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Posted: Mon Mar 31, 2008 9:03 pm
Joined: 15 Jul 2007 Posts: 552 Location: USA
I’m looking for some advice this was a quick throw together so absolutely any feedback positive or negative would be greatly appreciated Thumbs Up The point of the deck is to exhaust as many companions before the regroup as possible then use the Isengard orcs to kill them off. Like i said just a very very quick toss together so any help would be welcomed. Here is the deck list.

2x *Fat One Wants It (7R57)
2x *Promise Keeping (8R24)
2x Gnawing, Biting, Hacking, Burning (6U63)
2x Not This Time (15R47)
2x A Dark Shape Sprang (10R19)
3x Captured by the Ring (7C53)
1x *Gollum, Mad Thing (10R21)
1x *Gollum, Old Villain (6C40)
1x *Gollum, Threatening Guide (19P10)
2x *Orc Commander (3R64)
2x *Orc Overseer (3R65)
4x Isengard Artisan (6C65)
3x Isengard Mechanics (6R68)
3x Isengard Plodder (6C69)
3x Isengard Tender (6U70)
2x Isengard Warrior (3U61)
No Room
Collection 4 Sale
Deck Wants
Posted: Mon Mar 31, 2008 9:51 pm
Joined: 31 Mar 2008 Posts: 18 Location: Wisconsin
Check out They Stole It. As it would fit your scheme and add cycling to your deck.
Posted: Sat Apr 12, 2008 11:15 pm
Joined: 22 Apr 2007 Posts: 191 Location: Quebec, Canada
Orc commander and orc overseer never impressed me whil I played with or against them, their cost is too high so basicaly, to add cheaper minions was the way to go. A game winner for this deck though is enquea, lieutenant of morgul. I would drop all the isengard mechanics for enquea, and the overseer and commander for cheaper exert to wound in regroup orcs.

With enquea, either he’s down to 5 companions, which means you can swarm and protect your orcs that way, which is nice because that means he’s got less vitality in regroup too, or he plays 6 or more companions and with enquea, you get to choose who goes down.
-Darth Dravius, Dark Lord of the Sith

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