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| sickofpalantirs | 
 Posted: Wed Apr 09, 2008 2:11 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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DáinIronfoot wrote: 
  Bombadil’s Country  
Site 3
 Forest. River. Sanctuary. Tom Bombadil and Goldberry are twilight cost -2.
  works,..this happens a lot before rivendell, but I understand why it should be a sanctuary.  
  Rivendell Courtyard  
Site 3
 Sanctuary. When the fellowship moves from here, remove    for each Free Peoples culture you can spot (except the Ring-bearer’s culture).
  fine. I think the parenthesized sentence isn’t necessary for balance though. 
  Rivendell Hall  
Site 3
 Sanctuary. Fellowship: Play a tale to remove a threat.
  foine 
  Ford of Rivendell  
Site 3
 River. Sanctuary. The twilight cost of each hunter played at Ford of Rivendell is -1 (or -2 if a Nazgûl).
  no. just make it -1 for each Nazgul IMHO, maybe -2 if a huner nazgul, as is way to nice.  
  Chamber of Heirlooms  
Site 3
 Sanctuary. Fellowship: Play an artifact or tale to remove   . Each player may draw a card.
  fine 
  Gilraen’s Memorial  
Site 3
 Sanctuary. Each time a character exerts, you may heal that character. Limit once per turn.
  fine 
  House of Elrond   (reprint)
 
Site 3
 Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden.
   
 
fine | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| lem0nhead | 
 Posted: Thu Apr 10, 2008 4:57 am | 
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote: 
  Bombadil’s Country  
Site 3
 Forest. River. Sanctuary. Tom Bombadil and Goldberry are twilight cost -2.
 Excellent.
   Rivendell Courtyard  
Site 3
 Sanctuary. When the fellowship moves from here, remove    for each Free Peoples culture you can spot.
 Ok.
  Rivendell Hall  
Site 3
 Sanctuary. Fellowship: Play a tale to remove a threat. If you cannot spot a threat, you may remove    instead.
 Cool.
   Ford of Rivendell  
Site 3
 River. Sanctuary. The twilight cost of each hunter played at Ford of Rivendell is -1 (or -2 if a Nazgûl).
 Strong but ok.
  Chamber of Heirlooms  
Site 3
 Sanctuary. Fellowship: Play an artifact or tale to remove   . Each player may draw a card.
 Erm ok.
   Gilraen’s Memorial  
Site 3
 Sanctuary. Each time a character exerts, you may heal that character. Limit once per turn.
 Cool.
  | 
 
Ban shampoo, demand real poo.
 
   My Trade List and CC References
 
 "Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
 
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
 
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer | 
 
 
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| DáinIronfoot | 
 Posted: Fri Apr 11, 2008 12:05 pm | 
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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No fanfare necessary...you all know what region the fellowship enters at Site 4 on this sitepath.   However, some of these may still surprise you. Enjoy!
 
 
  Hills of Hollin  
 
Site 4
 
Plains. Each time an opponent makes you draw a card or discard a card from hand, exert one of your characters. If you do not, that opponent may add or remove  .
 
 
This one’s designed mainly to work with Saruman, his artifacts, and some other   stuff. But there are cards from   and other cultures you’d expect to see around this time that combo nicely with this as well.
 
 
  Redhorn Gate  
 
Site 4
 
Mountain. When the fellowship moves to this site, wound each Hobbit companion or add  .
 
 
"We cannot stay here! This will be the death of the Hobbits!" Need I say more?
 
 
  Pass of Caradhras   (reprint)
 
Site 4
 
Mountain. Shadow: Spot an   minion to play a weather card from your draw deck (limit one per turn).
 
 
An old favorite of mine given new life by the grand return (and expansion) of weather cards.
 
 
  Hollin Gate  
 
Site 4
 
River. Marsh. Watcher in the Water may be spotted here (even if not in play).
 
 
There are a lot of cards in this set that spot the Watcher, if you remember, including (obviously) some of the tentacles. This lets you do all that without needing the luck of getting the Watcher right then and there...though if you DO, the Shadow number pays for the Watcher anyway. You win either way...unless you’re the FP player.  
 
 
  The Black Pit  
 
Site 4
 
Underground. The twilight cost of each   minion played here is -1 (to a minimum of 1).
 
 
I do believe this is the first (and only) Site 4 with a Shadow number less than  . I’m sure you can understand why when you note the text, though. Mwaha.
 
 
  Mines of Moria  
 
Site 4
 
Underground. Possessions and artifacts may be played from your discard pile as if played from hand.
 
 
Nothing fancy, though certainly can make things interesting for ALL players, eh?
 
 
  Chamber of Records  
 
Site 4
 
Underground. Maneuver: Discard your tale or artifact from play or from hand to heal a character of that card’s culture.
 
 
An obvious nod to Balin’s Tomb, though different enough to hopefully be interesting on its own.
 
 
  Twenty-First Hall  
 
Site 4
 
Underground. When the fellowship moves to this site, each player must discard a card from hand.
 
 
Nothing to say here, really. Moving on....
 
 
  Moria Crossroads  
 
Site 4
 
Underground. When the fellowship moves to this site, you may spot a Dwarf to draw a card (or 2 cards if you can also spot a Wizard).
 
 
Very similiar to a post-Shadows site from the same location: Moria Guardroom. But again, hopefully different enough to be interesting and still useful. You tell me!   | 
 
Best regards, Dáin, Vice Aftokrator of the Chosen Ones
 
 
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! | 
 
 
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| Thranduil | 
 Posted: Fri Apr 11, 2008 12:13 pm | 
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Joined: 01 May 2007
Posts: 2256
Location: 
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DáinIronfoot wrote:   Hills of Hollin  
Site 4
 Plains. Each time an opponent makes you draw a card or discard a card from hand, exert one of your characters. If you do not, that opponent may add or remove   .  
 
I think this has too much text, and I think it would be fine to remove the get-out clause.
 
 
DáinIronfoot wrote:   Redhorn Gate  
Site 4
 Mountain. When the fellowship moves to this site, wound each Hobbit companion or add   .  
 
Fair enough.
 
 
DáinIronfoot wrote:   Pass of Caradhras   (reprint)
 
Site 4
 Mountain. Shadow: Spot an    minion to play a weather card from your draw deck (limit one per turn).  
 
BROKEN!
 
 
DáinIronfoot wrote:   Hollin Gate  
Site 4
 River. Marsh. Watcher in the Water may be spotted here (even if not in play).  
 
As much as I applaud your ingenuity, would it not be a lot easier to make this a Bridge of Khazad-Dum that plays the Watcher from your draw deck for a reduced price?
 
 
DáinIronfoot wrote:   The Black Pit  
Site 4
 Underground. The twilight cost of each    minion played here is -1 (to a minimum of 1).  
 
Seems fine.
 
 
DáinIronfoot wrote:   Mines of Moria  
Site 4
 Underground. Possessions and artifacts may be played from your discard pile as if played from hand.  
 
Fun. I would perhaps not include artifacts, though.
 
 
DáinIronfoot wrote:   Chamber of Records  
Site 4
 Underground. Maneuver: Discard your tale or artifact from play or from hand to heal a character of that card’s culture.  
 
’Tis good.
 
 
DáinIronfoot wrote:   Twenty-First Hall  
Site 4
 Underground. When the fellowship moves to this site, each player must discard a card from hand.  
 
Fine.
 
 
DáinIronfoot wrote:   Moria Crossroads  
Site 4
 Underground. When the fellowship moves to this site, you may spot a Dwarf to draw a card (or 2 cards if you can also spot a Wizard).  
 
Yeah, it’s alright. I normally put Moria Guardroom as site 2 though!
 
 
Thranduil | 
 
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
Vote for your favourite Bilbo, Retired Adventurer(V) | 
 
 
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| sickofpalantirs | 
 Posted: Fri Apr 11, 2008 2:22 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
 | 
DáinIronfoot wrote: No fanfare necessary...you all know what region the fellowship enters at Site 4 on this sitepath.    However, some of these may still surprise you. Enjoy!
   Hills of Hollin  
Site 4
 Plains. Each time an opponent makes you draw a card or discard a card from hand, exert one of your characters. If you do not, that opponent may add or remove   .
  fine 
  Redhorn Gate  
Site 4
 Mountain. When the fellowship moves to this site, wound each Hobbit companion or add   .
  cut cost to 1 
  Hollin Gate  
Site 4
 River. Marsh. Watcher in the Water may be spotted here (even if not in play).
  cut cost some... 
  The Black Pit  
Site 4
 Underground. The twilight cost of each    minion played here is -1 (to a minimum of 1).
  foine 
  Mines of Moria  
Site 4
 Underground. Possessions and artifacts may be played from your discard pile as if played from hand.
  now thats just weird...   
  Chamber of Records  
Site 4
 Underground. Maneuver: Discard your tale or artifact from play or from hand to heal a character of that card’s culture.
  works. 
.
   Moria Crossroads  
Site 4
 Underground. When the fellowship moves to this site, you may spot a Dwarf to draw a card (or 2 cards if you can also spot a Wizard).
  
 
fine. | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| lem0nhead | 
 Posted: Mon Apr 14, 2008 6:11 am | 
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote: 
  Hills of Hollin  
Site 4
 Plains. Each time an opponent makes you draw a card or discard a card from hand, exert one of your characters. If you do not, that opponent may add or remove   .
 The wording is odd. "If you do not"? You dont have a choice it says "exert" not "you may exert".
  Redhorn Gate  
Site 4
 Mountain. When the fellowship moves to this site, wound each Hobbit companion or add   .
 Oof harsh. Realistic tie in but wound is still sick. Exert would be better.
  Hollin Gate  
Site 4
 River. Marsh. Watcher in the Water may be spotted here (even if not in play).
 
 
Thats awesome i NEED this card lol.
  The Black Pit  
Site 4
 Underground. The twilight cost of each    minion played here is -1 (to a minimum of 1).
 Wow nasty but i like. Concerned about the abuse this could lead to but nonetheless, nice.
  Mines of Moria  
Site 4
 Underground. Possessions and artifacts may be played from your discard pile as if played from hand.
 Nah dont like it, yes its interesting but it completely invalidates poseesion removal, making grond useless and a whole host of others. Veto.
  Chamber of Records  
Site 4
 Underground. Maneuver: Discard your tale or artifact from play or from hand to heal a character of that card’s culture.
 Wouldnt say from hand, its too versatile.
  Twenty-First Hall  
Site 4
 Underground. When the fellowship moves to this site, each player must discard a card from hand.
 
Fair enough.
   Moria Crossroads  
Site 4
 Underground. When the fellowship moves to this site, you may spot a Dwarf to draw a card (or 2 cards if you can also spot a Wizard).
 Cool.
  | 
 
Ban shampoo, demand real poo.
 
   My Trade List and CC References
 
 "Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
 
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
 
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer | 
 
 
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| DáinIronfoot | 
 Posted: Mon Apr 14, 2008 12:10 pm | 
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Joined: 12 Jan 2007
Posts: 4594
Location: Beltsville, MD, USA
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I’ll make some tweaks on the last batch a little later. For now, time is short and I want to get the next site up, so here we go!
 
 
Site 5 has always been rather limited in terms of variety. The King block only had four to choose from, the Tower block had five, and the Fellowship block, of course, only ever had one:
 
 
  The Bridge of Khazad-dûm   (reprint)
 
Site 5
 
Battleground. Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6.
 
 
However, I have decided to add a LITTLE more variety outside of the reprint, so here are a few more to choose from. Enjoy!  
 
 
  Old Moria  
 
Site 5
 
Battleground. Underground. While you can spot a Dwarf or Wizard here, each minion is roaming.
 
 
  Second Hall  
 
Site 5
 
Underground. Each   and   character is strength +1.
 
 
  Azanulbizar  
 
Site 5
 
Regroup: Spot your   minion to make the fellowship move again this turn (if the move limit allows).
 
 
  Dimrill Stair  
 
Site 5
 
Mountain. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture. | 
 
Last edited by DáinIronfoot on Mon Apr 14, 2008 5:56 pm; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones
 
 
Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring.   Oh, and I have a  trade list now!
 
 
Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North! | 
 
 
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| sickofpalantirs | 
 Posted: Mon Apr 14, 2008 12:38 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
 | 
DáinIronfoot wrote: 
  Old Moria  
Site 5
 Battleground. Underground. While you can spot a Dwarf or a Wizard, each minion played here is roaming until the regroup phase.
  interesting... 
  Second Hall  
Site 5
 Underground. Each    and    character is strength +1.
  cut cost to 6 
  Azanulbizar  
Site 5
 Regroup: Spot your    minion to make the fellowship move again this turn (if the move limit allows).
  cut cost to 5 
  Dimrill Stair  
Site 5
 Mountain. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.   
 
fine | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| Thranduil | 
 Posted: Mon Apr 14, 2008 2:33 pm | 
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Joined: 01 May 2007
Posts: 2256
Location: 
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DáinIronfoot wrote: I’ll make some tweaks on the last batch a little later. For now, time is short and I want to get the next site up, so here we go!
 
Site 5 has always been rather limited in terms of variety. The King block only had four to choose from, the Tower block had five, and the Fellowship block, of course, only ever had one:
   The Bridge of Khazad-dûm   (reprint)
 
Site 5
 Battleground. Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6.
 
However, I have decided to add a LITTLE more variety outside of the reprint, so here are a few more to choose from. Enjoy!    
 
It makes a lot of sense for FotR block that there’s only 1, however. After all, to leave Moria you have to cross the Bridge of Khazad-Dum.
 
 
DáinIronfoot wrote:   Old Moria  
Site 5
 Battleground. Underground. While you can spot a Dwarf or a Wizard, each minion played here is roaming until the regroup phase.  
 
Rephrase: ’While you can spot a Dwarf or Wizard here, each minion is not roaming.’
 
 
DáinIronfoot wrote:   Second Hall  
Site 5
 Underground. Each    and    character is strength +1.  
 
Perhaps include   there as well?
 
 
DáinIronfoot wrote:   Azanulbizar  
Site 5
 Regroup: Spot your    minion to make the fellowship move again this turn (if the move limit allows).  
 
I think   is better.
 
 
DáinIronfoot wrote:   Dimrill Stair  
Site 5
 Mountain. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.  
 
Seems fine. I should warn you that I’m terrible on site balance, though.  
 
 
Thranduil | 
 
'We do what we do because of who we are. If we did otherwise, we would not be ourselves.'
 
- Dream of the Endless
 
 
Check out my block based on The Hobbit, my remake of Age's End, and the Fall of Eregion
 
Vote for your favourite Bilbo, Retired Adventurer(V) | 
 
 
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| lem0nhead | 
 Posted: Tue Apr 15, 2008 5:18 am | 
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Joined: 02 Apr 2007
Posts: 2981
Location: Blood Island
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DáinIronfoot wrote: 
  The Bridge of Khazad-dûm   (reprint)
 
Site 5
 Battleground. Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6.
 Holy moly. Nasty.
  Old Moria  
Site 5
 Battleground. Underground. While you can spot a Dwarf or Wizard here, each minion is roaming.
 Seems ok if a little harsh on nazgul.
  Second Hall  
Site 5
 Underground. Each    and    character is strength +1.
 Cool.
  Azanulbizar  
Site 5
 Regroup: Spot your    minion to make the fellowship move again this turn (if the move limit allows).
 Surely this should be more than just 1 minion?
   Dimrill Stair  
Site 5
 Mountain. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
 Fine.
  | 
 
Ban shampoo, demand real poo.
 
   My Trade List and CC References
 
 "Smart guy, especially considering his head is filled with lemon juice and seeds. That boy’s juicy brain is FULL of good stuff" ~ DainIronfoot
 
"No fair! And all I got was an oily unconscious steward!" ~ Pippin.
 
"Okay, stop me if you've heard this one. An elf, a man, and a dwarf walk into the Riddermark..." ~ Eomer | 
 
 
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