Okay, names are now up for the last round if you want to glance over them. I’m not going to wait anymore for menace64, but if in future rounds he wants to join up again, I’m sure that would be fine.
But now for some hardly ordinary weather cards. Vote for your favourite 3 in order, as always.
EDIT: Voting ends
Monday 25th when we’ll start with our first Free Peoples cards (yes, I said ’cards’).
#1
No Ordinary Storm (V)
Event
Manuever: Spot Saruman (or exert an
minion) to make the Free Peoples player exert X companions where X is the number of weather conditions you can spot.
"So Gandalf... you try to lead them over Caradhras. And if that fails -- where then will you go?"
1 V 130
Love it.
#2
No Ordinary Storm
(V)
Condition
Plays on a site.
Each time you play a weather card at this site you may make a companion (except the Ring-bearer) strength -1 (or -2 if the current site is a mountain) until the regroup phase.
"’So Gandalf... You tried to lead them over Caradhras. and if that fails - where then will you go?’"
1 V 130
I like it. Awesome.
#3
No Ordinary Storm (V)
Condition
Weather
To play, spot Saruman (or 2 weather cards.) Plays on a site.
When the fellowship moves from this site, you may discard this condition to wound each unbound companion.
"So Gandalf...you try to lead them over caradhras, and if that fails--where will you go?"
1 V 130
Love it. This pwns. But...you missed something, and that is that it doesn’t get discarded at the end of the turn. Meh.
#4
No Ordinary Storm (V)
Condition
Plays to your support area.
Skirmish: Exert an
minion to make a companion (except the Ring-bearer) strength -1 for each weather condition you can spot.
"So Gandalf... you try to lead them over Caradhras. And if that fails, where then will you go?"
1 V 130
Eesh. To powerful, IMO.
#5
No Ordinary Storm (V)
Condition
Weather.
To play, exert Saruman twice. Plays on the fellowship’s current site.
Each time you play a weather condition, you may make an unbound companion strength -1 until the regroup phase.
Each time the Free People’s player plays a card, you may exert a companion.
Discard this condition when the fellowship moves from this site.
So Gandalf...you try to lead them over Caradhras. And if that fails - where then will you go?
1 V 130
Nice. I like the way it makes the strategy viable, but maybe OP.
#6
No Ordinary Storm (V)
Event
Weather.
Shadow: Reveal 2 weather cards from hand to play Saruman from your draw deck or discard pile.
Shadow: Discard X Weather cards from hand and exert Saruman to exert X companions.
"’This is the work of Saruman!’"
1 V 130
Love it. This is awesome.
Author’s Note: this is to smooth over issues about not having Saruman in play every site, something weather decks really need. It also gives an outlet for discarding weather cards that you can’t use eg. Saruman’s Chill against no hobbits, giving the deck some much needed cycling capabilities.
#7
No Ordinary Storm (V)
Condition
Spell. Weather. To play, exert an
minion (or spot Saruman). Plays to your support area.
When you play this condition, spot a race. Each time you play another weather card, you may exert a companion or ally of that race.
“‘He does not love Elves and Dwarves, and that drift was laid to cut off our escape.’”
1 V 130
Whoa. Grind to death in archery! Love it.
#8
No Ordinary Storm (V)
Condition
Weather.
Plays to your support area.
Each time you play another weather card, you may exert an
Wizard (or spot 2
Wizards) to make the Free Peoples player exert a companion.
"’So Gandalf... you try to lead them over Caradhras. And if that fails - where then will you go?’"
1 V 130
Love the deceived wizards tie-in. A little underpowered though.
Author’s Note: This card is meant to make new wizard strategies viable with old weather strategies. Saruman’s Snows + A Few Wizards + Throne of Isengard = deadly!
#9
No Ordinary Storm (V)
Condition
Weather.
To play, spot another weather condition (or Saruman). Plays to your support area.
Shadow: Discard this condition to add
.
Regroup: Spot an
minion and discard a weather condition to exert a companion.
"’If the Mountain defeats you, will you risk the more dangerous road?’"
1 V 130
Love it. This rocks.
#10
No Ordinary Storm (V)
Condition
Plays to your support area.
Shadow: Play a weather condition to place an
token on this card.
Maneuver: Transfer this condition from your support area to the fellowship’s current site. When the fellowship moves from this site, the Free Peoples player must exert a companion for each token here.
"’So Gandalf... you try to lead the over Caradhras. And if that fails - where then will you go?’"
1 V 130
Love it. This is awesome.
#11
No Ordinary Storm (V)
Condition
Weather. To play, exert an
minion. Plays on a site.
While the fellowship is at this site, each time you play a weather card, you may exert a companion.
Regroup: Spot 3 weather conditions and discard this condition to discard an exhausted companion. The Free Peoples player may make the move limit -1 (to a minimum of 1) until the end of the turn to prevent this.
"’Gandalf, we must turn back!’"
1 V 130
Okay, by far the best.
Author’s Note: I tried to make the card mimic the fact that the more the weather got worse (each time a weather is played, someone gets exerted), the harder it is for the Free Peoples player to press on (discard exhausted companions or make the move limit -1).
#12
No Ordinary Storm (V)
Condition
Plays to your support area.
Shadow: Exert a minion to play a weather card stacked here as if from hand.
Shadow: Remove
to stack a weather card from hand here.
Regroup: Spot X cards stacked here to take X
cards into hand from your discard pile (limit 3). Discard this condition.
"It’s Saruman!"
1 V 130
Whoa. Weird. Not sure how it works. The last ability is really the only reason to use it, a weather engine swarm. Hypothetically, a bunch of that new weather condition against ents could be used or stacked depending, and then more weather conditions could grab dirt cheap Izzy minions to swarm the Freeps with. Love it.