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Thranduil
Posted: Tue Feb 19, 2008 2:45 pm
Joined: 01 May 2007 Posts: 2256 Location:
lem0nhead wrote:
Anvar wrote:
The thing is, when you catch your events, you are getting something for nothing. Discarding events from this card isn’t a high cost, it’s just an added bonus.
Anvar


Thanks Anvar thats exactly my point, anything that is about to be discarded is worthless and to "catch" it and stack it is a free action. To then get a bonus from a card that was going to be useless is already very cool and if you dont control how good the bonus is from these cards then its too strong. Like i said youre effectively saying play 2 elf events to heal a companion and thats insanely good and they were just going to the discard anyway and suddenly your making them even better by giving them a second use.

Which is why it now longer has a second use! Hope it’s alright now.

And so for a third stacking card, this time to promote Elven/Dwarven fellowships:

1 • Great Profit Elven
Condition • Support Area
To play, spot an Elf.
Each time a Dwarven card is discarded from play, you may stack it here instead.
Skirmish: Discard 2 cards stacked here to make a an Elf or Dwarf strength +1.
Regroup: Discard 2 cards stacked here to play an Elven or Dwarven artifact from your discard pile.

I’ve made quite a few parallelisms so far - the first being Pupils/Children of Aule above for Elves and Dwarves. The second is this one for the Numenorians followed by it’s reflection in the Gondor culture:

0 Aid From Numenor Elven
Event • Fellowship or Regroup
Spot an Elf to heal a companion.
Each time the fellowship moves, you may spot a Gondor Man and add a threat to take this event into hand from your discard pile.

0 Old Allegiance Gondor
Event • Fellowship or Regroup
Spot a Gondor Man to remove 2.
Each time the fellowship moves, you may spot an Elf and add a threat to take this event into hand from your discard pile.

And now we have a little shadow mirror between Elven/Sauron - through a mirror, darkly, if you like - of which there will be much much more, especially with regards to rings. In fact, if you go to my Shadow thread for this set, you’ll find the Sauron equivalent. The title and lore is a reference to the ruin of Numenor when Valinor was removed from Middle-Earth and the world was made round.

0 The Straight Road Elven
Event • Regroup
Exert any number of Elves with a combined resistance of 13 or greater to play the fellowship’s next site, and remove 2 for each Elf exerted in this way.
... yet the Eldar were permitted still to depart and to come to the Ancient West... Therefore the loremasters of Men said that a Straight Road must still be, for those that were permitted to find it.

Thranduil
Last edited by Thranduil on Tue Feb 19, 2008 3:54 pm; edited 2 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
sickofpalantirs
Posted: Tue Feb 19, 2008 2:50 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:


1 • Great Profit Elven
Condition • Support Area
To play, spot an Elf.
Each time a Dwarven card is discarded from play, you may stack it here instead.
Skirmish: Discard 2 cards stacked here to make a an Elf or Dwarf strength +1.
Regroup: Discard 2 cards stacked here to play an Elven or Dwarven artifact from your discard pile.
the skirmish should be one card IMHO

0 Aid From Numenor Elven
Event • Fellowship or Regroup
Spot an Elf to heal a companion.
Each time the fellowship moves, you may spot a Gondor Man and add a threat to take this event int hand from your discard pile.
[ works but int hand?

0 Old Allegiance Gondor
Event • Fellowship or Regroup
Spot a Gondor Man to remove 2.
Each time the fellowship moves, you may spot an Elf and add a threat to take this event into hand from your discard pile.
works


0 The Straight Road Elven
Event • Regroup
Exert any number of Elves with a combined resistance of 12 or greater to play the fellowship’s next site, and remove 2 for each Elf exerted in this way.
... yet the Eldar were permitted still to depart and to come to the Ancient West... Therefore the loremasters of Men said that a Straight Road must still be, for those that were permitted to find it.


coolio
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Tue Feb 19, 2008 3:40 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
1 • Great Profit Elven
Condition • Support Area
To play, spot an Elf.
Each time a Dwarven card is discarded from play, you may stack it here instead.
Skirmish: Discard 2 cards stacked here to make a an Elf or Dwarf strength +1.
Regroup: Discard 2 cards stacked here to play an Elven or Dwarven artifact from your discard pile.

I can’t think of any offhand, but any card that would let you play a card stacked here would make this badly OP. Since I can’t think of any, you’re probably fine. Thumbs Up

Thranduil wrote:
0 Aid From Numenor Elven
Event • Fellowship or Regroup
Spot an Elf to heal a companion.
Each time the fellowship moves, you may spot a Gondor Man and add a threat to take this event int hand from your discard pile.

Missed an "o" in there. I’ll let you find where it’s missing. Razz

Thranduil wrote:
0 Old Allegiance Gondor
Event • Fellowship or Regroup
Spot a Gondor Man to remove 2.
Each time the fellowship moves, you may spot an Elf and add a threat to take this event into hand from your discard pile.

No complaints.

Thranduil wrote:
0 The Straight Road Elven
Event • Regroup
Exert any number of Elves with a combined resistance of 12 or greater to play the fellowship’s next site, and remove 2 for each Elf exerted in this way.
... yet the Eldar were permitted still to depart and to come to the Ancient West... Therefore the loremasters of Men said that a Straight Road must still be, for those that were permitted to find it.

This one seems okay to me. MAYBE up the resistance a bit, but with all the resistance reducers you’ve introduced, I’m not so sure.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
lem0nhead
Posted: Wed Feb 20, 2008 8:13 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:


1 • Great Profit Elven
Condition • Support Area
To play, spot an Elf.
Each time a Dwarven card is discarded from play, you may stack it here instead.
Skirmish: Discard 2 cards stacked here to make a an Elf or Dwarf strength +1.
Regroup: Discard 2 cards stacked here to play an Elven or Dwarven artifact from your discard pile.

Again ur getting thigns for free here that you ordinarily wouldnt, id make the last line 3 cards. Two abilites on a conditino that benefits from negative things is strong anyway, not in a meta breaking way but needs controlling.

0 Aid From Numenor Elven
Event • Fellowship or Regroup
Spot an Elf to heal a companion.
Each time the fellowship moves, you may spot a Gondor Man and add a threat to take this event into hand from your discard pile.

Fine.

0 Old Allegiance Gondor
Event • Fellowship or Regroup
Spot a Gondor Man to remove 2.
Each time the fellowship moves, you may spot an Elf and add a threat to take this event into hand from your discard pile.

Sound but limited usefulness.

0 The Straight Road Elven
Event • Regroup
Exert any number of Elves with a combined resistance of 13 or greater to play the fellowship’s next site, and remove 2 for each Elf exerted in this way.
... yet the Eldar were permitted still to depart and to come to the Ancient West... Therefore the loremasters of Men said that a Straight Road must still be, for those that were permitted to find it.

Sound.

Thranduil
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Wed Feb 20, 2008 1:26 pm
Joined: 01 May 2007 Posts: 2256 Location:
lem0nhead wrote:
Again ur getting thigns for free here that you ordinarily wouldnt, id make the last line 3 cards. Two abilites on a conditino that benefits from negative things is strong anyway, not in a meta breaking way but needs controlling.

Though it’s not like events when you want to discard them. You don’t really want to lose your Dwarven cards - it’s making the best of a bad situation.

I said the Elven culture would mirror the Sauron culture, especially with regard to rings. Well, here’s a bit more of that:

2 Wisdom Increased Elven
Event • Maneuver
Spot an Elven ring to choose one: make each companion (except the Ring-bearer) resistance +2 until the regroup phase; or remove a threat.

1 Summons to the West Elven
Event • Response
Spot 2 Elves to choose one: if an Elf is about to take a wound in a skirmish, prevent that; or if a companion bearing a ring is about to take a wound in a skirmish, prevent all wounds to that companion until the regroup phase.

3 • Legacy of the Noldor Elven
Condition • Support Area
To play, spot 2 Elves.
Each companion with resistance 6 or more bearing a ring gains enduring 1.
Skirmish: Discard this condition to play an artifact from your hand. If that artifact is a ring, you may play this condition from your discard pile.
Regroup: Discard an Elven artifact to choose an opponent who must heal a companion.

1 Elven Realms Elven
Condition • Support Area
Each time an Elf with resistance 6 or more wins a skirmish, you may choose 2 Elven artifacts from your discard pile. The first Shadow player must choose one of those artifacts for you to take into hand, then place the other beneath your draw deck.

Thranduil
Last edited by Thranduil on Thu Feb 21, 2008 6:49 am; edited 7 times in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Wed Feb 20, 2008 1:53 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
3 Wisdom Increased Elven
Event • Maneuver
Spot an Elven ring to choose one: make each companion resistance +2 until the regroup phase; or remove 2 threats.

This would easily find a way into my Galadriel w/ Nenya Elven deck, as it could ALWAYS use ways to remove threats.

Thranduil wrote:
0 Summons to the West Elven
Event • Response
Choose one: if an Elf is about to take a wound, prevent it; or if a companion bearing an Elven ring is about to take a wound in a skirmish, prevent all wounds to that companion until the regroup phase.

I think you should use "that" instead of "it", but otherwise this seems okay to me.

Thranduil wrote:
3 • Legacy of the Noldor Elven
Condition • Support Area
To play, spot 2 Elves.
Each companion bearing a ring gains enduring 1.
Skirmish: Discard this condition to play an artifact from your hand. If that artifact is a ring, you may play this condition from your discard pile.
Regroup: Discard your artifact to choose a companion who must heal a companion.

I worry about giving potentially so many companions enduring. A lot. I’d do something else, like resistance, even though that severely nerfs the card. The regroup ability also doesn’t make any sense to me. A companion who "must" heal a companion? Huh?

Thranduil wrote:
1 Elven Realms Elven
Condition • Support Area
Each time an Elf with resistance 6 or more wins a skirmish, you may choose 2 artifacts from your discard pile. The first Shadow player then places one of those artifacts into your hand and the other at the bottom of your draw deck.

Again, the wording I’d go with is:

Each time an Elf with resistance 6 or more wins a skirmish, you may choose 2 artifacts from your discard pile. The first Shadow player must choose one of those artifacts for you to take into hand, then place the other beneath your draw deck.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Wed Feb 20, 2008 2:54 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:


3 Wisdom Increased Elven
Event • Maneuver
Spot an Elven ring to choose one: make each companion resistance +2 until the regroup phase; or remove 2 threats.
coolio! should be except the RB on that resistance boost though IMSO

0 Summons to the West Elven
Event • Response
Choose one: if an Elf is about to take a wound, prevent it; or if a companion bearing an Elven ring is about to take a wound in a skirmish, prevent all wounds to that companion until the regroup phase.
cool but not much synergy with the title IMSO

3 • Legacy of the Noldor Elven
Condition • Support Area
To play, spot 2 Elves.
Each companion with resistance 6 or more bearing a ring gains enduring 1.
Skirmish: Discard this condition to play an artifact from your hand. If that artifact is a ring, you may play this condition from your discard pile.
Regroup: Discard your artifact to choose an opponent who must heal a companion.
coolio. it seems more like legacy of the rings though...

1 Elven Realms Elven
Condition • Support Area
Each time an Elf with resistance 6 or more wins a skirmish, you may choose 2 artifacts from your discard pile. The first Shadow player must choose one of those artifacts for you to take into hand, then place the other beneath your draw deck.

works, though again the title doesn’t fit.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Wed Feb 20, 2008 5:17 pm
Joined: 01 May 2007 Posts: 2256 Location:
sickofpalantirs wrote:
cool but not much synergy with the title IMSO

I will defend my choice of titles to the death, if need be! Very Happy

The Elves were permitted to return to Valinor after the First Age, hence the title, and the wound prevention represents them hearing the summons and leaving. The ring bit is obviously a reference to the end of the Third Age, but never mind.

sickofpalantirs wrote:
it seems more like legacy of the rings though...

And who made the rings may I ask?

sickofpalantirs wrote:
works, though again the title doesn’t fit.

Again, most of the Elven realms from mid-way through the Second Age were only kept free of evil by use of the Three. Mirkwood didn’t have one, and look what happened there! So, an Elven realm can’t exist without it’s artifacts in Middle-earth.

So there you go! That’ll teach you for questioning my card titles! Razz

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
lem0nhead
Posted: Thu Feb 21, 2008 6:45 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Thranduil wrote:
lem0nhead wrote:
Again ur getting thigns for free here that you ordinarily wouldnt, id make the last line 3 cards. Two abilites on a conditino that benefits from negative things is strong anyway, not in a meta breaking way but needs controlling.

Though it’s not like events when you want to discard them. You don’t really want to lose your Dwarven cards - it’s making the best of a bad situation.

Still not happy!

2 Wisdom Increased Elven
Event • Maneuver
Spot an Elven ring to choose one: make each companion (except the Ring-bearer) resistance +2 until the regroup phase; or remove 2 threats.

Very easy threat removal. You dont seem to have to work for it. Sure it should be exert an elf.

0 Summons to the West Elven
Event • Response
Choose one: if an Elf is about to take a wound, prevent it; or if a companion bearing an Elven ring is about to take a wound in a skirmish, prevent all wounds to that companion until the regroup phase.

’It’ should be ’that’. I’m getting tired of all these "choose ones" everyone is doing. The game is becoming "very" versatile under your DCing Thran. Why not just chop the first part its already better than On Guard and doesnt even need resistance spotting. Id also cut the until the regoup phase part.

3 • Legacy of the Noldor Elven
Condition • Support Area
To play, spot 2 Elves.
Each companion with resistance 6 or more bearing a ring gains enduring 1.
Skirmish: Discard this condition to play an artifact from your hand. If that artifact is a ring, you may play this condition from your discard pile.
Regroup: Discard your artifact to choose an opponent who must heal a companion.

Id change play it from your discard pile to return it to hand. And id change artifact to elven artifact.

1 Elven Realms Elven
Condition • Support Area
Each time an Elf with resistance 6 or more wins a skirmish, you may choose 2 artifacts from your discard pile. The first Shadow player must choose one of those artifacts for you to take into hand, then place the other beneath your draw deck.

This should cost 2. And same comment as on ur sauron cards. You have discard the second one.

Thranduil
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
Thranduil
Posted: Thu Feb 21, 2008 7:05 am
Joined: 01 May 2007 Posts: 2256 Location:
lem0nhead wrote:
I’m getting tired of all these "choose ones" everyone is doing. The game is becoming "very" versatile under your DCing Thran. Why not just chop the first part its already better than On Guard and doesnt even need resistance spotting. Id also cut the until the regoup phase part.

Have you ever actually used On Guard? I haven’t, and I run 3 or 4 Dwarven decks. Nevertheless, I’ve increased the cost and toned it down a little, and I’ve changed some of the others as well.

These cards are supposed to be versatile. It’s going to be quite a small set anyway so I’ve been trying to fit as much usefulness on each card as I can - there is very little that Tolkien ever wrote on the Second Age, especially outside of Numenor, so I don’t actually have many card titles, and certainly not enough lore texts!

I’ve been liking big regroup events for the Elven culture in this set, so here are 2 more. The first one is representing the eagle-shaped clouds Manwe sent to deter the Numenorians from travelling to Valinor. I’m sure you can tell it worked real good.

2 Eagles of Manwe Elven
Event • Regroup
Spot an Elf with resistance 6 or more to choose an opponent who must discard a Shadow card from play. Then you may repeat this for each artifact borne by that Elf.

5 Promise of the Undying Lands Elven
Event • Regroup
Legendary.
To play, spot 3 Elves.
Heal each companion with resistance 6 or more and exert each other character. Then, you may wound each Sauron minion.

Thranduil
Last edited by Thranduil on Thu Feb 21, 2008 3:24 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

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