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Page 13 of 17 [163 Posts]   Goto page: Previous 1, 2, 3, ..., 11, 12, 13, 14, 15, 16, 17 Next
Author Message
 Topic: The Never-Ending DC Chain!
Eomer3rdMarshal

Replies: 695
Views: 363462
0 *All Rotten, All Dead Sauron
Condition*Support Area
To play, spot a Sauron Orc.
Each Wraith minion is strength +1 (and fierce while at a marsh site.)

PostPosted: Tue Mar 27, 2007 9:28 pm
 Topic: The Never-Ending DC Chain!
Eomer3rdMarshal

Replies: 695
Views: 363462
Poor everyone... That was crazier than the last digression Laughing

Lothlorien City 1
Site
When the fellowship moves to this site in region 2, heal each elf and exert each dwarf.

PostPosted: Sun Mar 25, 2007 4:31 pm
 Topic: The Never-Ending DC Chain!
Eomer3rdMarshal

Replies: 695
Views: 363462
0 *The Black Gate Sauron
Condition
Plays on a site. Each Man, Orc, and Troll is strength +2 at this site; each other character is strength -2.

PostPosted: Thu Mar 22, 2007 7:22 am
 Topic: The Never-Ending DC Chain!
Eomer3rdMarshal

Replies: 695
Views: 363462
It’s supposed to be somewhat out of hand... The idea is to just keep making DC’s that somewhat relate to the previous one. I don’t think anyone would mind reviews (I know I wouldn’t) but I don...

PostPosted: Wed Mar 21, 2007 3:00 pm
 Topic: The Never-Ending DC Chain!
Eomer3rdMarshal

Replies: 695
Views: 363462
Okay, okay...

0 Walkway Roof Gondor
Condition*Support Area
Fortification.
Regroup:
Exert a Gondor Man and discard this condition to discard an engine or a Sauron or [Wraith...

PostPosted: Wed Mar 21, 2007 1:58 pm
 Topic: Orc Corruption (Shadow only)
Eomer3rdMarshal

Replies: 16
Views: 9193
Actually, I might recommend replacing some of the minions with Goblin/Mordor Aggressors, to help ensure that you win skirmishes with your possessions (after all, Retribution’s no help if you lose......

PostPosted: Wed Mar 21, 2007 10:05 am
 Topic: The Never-Ending DC Chain!
Eomer3rdMarshal

Replies: 695
Views: 363462
2 *Machine-gun Turret Gondor
Possession*Support Area
Skirmish: Discard a Gondor Man with vitality of 3 or more to discard 3 minions.
A little technology can go a long way...

PostPosted: Wed Mar 21, 2007 9:58 am
 Topic: The Never-Ending DC Chain!
Eomer3rdMarshal

Replies: 695
Views: 363462
1 Desperate Blow Rohan
Event * Skirmish
Exert a Rohan Man twice to make the Shadow player wound a minion for each wound on each minion that Man is skirmishing.
[i]A dying Fell Beast sounds so...

PostPosted: Wed Mar 21, 2007 9:52 am
 Topic: The Never-Ending DC Chain!
Eomer3rdMarshal

Replies: 695
Views: 363462
And what happened to the trebuchet, hmmm?

2 Flying Steed Wraith
Possession*Mount
Strength +1
Vitality +1
Regroup: Exert bearer to discard a Free Peoples possession. The Free Peoples ...

PostPosted: Wed Mar 21, 2007 8:05 am
 Topic: The Never-Ending DC Chain!
Eomer3rdMarshal

Replies: 695
Views: 363462
Laughing

3 Easterling Chariot Raider
Possession * Mount
Strength +2
Bearer must be an Easterling. Bearer is fierce.
At the start of each skirmish involving bearer, exert the companion ...

PostPosted: Tue Mar 20, 2007 7:32 pm
 
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