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| TuragaTakanuva | 
 Posted: Thu Jun 29, 2006 2:48 pm | 
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Joined: 28 Jun 2006
Posts: 37
Location: 
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I’m in a weird mood right now. So I’m going to make some DCs of everyday life. Tell me what you think and feel free to make some of your own.
 
 
(2)Human[Human]
 
Companion • Human
 
Strength: 6
 
Vitality: 3
 
Resistance: 6
 
While you can spot a [Pet] companion, this companion is resistance +1.
 
Skirmish: Exert this companion to make a companion strength +1.
 
"A hotdog!"
 
 
(5)Pussy Cat[Pet]
 
Companion • Cat
 
Strength: 2
 
Vitality: 8
 
Resistance: 5
 
To play, spot a [Human] companion.
 
This companion is strength +1 for each card it bears(limit +3).
 
"It looks like this kitty lost a life."
 
 
(1)Telephone[Human]
 
Possession
 
Bearer must be a human companion.
 
Fellowship: Add (1) and exert bearer to play a companion from your draw deck.
 
"Lisa, you won’t believe this: the Jones’s got cable TV!"
 
 
(1)•Person on the Phone[Human]
 
Companion • Human
 
Strength: 6
 
Vitality: 3
 
Resistance: 5
 
To play, add a burden.
 
Fellowship: Play Telephone from your draw deck.
 
"Lisa, you won’t believe this: the Smith’s got a package in the mail!"
 
 
(2)•Me[Human]
 
Companion • Human
 
Strength: 6
 
Vitality: 4
 
Resistance: 8
 
Skirmish: Exert Me to make a companion strength +1(or +2 if that companion is a human).
 
"I want a Dr. Pepper."
 
 
So tell me what you think and make one up while you’re at it.    
 
 
Remember to SMILE!
 
TuragaTakanuva | 
 
| "Could of been, but I'm not." | 
 
 
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| Anonymous Prodigy | 
 Posted: Thu Jun 29, 2006 4:14 pm | 
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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Pretty interesting, I’ll give it a shot.
 
 
  Boeing 747 [Human]
 
Possession • Mount
 
To play, spot 3 humans.
 
Vitality +1.
 
Bearer must be a human. Bearer is defender +1 and fierce. | 
 
| I had to put something here. | 
 
 
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| Lord_DrPepper | 
 Posted: Thu Jun 29, 2006 9:20 pm | 
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Joined: 18 May 2006
Posts: 14
Location: Lower than Mt. Everest
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Note: Dr Pepper does not have a dot in it.  (look at a can if you don’t believe me)
 
 
I’m glad,however, that you chose Dr Pepper over coke or pepsi.
 
 
I think these people are thirsty...
 
 
( )Dr Pepper[Human]
 
Possession • Drink
 
Soda. Bearer must be a Human
 
Skirmish: Discard this possession to make bearer strength+2.
 
Regroup: Discard this possession to heal bearer.
 
"It’s the best ever"
 
 
( )Budwiser[Human]
 
Possession • Drink
 
Beer. Bearer must be a Human
 
Skirmish: Exert bearer to make bearer strength+1 for each Beer you can spot.  Discard this possession.
 
Each time the fellowship moves, add   if bearer is an adolescent.
 
"This is beer"
 
 
( )Bottled Water[Human]
 
Possession • Drink
 
Vit+1
 
Water. Bearer must be a Human.
 
"You payed that much for water?"
 
 
( )Vault[Human]
 
Possession • Drink
 
Str+4
 
Soda. Bearer must be a Human.
 
Exert bearer each time the fellowship moves.
 
Discard this possession if bearer wins a skirmish.
 
"If you want your kid to throw fifty yards, give him fifty yards!"
 
 
( )Fosters[Human]
 
Possession • Drink
 
Beer. Bearer must be a Human.
 
Response: If bearer is about to win a skirmish, remove a threat for each beer you can spot.  Discard this possession.
 
"Australian for Beer"
 
 
( )•Broken Bottles[Human]
 
Condition • Support Area
 
Each time a beer is discarded you may exert the companion who bore it to wound a minion.
 
 
( )Free Refills[Human]
 
Condition • Support Area
 
Each time a soda is discarded you may add a threat to search your draw deck and take a card of the same name into hand. | 
 
Dr Pepper is not more important than life, but thats only because life contains Dr Pepper.
 
 
Enter the Star Wars Contest! | 
 
 
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| Anonymous Prodigy | 
 Posted: Thu Jun 29, 2006 9:23 pm | 
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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  Mountain Dew [Human]
 
Possession
 
Bearer must be a human.
 
Vitality +10.
 
 
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| I had to put something here. | 
 
 
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| Guest | 
 Posted: Thu Jun 29, 2006 9:28 pm | 
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Joined: 
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Location: 
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 •Red Stripe Beer [Human]
 
Possession • Drink
 
Beer. Bearer must be a Human.
 
Response: If bearer is about to take a wound, smile and discard this possession to prevent that wound.
 
"Red Stripe...It’s Beer! ... Hooray Beer!" | 
 
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| Pipeweed | 
 Posted: Thu Jun 29, 2006 9:30 pm | 
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Joined: 14 Jun 2006
Posts: 1010
Location: Earth (I think)
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| Anonymous Prodigy | 
 Posted: Thu Jun 29, 2006 9:31 pm | 
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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  • Starbucks Cappuccino [Human]
 
Possession
 
Vitality +10.
 
Bearer must be a human. | 
 
| I had to put something here. | 
 
 
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| TuragaTakanuva | 
 Posted: Fri Jun 30, 2006 9:43 am | 
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Joined: 28 Jun 2006
Posts: 37
Location: 
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LOL! You guys are funny. You’re right, Dr. Pepper doesn’t have a period in it, but I can’t stand it not having one. IT DRIVES ME NUTS! Anyways, I’ll do another one.
 
 
(1)CD Player[Human]
 
Possession
 
Bearer must be a human.
 
Bearer gains listener.
 
 
(2)Music CD[Human]
 
Possession
 
Bearer must be a listener.
 
Each time bearer takes a wound, you may add 1 twilight to exert a minion.
 
 
Remember to SMILE!
 
TuragaTakanuva | 
 
| "Could of been, but I'm not." | 
 
 
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| Anonymous Prodigy | 
 Posted: Fri Jun 30, 2006 11:05 am | 
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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  • Computer [Human]
 
Possession
 
Vitality +1. 
 
To play, spot a human. 
 
Skirmish: Exert bearer to make him strength +2. | 
 
| I had to put something here. | 
 
 
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| syndrome | 
 Posted: Fri Jun 30, 2006 4:24 pm | 
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Joined: 20 Jul 2005
Posts: 423
Location: A cold place.
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  •Mountain Dew, The Only [God]
 
Possession • Beverage
 
Str +4
 
Vit +2 
 
Res +3
 
When you play Mountain Dew, discard all other possessions in play (trust me, you won’t need them.)
 
Possessions cannot be played. 
 
Fellowship: Add   to heal bearer twice.
 
Fellowship: Exert bearer to remove  
 
Manuever: Exert bearer to discard a minion.
 
 
 
 
If you’re genna do MD, you gotta do it right... sheesh   | 
 
| http://myspace/delicatesituation | 
 
 
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