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TuragaTakanuva |
Posted: Sun Jul 16, 2006 6:44 pm |
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Joined: 28 Jun 2006
Posts: 37
Location:
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Hey! I’m gonna post some bow DCs. Feel free to post your own.
(2)Moria Bow[Moria]
Possession • Ranged Weapon
Bearer must be a orc.
Bearer is an archer.
Each time bearer takes a wound during the archery phase, you may exert bearer to add 3 twilight(limit twice per turn).
(2)Hobbit Bow[Shire]
Possession • Ranged Weapon
Bearer must be a hobbit.
Bearer is an archer.
Toil 2.
While you can spot more minions than companions, each minion skirmishing bearer is strength -1(or strength -2 if that minion is an minion).
(2)Wizard Bow[Gandalf]
Possession • Ranged Weapon
Bearer must be a wizard.
Bearer is an archer.
Each time you play a spell during a skirmish involving bearer, you may exert bearer to exert a minion.
(2)Nazgul Bow[Ring-Wraith]
Possession • Ranged Weapon
Bearer must be a nazgul.
Bearer is an archer.
While you can spot 5 burdens, bearer is strength +1.
And here’s and an idea I had about arrows.
(2)Fire Arrows[?????]
Possession
Bearer must be an archer.
Each minion skirmishing bearer is strength -2.
Discard this possession at the end of this turn.
(1)Mirkwood Arrows[Elf]
Possession
Bearer must be an archer.
While at a forest site, bearer is strength +1.
Discard this possession at the end of this turn.
(2)Blessed Arrows[Elf]
Possession
Bearer must be an archer.
Archery: Exert bearer to wound a minion.
Discard this possession at the end of this turn.
(2)Lothlorien Arrows[Elf]
Possession
Bearer must be an archer.
Add 1 to the fellowship archery total.
Discard this possession at the end of this turn.
That’s it for now. TTYL!
Remember to SMILE!
TuragaTakanuva |
"Could of been, but I'm not." |
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CarpeGuitarrem |
Posted: Sun Jul 16, 2006 6:49 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Hobbit Bow, Wraith Bow, Wizard Bow...nifty! Not all bows have to make their bearer archer, remember. (e.g. Rohirrim Bow) |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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sickofpalantirs |
Posted: Sun Jul 16, 2006 6:51 pm |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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TuragaTakanuva wrote: Hey! I’m gonna post some bow DCs. Feel free to post your own.
(2)Moria Bow[Moria]
Possession • Ranged Weapon
Bearer must be a  orc.
Bearer is an archer.
Each time bearer takes a wound during the archery phase, you may exert bearer to add 3 twilight(limit twice per turn).
fine
(2)Hobbit Bow[Shire]
Possession • Ranged Weapon
Bearer must be a hobbit.
Bearer is an archer.
Toil 2.
While you can spot more minions than companions, each minion skirmishing bearer is strength -1(or strength -2 if that minion is an  minion).
way overpowered it should be not an archer exert bearer to make the fellowship archery total plus 1
(2)Wizard Bow[Gandalf]
Possession • Ranged Weapon
Bearer must be a wizard.
Bearer is an archer.
Each time you play a spell during a skirmish involving bearer, you may exert bearer to exert a minion.
when does gandi use a bow?
(2)Nazgul Bow[Ring-Wraith]
Possession • Ranged Weapon
Bearer must be a nazgul.
Bearer is an archer.
While you can spot 5 burdens, bearer is strength +1.
when od the nazgul use a bow?
And here’s and an idea I had about arrows.
(2)Fire Arrows[?????]
Possession
Bearer must be an archer.
Each minion skirmishing bearer is strength -2.
Discard this possession at the end of this turn.
interesting weird card
(1)Mirkwood Arrows[Elf]
Possession
Bearer must be an archer.
While at a forest site, bearer is strength +1.
Discard this possession at the end of this turn.
(2)Blessed Arrows[Elf]
Possession
Bearer must be an archer.
Archery: Exert bearer to wound a minion.
Discard this possession at the end of this turn.
again interesting
(2)Lothlorien Arrows[Elf]
Possession
Bearer must be an archer.
Add 1 to the fellowship archery total.
Discard this possession at the end of this turn.
That’s it for now. TTYL!
Remember to SMILE!
TuragaTakanuva |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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PorterTroll |
Posted: Sun Jul 16, 2006 7:09 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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Wizard Bow? interesting a gandalf archery deck! |
"Don't be a Douche, Stop Piracy!"~Tenacious D
"One of my movies was called "True Lies." It's what the Democrats should have called their convention."~Arnold Schwarzenegger |
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CarpeGuitarrem |
Posted: Sun Jul 16, 2006 7:31 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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And archery! Farmer Maggot and his bow!
MAGGOT: Hey, you pesky hobbits, stop stealing my vegetables!
MERRY/PIPPIN: Na-na, can’t catch us!
Twaaang! |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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TuragaTakanuva |
Posted: Sun Jul 16, 2006 9:19 pm |
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Joined: 28 Jun 2006
Posts: 37
Location:
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Yeah, I know that some of them never used bows and that bows don’t always have to make their bearer’s archers, but I love making characters archers! And I love bows! Anyways, yeah, I’ll make some non-archer bows sometime. Maybe even now. I’ll see what I think of.
(2)Orc Bow[Orc]
Possession • Ranged Weapon
Strength: +1
Bearer must be an orc.
Assignment: Assign an archer companion to bearer.
(2)•Radagast’s Bow[Gandalf]
Possession • Ranged Weapon
Bearer must be Radagast.
He is hunter 3.
(1)•Haldir’s Bow[Elf]
Possession • Ranged Weapon
Bearer must be an elf.
Each orc and each uruk-hai skirmishing bearer is strength -1.
While bearer is Haldir, he is an archer.
(2)Dwarf Bow[Dwarf]
Possession • Ranged Weapon
Bearer must be a dwarf.
Bearer is an archer.
Each time bearer loses a skirmish, add one twilight.
Each time bearer wins a skirmish, you may remove 1 twilight.
"THIS CARD IS NOT RIGHT!"
^LOL! I know. That’s why I like it so much.^
(2)•Galadriel’s Bow[Elf]
Possession • Ranged Weapon
Resistance: +1
Bearer must be Galadriel.
Archery: Reveal the top card of your draw deck. You may exert Galadriel X times where X equals the twilight cost of the card revealed to make the fellowship archery total +Y where Y equals the number of minions you can spot.
(3)Bow of Middle-Earth[?????]
Possession • Ranged Weapon
Toil 2.
Bearer must be a companion.
While bearer is in region 1, each minion skirmishing bearer is strength -1.
While bearer is in region 2, bearer is strength +1.
While bearer is in region 3, bearer is an archer.
(7)•Bow of the Dark Lord[Sauron]
Possession • Ranged Weapon
Toil 2.
Beare must be Sauron.
He is an archer.
While you can spot 7 burdens, each minion is an archer.
While the ring-bearer is exhausted, each minion is an archer.
"THIS SHOULD NOT BE ALLOWED! MUAHAHAHAHAHA!"
(0)Corrupt Arrows[Sauron]
Possession
Bearer must be an archer.
Each time bearer takes a wound during the archery phase, you may exert bearer to add a burden.
Discard this possession at the end of this turn.
(1)Barbed Arrows[?????]
Possession
Bearer must be an archer.
While in a fierce skirmish, bearer is damage +1.
Wile you can spot more minions than companions, bearer is damage +1.
Discard this possession at the end of this turn.
(0)Bodkin Arrows[?????]
Possession
Bearer must be an archer.
Each orc and each uruk-hai skirmishing bearer is strength -1.
Discard this possession at the end of this turn.
Remember to SMILE!
TuragaTakanuva |
"Could of been, but I'm not." |
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PorterTroll |
Posted: Sun Jul 16, 2006 9:43 pm |
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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DWARF BOW!?! a company of dwarven archers?????? hmmm...interesting, i could make my Durin III an archer!  |
"Don't be a Douche, Stop Piracy!"~Tenacious D
"One of my movies was called "True Lies." It's what the Democrats should have called their convention."~Arnold Schwarzenegger |
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CarpeGuitarrem |
Posted: Sun Jul 16, 2006 11:10 pm |
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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Hand Axe, man, that’s where it’s at!
Quote:  Orc Bow[Orc]
Possession • Ranged Weapon
Strength: +1
Bearer must be an orc.
Assignment: Assign an archer companion to bearer.
Hmm...that action needs some sort of cost, like exertion.
Quote:  •Radagast’s Bow[Gandalf]
Possession • Ranged Weapon
Bearer must be Radagast.
He is hunter 3.
Cool! I love this one! But...it doesn’t have to be unique. Radagast is already unique, and as far as I know, he can’t bear two bows...  |
"ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) |
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sickofpalantirs |
Posted: Mon Jul 17, 2006 7:13 am |
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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weird all these bows of nonexistent types I hurts my eyes. |
Sop's haves/ top wants
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.  |
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TuragaTakanuva |
Posted: Mon Jul 17, 2006 7:26 pm |
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Joined: 28 Jun 2006
Posts: 37
Location:
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CarpeGuitarrem: Yeah, it doesn’t HAVE to be unique, but Aragorn’s Bow is unique and so is Faramir’s Bow, so I thought that it should be, too.
sickofpalantirs: LOL! You should change you’re name to sickofbows.
Here’s a couple more cards.
(2)•Merry and Pippin’s Bow, Shared Weapon[Shire]
Possession • Ranged Weapon
Bearer must be Merry or Pippin.
This possession has no transfer cost.
Archery: If bearer is Merry, exert Pippin to wound a minion. If bearer is Pippin, exert Merry to wound a minion.
"THIS IS TOO CRAZY!"
(2)•Alatar’s Bow[Gandalf]
Possession • Ranged Weapon
Resistance: +1
Bearer must be a wizard.
While bearer is in region 3, he or she is hunter 2.
While bearer is Alatar, he is hunter 1.
(1)Wood Elven Arrows[Elf]
Possession
Bearer must be an archer.
While bearer is at a forest site, he or she is strength +1 and each minion skirmishing bearer is strength -1.
Regroup: Discard this possession and add 1 twilight to wound an orc.
Discard this possession at the end of this turn.
(2)Gondorian Arrows[Gondor]
Possession
Bearer must be an archer.
While skirmishing a minion that bears a fortification, bearer is strength +1.
While bearer is a ranger, each roaming orc is strength -1.
Regroup: Discard this possession and add 1 twilight to wound a roaming minion.
Discard this possession at the end of this turn.
Remember to SMILE!
TuragaTakanuva |
"Could of been, but I'm not." |
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