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Anonymous Prodigy |
Posted: Tue Mar 04, 2008 9:00 pm |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Saruman, Clever and Cunning
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
Saruman cannot take archery wounds and cannot be assigned to a skirmish.
Each and minion is strength +1.
Shadow: Exert Saruman to reveal the top card of the Free Peoples player’s draw deck. Add [X], where [X] is the twilight cost of the card revealed (limit once per turn).
“‘But Saruman has long studied the arts of the Enemy himself….’” |
I had to put something here. |
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DáinIronfoot |
Posted: Tue Mar 04, 2008 11:28 pm |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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•Lies and Deception
Condition • Support Area
While you can spot Saruman, the twilight cost of each Free Peoples condition is +1.
Shadow: Discard this condition to play an card from your discard pile.
“‘I was lulled by the words of Saruman the Wise; but I should have sought for the truth sooner, and our peril would now be less.’” |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AgentDrake |
Posted: Tue Mar 04, 2008 11:43 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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•Curunir, Bearer of Treachery
Companion - Wizard
Strength 8
Vitality 4
Ringed Resistance 4
Damage +1. Muster.
Each time the Fellowship moves, add or a burden.
While Curunir is your ring-bearer, each time you play a skirmish event, you may exert Curunir and discard a card from hand to draw a card.
"’He is both wise and powerful. He’ll know what to do.’" |
Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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Gate Troll |
Posted: Wed Mar 05, 2008 8:50 am |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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Treachery of Orthanc
Event • Skirmish
Toil 1. Exert 2 minions (or spot 2 minions)
to discard every card in your opponent’s support area.
"When did Saruman the Wise abandon reason for madness?" |
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton. |
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Anonymous Prodigy |
Posted: Wed Mar 05, 2008 9:49 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Orthanc Pikeman
Minion • Uruk-hai
Strength: 8
Vitality: 2
Site Number: 4
While this minion bears a hand weapon, it is damage +1.
Skirmish: Exert this minion to make another minion strength +2.
“‘We are the Uruk-hai: we do not stop the fight for night or day, for fair weather or for storm. We come to kill, by sun or moon.’” |
I had to put something here. |
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DáinIronfoot |
Posted: Wed Mar 05, 2008 11:26 am |
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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Uruk-hai Pike
Possession • Hand Weapon
Strength +1
Pike. Bearer must be an Uruk-hai. Bearer is damage +1.
While bearer is skirmishing a mounted character, bearer is strength +1.
Skirmish: Exert bearer and discard this possession to discard a mount borne by a character skirmishing this minion. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
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AgentDrake |
Posted: Wed Mar 05, 2008 11:32 am |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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Uruk-hai Longspear
Possession - Hand Weapon
Strength +2
Bearer must be an Uruk-hai.
Skirmish:Exert bearer twice to make him damage +1. |
Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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Gate Troll |
Posted: Wed Mar 05, 2008 11:33 am |
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Joined: 15 Aug 2006
Posts: 384
Location: Udun Vale, Home of the one and only... Gate Troll!
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•Heavily Armored Uruk-hai
Minion • Uruk-hai
Strength: 10
Vitality: 6
Site Number: 4
Damage +2. Toil 2. Terrifying 3. (Each companion skirmishing this minion is strength -3.) Regroup: Discard this minion to add .
" ’Do you wish to see the greatness of our army? We are the fighting Uruk-hai! ’" |
"Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains that victory."-George S. Patton. |
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Anonymous Prodigy |
Posted: Wed Mar 05, 2008 11:37 am |
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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• Uruk Chieftain
Minion • Uruk-hai
Strength: 12
Vitality: 2
Site Number: 5
Damage +1.
When you play Uruk Chieftain, you may exert him to spot a companion. That companion loses all strength bonuses from possessions until the regroup phase.
“‘Let the fighting Uruk-hai do the work, as usual.’” |
I had to put something here. |
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AgentDrake |
Posted: Wed Mar 05, 2008 12:36 pm |
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Joined: 01 Apr 2007
Posts: 667
Location: Halfway between eccentric and insane...
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•Woodland Chieftain
Companion - Man
Strength 8
Vitality 3
Resistance 6
While you can spot two other men, Woodland Chieftain cannot be overwhelmed unless his strength is tripled.
While the Fellowship is at a forest ste, this companion is strength +2.
The Woses of the woods were a crafty people. |
Never kid about politicians. The more bizarre the joke, the more likely it is to come true. |
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