The Last Homely House

Middle-Earth => Chamber of Mazarbul => Topic started by: DáinIronfoot on May 19, 2008, 07:05:00 AM

Title: Dáin's DCs - Mordor's Borders (5/29: End Of The Game...?)
Post by: DáinIronfoot on May 19, 2008, 07:05:00 AM
As I continue to figure out where and how to jump back into specific cultures in a specific set after the move here from CC, I'll also continue to pass the time by doing some random "themes". We recently did a short jaunt through Helm's Deep (http://lotrtcgdb.com/forums/index.php?topic=30.0), so now let's move much further east to the borders of Mordor itself.

Perhaps one of Mordor's greatest guardians is also one not really connected to Sauron at all. You know who I mean...HER. :twisted:

[6]•Shelob, Dark Terror of Cirith Ungol [Gollum]
Minion • Spider
Strength: 8
Vitality: 8
Site: 8
Ambush [1]. Damage +1. Enduring. Fierce. Toil 2.
Shelob may not be exerted by other Shadow cards.
Each time Shelob wins a skirmish, you may exert or heal her.
“As for Sauron: he knew where she lurked....So they both lived, delighting in their own devices, and feared no assault, nor wrath, nor any end to their wickedness. Never yet had any fly escaped from Shelob’s webs, and the greater now was her rage and hunger.”

I've longed to make a solid Shelob that connects to Gollum...but isn't reliant on him, like Shelob, Her Ladyship and Shelob, Menace are. I figured toil was a great way to do this, as it lets you get Shelob cheaper if you have Gollum around (and are willing to exert him); basically, it takes away her normal roaming cost. Of course, the fact that you can't exert Shelob (or Gollum much, if you exerted him to get Shelob cheaply) means that many [Gollum] cards which require some exerting are then out of reach, but the payoff should be worth it, methinks. The fact that she's a perma-damage +1 should help make up for the lack of her other versions' killer text.

[2]•Gollum, Brings Nice Food [Gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
When you play Gollum, you may remove X threats (limit 2) to make his twilight cost -X.
Skirmish: Exert Gollum to make a [Gollum] minion strength +1 (or +2 if skirmishing a Ring-bound companion).
“Gollum withdrew himself, and a green glint flickered under his heavy lids. Almost spider-like he looked now, crouched back on his bent limbs, with his protruding eyes.”

And here's the nasty little traitor himself. Combine him with 2 threats and the Shelob above, and under the right circumstances, you can get BOTH for only [4] twilight. Not too shabby, eh? Oh, and then you can give some nice little strength pumps, too. Nasty! :twisted:
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: lem0nhead on May 19, 2008, 07:20:58 AM

[6]•Shelob, Dark Terror of Cirith Ungol [Gollum]
Minion • Spider
Strength: 8
Vitality: 8
Site: 8
Enduring. Damage +1. Fierce. Toil 2.
Shelob may not be exerted by other Shadow cards.
Each time Shelob wins a skirmish, you may exert or heal her.
“As for Sauron: he knew where she lurked....So they both lived, delighting in their own devices, and feared no assault, nor wrath, nor any end to their wickedness. Never yet had any fly escaped from Shelob’s webs, and the greater now was her rage and hunger.”

Meh with the first line she becomes very limited use, whilst being balanced at the same time, cos without it its abuseable and clearly as broken as you have identified. Toil and damage do help but still a bit bland.

[2]•Gollum, Brings Nice Food [Gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
When you play Gollum, you may remove X threats (limit 2) to make his twilight cost -X.
Skirmish: Exert Gollum to make a [Gollum] minion strength +1 (or +2 if skirmishing a Ring-bound companion).
“Gollum withdrew himself, and a green glint flickered under his heavy lids. Almost spider-like he looked now, crouched back on his bent limbs, with his protruding eyes.”

Awesome, i like muchly. Why limit it?

Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: DáinIronfoot on May 19, 2008, 07:28:35 AM
[6]•Shelob, Dark Terror of Cirith Ungol [Gollum]
Minion • Spider
Strength: 8
Vitality: 8
Site: 8
Enduring. Damage +1. Fierce. Toil 2.
Shelob may not be exerted by other Shadow cards.
Each time Shelob wins a skirmish, you may exert or heal her.
“As for Sauron: he knew where she lurked....So they both lived, delighting in their own devices, and feared no assault, nor wrath, nor any end to their wickedness. Never yet had any fly escaped from Shelob’s webs, and the greater now was her rage and hunger.”
Meh with the first line she becomes very limited use, whilst being balanced at the same time, cos without it its abuseable and clearly as broken as you have identified. Toil and damage do help but still a bit bland.

Unfortunately, balance sometimes means "a bit bland". I think having her fierce AND damage +1 makes her a force to be reckoned with all by themselves, though. Think about it. In the right circumstances, she dishes out AT LEAST four wounds in a turn. Yowch.

Plus, I really think a potentially-cheaper Shelob like this is necessary. That site 8 thing makes it hard to get her until late in the game, so this helps you throw her at the FP player earlier than you might normally consider.

Bland? Yes, I won't deny that. But she certainly has her uses.

[2]•Gollum, Brings Nice Food [Gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
When you play Gollum, you may remove X threats (limit 2) to make his twilight cost -X.
Skirmish: Exert Gollum to make a [Gollum] minion strength +1 (or +2 if skirmishing a Ring-bound companion).
“Gollum withdrew himself, and a green glint flickered under his heavy lids. Almost spider-like he looked now, crouched back on his bent limbs, with his protruding eyes.”
Awesome, i like muchly. Why limit it?

Because I didn't want to create any potentially broken loops or unintended combos by letting you remove any number of threats. Since Gollum costs only [2], you don't NEED to remove more than 2 threats to get full benefits of the text, so why allow something that might be abused in ways I didn't intend, like removing 3 threats? Or 4? Or 9? The X-list has taught me that it's better to be safe than sorry, because some really cool and really useful cards are on that list thanks to simple, silly mistakes that let them be abused in ways they were never intended to be.

Oh, thanks for the review. 8) Have some gold, my friend. Ka-ching!
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: lem0nhead on May 19, 2008, 07:30:48 AM
Thanks for the kings advisor ching!  :mrgreen: But can i just question 1 thing further, how do you think shes is gonna win 2 skirmishes to deal 4 wounds? She's only 8 strength and you cant exert her before she wins so shes gonna get battered!

Your thoughts?
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: DáinIronfoot on May 19, 2008, 07:41:52 AM
Thanks for the kings advisor ching!  :mrgreen: But can i just question 1 thing further, how do you think shes is gonna win 2 skirmishes to deal 4 wounds? She's only 8 strength and you cant exert her before she wins so shes gonna get battered!

Silly autolinker. :P

8 strength is nothing to sneeze at. It's not up to snuff with many typical heavy hitters, granted, but it's enough to win against nearly any companion in the game, including the likes of Aragorn, Gandalf, Elendil, Eomer, Elrond...the list goes on. Yes, that requires those companions not have any pumps to help them out, but if you can catch them napping, she can win without too much trouble.

And there WILL be some pumps to help Shelob out, too, that don't require exerting. Heck, there are already a few, from Countless Cords to Hobbitses Are Dead to Cunningly Hidden. Any one of those should all but ensure victory as long as the FP player isn't using such pumps himself.

It might take little work against certain fellowships, but it can be done against most of them. And against certain ones, like Hobbits, it's a true killer.

Aside from fighting, though, I will again point out how this Shelob is potentially cheaper than others, helping grease the gears of many Gollum/Shelob combos that people love to try and pull off...or allow some more expensive cards you might normally not consider. Sting of Shelob, anyone? :twisted:
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: lem0nhead on May 19, 2008, 07:47:27 AM
Yeah ok shes cheaper granted and it is good but i have say i dont have any decks that wouldnt be able to take her out. My biggest and 2nd biggest fighter in any deck could have her easy, twice! 8 IS enuf be sneezed at. I laugh at minions that are anything less than 11 strength really.
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: DáinIronfoot on May 19, 2008, 07:48:31 AM
Yeah ok shes cheaper granted and it is good but i have say i dont have any decks that wouldnt be able to take her out. My biggest and 2nd biggest fighter in any deck could have her easy, twice! 8 IS enuf be sneezed at. I laugh at minions that are anything less than 11 strength really.

Underestimate her at your own risk. ;)
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: lem0nhead on May 19, 2008, 07:49:59 AM
Haha if thats your final word then fair enough lol i cant argue.  :P
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: DáinIronfoot on May 19, 2008, 08:04:00 AM
Well...alright. If you think she needs a little sprucing up, here are a couple options I've thought of:

- Add a little ambush. This fits perfectly with her stalking nature, and would combo nicely with cards like Sting of Shelob and some other regroup cards I have in mind.

- Change the last line of her text to either "At the start of each skirmish involving Shelob, you may exert or heal her" or the similiar "At the start of each fierce skirmish involving Shelob, you may exert or heal her". This would give her a small built-in pump to help her compensate for not being able to otherwise exert, but I personally am worried that either--and especially the first of the two--would make her TOO good.

I dunno, though. What do YOU think, my juicy friend?
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: lem0nhead on May 19, 2008, 08:10:10 AM
Well bearded one I agree with you on both fronts. First ambush is a nice idea and does fit in as you say but thats a lot of keywords lol.

Second, i share your worries, yes its a good way, but yes it can get a bit sick. Maybe add the ambush and see what the spammer and Thran say.

Cheers ;)
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: DáinIronfoot on May 19, 2008, 08:13:26 AM
Well bearded one I agree with you on both fronts. First ambush is a nice idea and does fit in as you say but thats a lot of keywords lol.

Second, i share your worries, yes its a good way, but yes it can get a bit sick. Maybe add the ambush and see what the spammer and Thran say.

Done.

We really need to come up with a nickname for Thran. Just don't want him to feel left out, ya know? :P
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: lem0nhead on May 19, 2008, 08:23:08 AM
I hear that but he doesnt give us anything to work with. Hes a straight arrow, not confrontational not a spammer and dignified. Hes just an dc-ing elf king from the hobbit!
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: Anvar on May 19, 2008, 08:28:49 AM
Love these cards. I would (hesitantly) disagree with Lemon here, as I'm not sure what the Ambush adds to the card. It isn't really a theme of Gollum culture and I doubt it would have much relevance. As is, your Shelob provides what the others do not - a beatdown spider with potential price reduction. Sounds good to me.

Anvar
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: Thranduil on May 19, 2008, 08:54:11 AM
I agree with Anvar on Shelob.

But I don't understand why there's a limit on Gollum's twilight reduction. Why would you want to remove more than 2 threats when his minimum twilight cost is (0) anyway?

Thranduil
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: sickofpalantirs on May 19, 2008, 10:30:29 AM
[6]•Shelob, Dark Terror of Cirith Ungol [Gollum]
Minion • Spider
Strength: 8
Vitality: 8
Site: 8
Enduring. Damage +1. Fierce. Toil 2. Ambush [1].
Shelob may not be exerted by other Shadow cards.
Each time Shelob wins a skirmish, you may exert or heal her.
“As for Sauron: he knew where she lurked....So they both lived, delighting in their own devices, and feared no assault, nor wrath, nor any end to their wickedness. Never yet had any fly escaped from Shelob’s webs, and the greater now was her rage and hunger.”
nice lore ...we need the thumbs up smiley. Good card.

[2]•Gollum, Brings Nice Food [Gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
When you play Gollum, you may remove X threats (limit 2) to make his twilight cost -X.
Skirmish: Exert Gollum to make a [Gollum] minion strength +1 (or +2 if skirmishing a Ring-bound companion).
“Gollum withdrew himself, and a green glint flickered under his heavy lids. Almost spider-like he looked now, crouched back on his bent limbs, with his protruding eyes.”
maybe +2, or +3 is skirmishing...
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: menace64 on May 20, 2008, 12:15:22 AM
Both cards are fine. Cards can be good and not be 'OH MY PANTS I MUST USE THIS CARD IN EVERY DECK I BUILD!!!". In my opinion, the best cards are cards you must work for to make into true killers. Your Shelob and Gollum are such cards.

Just one thing: You need to alphabetize the keywords on Shelob.
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: Elessar's Socks on May 20, 2008, 02:31:37 AM
[6]•Shelob, Dark Terror of Cirith Ungol [Gollum]
Minion • Spider
Strength: 8
Vitality: 8
Site: 8
Enduring. Damage +1. Fierce. Toil 2. Ambush [1].
Shelob may not be exerted by other Shadow cards.
Each time Shelob wins a skirmish, you may exert or heal her.
“As for Sauron: he knew where she lurked....So they both lived, delighting in their own devices, and feared no assault, nor wrath, nor any end to their wickedness. Never yet had any fly escaped from Shelob’s webs, and the greater now was her rage and hunger.”

I've longed to make a solid Shelob that connects to Gollum...but isn't reliant on him, like Shelob, Her Ladyship and Shelob, Menace are. I figured toil was a great way to do this, as it lets you get Shelob cheaper if you have Gollum around (and are willing to exert him); basically, it takes away her normal roaming cost. Of course, the fact that you can't exert Shelob (or Gollum much, if you exerted him to get Shelob cheaply) means that many [Gollum] cards which require some exerting are then out of reach, but the payoff should be worth it, methinks. The fact that she's a perma-damage +1 should help make up for the lack of her other versions' killer text.
Her Ladyship can singlehandedly save Ninja Gollum decks from the terror of Faramir SoD and Eowyn LoI, so if it's a choice between a properly functioning deck and a cool bonus, HL will be around for a while yet. But this is one shock troop I will definitely want to try (strictly better than LCoU, if that's any concern).

The restriction to prevent her from being exerted by Shadow cards is a bit out-of-the-blue, I think. Non-enduring versions of Shelob can already get a +14 bonus at Ettenmoors, but I haven't seen too many (any) decks really capitalizing on that. Cards that can exert her will also have to take into account the other enduring versions, so hopefully they'll already be self-restricting.

Quote
[2]•Gollum, Brings Nice Food [Gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
When you play Gollum, you may remove X threats (limit 2) to make his twilight cost -X.
Skirmish: Exert Gollum to make a [Gollum] minion strength +1 (or +2 if skirmishing a Ring-bound companion).
“Gollum withdrew himself, and a green glint flickered under his heavy lids. Almost spider-like he looked now, crouched back on his bent limbs, with his protruding eyes.”

And here's the nasty little traitor himself. Combine him with 2 threats and the Shelob above, and under the right circumstances, you can get BOTH for only [4] twilight. Not too shabby, eh? Oh, and then you can give some nice little strength pumps, too. Nasty! :twisted:
Subtitles for the most part read properly following "is" (though they're not always a noun phrase). Sam is Frodo's gardener. Frodo is weary from the journey. Shelob is a dark terror of Cirith Ungol. Gollum would then be a "Bringer of Nice Food." ("Smeagol, Always Helps" caused a bit of an uproar back in its day. ;))

I'm very stingy with threats in NG since each one removed is the loss of one or more wounds. It's like a 2-cost [Moria] archer with text saying "make the minion archery total -X (limit 2) until the regroup phase to make the twilight cost of this minion -X." It's a nice backup though if proper beatdown takes off.

As for his skirmish ability, it's great to see another way to boost Shelob. (Not Easily Avoided is my favorite. :))

---

Always wanted to have a proper skirmishing Shelob to get some extra mileage out of Promise Keeping. These are looking good.
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: lem0nhead on May 20, 2008, 04:25:58 AM
But I don't understand why there's a limit on Gollum's twilight reduction. Why would you want to remove more than 2 threats when his minimum twilight cost is (0) anyway?

See? Told you i had a point lol!
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: DáinIronfoot on May 20, 2008, 07:30:54 AM
Quote from: menace64
Both cards are fine. Cards can be good and not be 'OH MY PANTS I MUST USE THIS CARD IN EVERY DECK I BUILD!!!". In my opinion, the best cards are cards you must work for to make into true killers. Your Shelob and Gollum are such cards.

Just what I was going for. :)

Quote from: menace64
Just one thing: You need to alphabetize the keywords on Shelob.

You know, I realize that's how Decipher did it (with Horror of Harad perhaps being the best example), and I usually try to stick very closely to their patterns like that. But I just don't like the way these keywords look in alphabetical order. I'll switch 'em around, but I still don't like it. :P

Quote from: lem0nhead
Quote from: Thranduil
But I don't understand why there's a limit on Gollum's twilight reduction. Why would you want to remove more than 2 threats when his minimum twilight cost is (0) anyway?
See? Told you i had a point lol!

I don't know, I just...wanted to play it safe. I admit I can't find a way to abuse removing more threats than intended, but I can all but guarantee SOMEONE would.

Quote from: Elessar's Socks
Quote from: DáinIronfoot
[6]•Shelob, Dark Terror of Cirith Ungol [Gollum]
Minion • Spider
Strength: 8
Vitality: 8
Site: 8
Enduring. Damage +1. Fierce. Toil 2. Ambush [1].
Shelob may not be exerted by other Shadow cards.
Each time Shelob wins a skirmish, you may exert or heal her.
“As for Sauron: he knew where she lurked....So they both lived, delighting in their own devices, and feared no assault, nor wrath, nor any end to their wickedness. Never yet had any fly escaped from Shelob’s webs, and the greater now was her rage and hunger.”

I've longed to make a solid Shelob that connects to Gollum...but isn't reliant on him, like Shelob, Her Ladyship and Shelob, Menace are. I figured toil was a great way to do this, as it lets you get Shelob cheaper if you have Gollum around (and are willing to exert him); basically, it takes away her normal roaming cost. Of course, the fact that you can't exert Shelob (or Gollum much, if you exerted him to get Shelob cheaply) means that many [Gollum] cards which require some exerting are then out of reach, but the payoff should be worth it, methinks. The fact that she's a perma-damage +1 should help make up for the lack of her other versions' killer text.

Her Ladyship can singlehandedly save Ninja Gollum decks from the terror of Faramir SoD and Eowyn LoI, so if it's a choice between a properly functioning deck and a cool bonus, HL will be around for a while yet. But this is one shock troop I will definitely want to try (strictly better than LCoU, if that's any concern).

The restriction to prevent her from being exerted by Shadow cards is a bit out-of-the-blue, I think. Non-enduring versions of Shelob can already get a +14 bonus at Ettenmoors, but I haven't seen too many (any) decks really capitalizing on that. Cards that can exert her will also have to take into account the other enduring versions, so hopefully they'll already be self-restricting.

Sooooo...I'm a little confused. You think she's good, or needs some type of tweaking?

Quote from: Elessar's Socks
Quote from: DáinIronfoot
[2]•Gollum, Brings Nice Food [Gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
When you play Gollum, you may remove X threats (limit 2) to make his twilight cost -X.
Skirmish: Exert Gollum to make a [Gollum] minion strength +1 (or +2 if skirmishing a Ring-bound companion).
“Gollum withdrew himself, and a green glint flickered under his heavy lids. Almost spider-like he looked now, crouched back on his bent limbs, with his protruding eyes.”

And here's the nasty little traitor himself. Combine him with 2 threats and the Shelob above, and under the right circumstances, you can get BOTH for only [4] twilight. Not too shabby, eh? Oh, and then you can give some nice little strength pumps, too. Nasty! :twisted:

Subtitles for the most part read properly following "is" (though they're not always a noun phrase). Sam is Frodo's gardener. Frodo is weary from the journey. Shelob is a dark terror of Cirith Ungol. Gollum would then be a "Bringer of Nice Food." ("Smeagol, Always Helps" caused a bit of an uproar back in its day. ;))

I'm very stingy with threats in NG since each one removed is the loss of one or more wounds. It's like a 2-cost [Moria] archer with text saying "make the minion archery total -X (limit 2) until the regroup phase to make the twilight cost of this minion -X." It's a nice backup though if proper beatdown takes off.

As for his skirmish ability, it's great to see another way to boost Shelob. (Not Easily Avoided is my favorite. :))

Always wanted to have a proper skirmishing Shelob to get some extra mileage out of Promise Keeping. These are looking good.
On the subtitle, I know, but I wanted to mix it up a little since there ARE some exceptions (as you pointed out). I like the way this sounds better. :)

As for the threat cost savings, I wanted it to be flexible. Like you said, it's a nice backup.

And yes, Gollum and Shelob can ALWAYS use a little extra strength pumping. :twisted:

Sounds like, in general, these are balanced and generally get the thumbs-up. I can rarely make EVERYONE happy, but it seems I've done a decent job here. So...new cards in a sec!
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: DáinIronfoot on May 20, 2008, 07:35:44 AM
Continuing with Shelob and Gollum for now, here are a couple new cards. How about some direct wounding, eh? :twisted: Enjoy!

[1] Caught In A Web [Gollum]
Event • Response
If a [Gollum] minion or Spider wins a skirmish, add a threat for each wound the losing character takes as a result of losing that skirmish.
“‘Naughty little fly, why does it cry?’”

[2]•Always Hungry [Gollum]
Condition • Support Area
To play, spot a [Gollum] minion.
Shadow: Play a [Gollum] minion to add a threat (or 2 threats if that minion is Shelob).
Skirmish: Discard this condition and remove 2 threats to wound a companion skirmishing a [Gollum] minion (twice if that companion is a Hobbit).
“‘She always needs to feed.’”
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: lem0nhead on May 20, 2008, 07:46:25 AM

[1] Caught In A Web [Gollum]
Event • Skirmish
Spot a [Gollum] minion or Spider that is about to skirmish. If that minion wins that skirmish, add a threat for each wound the losing companion takes.
“‘Naughty little fly, why does it cry?’”

You cant have a phase "about to skirmish" especially as this is a skirmish event so plays once the skirmish has happened or in someones elses. Doesnt work sorry DI. Thought it still works saying just "skirmishing" or "in a skirmish". Then the wording is a little funny at the end but works.

[2]•Always Hungry [Gollum]
Condition • Support Area
To play, spot a [Gollum] minion.
Shadow: Play a [Gollum] minion to add any number of threats equal to or less than that minion’s cost (limit 3).
Skirmish: Discard this condition and remove 2 threats to wound a companion skirmishing a [Gollum] minion (twice if that companion is a Hobbit).
“‘She always needs to feed.’”

Erm the first bit is ever so slightly broke. Gollum adds 2 threats for free or shelob adds 3? Hmm tone down. As to the second bit thats the opposite; UP. Change to 1 threat.

Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: Thranduil on May 20, 2008, 07:49:42 AM
[1] Caught In A Web [Gollum]
Event • Skirmish
Spot a [Gollum] minion or Spider that is about to skirmish. If that minion wins that skirmish, add a threat for each wound the losing companion takes.
“‘Naughty little fly, why does it cry?’”
I'm not sure I understand what this card is supposed to do. What does 'about to skirmish' mean? Should it not be a response event with the text: 'If a [Gollum] minion or Spider wins a skirmish, add a threat for each wound the losing character takes as a result of that skirmish' and even then I'm not sure quite what it means exactly. Does it include wounding not as a result of losing? I think a better or clearer wording might be: '... add a threat for each wound the losing character took during that skirmish.' though that might be different to what you intended.

[2]•Always Hungry [Gollum]
Condition • Support Area
To play, spot a [Gollum] minion.
Shadow: Play a [Gollum] minion to add any number of threats equal to or less than that minion’s cost (limit 3).
Skirmish: Discard this condition and remove 2 threats to wound a companion skirmishing a [Gollum] minion (twice if that companion is a Hobbit).
“‘She always needs to feed.’”
First ability seems too good (even with the limit) and I'd like to see it work without any limit at all. If you only have 2 [Gollum] minions, you could easily change that to: 'Play Gollum to add a threat or play Shelob to add 2/3 threats', for example. The wounding text is fine though.

Thranduil
Title: Re: Dáin's DCs - Mordor's Borders (5/20: "She's always hungry....")
Post by: DáinIronfoot on May 20, 2008, 07:53:34 AM
Okay, yeah...I was a little drunk or something when I made those. (Kidding, kidding! :P) Tweaked 'em both. Good now?
Title: Re: Dáin's DCs - Mordor's Borders (5/20: "She's always hungry....")
Post by: lem0nhead on May 20, 2008, 07:57:56 AM
Better but still dont see why you need 2 threats to do 1 wound normally, it would be less useless at 1 threat.
Title: Re: Dáin's DCs - Mordor's Borders (5/20: "She's always hungry....")
Post by: Thranduil on May 20, 2008, 08:03:23 AM
I'm still not clear what the first card does. What did you intend?

Thranduil
Title: Re: Dáin's DCs - Mordor's Borders (5/20: "She's always hungry....")
Post by: DáinIronfoot on May 20, 2008, 08:13:42 AM
Quote from: lem0nhead
Better but still dont see why you need 2 threats to do 1 wound normally, it would be less useless at 1 threat.

Yes, but potentially 2 wounds for just 1 threat seems excessive, especially considering the other direct exerting/wounding the [Gollum] culture has at its disposal. Still...hmmm, I'll consider it, but I'd rather wait on another reviewer or two to see if they concur.

Quote from: Thranduil
I'm still not clear what the first card does. What did you intend?

I thought it was pretty clear now. :-[ It adds one threat for each wound the losing companion takes when they lose that skirmish. So normally it will just be 1, but with, say, my damage +1 Shelob, it would be 2. Do I need to change the wording somehow?
Title: Re: Dáin's DCs - Mordor's Borders (5/20: "She's always hungry....")
Post by: lem0nhead on May 20, 2008, 08:18:26 AM
I think the wording is fine i cant see what there is to misunderstand.

And Di you only get 2 wounds if its a hobbit. most of the time its 2 threats for 1 wound and discard of a condition also. Meh maybe its ok, no biggie.
Title: Re: Dáin's DCs - Mordor's Borders (5/20: "She's always hungry....")
Post by: Thranduil on May 20, 2008, 08:22:27 AM
I think Always Hungry is fine, but Caught in a Web is really not clear. 'Each wound that companion takes' could easily be referring to each wound they take during the whole skirmish, not just from losing it. Also, what happens if the character that lost isn't a companion but an ally?

I think it would be clearest as: '... for each wound that character takes as a result of losing that skirmish'.

Thranduil
Title: Re: Dáin's DCs - Mordor's Borders (5/20: "She's always hungry....")
Post by: lem0nhead on May 20, 2008, 08:26:47 AM
Oooooorrrr... Add X threats where X is the number of wounds taken from losing the skirmish?
Title: Re: Dáin's DCs - Mordor's Borders (5/20: "She's always hungry....")
Post by: DáinIronfoot on May 20, 2008, 08:32:38 AM
Blarg. How did such a simple card turn so complicated...? :-\

I'm going with Thran's wording. Leaves nothing to the imagination.
Title: Re: Dáin's DCs - Mordor's Borders (5/20: "She's always hungry....")
Post by: sickofpalantirs on May 20, 2008, 11:39:41 AM
Continuing with Shelob and Gollum for now, here are a couple new cards. How about some direct wounding, eh? :twisted: Enjoy!

[1] Caught In A Web [Gollum]
Event • Response
If a [Gollum] minion or Spider wins a skirmish, add a threat for each wound the losing character takes as a result of losing that skirmish.
“‘Naughty little fly, why does it cry?’”
Snazzy! :gp:

[2]•Always Hungry [Gollum]
Condition • Support Area
To play, spot a [Gollum] minion.
Shadow: Play a [Gollum] minion to add a threat (or 2 threats if that minion is Shelob).
Skirmish: Discard this condition and remove 2 threats to wound a companion skirmishing a [Gollum] minion (twice if that companion is a Hobbit).
“‘She always needs to feed.’”
works for me...wow...if you can get gollum on the RB thats evil
Title: Re: Dáin's DCs - Mordor's Borders (5/19: "Poor little fly, why does it cry...?")
Post by: Elessar's Socks on May 20, 2008, 02:52:45 PM
Sooooo...I'm a little confused. You think she's good, or needs some type of tweaking?
Not so much a rating, as random thoughts about it (up to you whether they warrant tweaking). I don't think she needs to be made better, but not being familiar with your design philosophy, I don't know if you minded if she made LCoU obsolete. I do think Shelob has needed a slight power increase, and the permanent damage +1 (along with enduring and fierce) could be just the ticket. :)

[1] Caught In A Web [Gollum]
Event • Response
If a [Gollum] minion or Spider wins a skirmish, add a threat for each wound the losing character takes as a result of losing that skirmish.
“‘Naughty little fly, why does it cry?’”
Sweet(er meats)! :D I get what you're saying, but the phrasing seems kind of awkward. It's because by the time Caught is played (as an optional action), wounds from losing the skirmish will have already been assigned. Maybe "has taken since losing that skirmish" but it'd require remembering the character's original vitality if other distractions get in the way (threats are assigned, YaLaaT is played, etc.).

And if Caught is worded so it plays when the Free Peoples character is about to lose, it's strange for a response action to be sticking around working its magic until some later time.

...You sure you don't want to change this to a transferable condition? *LOL*

Quote
[2]•Always Hungry [Gollum]
Condition • Support Area
To play, spot a [Gollum] minion.
Shadow: Play a [Gollum] minion to add a threat (or 2 threats if that minion is Shelob).
Skirmish: Discard this condition and remove 2 threats to wound a companion skirmishing a [Gollum] minion (twice if that companion is a Hobbit).
“‘She always needs to feed.’”
Ah, this looks like threat heaven, but still balanced on the Gollum end because Always Hungry + FOWI is like CbtR + FOWI. Getting threats from Shelob is amazing, but playing both Gollum and Shelob (for maybe 4 threats a turn) might result in too many wounds, especially when NG can pop a companion every turn.

The skirmish ability is icing on the cake.
Title: Re: Dáin's DCs - Mordor's Borders (5/20: "She's always hungry....")
Post by: DáinIronfoot on May 21, 2008, 07:54:43 AM
Just one more [Gollum] card before we move on to something completely different. :hey: Enjoy!

[3] Go In Or Go Back [Gollum]
Event • Regroup
Spot a [Gollum] character and 3 threats (or Sméagol) to make the Free Peoples player choose to move again this turn (if the move limit allows).
“‘I can’t go back....’”
Title: Re: Dáin's DCs - Mordor's Borders (5/21: "I can't go back....")
Post by: Thranduil on May 21, 2008, 09:00:33 AM
That smiley scares me quite a lot...

Seems a bit undercosted. I definitely think it should be about [3] and require Gollum surviving. Awesome lore/title interaction though!

Thranduil
Title: Re: Dáin's DCs - Mordor's Borders (5/21: "I can't go back....")
Post by: sickofpalantirs on May 21, 2008, 11:22:31 AM
works for me ! :gp:
Title: Re: Dáin's DCs - Mordor's Borders (5/20: "She's always hungry....")
Post by: Elessar's Socks on May 21, 2008, 03:14:09 PM
[3] Go In Or Go Back [Gollum]
Event • Regroup
Spot a [Gollum] character and 3 threats (or Sméagol) to make the Free Peoples player move again this turn (if the move limit allows).
“‘I can’t go back....’”
:o I want! Might suggest rephrasing it as "choose to move again this turn" to make it consistent with the others.
Title: Re: Dáin's DCs - Mordor's Borders (5/20: "She's always hungry....")
Post by: lem0nhead on May 22, 2008, 02:21:32 AM
Just one more [Gollum] card before we move on to something completely different. :hey: Enjoy!

Stop using that smily!

[3] Go In Or Go Back [Gollum]
Event • Regroup
Spot a [Gollum] character and 3 threats (or Sméagol) to make the Free Peoples player choose to move again this turn (if the move limit allows).
“‘I can’t go back....’”

Wow very evil, i really hated forced march it was so npe cos it was really easy to achieve, this is similar but probably ok.
Title: Re: Dáin's DCs - Mordor's Borders (5/21: "I can't go back....")
Post by: DáinIronfoot on May 22, 2008, 07:02:58 AM
Well, I promised something completely different today, and I like to keep my promises. So here's some NON-[Gollum] stuff. Enjoy!

[5]•Shagrat, Keeper of the High Pass [Sauron]
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 5
Damage +1. Hunter 1.
While you can spot Shelob or 2 other [Sauron] Uruk-hai, Shagrat is strength +1 and fierce.
“‘I’m in command of this pass. So speak civil.’”

[5]•Shagrat, Captain of the Dark Tower [Sauron]
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 6
Damage +1.
Shadow: Exert Shagrat twice and spot 3 possessions or 2 artifacts to make each [Sauron] Uruk-hai fierce until the regroup phase.
“‘Now, now. I have my orders. And it’s more than my belly’s worth, or yours, to break ‘em.’”

[2]•That’s Mine! [Sauron]
Condition • Support Area
To play, spot 2 [Sauron] Uruk-hai (or Shagrat).
Each time a Free Peoples possession (except a mount) is played, add [1].
Shadow: Discard a [Wraith] Orc and spot X possessions to make a [Sauron] Uruk-hai strength +X until the regroup phase (limit +4).
“‘It was Gorbag started it, trying to pinch that pretty shirt.’”

We'll get to his partner in crime, Gorbag, tomorrow. You'll see some definate similarities....
Title: Re: Dáin's DCs - Mordor's Borders (5/21: "I can't go back....")
Post by: lem0nhead on May 22, 2008, 07:09:46 AM

[5]•Shagrat, Keeper of the High Pass [Sauron]
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 5
Damage +1. Hunter 1.
While you can spot Shelob or 2 other [Sauron] Uruk-hai, Shagrat is strength +1 and fierce.
“‘I’m in command of this pass. So speak civil.’”

I dont see why Shargrat would get strength from Shelob, the flavour isnt quite there.

[5]•Shagrat, Captain of the Dark Tower [Sauron]
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 6
Damage +1.
Shadow: Exert Shagrat and spot 3 possessions or 2 artifacts to make each [Sauron] Uruk-hai fierce until the regroup phase.
“‘Now, now. I have my orders. And it’s more than my belly’s worth, or yours, to break ‘em.’”

Exert twice.

[2]•That’s Mine! [Sauron]
Condition • Support Area
To play, spot 2 [Sauron] Uruk-hai (or Shagrat).
Each time a Free Peoples possession (except a mount) is played, add [1].
Shadow: Discard a [Wraith] Orc and spot X possessions to make a [Sauron] Uruk-hai strength +X until the regroup phase (limit +4).
“‘It was Gorbag started it, trying to pinch that pretty shirt.’”

Why a Wraith orc? Gorbag? Thats not a great multiculture support! Im not sure about the ability, too hard to call.

Title: Re: Dáin's DCs - Mordor's Borders (5/21: "I can't go back....")
Post by: DáinIronfoot on May 22, 2008, 07:15:07 AM
[2]•That’s Mine! [Sauron]
Condition • Support Area
To play, spot 2 [Sauron] Uruk-hai (or Shagrat).
Each time a Free Peoples possession (except a mount) is played, add [1].
Shadow: Discard a [Wraith] Orc and spot X possessions to make a [Sauron] Uruk-hai strength +X until the regroup phase (limit +4).
“‘It was Gorbag started it, trying to pinch that pretty shirt.’”

Why a Wraith orc? Gorbag? Thats not a great multiculture support! Im not sure about the ability, too hard to call.

[Sauron] Uruks and [Wraith] Orcs will be tied pretty tightly together in this set...one of the things I think Big D dropped the ball on in the original King block. Probably doesn't make it much easier to call, but at least one card tomorrow might help make it a LITTLE clearer.
Title: Re: Dáin's DCs - Mordor's Borders (5/22: "I'm in command of this pass....")
Post by: Thranduil on May 22, 2008, 09:30:11 AM
[5]•Shagrat, Keeper of the High Pass [Sauron]
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 5
Damage +1. Hunter 1.
While you can spot Shelob or 2 other [Sauron] Uruk-hai, Shagrat is strength +1 and fierce.
“‘I’m in command of this pass. So speak civil.’”
Yeah, he looks fine. I can kind of see Shelob - she makes all the CIrith Ungol orcs watch out for themselves!

[5]•Shagrat, Captain of the Dark Tower [Sauron]
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 6
Damage +1.
Shadow: Exert Shagrat and spot 3 possessions or 2 artifacts to make each [Sauron] Uruk-hai fierce until the regroup phase.
“‘Now, now. I have my orders. And it’s more than my belly’s worth, or yours, to break ‘em.’”
Yeah, definitely twice for Uruk-hai.

[2]•That’s Mine! [Sauron]
Condition • Support Area
To play, spot 2 [Sauron] Uruk-hai (or Shagrat).
Each time a Free Peoples possession (except a mount) is played, add [1].
Shadow: Discard a [Wraith] Orc and spot X possessions to make a [Sauron] Uruk-hai strength +X until the regroup phase (limit +4).
“‘It was Gorbag started it, trying to pinch that pretty shirt.’”
Probably fine. I think I'd probably use it even without the second ability.

Thranduil
Title: Re: Dáin's DCs - Mordor's Borders (5/22: "I'm in command of this pass....")
Post by: sickofpalantirs on May 22, 2008, 10:21:25 AM
Well, I promised something completely different today, and I like to keep my promises. So here's some NON-[Gollum] stuff. Enjoy!
like when you promised to give us cards on all your threads...and they went inactive for months ;)

[5]•Shagrat, Keeper of the High Pass [Sauron]
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 5
Damage +1. Hunter 1.
While you can spot Shelob or 2 other [Sauron] Uruk-hai, Shagrat is strength +1 and fierce.
“‘I’m in command of this pass. So speak civil.’”
snazzy

[5]•Shagrat, Captain of the Dark Tower [Sauron]
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 6
Damage +1.
Shadow: Exert Shagrat twice and spot 3 possessions or 2 artifacts to make each [Sauron] Uruk-hai fierce until the regroup phase.
“‘Now, now. I have my orders. And it’s more than my belly’s worth, or yours, to break ‘em.’”
maybe a maneuver ability? or skirmish so its a bit more of a challenge?

[2]•That’s Mine! [Sauron]
Condition • Support Area
To play, spot 2 [Sauron] Uruk-hai (or Shagrat).
Each time a Free Peoples possession (except a mount) is played, add [1].
Shadow: Discard a [Wraith] Orc and spot X possessions to make a [Sauron] Uruk-hai strength +X until the regroup phase (limit +4).
“‘It was Gorbag started it, trying to pinch that pretty shirt.’”
I think its great! though as thran said, the second ability is really just icing on the cake...but I really like icing  :clown:
Title: Re: Dáin's DCs - Mordor's Borders (5/22: "I'm in command of this pass....")
Post by: DáinIronfoot on May 22, 2008, 10:35:15 AM
Well, I think three reviews is enough. If anyone else wants to review Shagrat, be my guest. ;D But I'm going to go ahead and get to his "partner" now. Enjoy!

[5]•Gorbag, Cautious Captain [Wraith]
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Hunter 1.
While you can spot a [Sauron] Uruk-hai or 2 other [Wraith] minions, Gorbag is strength +2 and fierce.
“‘Something nearly slipped you say. I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right, and small thanks.’”

[5]•Gorbag, Lieutenant of the Dark Tower [Wraith]
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Skirmish: Exert Gorbag twice to make a [Wraith] minion strength +1 for each possession borne by a companion skirmishing that minion (and damage +1 if that companion bears an artifact).
“‘You're supposed to keep watch, aren't you, special orders or no? What are you for?’”

[2]•Going To The Great Eye [Wraith]
Condition • Support Area
To play, spot two [Wraith] Orcs (or Gorbag).
Each time a Free Peoples artifact is played, add a threat.
Shadow: Discard a [Sauron] Uruk-hai and spot X possessions to make a [Wraith] Orc strength +X until the regroup phase (limit +4).
“‘...along with everything else. You touch it, and I'll stick this blade in your gut.’”
Title: Re: Dáin's DCs - Mordor's Borders (5/22: Conflicting Captains)
Post by: sickofpalantirs on May 22, 2008, 10:59:17 AM
Well, I think three reviews is enough. If anyone else wants to review Shagrat, be my guest. ;D But I'm going to go ahead and get to his "partner" now. Enjoy!

[5]•Gorbag, Cautious Captain [Wraith]
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Hunter 1.
While you can spot a [Sauron] Uruk-hai or 2 other [Wraith] minions, Gorbag is strength +2 and fierce.
“‘Something nearly slipped you say. I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right, and small thanks.’”
nice up hunter to 2 IMSO

[5]•Gorbag, Lieutenant of the Dark Tower [Wraith]
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Skirmish: Exert Gorbag twice to make a [Wraith] minion strength +1 for each possession borne by a companion skirmishing that minion (and damage +1 if that companion bears an artifact).
“‘You're supposed to keep watch, aren't you, special orders or no? What are you for?’”
fine
[2]•Going To The Great Eye [Wraith]
Condition • Support Area
To play, spot two [Wraith] Orcs (or Gorbag).
Each time a Free Peoples artifact is played, add a threat.
Shadow: Discard a [Sauron] Uruk-hai and spot X possessions to make a [Wraith] Orc strength +X until the regroup phase (limit +4).
“‘...along with everything else. You touch it, and I'll stick this blade in your gut.’”
fine
Title: Re: Dáin's DCs - Mordor's Borders (5/22: Conflicting Captains)
Post by: Thranduil on May 22, 2008, 04:43:40 PM
[5]•Gorbag, Cautious Captain [Wraith]
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Hunter 1.
While you can spot a [Sauron] Uruk-hai or 2 other [Wraith] minions, Gorbag is strength +2 and fierce.
“‘Something nearly slipped you say. I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right, and small thanks.’”
Seems fine.

[5]•Gorbag, Lieutenant of the Dark Tower [Wraith]
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Skirmish: Exert Gorbag twice to make a [Wraith] minion strength +1 for each possession borne by a companion skirmishing that minion (and damage +1 if that companion bears an artifact).
“‘You're supposed to keep watch, aren't you, special orders or no? What are you for?’”
Not sure it's worth 2 exertions, but alright. I think I'd make it 1 and then maybe remove the parentheses.

[2]•Going To The Great Eye [Wraith]
Condition • Support Area
To play, spot two [Wraith] Orcs (or Gorbag).
Each time a Free Peoples artifact is played, add a threat.
Shadow: Discard a [Sauron] Uruk-hai and spot X possessions to make a [Wraith] Orc strength +X until the regroup phase (limit +4).
“‘...along with everything else. You touch it, and I'll stick this blade in your gut.’”
My point is repeated for That's Mine! above. Good synergy though.

Thranduil
Title: Re: Dáin's DCs - Mordor's Borders (5/22: "I'm in command of this pass....")
Post by: lem0nhead on May 27, 2008, 05:31:38 AM
Well, I think three reviews is enough. If anyone else wants to review Shagrat, be my guest. ;D But I'm going to go ahead and get to his "partner" now. Enjoy!

You have the IMPORTANT three :)

[5]•Gorbag, Cautious Captain [Wraith]
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Hunter 1.
While you can spot a [Sauron] Uruk-hai or 2 other [Wraith] minions, Gorbag is strength +2 and fierce.
“‘Something nearly slipped you say. I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right, and small thanks.’”

Id make it wraith orcs not minions. Dont see why the nazgul would boost him.

[5]•Gorbag, Lieutenant of the Dark Tower [Wraith]
Minion • Orc
Strength: 11
Vitality: 3
Site: 4
Skirmish: Exert Gorbag twice to make a [Wraith] minion strength +1 for each possession borne by a companion skirmishing that minion (and damage +1 if that companion bears an artifact).
“‘You're supposed to keep watch, aren't you, special orders or no? What are you for?’”

Sound. Possibly same comment as above.

[2]•Going To The Great Eye [Wraith]
Condition • Support Area
To play, spot two [Wraith] Orcs (or Gorbag).
Each time a Free Peoples artifact is played, add a threat.
Shadow: Discard a [Sauron] Uruk-hai and spot X possessions to make a [Wraith] Orc strength +X until the regroup phase (limit +4).
“‘...along with everything else. You touch it, and I'll stick this blade in your gut.’”

Cool.

Title: Re: Dáin's DCs - Mordor's Borders (5/22: Conflicting Captains)
Post by: DáinIronfoot on May 27, 2008, 07:34:23 AM
Gorbag can work with Nazzies (rather than just [Wraith] Orcs) because he works closely with them (or has in the past) in the novels...just as Shagrat is clearly familiar with Shelob (and vice-versa, likely), which is why one of HIS versions has text referencing her.

Anyway, here are a couple big minions that work well with their captains. Enjoy!

[8] Cirith Ungol Guard [Sauron]
Minion • Uruk-hai
Strength: 14
Vitality: 4
Site: 6
Damage +1.
While the fellowship is in region 3 and you can spot 2 other [Sauron] Uruk-hai (or Shagrat), this minion is fierce.
“‘We were awake all right. We knew there were funny things going on.’”

[7] Cirith Ungol Patrol [Wraith]
Minion • Orc
Strength: 13
Vitality: 4
Site: 5
If the fellowship is in region 3 and you can spot 2 [Wraith] Orcs (or Gorbag), this minion’s twilight cost is -2.
“They were behind him and before him. A noise of tramping feet and harsh shouts....”
Title: Re: Dáin's DCs - Mordor's Borders (5/27: Patrolling and Guarding)
Post by: Thranduil on May 27, 2008, 07:52:29 AM
Apart from Cirith Ungol Guard linking to an existing card, I think I would put them into a cycle - I really like the region 3 thing for the [Wraith] minion, and I think the [Sauron] minion should have a similar focus.

Thranduil
Title: Re: Dáin's DCs - Mordor's Borders (5/27: Patrolling and Guarding)
Post by: sickofpalantirs on May 27, 2008, 11:19:26 AM
I agree with thran, or you could take a different approach and make sauron work in region 2. what site is cirith ungol in king block anyway?
Title: Re: Dáin's DCs - Mordor's Borders (5/27: Patrolling and Guarding)
Post by: lem0nhead on May 28, 2008, 02:22:27 AM
Not much to add seem ok to me :up:

#$&*@! it we need that stupid smily icon of thumbs up!
Title: Re: Dáin's DCs - Mordor's Borders (5/27: Patrolling and Guarding)
Post by: DáinIronfoot on May 28, 2008, 07:53:56 AM
Quote from: sickofpalantirs
what site is cirith ungol in king block anyway?

Site 7...I think.

Anyway, I tweaked the [Sauron] guy (though I still need to think up a new name...don't know how I missed that!), so let me know if he's good now.

Moving a bit further to the north we come to the Black Gate. So how about its' guardian?

[3]•The Mouth of Sauron, Emissary of the Dark Lord [Sauron]
Minion • Man
Strength: 9
Vitality: 3
Site: 5
Each time the Free Peoples player adds [X], you may exert The Mouth of Sauron and remove [X] to discard a condition with a twilight cost of X or less.
Response: If The Mouth of Sauron is killed or discarded, each [Sauron] minion is fierce until the regroup phase.
“‘I am the Mouth of Sauron, hear him speak.’”

This version of ol' Mouthy doesn't do much on his own. He sits back and lets the FP do their thing...then makes them pay for it. :twisted: Try to add any twilight beyond the fellowship phase, and more than likely, he'll hit you hard. And you can't get rid of him very easily either...behead him, as Aragorn did, and Sauron's legions just get mad. Try and get rid of him in a more sneaky manner, such as with an Ithilien Blade, and...well, it won't make any difference. You have to either just let him be or face the wrath of other [Sauron] minions. Hear him speak...or else. It's a lose-lose, really.

And it only gets worse....

[2]•Messenger’s Mount, Huge and Hideous [Sauron]
Possession • Mount
Strength +3
Bearer must be a [Sauron] Man (or The Mouth of Sauron). Bearer is fierce.
Skirmish: If bearer is The Mouth of Sauron, exert him to cancel a skirmish he is involved in.
“...and in the sockets of its eyes and in its nostrils there burned a flame.”

Now, not only is Mouthy annoying as Hades, but with his Hades-bred horse, he's a force to be reckoned with in battle, too! And even if you somehow muster up the strength to defeat him, he can just cancel that skirmish and ride off, laughing all the way. Nice guy, huh? :twisted:
Title: Re: Dáin's DCs - Mordor's Borders (5/27: Patrolling and Guarding)
Post by: Thranduil on May 28, 2008, 08:43:56 AM
[3]•The Mouth of Sauron, Emissary of the Dark Lord [Sauron]
Minion • Man
Strength: 9
Vitality: 3
Site: 5
Each time the Free Peoples player adds [X], you may exert The Mouth of Sauron and remove [X] to discard a condition with a twilight cost of X.
Response: If The Mouth of Sauron is killed or discarded, each [Sauron] minion is fierce until the regroup phase.
“‘I am the Mouth of Sauron, hear him speak.’”
I really like his ability! So presumably that would include playing an event with twilight cost like Counts But One? Not sure if he even needs his second ability. Perhaps you could streamline and make him more interesting by removing the response action and making his first ability exert any [Sauron] minion?

[2]•Messenger’s Mount, Huge and Hideous [Sauron]
Possession • Mount
Strength +3
Bearer must be a [Sauron] Man (or The Mouth of Sauron). Bearer is fierce.
Skirmish: If bearer is The Mouth of Sauron, exert him to cancel a skirmish he is involved in.
“...and in the sockets of its eyes and in its nostrils there burned a flame.”
I'd want to reduce the strength bonus and give the Mouth vitality instead! :twisted:

Uruk's good as well! GP for an awesome Mouth!

Thranduil
Title: Re: Dáin's DCs - Mordor's Borders (5/28: Robed All In Black)
Post by: sickofpalantirs on May 28, 2008, 12:01:17 PM


[3]•The Mouth of Sauron, Emissary of the Dark Lord [Sauron]
Minion • Man
Strength: 9
Vitality: 3
Site: 5
Each time the Free Peoples player adds [X], you may exert The Mouth of Sauron and remove [X] to discard a condition with a twilight cost of X.
Response: If The Mouth of Sauron is killed or discarded, each [Sauron] minion is fierce until the regroup phase.
“‘I am the Mouth of Sauron, hear him speak.’”
snazzy...

And it only gets worse....

[2]•Messenger’s Mount, Huge and Hideous [Sauron]
Possession • Mount
Strength +3
Bearer must be a [Sauron] Man (or The Mouth of Sauron). Bearer is fierce.
Skirmish: If bearer is The Mouth of Sauron, exert him to cancel a skirmish he is involved in.
“...and in the sockets of its eyes and in its nostrils there burned a flame.”
exert him twice IMSO.
Title: Re: Dáin's DCs - Mordor's Borders (5/28: Robed All In Black)
Post by: Anvar on May 28, 2008, 04:57:36 PM
Bearer must be a [Sauron] Man (or The Mouth of Sauron).

Why not just say bearer must be the mouth of Sauron? Are there other [Sauron] men, and if so does it really matter if they can't bear the horse?

I agree with SoP that it should be exert twice to cancel the skirmish.

Other than that I love both these cards. Some great ideas.

Anvar
Title: Re: Dáin's DCs - Mordor's Borders (5/28: Robed All In Black)
Post by: DáinIronfoot on May 28, 2008, 05:15:44 PM
Quote from: Anvar
Quote from: DáinIronfoot
Bearer must be a [Sauron] Man (or The Mouth of Sauron).
Why not just say bearer must be the mouth of Sauron? Are there other [Sauron] men, and if so does it really matter if they can't bear the horse?

There is at least one other rather important [Sauron] Man, and he could use the strength boost to survive, so I decided to allow it to be borne by any [Sauron] Man.

Quote from: Anvar
I agree with SoP that it should be exert twice to cancel the skirmish.

Alright, alright. I am a Man Dwarf of the people, after all.
Title: Re: Dáin's DCs - Mordor's Borders (5/27: Patrolling and Guarding)
Post by: lem0nhead on May 29, 2008, 01:25:37 AM

[3]•The Mouth of Sauron, Emissary of the Dark Lord [Sauron]
Minion • Man
Strength: 9
Vitality: 3
Site: 5
Each time the Free Peoples player adds [X], you may exert The Mouth of Sauron and remove [X] to discard a condition with a twilight cost of X.
Response: If The Mouth of Sauron is killed or discarded, each [Sauron] minion is fierce until the regroup phase.
“‘I am the Mouth of Sauron, hear him speak.’”

Think the ability is a bit unbalanced, so if the freeps adds 5 then you have to remove 5 and can only discard a condition with cost 5?? Makes no sense. Nice idea but feel it needs tweaking. You dont need that as a response. You can say Each time the mouth is killed/discarded each [sauron] minion is fierce.... etc...

[2]•Messenger’s Mount, Huge and Hideous [Sauron]
Possession • Mount
Strength +3
Bearer must be a [Sauron] Man (or The Mouth of Sauron). Bearer is fierce.
Skirmish: If bearer is The Mouth of Sauron, exert him twice to cancel a skirmish he is involved in.
“...and in the sockets of its eyes and in its nostrils there burned a flame.”

Why would you want to do the ability?

Title: Re: Dáin's DCs - Mordor's Borders (5/27: Patrolling and Guarding)
Post by: DáinIronfoot on May 29, 2008, 06:47:13 AM
Quote from: lem0nhead
Quote from: DáinIronfoot
[3]•The Mouth of Sauron, Emissary of the Dark Lord [Sauron]
Minion • Man
Strength: 9
Vitality: 3
Site: 5
Each time the Free Peoples player adds [X], you may exert The Mouth of Sauron and remove [X] to discard a condition with a twilight cost of X.
Response: If The Mouth of Sauron is killed or discarded, each [Sauron] minion is fierce until the regroup phase.
“‘I am the Mouth of Sauron, hear him speak.’”

Think the ability is a bit unbalanced, so if the freeps adds 5 then you have to remove 5 and can only discard a condition with cost 5?? Makes no sense. Nice idea but feel it needs tweaking.

How about if the condition discarded costs X or less? Much more flexible that way.

Quote from: lem0nhead
Quote from: DáinIronfoot
[2]•Messenger’s Mount, Huge and Hideous [Sauron]
Possession • Mount
Strength +3
Bearer must be a [Sauron] Man (or The Mouth of Sauron). Bearer is fierce.
Skirmish: If bearer is The Mouth of Sauron, exert him twice to cancel a skirmish he is involved in.
“...and in the sockets of its eyes and in its nostrils there burned a flame.”

Why would you want to do the ability?

In case you're about to lose. Personally, I think it's a better option with just one exertion, but reviewers seemed to think it should be two, so....
Title: Re: Dáin's DCs - Mordor's Borders (5/28: Robed All In Black)
Post by: lem0nhead on May 29, 2008, 06:52:04 AM
Yes its better if you say x or less, but its still limited to removing exactly the amount they added which is a double edged sword in the first place.

And i think one exertion is best. Wouldnt use it at 2 as its unlikely youll ever get the combo going anyway. I dislike minion specific weapons.
Title: Re: Dáin's DCs - Mordor's Borders (5/28: Robed All In Black)
Post by: DáinIronfoot on May 29, 2008, 07:04:07 AM
Done and done. Thanks, juicy fruit!

Here's another big baggie seen just outside Mordor's gates: the troll that battles (and nearly kills) Aragorn. :twisted: Enjoy!

[1][1]•Troll of Morannon [Sauron]
Minion • Troll
Strength: 16
Vitality: 5
Site: 8
Lurker. Fierce. Troll of Morannon is twilight cost -1 for each [Sauron] Troll and threat you can spot.
Each time a companion or ally takes a wound in a skirmish involving Troll of Morannon, you may exert it twice to discard a possession or artifact borne by that companion or ally.

[1]•Troll’s Sword [Sauron]
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] Troll.
If bearer is the Troll of Morannon, it is damage +1.
Title: Re: Dáin's DCs - Mordor's Borders (5/28: Robed All In Black)
Post by: lem0nhead on May 29, 2008, 07:20:10 AM
Done and done. Thanks, juicy fruit!

As you would say "just doing my civic duty!" :P

[1][1]•Troll of Morannon [Sauron]
Minion • Troll
Strength: 16
Vitality: 5
Site: 8
Lurker. Fierce. Troll of Morannon is twilight cost -1 for each [Sauron] Troll and threat you can spot.
Each time Troll of Morannon wounds a character in a skirmish, you may exert Troll of Morannon twice to discard a possession or artifact borne by that character.

Lower his health and change it to one exertion. 5 health is sauron territory.

[2]•Troll’s Sword [Sauron]
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] Troll.
If bearer is the Troll of Morannon, it is damage +1.

Drop to 1 cost.

Title: Re: Dáin's DCs - Mordor's Borders (5/28: Robed All In Black)
Post by: Thranduil on May 29, 2008, 07:22:45 AM
[1][1]•Troll of Morannon [Sauron]
Minion • Troll
Strength: 16
Vitality: 5
Site: 8
Lurker. Fierce. Troll of Morannon is twilight cost -1 for each [Sauron] Troll and threat you can spot.
Each time Troll of Morannon wounds a character in a skirmish, you may exert Troll of Morannon twice to discard a possession or artifact borne by that character.
Ahh! Too many Morannon's! Seriously, it's hurting my eyes - some of them could easily become 'it' or 'he' or whichever pronoun you decide appropriate for a big ugly Troll. Also, it may not be clear what constitutes the troll 'wounding' a character. Should it not be 'Each time a companion or ally takes a wound in a skirmish involving this minion...'? Oh, and I agree that he should have vitality 4.

[2]•Troll’s Sword [Sauron]
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] Troll.
If bearer is the Troll of Morannon, it is damage +1.
Seems too expensive and restricting. For a [2] cost Shadow possession with such a small bearer limit, I would expect +3 with a blanket damage bonus.

Thranduil
Title: Re: Dáin's DCs - Mordor's Borders (5/29: End Of The Game...?)
Post by: lem0nhead on May 29, 2008, 07:24:23 AM
Thrans right the third troll of morannon can be "it", and i might side with him on the phrasing though its largely unimportant.
Title: Re: Dáin's DCs - Mordor's Borders (5/29: End Of The Game...?)
Post by: sickofpalantirs on May 29, 2008, 06:10:39 PM
Done and done. Thanks, juicy fruit!

Here's another big baggie seen just outside Mordor's gates: the troll that battles (and nearly kills) Aragorn. :twisted: Enjoy!

[1][1]•Troll of Morannon [Sauron]
Minion • Troll
Strength: 16
Vitality: 5
Site: 8
Lurker. Fierce. Troll of Morannon is twilight cost -1 for each [Sauron] Troll and threat you can spot.
Each time a companion or ally takes a wound in a skirmish involving Troll of Morannon, you may exert it twice to discard a possession or artifact borne by that companion or ally.
yeah cut vitality to 4 definitly....basically what thran said.

[1]•Troll’s Sword [Sauron]
Possession • Hand Weapon
Strength +2
Bearer must be a [Sauron] Troll.
If bearer is the Troll of Morannon, it is damage +1.
maybe and vitality plus one and up cost to 2 and strength bonus to 3?