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Guest
Posted: Wed Jul 05, 2006 6:54 pm
Joined: Posts: Location:
I’m liking that witchking...
Anonymous Prodigy
Posted: Thu Jul 06, 2006 8:46 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
6 • Ulaire Toldea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Regroup: Spot another Wraith minion and exert Ulaire Toldea to add a burden.

6 • Ulaire Attea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce. Lurker.
Shadow: Exert Ulaire Attea to draw a card.

2 Morgul Swordsman Wraith
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 6
Shadow: Discard this minion to add 2 threats.

6 • Ulaire Enquea, Slave of Sauron Wraith
Minion • Nazgul
Strength: 11
Vitality: 4
Site Number: 3
Enduring. Lurker.
Maneuver: Heal the Ring-bearer to heal Ulaire Enquea.

3 • Calling For The Precious Wraith
Event • Maneuver
To play, spot 2 Wraith minions.
Spot 4 companions and discard a Wraith minion to add 3 burdens.
I had to put something here.
Anonymous Prodigy
Posted: Fri Jul 07, 2006 12:42 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
6 • Shagrat, Captain of Uruks Sauron
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 6
Damage +1. Lurker.
Skirmish: Discard a condition from hand to make Shagrat fierce.

3 Hatred and Cunning Sauron
Event • Archery
To play, spot a Sauron minion.
Discard 3 cards from hand and exert a Sauron minion to make the minion archery total +2.

4 • Saruman, Uruk-hai Breeder Uruk-hai
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
To play, spot 2 Uruk-hai minions.
Shadow: Exert Saruman to draw 2 cards or exert a companion.

1 Cast Aside Sword And Spear Rohan
Event • Skirmish
If you can spot more minions than companions, every Rohan companion is strength +3.

4 • Gandalf, Friend of Bilbo Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 6
To play, spot a Shire companion.
Fellowship: Exert Gandalf to heal a Shire companion (limit 1).
I had to put something here.
AnxiousChieftain
Posted: Sat Jul 08, 2006 8:41 am
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
Anonymous Prodigy wrote:
6 • Shagrat, Captain of Uruks Sauron
Minion • Uruk-hai
Strength: 12
Vitality: 3
Site Number: 6
Damage +1. Lurker.
Skirmish: Discard a condition from hand to make Shagrat fierce.

I would drop the lurker part (not really needed), and make his skirmish ability only work with Shadow conditions.
Anonymous Prodigy wrote:
3 Hatred and Cunning Sauron
Event • Archery
To play, spot a Sauron minion.
Discard 3 cards from hand and exert a Sauron minion to make the minion archery total +2.

Since you’re already exerting a Sauron minion, you don’t need the spotting requirement (you can always spot a Sauron minion if you’re exerting them as well!).

The cost is very high, since you have to spend 3 twilight, exert a Sauron minion, and discard 3 cards from hand, just to get 2 archery. I’d drop the cost to 2 and have it only discard 2 cards from hand.
Anonymous Prodigy wrote:
4 • Saruman, Uruk-hai Breeder Uruk-hai
Minion • Wizard
Strength: 8
Vitality: 4
Site Number: 4
To play, spot 2 Uruk-hai minions.
Shadow: Exert Saruman to draw 2 cards or exert a companion.

I would change it to exert twice, since he can easily draw 6 cards (or exhaust someone).
Anonymous Prodigy wrote:
1 Cast Aside Sword And Spear Rohan
Event • Skirmish
If you can spot more minions than companions, every Rohan companion is strength +3.

Keep in mind that this will only help one companion, since it will not be in effect at the end of the skirmish in which it was played.
Anonymous Prodigy wrote:
4 • Gandalf, Friend of Bilbo Gandalf
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 6
To play, spot a Shire companion.
Fellowship: Exert Gandalf to heal a Shire companion (limit 1).

Looks good, although you could drop the spotting requirement. Also, maybe his resistance should be 7 or 8.
MODS RULE. - lem0nhead
Guest
Posted: Sat Jul 08, 2006 5:06 pm
Joined: Posts: Location:
Anonymous Prodigy wrote:
3 • Calling For The Precious Wraith
Event • Maneuver
To play, spot 2 Wraith minions.
Spot 4 companions and discard a Wraith minion to add 3 burdens.
This one stuck out. Events dont need to be unique. And you have worded like you’d play a condition. It should be, Spot 4 companions, 2 Wraith minions, and discard your Wraith minion and add 3 burdens.
sickofpalantirs
Posted: Sat Jul 08, 2006 5:37 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
theOmnipotentOne wrote:
Anonymous Prodigy wrote:
3 • Calling For The Precious Wraith
Event • Maneuver
To play, spot 2 Wraith minions.
Spot 4 companions and discard a Wraith minion to add 3 burdens.
This one stuck out. Events dont need to be unique. And you have worded like you’d play a condition. It should be, Spot 4 companions, 2 Wraith minions, and discard your Wraith minion and add 3 burdens.


tOO has a point it does sound like a condition also it is too good for a condition if you don’t discard ti after doing that.

I like that hatred and cunning you should do more Sauron archery cards.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Mon Jul 17, 2006 2:31 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
8 • Shelob, Web Weaver Gollum
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Enduring. Fierce.
Shadow: Heal Shelob and exert Gollum to draw card (limit 1). If that card is a Gollum card, you may exert a companion. Discard the drawn card.

3 • Orc Bowmaster Orc
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 5
To play, spot an Orc minion.
Archer.
Maneuver: Discard this minion to add a burden.

1 • Merry, Lover of Ale Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 7
Fellowship: Discard Merry to reveal the top card of your opponent’s draw deck. If that card has a twilight cost of at least 1, you may remove a burden.

3 • Landroval, Gwaihir’s Brother Gandalf
Companion • Eagle
Strength: 7
Vitality: 3
Resistance: 9
While skirmishing a minion bearing a hand weapon, Landroval is damage +1.

4 • Elrond, Wise Lord Elven
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 8
To play, spot an Elven companion.
Fellowship: Exert Elrond to heal a companion (limit 1).
I had to put something here.
sickofpalantirs
Posted: Mon Jul 17, 2006 2:34 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:
8 • Shelob, Web Weaver Gollum
Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Enduring. Fierce.
Shadow: Heal Shelob and exert Gollum to draw card (limit 1). If that card is a Gollum card, you may exert a companion. Discard the drawn card.
I think it should be able to play a gollum possession from your draw deck

3 • Orc Bowmaster Orc
Minion • Orc
Strength: 7
Vitality: 2
Site Number: 5
To play, spot an Orc minion.
Archer.
Maneuver: Discard this minion to add a burden.
pretty good

1 • Merry, Lover of Ale Shire
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 7
Fellowship: Discard Merry to reveal the top card of your opponent’s draw deck. If that card has a twilight cost of at least 1, you may remove a burden.
humm it doesn’t seem quite right...

3 • Landroval, Gwaihir’s Brother Gandalf
Companion • Eagle
Strength: 7
Vitality: 3
Resistance: 9
While skirmishing a minion bearing a hand weapon, Landroval is damage +1.
not bad I would change it to 8 strength 4 twilight

4 • Elrond, Wise Lord Elven
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 8
To play, spot an Elven companion.
Fellowship: Exert Elrond to heal a companion (limit 1).

fine by me
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Tue Jul 18, 2006 5:13 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
3 • Faramir, Brother of Boromir Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Fellowship: Exert Faramir to heal a Gondor companion (limit 1).

2 • Arrows In His Side Uruk-hai
Condition
To play, spot 2 Uruk-hai minions.
Each time a companion takes a wound during the archery phase, add an Uruk-hai token here.
Archery: Spot 4 Uruk-hai tokens here and discard a minion to make the minion archery total +3.

8 • Guard Troll Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 6
Damage +2.
To play, spot 2 Orc minions.
Shadow: If this minion is exhausted, you may discard it to heal a minion.

2 • Shire Salt Shire
Possession • Support Area
Every time a Shire companion takes a wound, you may add 1 to remove a burden.

6 • Ulaire Toldea, Fallen King Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Skirmish: Exert Ulaire Toldea to make him damage +1 (limit 1).
I had to put something here.
CarpeGuitarrem
Posted: Tue Jul 18, 2006 5:38 pm
Joined: 07 Apr 2006 Posts: 3361 Location: Franciscan University of Steubenville
Anonymous Prodigy wrote:
3 • Faramir, Brother of Boromir Gondor
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Fellowship: Exert Faramir to heal a Gondor companion (limit 1).

A nice card, good thing you’ve got the limit. But...couldn’t Faramir exert to heal himself, triggering cards like Stewards’ Legacy? Make it "to heal another Gondor companion"
Quote:
2 • Arrows In His Side Uruk-hai
Condition
To play, spot 2 Uruk-hai minions.
Each time a companion takes a wound during the archery phase, add an Uruk-hai token here.
Archery: Spot 4 Uruk-hai tokens here and discard a minion to make the minion archery total +3.

Make it "and remove a token". Otherwise, you could just play cheap Uruk-hai cards, and add in any archery. Then, play a bunch of those cheap minions again, and discard them all to make the archery total something like a billion. Wink
Quote:
8 • Guard Troll Orc
Minion • Troll
Strength: 14
Vitality: 4
Site Number: 6
Damage +2.
To play, spot 2 Orc minions.
Shadow: If this minion is exhausted, you may discard it to heal a minion.

Hmm...were you intending here to capitalize on Toil? That’s a good use. Also, this would be good to fight Shadowplay and Unheeded.
Quote:
2 • Shire Salt Shire
Possession • Support Area
Every time a Shire companion takes a wound, you may add 1 to remove a burden.

I like that! The title reminds me of Salt From the Shire Wink
Quote:
6 • Ulaire Toldea, Fallen King Wraith
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Fierce.
Skirmish: Exert Ulaire Toldea to make him damage +1 (limit 1).

Good minion.
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm)

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