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DáinIronfoot
Posted: Mon Mar 10, 2008 3:27 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Fair enough, but I’d still make it 2.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

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Thranduil
Posted: Wed Mar 19, 2008 7:52 pm
Joined: 01 May 2007 Posts: 2256 Location:
Okay, now that you’ve more or less seen the entire Wraith Men strategy, what do you think of this guy?

• Ring of Command, Ring of Men Ring
Legendary.
The High-King may not bear a ring.
While wearing the Ring of Command, The High-King is strength +2 and each time he is about to take a wound, add a burden instead.
Maneuver: Make The High-King strength -1 until the end of the game to wear the Ring of Command until the regroup phase.

0 • The High-King, Bearer of Power Wraith
Companion • Man
Str: 9
Vit: 4
Res: 1
Ring-bearer - Ring of Command.
The High-King is resistance +1 for each Wraith Man you can spot.
Each time the fellowship moves and you can spot a minion, discard your Wraith artifact from play or add 2 burdens.
Skirmish: Exert The High-King to heal another Wraith Man.
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
- Dream of the Endless

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Anonymous Prodigy
Posted: Thu Mar 20, 2008 1:02 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thranduil wrote:
• Ring of Command, Ring of Men Ring
Legendary.
The High-King may not bear a ring.
While wearing the Ring of Command, The High-King is strength +2 and each time he is about to take a wound, add a burden instead.
Maneuver: Make The High-King strength -1 until the end of the game to wear the Ring of Command until the regroup phase.

Hmmm... seems UP considering The High-King’s low resistance... maybe a +1 resistance bonus? Think

Thranduil wrote:
0 • The High-King, Bearer of Power Wraith
Companion • Man
Str: 9
Vit: 4
Res: 1
Ring-bearer - Ring of Command.
The High-King is resistance +1 for each Wraith Man you can spot.
Each time the fellowship moves and you can spot a minion, discard your Wraith artifact from play or add 2 burdens.
Skirmish: Exert The High-King to heal another Wraith Man.

I’d make it just 1 burden. Thumbs Up
I had to put something here.
sickofpalantirs
Posted: Thu Mar 20, 2008 2:42 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Thranduil wrote:
Okay, now that you’ve more or less seen the entire Wraith Men strategy, what do you think of this guy?

• Ring of Command, Ring of Men Ring
Legendary.
The High-King may not bear a ring.
While wearing the Ring of Command, The High-King is strength +2 and each time he is about to take a wound, add a burden instead.
Maneuver: Make The High-King strength -1 until the end of the game to wear the Ring of Command until the regroup phase.
worksio

0 • The High-King, Bearer of Power Wraith
Companion • Man
Str: 9
Vit: 4
Res: 1
Ring-bearer - Ring of Command.
The High-King is resistance +1 for each Wraith Man you can spot.
Each time the fellowship moves and you can spot a minion, discard your Wraith artifact from play or add 2 burdens.
Skirmish: Exert The High-King to heal another Wraith Man.

I think he should start with 2 resistance.
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"DáinIronfoot"
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