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Topic: The Never-Ending DC Chain!
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Eomer3rdMarshal
Replies: 695
Views: 363462
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 *All Rotten, All Dead
Condition*Support Area
To play, spot a  Orc.
Each  minion is strength +1 (and fierce while at a marsh site.)
 Posted: Tue Mar 27, 2007 9:28 pm
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Topic: The Never-Ending DC Chain!
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Eomer3rdMarshal
Replies: 695
Views: 363462
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Poor everyone... That was crazier than the last digression
Lothlorien City
Site
When the fellowship moves to this site in region 2, heal each elf and exert each dwarf.
 Posted: Sun Mar 25, 2007 4:31 pm
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Topic: The Never-Ending DC Chain!
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Eomer3rdMarshal
Replies: 695
Views: 363462
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 *The Black Gate
Condition
Plays on a site. Each Man, Orc, and Troll is strength +2 at this site; each other character is strength -2.
 Posted: Thu Mar 22, 2007 7:22 am
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Topic: The Never-Ending DC Chain!
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Eomer3rdMarshal
Replies: 695
Views: 363462
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It’s supposed to be somewhat out of hand... The idea is to just keep making DC’s that somewhat relate to the previous one. I don’t think anyone would mind reviews (I know I wouldn’t) but I don...
 Posted: Wed Mar 21, 2007 3:00 pm
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Topic: The Never-Ending DC Chain!
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Eomer3rdMarshal
Replies: 695
Views: 363462
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Okay, okay...
 Walkway Roof
Condition*Support Area
Fortification.
Regroup: Exert a  Man and discard this condition to discard an engine or a  or [Wraith...
 Posted: Wed Mar 21, 2007 1:58 pm
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Topic: Orc Corruption (Shadow only)
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Eomer3rdMarshal
Replies: 16
Views: 9193
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Actually, I might recommend replacing some of the minions with Goblin/Mordor Aggressors, to help ensure that you win skirmishes with your possessions (after all, Retribution’s no help if you lose......
 Posted: Wed Mar 21, 2007 10:05 am
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Topic: The Never-Ending DC Chain!
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Eomer3rdMarshal
Replies: 695
Views: 363462
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 *Machine-gun Turret
Possession*Support Area
Skirmish: Discard a  Man with vitality of 3 or more to discard 3 minions.
A little technology can go a long way...
 Posted: Wed Mar 21, 2007 9:58 am
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Topic: The Never-Ending DC Chain!
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Eomer3rdMarshal
Replies: 695
Views: 363462
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 Desperate Blow
Event * Skirmish
Exert a  Man twice to make the Shadow player wound a minion for each wound on each minion that Man is skirmishing.
[i]A dying Fell Beast sounds so...
 Posted: Wed Mar 21, 2007 9:52 am
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Topic: The Never-Ending DC Chain!
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Eomer3rdMarshal
Replies: 695
Views: 363462
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And what happened to the trebuchet, hmmm?
 Flying Steed
Possession*Mount
Strength +1
Vitality +1
Regroup: Exert bearer to discard a Free Peoples possession. The Free Peoples ...
 Posted: Wed Mar 21, 2007 8:05 am
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Topic: The Never-Ending DC Chain!
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Eomer3rdMarshal
Replies: 695
Views: 363462
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 Easterling Chariot
Possession * Mount
Strength +2
Bearer must be an Easterling. Bearer is fierce.
At the start of each skirmish involving bearer, exert the companion ...
 Posted: Tue Mar 20, 2007 7:32 pm
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