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| PorterTroll | 
 Posted: Thu Jul 20, 2006 2:17 pm | 
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Joined: 23 Jun 2006
Posts: 1193
Location: not sure yet
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These are DC’s of the 5 Wizards before Saruman became evil:
 
 
 •Gandalf, Second to Saruman  
 
Companion•Wizard
 
Strength 7
 
Vitality 4
 
Resistance 7
 
While you can spot Saruman, Gandalf is strength +1.
 
While you can spot Radagast, Gandalf is vitality +1.
 
While you can spot Alatar, Gandalf is resistance +1.
 
While you can spot Pallando, Gandalf is twilight cost -1.
 
 
 
 •Saruman, First of the Wizards  
 
Companion•Wizard
 
Strength 8
 
Vitality 4
 
Resistance 6
 
While you can spot Gandalf, Saruman is strength +1.
 
While you can spot Radagast, Saruman is vitality +1.
 
While you can spot Alatar, Saruman is resistance +1.
 
While you can spot Pallando, Saruman is twilight cost -1.
 
 
 •Alatar, Of the Five Wizards  
 
Companion•Wizard
 
Strength 5
 
Vitality 4
 
Resistance 7
 
While you can spot Gandalf, Alatar is strength +1.
 
While you can spot Radagast, Alatar is vitality +1.
 
While you can spot Saruman, Alatar is resistance +1.
 
While you can spot Pallando, Alatar is twilight cost -1.
 
 
 •Pallando, Of the Five Wizards  
 
Companion•Wizard
 
Strength 5
 
Vitality 3
 
Resistance 8
 
While you can spot Gandalf, Pallando is strength +1.
 
While you can spot Radagast, Pallando is Vitality +1.
 
While you can spot Saruman, Pallando is resistance +1.
 
While you can spot Alatar, Pallando is twilight cost -1.
 
 
  •Radagast, Of the Five Wizards  
 
Companion•Wizard
 
Strength 8
 
Vitality 4
 
Resistance 6
 
While you can spot Gandalf, Radagast is strength +1.
 
While you can spot Saruman, Radagast is vitality +1.
 
While you can spot Alatar, Radagast is resistance +1.
 
While you can spot Pallando, Radagast is twilight cost -1.
 
 
how are those? i was just thinking, "what would saruman be like if he were a companion?’ and that led to this, enjoy and feel free to tell me what i should do to make them better. | 
 
| Last edited by PorterTroll on Thu Jul 20, 2006 3:20 pm; edited 1 time in total | 
 
 
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| AnxiousChieftain | 
 Posted: Thu Jul 20, 2006 3:15 pm | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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What about Radagast?
 
 
Also, a common idea for a Free Peoples Saruman is to call him Curunir (his Elvish name). | 
 
| MODS RULE. - lem0nhead | 
 
 
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| CarpeGuitarrem | 
 Posted: Thu Jul 20, 2006 8:00 pm | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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| Cool, I love the inter-wizzie bonuses. I like how you can start Alatar and Pallando with their game text. | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| Anonymous Prodigy | 
 Posted: Thu Jul 20, 2006 9:05 pm | 
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Joined: 10 Jan 2006
Posts: 4197
Location: United States
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  • Curunir, Saruman  
 
Companion • Wizard
 
Strength: 8
 
Vitality: 4
 
Resistance: 7
 
Curunir is strength +1 for each other Wizard you can spot. | 
 
| Last edited by Anonymous Prodigy on Mon Jul 24, 2006 9:45 am; edited 1 time in totalI had to put something here. | 
 
 
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| CarpeGuitarrem | 
 Posted: Thu Jul 20, 2006 9:31 pm | 
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Joined: 07 Apr 2006
Posts: 3361
Location: Franciscan University of Steubenville
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| Psst, make the game text say "Curunir". Right now, you’re referencing his subtitle. | 
 
| "ok, change of plans. the Cobracards christmas party is coming to my house, and we’re gunna teach FM how to hunt." (mm) | 
 
 
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| sickofpalantirs | 
 Posted: Sun Jul 23, 2006 2:30 pm | 
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Joined: 23 Mar 2006
Posts: 7750
Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
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kinda bland also alatar and pallando seem underpowered.
 
just my opinion | 
 
 Sop's haves/ top wants 
 
(mm)"SoP: you will always be the Official CC Spammer in my heart"
 
"DáinIronfoot"
 
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you.   | 
 
 
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| AnxiousChieftain | 
 Posted: Sun Jul 23, 2006 3:46 pm | 
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Joined: 15 Jul 2005
Posts: 3947
Location: Maryland
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  •Curunir, The White Wizard  
 
Companion • Wizard
 
Strength: 8
 
Vitality: 4
 
Resistance: 3
 
Curunir is resistance +1 for each   Wizard and   follower you can spot.
 
Each time Curunir wins  skirmish, you may add 2 threats to play a   follower from your draw deck or discard pile. | 
 
| MODS RULE. - lem0nhead | 
 
 
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