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Thranduil
Posted: Wed Mar 05, 2008 12:52 pm
Joined: 01 May 2007 Posts: 2256 Location:
DáinIronfoot wrote:
lem0nhead wrote:
Thranduil wrote:
Not sure what to do with that Palantir, because I definitely do not want Gondor to be good at removing threats in this set. Thoughts most certainly appreciated.

Well 1 exertion isnt enough and 2 is too much. How about and add X.

Yeah, I was thinking the same thing. Thumbs Up

Okay, done! Thanks.

DáinIronfoot wrote:
Would Stalwart work with minions’ combined strength, or only if ONE of the assigned minions, by itself, had more strength? I assume it’s combined, but I’m not entirely sure.

Currently Stalwart is worded as follows:

Stalwart - ability (each time this character is assigned to a character of greater strength, you may use this ability)

So it is not combined. Do you think it should be?

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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sickofpalantirs
Posted: Wed Mar 05, 2008 3:12 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:
Not sure what to do with that Palantir, because I definitely do not want Gondor to be good at removing threats in this set. Thoughts most certainly appreciated.

In the mean-time, let’s have a tri-culture cycle before our Wraith Men:

5 • Host of Lorinand Elven
Companion • Elf
Str: 9
Vit: 4
Res: 6
Archer. Stalwart - make a minion strength -2 until the regroup phase.
To play, spot 3 Elves.
coolio cut strength by 1

5 • Host of Khazad-Dum Dwarven
Companion • Dwarf
Str: 8
Vit: 5
Res: 6
Damage +1. Stalwart - make a companion gain bloodlust 1 until the regroup phase.
To play, spot 3 Dwarves.
...cut vitality by 1. cut s

6 • Mighty Host of Numenor Gondor
Companion • Man
Str: 10
Vit: 4
Res: 5
Defender +1. Stalwart - choose a Shadow player who must discard their minion.
To play, spot 3 Gondor Men and add a threat.

cut strength by 1 too
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Wed Mar 05, 2008 3:20 pm
Joined: 01 May 2007 Posts: 2256 Location:
sickofpalantirs wrote:
coolio cut strength by 1

...cut vitality by 1. cut s

cut strength by 1 too

I’m not sure, because Gil-galad and Elendil have those same stats with better game texts and less spotting requirements.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
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Thranduil
Posted: Thu Mar 06, 2008 8:29 am
Joined: 01 May 2007 Posts: 2256 Location:
So, you’ve seen one version of the Witch-King as a man before he was corrupted, but here’s another, not necessarily to work with other Wraith Men (because in order to use all 9 you need the High-King as ring-bearer), but more as a splash.

Oh, and for his subtitle, it’s basically extrapolation. Tolkien said that 3 of the Nazgul were once men of Numenor, so I assumed they were the more powerful, making them The Witch-King, Toldea and Enquea (because Attea is defined by decipher as Khamul the Easterling).

5 • The High-King, Man of Numenor Wraith
Companion • Man
Str: 9
Vit: 4
Res: 6
Terror 1. Bloodlust 1. Enduring 1.
While the High-King has resistance 0, he is strength -4.

So, basic principle of the Wraith men: huge very powerful guys, but also immensely dangerous, especially when you’ve got too many burdens.

0 • Ring of Command, Of the Nine Wraith
Artifact • Ring
Str: +1
Vit: +1
Res: -3
Legendary 3.
Bearer must be the High-King.
Maneuver: Spot a Man, Orc or Nazgul and exert the High-King to make that minion strength -1 until the regroup phase.

Thranduil
Last edited by Thranduil on Thu Mar 06, 2008 5:34 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
DáinIronfoot
Posted: Thu Mar 06, 2008 11:40 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Thranduil wrote:
5 • The High-King, Man of Numenor Wraith
Companion • Man
Str: 9
Vit: 4
Res: 6
Terror 1. Bloodlust 1. Enduring 1. Damage +1.
While the High-King has resistance 0, he is strength -4.

I GUESS his drawback is decent, but he’s still awfully good, especially with the enduring. Perhaps give him a spotting requirement? I dunno. It’s so hard to even wrap my head around the idea of Wikkie as a companion....

Thranduil wrote:
0 • Ring of Command, Of the Nine Wraith
Artifact • Ring
Str: +1
Vit: +1
Res: -3
Lendary 3.
Bearer must be the High-King.
Maneuver: Spot a Man, Orc or Nazgul and exert the High-King to make that minion strength -1 until the regroup phase.

Boy, you MUST have been tired when making this, because unless I missed something...uh...not in English, that should be Legendary 3 there, my friend. Whistle

I guess this is as balanced as it can get, since the resistance -3 is a BIG drawback when coupled with Wikkie’s resistance 0 text. Fair enough, I suppose.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

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Anonymous Prodigy
Posted: Thu Mar 06, 2008 11:46 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
DáinIronfoot wrote:
Thranduil wrote:
0 • Ring of Command, Of the Nine Wraith
Artifact • Ring
Str: +1
Vit: +1
Res: -3
Lendary 3.
Bearer must be the High-King.
Maneuver: Spot a Man, Orc or Nazgul and exert the High-King to make that minion strength -1 until the regroup phase.

Boy, you MUST have been tired when making this, because unless I missed something...uh...not in English, that should be Legendary 3 there, my friend. Whistle

No, I get it! Lendary! Before he was in service to Sauron, he worked at the Bank of Númenor! Laughing
I had to put something here.
lem0nhead
Posted: Thu Mar 06, 2008 11:50 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
DáinIronfoot wrote:

I dunno. It’s so hard to even wrap my head around the idea of Wikkie as a companion....


Hard isnt it? See why ive had bow out. My reviews will be next to useless as none of us here have ANY idea how these will actually turn out, any feedback we give will be irrelevant til we played with them. Reviewing DC’s come from knowledge of the agme and mechanisms. Here we have none of that so it makes it impossible.
Ban shampoo, demand real poo.
Popcorn My Trade List and CC References
"Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer
sickofpalantirs
Posted: Thu Mar 06, 2008 3:18 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:


5 • The High-King, Man of Numenor Wraith
Companion • Man
Str: 9
Vit: 4
Res: 6
Terror 1. Bloodlust 1. Enduring 1. Damage +1.
While the High-King has resistance 0, he is strength -4.
cut strength by one, and cut a keyword IMSO.

0 • Ring of Command, Of the Nine Wraith
Artifact • Ring
Str: +1
Vit: +1
Res: -3
Lendary 3.
Bearer must be the High-King.
Maneuver: Spot a Man, Orc or Nazgul and exert the High-King to make that minion strength -1 until the regroup phase.

I would make it -2/
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Thranduil
Posted: Thu Mar 06, 2008 5:32 pm
Joined: 01 May 2007 Posts: 2256 Location:
lem0nhead wrote:
DáinIronfoot wrote:

I dunno. It’s so hard to even wrap my head around the idea of Wikkie as a companion....


Hard isnt it? See why ive had bow out. My reviews will be next to useless as none of us here have ANY idea how these will actually turn out, any feedback we give will be irrelevant til we played with them. Reviewing DC’s come from knowledge of the agme and mechanisms. Here we have none of that so it makes it impossible.

There have been lots of invented cultures in these DC threads, like Red, White etc. Just treat these Wraith Men as a new culture with a new strategy. It’s not nearly as mind-boggling as it could have been - I had a lot of ideas I’m not currently using!

2 • Lemenya, King of Men Wraith
Companion • Man
Str: 6
Vit: 3
Res: 6
Fellowship: Exert Lemenya to play a Wraith condition or Wraith artifact from your draw deck.
While Lemenya has resistance 0, he cannot be healed.

0 • Ring of Vigour, Of the Nine Wraith
Artifact • Ring
Vit: +1
Res: -2
Legendary 2.
Bearer must be Lemenya.
He gains "Stalwart - exert or heal a minion".

2 • Nertea, King of Men Wraith
Companion • Man
Str: 6
Vit: 3
Res: 6
Skirmish: Exert Nertea to make a Wraith Man strength +2.
While Nertea has resistance 0, he cannot be healed.

0 • Ring of Might, Of the Nine Wraith
Artifact • Ring
Vit: +1
Res: -2
Legendary 1.
Bearer must be Nertea.
He gains "Stalwart - make Nertea gain enduring 1 until the end of a skirmish involving him.".

Thranduil
Last edited by Thranduil on Mon Mar 10, 2008 3:29 pm; edited 1 time in total'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)
Thranduil
Posted: Sat Mar 08, 2008 4:43 pm
Joined: 01 May 2007 Posts: 2256 Location:
I’ve added some rings to the above post in order to give you perhaps a clearer idea of the strategy.

It’s just a new strategy like my Lake-men, Eagles or Giants from the Hobbit. The fact that they happen to be versions of the Nazgul is actually irrelevant for gameplay.

Thranduil
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V)

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