|
Author |
Message |
DáinIronfoot |
Posted: Mon Mar 10, 2008 3:27 pm |
|
|
Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
|
Fair enough, but I’d still make it 2. |
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! |
|
Back to top |
|
Thranduil |
Posted: Wed Mar 19, 2008 7:52 pm |
|
|
Joined: 01 May 2007
Posts: 2256
Location:
|
Okay, now that you’ve more or less seen the entire Men strategy, what do you think of this guy?
• Ring of Command, Ring of Men
Legendary.
The High-King may not bear a ring.
While wearing the Ring of Command, The High-King is strength +2 and each time he is about to take a wound, add a burden instead.
Maneuver: Make The High-King strength -1 until the end of the game to wear the Ring of Command until the regroup phase.
• The High-King, Bearer of Power
Companion • Man
Str: 9
Vit: 4
Res: 1
Ring-bearer - Ring of Command.
The High-King is resistance +1 for each Man you can spot.
Each time the fellowship moves and you can spot a minion, discard your artifact from play or add 2 burdens.
Skirmish: Exert The High-King to heal another Man. |
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
Vote for your favourite Bilbo, Retired Adventurer(V) |
|
Back to top |
|
Anonymous Prodigy |
Posted: Thu Mar 20, 2008 1:02 pm |
|
|
Joined: 10 Jan 2006
Posts: 4197
Location: United States
|
Thranduil wrote: • Ring of Command, Ring of Men
Legendary.
The High-King may not bear a ring.
While wearing the Ring of Command, The High-King is strength +2 and each time he is about to take a wound, add a burden instead.
Maneuver: Make The High-King strength -1 until the end of the game to wear the Ring of Command until the regroup phase.
Hmmm... seems UP considering The High-King’s low resistance... maybe a +1 resistance bonus?
Thranduil wrote: • The High-King, Bearer of Power
Companion • Man
Str: 9
Vit: 4
Res: 1
Ring-bearer - Ring of Command.
The High-King is resistance +1 for each Man you can spot.
Each time the fellowship moves and you can spot a minion, discard your artifact from play or add 2 burdens.
Skirmish: Exert The High-King to heal another Man.
I’d make it just 1 burden. |
I had to put something here. |
|
Back to top |
|
sickofpalantirs |
Posted: Thu Mar 20, 2008 2:42 pm |
|
|
Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
|
Thranduil wrote: Okay, now that you’ve more or less seen the entire Men strategy, what do you think of this guy?
• Ring of Command, Ring of Men
Legendary.
The High-King may not bear a ring.
While wearing the Ring of Command, The High-King is strength +2 and each time he is about to take a wound, add a burden instead.
Maneuver: Make The High-King strength -1 until the end of the game to wear the Ring of Command until the regroup phase.
worksio
• The High-King, Bearer of Power
Companion • Man
Str: 9
Vit: 4
Res: 1
Ring-bearer - Ring of Command.
The High-King is resistance +1 for each Man you can spot.
Each time the fellowship moves and you can spot a minion, discard your artifact from play or add 2 burdens.
Skirmish: Exert The High-King to heal another Man.
I think he should start with 2 resistance. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. |
|
Back to top |
|
|
All times are UTC - 4
|
|