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lem0nhead
Posted: Thu Sep 20, 2007 9:07 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
You do realise its incredibly hard to have ardor in the shadow phase. You need to kill somebody in the shadow... Unless you move again the first guy is not worth much. My new gothmog will give u ardor that early but thats it.

Ill change the second guy slightly. Im not making him 9, as for 8 you can get a 20, 4 siege troop.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Thu Sep 20, 2007 12:40 pm
Joined: 01 May 2007 Posts: 2256 Location:
lem0nhead wrote:
9 • Orkish Legion Orc
Minion • Orc
Strength: 19
vitality: 4
Site: 4
Invader.
To play spot an Orc minion. If the Shadow has ardor, this minion is twilight cost -1 for each card in the dead pile.
Skirmish: Exert this minion twice and discard 2 Orc cards from hand, (or 1 Orc card if the fellowship is balanced) to make it strength +6.
"from under the walls came the legions of Morgul"
R

I think I’d remove the brackets making him less OP and also more streamlined. Interesting though.

lem0nhead wrote:
8 Orkish Host Orc
Minion • Orc
Strength: 16
vitality: 4
Site: 4
To play spot an Orc card in your support area.
When you play this minion, you may discard X Orc cards from play to make it twilight cost -X.
While the fellowship is balanced, this minion is strength + 3 and fierce.
"..from the host of Mordor there went up a jeering yell."
U

I think I’d prefer if this guy said unbalanced, as he could kill 2 companions without too much difficulty (being the main difference between him and the Siege Troop).

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Thu Sep 20, 2007 12:51 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
lem0nhead wrote:

9 • Orkish Legion Orc
Minion • Orc
Strength: 19
vitality: 4
Site: 4
Invader.
To play spot an Orc minion. If the Shadow has ardor, this minion is twilight cost -1 for each card in the dead pile.
Skirmish: Exert this minion twice and discard 2 Orc cards from hand, (or 1 Orc card if the fellowship is balanced) to make it strength +6.
"from under the walls came the legions of Morgul"
R
I would make it cost 10. you basically have a 25 strength minion...


8 Orkish Host Orc
Minion • Orc
Strength: 16
vitality: 4
Site: 4
To play spot an Orc card in your support area.
When you play this minion, you may discard X Orc cards from play to make it twilight cost -X.
While the fellowship is balanced, this minion is strength + 3 and fierce.
"..from the host of Mordor there went up a jeering yell."
U

cool!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
elf lvr
Posted: Thu Sep 20, 2007 4:06 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
lem0nhead wrote:

9 • Orkish Legion Orc
Minion • Orc
Strength: 19
vitality: 4
Site: 4
Invader.
To play spot an Orc minion. If the Shadow has ardor, this minion is twilight cost -1 for each card in the dead pile.
Skirmish: Exert this minion twice and discard 2 Orc cards from hand, (or 1 Orc card if the fellowship is balanced) to make it strength +6.
"from under the walls came the legions of Morgul"
R


Almost want to say OP... but since it requires the discarding of 2 Orc cards... but still, 25 strength... Lower the vitality by 1.

Quote:
8 Orkish Host Orc
Minion • Orc
Strength: 16
vitality: 4
Site: 4
To play spot an Orc card in your support area.
When you play this minion, you may discard X Orc cards from play to make it twilight cost -X.
While the fellowship is balanced, this minion is strength + 3 and fierce.
"..from the host of Mordor there went up a jeering yell."
U


Rarity? Invader?

Not bad, but would it be at all possible to tone these down a little? They’ve got beastly strength and twilight costs... they’d be better toned down. Doesn’t mean you have to... but still.
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
lem0nhead
Posted: Fri Sep 21, 2007 4:02 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:

lem0nhead wrote:
8 Orkish Host Orc
Minion • Orc
Strength: 16
vitality: 4
Site: 4
To play spot an Orc card in your support area.
When you play this minion, you may discard X Orc cards from play to make it twilight cost -X.
While the fellowship is balanced, this minion is strength + 3 and fierce.
"..from the host of Mordor there went up a jeering yell."
U

I think I’d prefer if this guy said unbalanced, as he could kill 2 companions without too much difficulty (being the main difference between him and the Siege Troop).

Thranduil


Sorry Thran but not a chance. Thats the concept for balance. I want to make it so the freeps doesnt chicken out and always used less than 6 comps. You will get punished more for an unbalanced fellowship overall as having too many companions can get out of control. But nowadays the rule of 5 is so enforced i got sick of it so im breaking the mould. If you want to be a <6 pansy, this guy is going to teach you a lesson!

elf lvr wrote:
lem0nhead wrote:

8 Orkish Host Orc
Minion • Orc
Strength: 16
vitality: 4
Site: 4
To play spot an Orc card in your support area.
When you play this minion, you may discard X Orc cards from play to make it twilight cost -X.
While the fellowship is balanced, this minion is strength + 3 and fierce.
"..from the host of Mordor there went up a jeering yell."
U


Rarity? Invader?

Not bad, but would it be at all possible to tone these down a little? They’ve got beastly strength and twilight costs... they’d be better toned down. Doesn’t mean you have to... but still.


This guy isnt being an invader. I was making too many invader so im allowing him to be more generic. Also he has a rarity. When you reviewed him he said U.

Ok generally toned em down. I see your points.

Im moving on, if anyone still thinks theyre too beasty let me know and ill do something else.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
lem0nhead
Posted: Fri Sep 21, 2007 4:06 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Ok a big dude and some little dudes. Review away!

7 Gorgoroth Hill Troll Orc
Minion • Troll
Strength: 15
vitality: 3
Site: 4
Damage +1. Fierce. Invader.
To play spot an Orc Invader.
Skirmish: If the Shadow has ardor, exert this minion to make an Orc minion damage +1.
"Taller and broader than Men they were, and they were clad only in close-fitting mesh of horny scales."
R

1 Warrior Fiend Orc
Minion • Orc
Strength: 5
vitality: 1
Site: 4
Resourceful. Invader.
While bearing more than 1 Orc possession, this minion is strength + 3.
Orcs from the black land were trained to be versatile and skilled.
C


2 Battlefield Skulker Orc
Minion • Orc
Strength: 6
vitality: 2
Site: 4
Each time this minion wins a skirmish you may exert an Orc Orc to exert a companion.
The enemy you don’t see coming is the one to worry about.
C
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Fri Sep 21, 2007 5:04 am
Joined: 01 May 2007 Posts: 2256 Location:
lem0nhead wrote:
7 Gorgoroth Hill Troll Orc
Minion • Troll
Strength: 15
vitality: 3
Site: 4
Damage +1. Fierce. Invader.
To play spot an Orc Invader.
Skirmish: If the Shadow has ardor, exert this minion to make an Orc minion damage +1.
"Taller and broader than Men they were, and they were clad only in close-fitting mesh of horny scales."
R

I’m not convinced he needs a base damage bonus, I think it’s pushing it.

lem0nhead wrote:
1 Warrior Fiend Orc
Minion • Orc
Strength: 5
vitality: 1
Site: 4
Resourceful. Invader.
While bearing more than 1 Orc possession, this minion is strength + 3.
Orcs from the black land were trained to be versatile and skilled.
C

I thought it wasn’t that useful, then I saw resourceful. Nice one!

lem0nhead wrote:
2 Battlefield Skulker Orc
Minion • Orc
Strength: 6
vitality: 2
Site: 4
Each time this minion wins a skirmish you may exert an Orc Orc to exert a companion.
The enemy you don’t see coming is the one to worry about.
C

Good luck with that! Nice stuff.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Fri Sep 21, 2007 12:49 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
lem0nhead wrote:
Ok a big dude and some little dudes. Review away!

7 Gorgoroth Hill Troll Orc
Minion • Troll
Strength: 15
vitality: 3
Site: 4
Damage +1. Fierce. Invader.
To play spot an Orc Invader.
Skirmish: If the Shadow has ardor, exert this minion to make an Orc minion damage +1.
"Taller and broader than Men they were, and they were clad only in close-fitting mesh of horny scales."
R
cool!

1 Warrior Fiend Orc
Minion • Orc
Strength: 5
vitality: 1
Site: 4
Resourceful. Invader.
While bearing more than 1 Orc possession, this minion is strength + 3.
Orcs from the black land were trained to be versatile and skilled.
C
I wuv 1 twilight minions with kewl abilities


2 Battlefield Skulker Orc
Minion • Orc
Strength: 6
vitality: 2
Site: 4
Each time this minion wins a skirmish you may exert an Orc Orc to exert a companion.
The enemy you don’t see coming is the one to worry about.
C

All look fine!
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
legoles3333
Posted: Fri Sep 21, 2007 1:30 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
lem0nhead wrote:
Ok a big dude and some little dudes. Review away!

7 Gorgoroth Hill Troll Orc
Minion • Troll
Strength: 15
vitality: 3
Site: 4
Damage +1. Fierce. Invader.
To play spot an Orc Invader.
Skirmish: If the Shadow has ardor, exert this minion to make an Orc minion damage +1.
"Taller and broader than Men they were, and they were clad only in close-fitting mesh of horny scales."
R

nice

1 Warrior Fiend Orc
Minion • Orc
Strength: 5
vitality: 1
Site: 4
Resourceful. Invader.
While bearing more than 1 Orc possession, this minion is strength + 3.
Orcs from the black land were trained to be versatile and skilled.
C

um what?
workable, i guess

2 Battlefield Skulker Orc
Minion • Orc
Strength: 6
vitality: 2
Site: 4
Each time this minion wins a skirmish you may exert an Orc Orc to exert a companion.
The enemy you don’t see coming is the one to worry about.
C


make him strength 5
Here's My Trade List
I have taken an oath of poverty, to annoy me, send money
I am a trained assassin catcher
lem0nhead
Posted: Mon Sep 24, 2007 4:35 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Ok cool think that batch is ok then.

Here comes Grond... And it’s Lieutentant....

3 • Grond, Ravening Wolf Orc
Artifact • Support Area
Maneuver:Exert 2 Orc minions to reveal the top card of your draw deck; You may make the free peoples player discard a free peoples card with the same twilight cost as the revealed card (except a companion). Place the revealed card beneath your draw deck.
Skirmish: Discard this artifact to make each Orc invader strength +2 until the regroup phase.
"Long had it been forging in the dark smithies of Mordor"
R

7 • Gothmog, Orc Commander Orc
Minion • Orc
Strength: 13
vitality: 3
Site: 4
Assaulter 2. Invader. Fierce.
Each Orc Invader is twilight cost -1.
Shadow: Exert 3 Orc minions and remove 3 to give the Shadow ardor until the regroup phase.
"Form ranks, you maggots. Form ranks."
R
Last edited by lem0nhead on Fri Sep 28, 2007 3:34 am; edited 2 times in totalBan shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer

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