion • Orc
Strength 10 Vitality 3 Site 4
Fierce.Each Orc archer is strength +1 and twilight cost -1.
3x
Goblin Archer Troop
Minion • Orc
Strength 8 Vitality 3 Site 4
Archer.If you cannot spot an attached
follower, the minion archery total is +1.
3x
Goblin Town Band
Minion • Orc
Strength 7 Vitality 1 Site 4
Archer.When you play this minion, you may spot 3 doubts to draw 2 cards.
4x
Goblin Town Archer
Minion • Orc
Strength 4 Vitality 1 Site 4
Archer.When you play this minion, you may spot 2 doubts to draw a card.
3x
Goblin Bonebreaker
Condition • Support Area
Regroup: Discard a
Orc to wound a
companion. The Free Peoples player may add a doubt to prevent that.
"If they will not talk, we'll make them squawk!"4x
Goblin Bow
Possession • Ranged Weapon
Vitality +1
To play, spot a
card.
Bearer is an
archer.Skirmish: Remove a doubt to make an Orc archer strength +2 (limit +4).
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Shadow Mirkwood
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4x Ancient Grudge. Cost
. [Mirkwood] Condition - Support area.
When you play this condition, add a [Mirkwood] token here for each other [Mirkwood] condition you spot.
Regroup: Discard this condition or remove 2 [Mirkwood] tokens from here to make the Free Peoples player discard a card borne by a
companion. The Free Peoples player may add a doubt to prevent this.
3x Elven Jails. Cost (3). [Mirkwood] Condition - Support area.
When this condition is discarded from play, return all cards stacked here to its owner's hand.
Skirmish: If Bilbo is not assigned to a skirmish, remove
to stack a
companion assigned to a skirmish here. The Free Peoples player may add a doubt to prevent this.
3x •The Elvenking, High and Mighty. Cost (1). [Mirkwood] Condition - Support area.
Each time the fellowship moves, add (1) for each other [Mirkwood] condition you can spot.
Maneuver: Play a Shadow condition (or 2 [Mirkwood] conditions) from your discard pile. Discard this condition.
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Shadow Stone Giants
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4x Granit Giant : Cost (12).
Minion. Giant. Strength 12. Vitality 5. Site 4.
At a mountain site, this minion is twilight cost -8.
This minion may not be assigned to a skirmish.
Archery: Exert this minion to discard a card at random from your hand. If it is a Shadow card, each the fellowship and minion archery totals are +2 (limit +4).
4x Lavastone Giant : Cost (16).
Minion. Giant. Strength 16. Vitality 6. Site 4.
At a mountain site, this minion is twilight cost -10.
This minion may not be assigned to a skirmish.
Archery: Exert this minion to discard the bottom card of your draw deck. If it is a Shadow card, each the fellowship and minion archery totals are +2 (limit +4).
4x Boulder Rock: Cost
.
Possession. Vitality +2.
Bearer must be a Troll or a
Giant.
Archery: Discard this possession to make the minion archery total +2.
3x Stone returns to Earth : Cost
.
Event - Archery.
You may remove from the game 4 other Shadow cards in your discard pile to play this event from your discard pile.
Discard a minion to shuffle up to X
cards from your discard pile into your draw deck, where X is this minion's vitality.
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Shadow Corrupted Men
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3x Gangsquad Member : Cost (2).
Minion. Man. Strength 7. Vitality 2. Site 6.
When the Free Peoples player assigns this minion to a character, exert that character.
Maneuver: Place another minion from play beneath your draw deck to return a weapon to its owner's hand.
3x Gangsquad Spies : Cost (3).
Minion. Man. Strength 8. Vitality 2. Site 6.
When the Free Peoples player assigns this minion to a character, exert that character.
Shadow: Exert this minion and discard a Shadow card from hand to play a
card from your draw deck or discard pile.
3x •Net Mender : Cost (2).
Minion. Man. Strength 7. Vitality 3. Site 6.
When the Free Peoples player assigns this minion to a character, exert that character.
Skirmish: Place another minion from play beneath your draw deck to return an exhausted companion (except Bilbo) to its owner's hand.
3x •Alfrid's influence : Cost (1).
Condition - Support area.
The Free Peoples player must exert a companion (except Gandalf) to assign a
minion to a skirmish.
Shadow: Remove
to discard the bottom card of your draw deck. If it is a minion, you may play a
minion from your discard pile.
3x •Braga : Cost (2).
Minion. Man. Strength 7. Vitality 3. Site 6.
Fierce.
Skirmishes involving
minions must be resolved before any other.
Skirmish: Place another minion from play beneath your draw deck to make a
minion strength +3.