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| AnxiousChieftain | 
 Posted: Mon Jul 10, 2006 10:26 pm | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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Hey,
 
 
I made these card about 2 years ago. Here they are for y’all to review:
 
 
  Draw Swords  
 
Event • Skirmish
 
Make a   Orc strength +2. If it wins this skirmish, you may discard that Orc to take control of a site.
 
 
  •Gothmog, Leader of the Assault  
 
Minion • Orc
 
Strength: 13
 
Vitality: 3
 
Site Number: 4
 
While you control a site, each   Orc is strength +1. 
 
While you control 2 sites, each   Orc is damage +1.
 
While you control 4 sites, each   Orc is fierce.
 
 
  Morgul Ambusher  
 
Minion • Orc
 
Strength: 5
 
Vitality: 1
 
Site Number: 4
 
Each time you play a   minion, if you control 4 sites, you may add a threat.
 
 
  Morgul Archer Troop  
 
Minion • Orc
 
Strength: 13
 
Vitality: 3
 
Site Number: 4
 
Archer.
 
Archery: Exert this minion and make the minion archery total -3 (to a minimum of 0) to take control of a site.
 
 
  Morgul Assailer  
 
Minion • Orc
 
Strength: 8
 
Vitality: 2
 
Site Number: 4
 
While you control 4 sites, this minion is twilight cost -3.
 
 
  Morgul Bow  
 
Possession • Ranged Weapon
 
Bearer must be a   Orc.
 
Bearer is an archer.
 
While you control a site, the minion archery total is +1.
 
 
  •Morgul Bowman  
 
Minion • Orc
 
Strength: 6
 
Vitality: 2
 
Site Number: 4
 
Archery: If you control 4 sites, discard this minion to wound an unbound companion.
 
 
  Morgul Company  
 
Minion • Orc
 
Strength: 13
 
Vitality: 3
 
Site Number: 4
 
Regroup: If you control 2 sites, discard a   minion and remove   to make the Free Peoples player choose to move again (if the move limit allows).
 
 
  Morgul Mace  
 
Possession • Hand Weapon
 
Strength +2
 
Bearer must be a   Orc.
 
When you play this possession, if you control 2 sites, you may exert a companion.
 
 
  Morgul Marksman  
 
Minion • Orc
 
Strength: 8
 
Vitality: 2
 
Site Number: 4
 
While you control 2 sites, the minion archery total is +2.
 
 
  Morgul Plunderer  
 
Minion • Orc
 
Strength: 6
 
Vitality: 2
 
Site Number: 4
 
When you play this minion, if you control 4 sites, you may spot another   Orc to add 3 threats.
 
 
  Morgul Ravager  
 
Minion • Orc
 
Strength: 11
 
Vitality: 3
 
Site Number: 4
 
While you control any site 4 or you can spot 4 threats, each   minion is damage +1.
 
 
  •Morgul Captain  
 
Minion • Orc
 
Strength: 11
 
Vitality: 3
 
Site Number: 4
 
While you control a site, each time a   minion wins a skirmish, you may remove   or exert this minion to add a threat.
 
While you control 4 sites, your   minions are twilight cost -1.
 
 
  Morgul Villain  
 
Minion • Orc
 
Strength: 8
 
Vitality: 2
 
Site Number: 4
 
Archery: Discard this minion and remove   to make the minion archery total +1 for each site you control.
 
 
  •Osgiliath is Overrun  
 
Condition • Support Area
 
To play, spot a Nazgul.
 
While you control a site,   Orcs are strength +1. 
 
While you control 2 sites and you can spot a Nazgul,   Orcs are fierce. 
 
While you control 4 sites,   Orcs may only take wounds during skirmish phases.
 
 
  •Time of the Orc  
 
Condition • Support Area
 
To play, spot 3   Orcs.
 
Each time a companion takes a threat wound, if you control 4 sites, you may exert an unbound companion.
 
 
  •The Witch-king, Deadliest Servant  
 
Minion • Nazgul
 
Strength: 14
 
Vitality: 4
 
Site Number: 3
 
Fierce.
 
Archery: Exert The Witch-king twice to make the minion archery total +1 for each   Orc you can spot (limit +5).
 
While you control 4 sites, the move limit is -1.
 
 
And here are a couple more:
 
 
  River of Osgiliath [Site]
 
River. Regroup: If you do not control a site, discard your minion and remove   to take control of a site.
 
 
  Marching Swiftly  
 
Condition • Support Area
 
While you control a site, each   Orc is strength +1.
 
Regroup: Remove a threat and spot a   Orc to take control of a site. Discard this condition. | 
 
| MODS RULE. - lem0nhead | 
 
 
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| elf lvr | 
 Posted: Mon Jul 10, 2006 10:29 pm | 
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Joined: 13 Jun 2006
Posts: 3065
Location: Rivendell
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| very fun. needs more ways to control sites. besiegers have stuff like morgai and siege troop. maybe a siege-troop like witch king? and with ring of rancor, that archery witch king is too awesome! | 
 
Happy Hunting! Elf Lvr
 
Winner of Best Personality in the FPCA. Thanks!
 
Archduke Elf Lvr - Archidoux of the Chosen Ones 
 
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
 
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot | 
 
 
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| AnxiousChieftain | 
 Posted: Mon Jul 10, 2006 10:31 pm | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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  Army of Morgul  
 
Minion • Orc
 
Strength: 14
 
Vitality: 4
 
Site Number: 4
 
Regroup: Exert this minion twice and spot another   card to take control of a site. | 
 
| MODS RULE. - lem0nhead | 
 
 
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| sickofpalantirs | 
 Posted: Tue Jul 11, 2006 7:51 am | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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| coll anything else would be impossibel to say SWEET! | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| AnxiousChieftain | 
 Posted: Tue Jul 11, 2006 8:07 pm | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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| Thanks, SoP. | 
 
| MODS RULE. - lem0nhead | 
 
 
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