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AnxiousChieftain
Posted: Tue Jun 27, 2006 10:02 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Awesome card, Lord_DrPepper! Very Happy
MODS RULE. - lem0nhead
Aragorn_Ellessar
Posted: Tue Jun 27, 2006 10:09 am
Joined: 31 May 2006 Posts: 189 Location: Iowa
Anonymous Prodigy wrote:
0 Chuck Norris, Defender of Freedom [Karateman]
Companion • Roundhouse Kicker
Strength: 10,000
Vitality: 100,000
Resistance: 10
Damage +48. Fierce. Enduring.
Fellowship: You win the game.


How can he be Fierce? also, make him Defender+8

2 Chuck Norris, Wielder of Pain [Chuck Norris]
Companion•Roundhouse Kicker
Strength: 12
Vitality: 6
Resistance: 8
Damage+3 Enduring, Ringbearer,
While Chuck wears The One Ring, he is strength+5 and Resistance+8.
One Ring to rule them all
One Ring to find them
One thing to bring them all
And In the darkness bind them
Anonymous Prodigy
Posted: Tue Jun 27, 2006 3:15 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
[10] Chuck Norris, Bearer of Beard [Karateman]
Companion • Roundhouse Kicker
Strength: 1,000
Vitality: Number of minions in play times twenty
Resistance: 10
Damage +72. Defender +33.
Fellowship: Exert Chuck Norris to wound every minion 27 times.
Maneuver: Exert Chuck Norris to discard every minion.
I had to put something here.
syndrome
Posted: Tue Jun 27, 2006 3:35 pm
Joined: 20 Jul 2005 Posts: 423 Location: A cold place.
I think we all agree he should have "defender +1 for each minion" Razz
http://myspace/delicatesituation
Anonymous Prodigy
Posted: Tue Jun 27, 2006 4:21 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
That’s for sure.
I had to put something here.
Aragorn_Ellessar
Posted: Fri Jun 30, 2006 3:22 am
Joined: 31 May 2006 Posts: 189 Location: Iowa
Anonymous Prodigy wrote:
[10] Chuck Norris, Bearer of Beard [Karateman]
Companion • Roundhouse Kicker
Strength: 1,000
Vitality: Number of minions in play times twenty
Resistance: 10
Damage +72. Defender +33.
Fellowship: Exert Chuck Norris to wound every minion 27 times.
Maneuver: Exert Chuck Norris to discard every minion.


How can you wound every minion 27 times in the Fellowship phase?
One Ring to rule them all
One Ring to find them
One thing to bring them all
And In the darkness bind them
Anonymous Prodigy
Posted: Fri Jun 30, 2006 9:04 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
It was a joke.
I had to put something here.
Aragorn_Ellessar
Posted: Fri Jun 30, 2006 2:59 pm
Joined: 31 May 2006 Posts: 189 Location: Iowa
Anonymous Prodigy wrote:
It was a joke.
Laughing Laughing
One Ring to rule them all
One Ring to find them
One thing to bring them all
And In the darkness bind them
Anonymous Prodigy
Posted: Fri Jun 30, 2006 3:47 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
10 Chuck Norris, Master of the Roundhouse Kick [Karateman]
Companion • Karateman
Strength: 50
Vitality: 1,000
Signet: Foot
Damage +2,869.
Fellowship: Exert Chuck Norris three times to make him defender +588.
I had to put something here.
MR. BOB
Posted: Fri Jun 30, 2006 4:52 pm
Joined: 17 Jun 2006 Posts: 18 Location:
0 Chuck Norris, Killer of All
Companion • Karateman
Strength: 0
Vitality: 0
Resistance: 0

Ringbound, Enduring, Damage +42, Defender +42, Ranger, Knight, Valiant
Chuck Norris is strength, vitality and resistance +42 for each card in your draw deck, and your opponent’s draw deck.
Manuever: Exert your opponent’s ringbearer to discard every minion in play.
Assignment: If you missed a minion, add three threat wounds to your opponent’s biggest companion to discard all remaining minions.
Skirmish: You still forgot a minion. Exhaust your opponent’s ringbearer to discard all of the minions your stupid brain overlooked. Wound your opponent’s ringbearer for each minion discarded in this way.

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