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| syndrome | 
 Posted: Mon Jun 26, 2006 2:19 pm | 
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Joined: 20 Jul 2005
Posts: 423
Location: A cold place.
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  •Chuck Norris, Master Combatant [Norris]
 
Companion • Man?
 
12, 5
 
Chuck Norris is vitality +1 for each companion you can spot. 
 
Chuck Norris is defender +1 for each minion you can spot.
 
Chuck Norris is strength +2 for each twilight in the twilight pool.
 
Chuck Norris cannot be overwhelmed.
 
Chuck Norris cannot take wounds if you can spot a shadow condition.
 
Chuck Norris doesn’t sleep, he waits.
 
0UR99
 
 
  •Black Belt [Norris]
 
Possession • Belt
 
Strength +3.
 
Bearer must be Chuck Norris. 
 
He is damage +1 for each companion, minion, and twilight you can spot.
 
Exert Chuck Norris to discard the top card of the opponents draw deck. If it is a shadow card, heal Chuck Norris.
 
 
  Chuck Norris’s Full Glory [Norris]
 
Event • Fellowship
 
If you are in region 1, remove all the twilight, heal each companion 3 times, and make Norris +17 til the regroup phase.
 
If you are in region 2, you win the game.
 
If you are in region 3, your opponents lose the game. | 
 
| http://myspace/delicatesituation | 
 
 
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| Anonymous Prodigy | 
 Posted: Mon Jun 26, 2006 2:24 pm | 
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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  Chuck Norris, Bearded Kicker [Karateman]
 
Companion • Man
 
Strength: 15
 
Vitality: 1,000,000,000,000
 
Site Number: 3
 
Chuck Norris cannot take wounds during any phase.
 
While in a fierce skirmish, he is damage +230 and strength +1. | 
 
| I had to put something here. | 
 
 
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| CarpeGuitarrem | 
 Posted: Mon Jun 26, 2006 5:17 pm | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Why does he have a site #? Oh, no! Chuck has turned to the Shadow!   | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| Anonymous Prodigy | 
 Posted: Mon Jun 26, 2006 5:28 pm | 
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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  Roundhouse Kick [Karateman]
 
Event • Fellowship
 
Discard a Karateman condition to make Chuck Norris strength +50 and vitality +27 until the world ends. | 
 
| I had to put something here. | 
 
 
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| Chang | 
 Posted: Mon Jun 26, 2006 5:59 pm | 
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Joined: 12 Jun 2006
Posts: 85
Location: Oregon
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| this has gone to levels I never saw coming... | 
 
Chang
 
MSN: ensigndan@hotmail.com
 
 
I'm a Pirate...I sail the seas of Music... | 
 
 
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| CarpeGuitarrem | 
 Posted: Mon Jun 26, 2006 6:01 pm | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Hey, you were the one who decided to make a CN card!      | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| Chang | 
 Posted: Mon Jun 26, 2006 6:47 pm | 
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Joined: 12 Jun 2006
Posts: 85
Location: Oregon
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| I know... he is just so awsome... | 
 
Chang
 
MSN: ensigndan@hotmail.com
 
 
I'm a Pirate...I sail the seas of Music... | 
 
 
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| Lord_DrPepper | 
 Posted: Tue Jun 27, 2006 8:17 am | 
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Joined: 18 May 2006
Posts: 14
Location: Lower than Mt. Everest
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I did this a while ago (making some adjustments on it)
 
 
( )•Chuck Norris, Bringer of Pain[Chuck Norris]
 
Companion • Chuck Norris
 
Str • 7500
 
Vit • 2500
 
Res •  
 
Enduring. Hunter 50. Twilight. Easterling. Southron. Corsair. Damage+24. Archer.
 
Chuck Norris is defender+X, where X is the number of minions on table.
 
While Chuck Norris bears the One Ring, he is resistance+1 for each burden you can spot.
 
At anytime, you may add a threat to double Chuck Norris’s strength for the remainder of the game. This threat is placed on your opponent’s dead pile.
 
You always have initiative.
 
Your move limit is +6.
 
Chuck Norris cannot put on The One Ring. The One Ring puts on Chuck Norris.
 
Archery: Exert Chuck Norris to wound a minion.  If you are afraid to put a wound on Chuck Norris, don’t worry; the minion will still be wounded
 
Skirmish: Discard a minion.
 
"The chief export of Chuck Norris is pain."
 
 
Note: I did not steal the lore (from you, Chang) I stole it from that site. | 
 
Dr Pepper is not more important than life, but thats only because life contains Dr Pepper.
 
 
Enter the Star Wars Contest! | 
 
 
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| CarpeGuitarrem | 
 Posted: Tue Jun 27, 2006 8:30 am | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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| Hey, I remember seeing that one! | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| Anonymous Prodigy | 
 Posted: Tue Jun 27, 2006 9:51 am | 
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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  Chuck Norris, Defender of Freedom [Karateman]
 
Companion • Roundhouse Kicker
 
Strength: 10,000
 
Vitality: 100,000
 
Resistance: 10
 
Damage +48. Fierce. Enduring.
 
Fellowship: You win the game. | 
 
| I had to put something here. | 
 
 
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